For the Operator weapon, see Amp. 4100 Amp Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets. Introduced in Update 20.0 (2017-03-24)  Strength:10% / 15% / 20% / 25% (min damage buff) 125% / 150% / 175% / 200% (max damage buff)  Duration:30 s  Range:8 / 10 / 12 / 14 m Misc: 200% (Mallet damage and range bonus)1 (limit of Amp fields) Info Octavia expends 100 energy to throw an amplifier device in an arc toward the direction she aims. Upon impact, the amplifier transforms the ground into a dance floor, encompassing the surrounding terrain in a field of sound sensors with a radius of 8 / 10 / 12 / 14 meters for 30 seconds. Octavia and her allies standing inside the Amp field gain a weapon damage buff with a minimum of 10% / 15% / 20% / 25% to a maximum of 125% / 150% / 175% / 200%, depending on the sound level in the environment. Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as  Mallet,  Resonator, and  Metronome, and many more can affect Amp's damage multiplier. Amp damage increase is displayed as an icon with the current damage increase in percentage, beside the shield and health indicator on the top-right of the HUD. Amp's damage buff stacks additively with base damage mods like  Serration. Up to 1 Amp can be deployed at a time. Deploying a new Amp will remove the current one. Ability Synergy: When  Mallet is hovering over an Amp field from any Octavia player, the percussive aura will double in damage and range. Does not actually increase the damage of  Mallet. Casting Amp is not a One-Handed Action as it interrupts other actions, but allows movement. Casting animation is affected by Casting Speed. Amp field sound sensors visually produce sound bars that enlarge, shrink, stretch vertically, horizontally and diagonally depending on Percussion, Bass, and Melody music from Octavia's other abilities. Sound sensors will only visibly react to the owner Octavia's abilities and not from other Octavia players in a squad. This is a visual effect only, as the sound level in the environment does affect any Amp field's damage multiplier. The thrown amplifier device serves both as a visual anchor point and generator for the Amp field. Nullifier Crewman's bubble must come in direct contact with the amplifier device to dispel this ability. When two or more Amps intersect, players will only benefit from the one with the highest boost.Maximization Input table not loaded. Javascript Not loaded Result table not loaded. Javascript Not loaded See Also[]  Octavia