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Amp Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets. Introduced in Update 20.0 (2017-03-24) |
![]() 10% / 15% / 20% / 25% (min damage buff)
125% / 150% / 175% / 200% (max damage buff) |
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Misc:
200% (Mallet damage and range bonus) |
Info
- Octavia expends
100 energy to throw an amplifier device in an arc toward the direction she aims. Upon impact, the amplifier transforms the ground into a dance floor, encompassing the surrounding terrain in a field of sound sensors with a radius of
8 / 10 / 12 / 14 meters for
30 seconds. Octavia and her allies standing inside the Amp field gain a weapon damage buff with a minimum of
10% / 15% / 20% / 25% to a maximum of
125% / 150% / 175% / 200%, depending on the sound level in the environment.
- Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as
Mallet,
Resonator, and
Metronome, and many more can affect Amp's damage multiplier.
- Amp damage increase is displayed as an icon with the current damage increase in percentage, beside the shield and health indicator on the top-right of the HUD.
- Amp's damage buff stacks additively with base damage mods like
Serration.
- Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as
- Up to 1 Amp can be deployed at a time. Deploying a new Amp will remove the current one.
- Ability Synergy: When
Mallet is hovering over an Amp field from any Octavia player, the percussive aura will double in damage and range.
- Does not actually increase the damage of
Mallet.
- Does not actually increase the damage of
- Casting Amp is not a One-Handed Action as it interrupts other actions, but allows movement.
- Casting animation is affected by Casting Speed.
- Amp field sound sensors visually produce sound bars that enlarge, shrink, stretch vertically, horizontally and diagonally depending on Percussion, Bass, and Melody music from Octavia's other abilities.
- Sound sensors will only visibly react to the owner Octavia's abilities and not from other Octavia players in a squad. This is a visual effect only, as the sound level in the environment does affect any Amp field's damage multiplier.
- The thrown amplifier device serves both as a visual anchor point and generator for the Amp field. Nullifier Crewman's bubble must come in direct contact with the amplifier device to dispel this ability.
- When two or more Amps intersect, players will only benefit from the one with the highest boost.
Maximization