While the classic hall of mirrors build uses the [Hall Of Malevolence] augment to increase the damage of [Mirage]'s holograms, the often overlooked [Total Eclipse] augment actually does work on holograms and provides a much more substantial boost to hologram damage provided the lighting conditions are bright. In fact, with high enough power strength while in maximum lighting, [Mirage]'s holograms under the effect of [Total Eclipse] outdamage the player under the effect of eclipse. This is further magnified by using both augments in the same build since their effects are multiplicative. At maximum lighting and maximum stacks, each hologram does approximately 9 times more damage. Since each hologram does approx 60% of weapon damage at 300% str, the total of four clones is 240% weapon damage, which is redistrbuted over 2 holograms when using primary/secondary weapons so each hologram actually does does 120% weapon damage. Boosting this by 9x means each hologram does a maximum possible of 1080% weapon damage!
Update April 2024 - Eclipse is no longer dependent on environmental lighting and gives the FULL damage buff or damage reduction based on whether you tap or hold 3. Make sure you go into control settings and INVERT the tap/hold setting for Mirage, so tap becomes casting the light damage buff.
If played right, [Mirage] should have no problems surviving and destroying all of Steel Path. The combination of [Rolling Guard] and Pillage should make you basically invincible. Shield gating allows you to survive any hit: once you see your shields are depleted you have a few seconds invulnerability (2.5s with Pillage currently as it counts overguard, although this should be around 1.4s after fix), in this time, roll (e.g. away from enemies) and press 4 to cast Pillage. By the time the invulnerability period (3 secs) ends, press 4 again to end Pillage and regain shields. (note that Pillage has a 4.5s duration and shields take 4s to recharge after depletion, so you could let Pillage finish naturally or end it prematurely depending on how much fire you are under).
House of Mirrors Crowd Control (Infinite Energy and Electric traps with Spectrorage) : https://overframe.gg/build/252837/
ESO Legerdemain Nuke: https://overframe.gg/build/204158/
Prism Nuke (with Terrify for Armor Strip): https://overframe.gg/build/234415/
Strength
At over 300% power strength, adding [Hall Of Malevolence] boosts the damage of each hologram by a multiplicative 1.5x at maximum stacks, giving the maximum achievable hologram damage. After 328% strength, Pillage with Corrosive Projection full strips armor/shields in one cast. [Augur Secrets] is flexible for [Umbral Intensify] for more strength, but using [Augur Secrets] just hits the 328% threshold while also providing shield gate on the initial cast of abilities including Pillage, so you are not purely relying on shields returning after Pillage duration.
Duration
High duration achieved with a combination of Narrow Minded +/- [Primed Continuity] allows an upkeep on both Hall of Mirrors and Eclipse of almost one minute which is very comfortable, as well as giving Pillage a very long expansion duration and therefore range.
Range
[Narrow Minded] reduces the range to 34%, which reduces the range of Total Eclipse to 5m, enough to encompass the holograms but not enough to be helpful in co-op situations. If you want to provide a little more support in co-op play, you can increase the range with [Overextended] or [Stretch].
Efficiency
While 45% efficiency seems low, keep in mind you only need to cast 1 and 3 roughly once every minute and pillage on occasion, meaning arcane energize is more than enough to regain any energy in the interim. If you still have energy issues, can try using Equilibrium + Synth Deconstruct on Panzer/[Diriga], [Dethcube] with [Energy Generator], Zenurik, Emergence Dissipate, [Grimoire] with [Xata Invocation].
Aura
This is flexible (don't need to add an Aura forma). [Growing Power], [Enemy Radar], [Corrosive Projection] are all useful.
Use Brief Respite if you don't subsume pillage in order to use shield gating.
Exilus
Totally flexible:
Subsumed Ability
Arcanes
Reasonably flexible depending on your playstyle.
Archon ShardsTWO Amber Cast Speed Shards (helps with recasting abilities and also if you want to use Prism build in other configs)
THREE Crimson Duration Shards (helps with uptime of 1 and 3 and also for Prism build)
Weapon Synergy
Obviously the retina destroying AOE weapons are the top pick since having holograms basically shoots two additional AOE instances each with boosted damage, thereby slightly increasing overall blast range: [Kuva Tonkor], [Kuva Zarr], [Kuva Ogris], [Kuva Bramma], Kuva Chakkurr [Tenet Envoy], [Sporelacer] e.t.c. In addition, since mirage clones don't benefit from galvanized mods or arcanes, you are best of using weapons that don't need Galvanized Aptitude/Merciless to function well e.g. run serration if not already.
Eclipse currently seems to DOUBLE DIP on Glaives and Contagion (meaning 300% eclipse buff is actually equivalent to 16x damage).