Amanata is Koumei's signature naginata polearm. Swinging the weapon 30 times rolls a six-sided dice to apply a random buff, with roll of six granting all buffs.
Characteristics[]
- This weapon deals primarily
Slash damage.
- Grants Amanata's Rolls at the start of a mission, rolling a six-sided dice to apply a randomly selected buff. Buffs last indefinitely and are rerolled every 30 hits. Only one buff can be active at a time, each new application replacing the last.
- 1: 40% Final Critical Chance
- 2: 30% Final Status Chance
- 3: 30% Final Status Damage
- 4: 1m Range
- 5: 20% Attack Speed
- 6: All blessings at once.
- Can use the Amanata-exclusive
Amanata Pressure mod.
- Innate
polarity.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (24.00%)
- High attack range (3.00 m)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low total damage (126)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Amanata's blueprint and components can be obtained from Shrine Defense on Saya's Visions, Earth. Access requires completion of Saya's Vigil and Once Awake.
Alternatively they can be purchased from Koumei's Shrine in Cetus with Fate Pearl, which are dropped by the Infested Oni at the end of Shrine Defense in quantities of 14-18 (20-24 on The Steel Path). Each component blueprint require 45 and the main blueprint requires 135, totaling 270 Fate Pearls for the whole set.
Crafting[]
Amanata also requires Fate Pearl to craft; 14 per component (requires two Blades) and 5 for the main blueprint, to a total of 47 Fate Pearls. Assuming that one acquired all of the components and the blueprint by spending Fate Pearls in Koumei's Shrine, the total ammount required for purchase and crafting is 331 Fate Pearls.
Manufacturing Requirements | |||||
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![]() 30,000 |
![]() 2 |
![]() 1 |
![]() 5 |
Time: 12 Hour(s) | |
Rush: ![]() | |||||
![]() ![]() |
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Blade | |||||
![]() 20,000 |
![]() 14 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Handle | |||||
![]() 20,000 |
![]() 14 |
![]() 150 |
![]() 100 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes[]
Media[]
Patch History[]
Update 37.0 (2024-10-02)
- Introduced.
7 comments
Does the buff work for pseudo exalteds?
Did some testing: using only Sacrificial Steel on Amanata, Khora's Whipclaw should have 80% Critical Chance, and I only got yellow crits, after rolling final crit chance on Amanata's buff Whipclaw started hitting orange crits and yellow crits. Still shouldn't be better than Incarnon Magistar or Ceramic Dagger since it's final critical chance instead of base, but it's something.
I love polearms in the game and this one is...fine. The special mod for it is pretty much required to get steel path level damage out of it because the innate damage is too low without it. And with that mod you need to create a build that can combo up fast and allow you to heavy attack, otherwise what is the point of using that special mod. So at that point you are constrained about what kind of build you can make on this polearm. The only thing that will save it down the road is a 3 dispo riven a year from now. If you really want to use a polearm, Bo Prime incarnon is great even when not in incarnon form. Yes Bo Prime is not a polearm: it is a stave but works ALOT like a polearm. My bad :)
I don't know how to edit the info box but could somebody that does change it to the real crit multiplier? In game it's listed as 8.5x at base, which is a massive upgrade from the 2x listed here
You are only seeing that because you have purple shards to increase your melee critical damage on.
But it is like 3.2x not 2x.
You are only seeing that because you have tenacious bond to increase your melee critical damage on.
It is 2x.
Augment is even more important than most would think for a reason that feels silly.
126 base damage is less than that of an atterax. Yes, it's a rank 2 weapon, but Edun is rank zero, so what? This makes it feel like it actually needs this augment for better damage competion on high levels, which is probably why devs locked it behind sp, but this philosophy feels odd.
Saying the buff lasts "indefinitely" is a bit misleading. You can only have one buff at a time; each new roll replaces the last one.
Also, it doesn't seem to track hits correctly. Or rather, there may be some kind of internal cooldown. Not only does hitting multiple enemies only count as a single hit, but attacking too quickly also seems to cause not all hits to be tracked. On top of this, the counter seems to tick over at a pretty steady rate.
This odd behavior is shared with Koumei's Omikuji, in which killing multiple enemies at once doesn't seem to get counted.
It is scalling infinite or I am crazy?
I bet it's 1 buff per roll, otherwise you'd be hitting red crits with an attack speed build
Well this is going to be fun