Wyrm is an offensive Sentinel pre-equipped with Laser Rifle as its default weapon. It is effective at crowd control with its
Crowd Dispersion to stun enemies and safeguarding its user with
Negate to periodically prevent Status Effects.
Acquisition
Wyrm is acquired from the Market.
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 500 |
![]() 400 |
![]() 200 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
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Wyrm–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Unleashes radial stun damage when multiple enemies are nearby.
Notes
- The Wyrm-exclusive precept mod
Warrior no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive
Assault Mode precept mod.
Warrior cannot be simultaneously equipped with
Assault Mode.
Trivia
- A "Wyrm" is a mythological dragon from European folklore with leathery, bat-like wings, and a long, muscular tail. The sentinel bears a similar resemblance.
- With the introduction of Wyrm Prime in Update 13.7 (2014-06-11), Wyrm became the first companion with a Prime version.
- The minigame Wyrmius features Wyrm.
Wyrm Prime is the Primed version of the Wyrm Sentinel, featuring enhanced Shield and Armor, and comes with the enhanced
Prime Laser Rifle, but has lower Health. Wyrm Prime was released alongside
Loki Prime and
Bo Prime.
Acquisition
Carapace | Systems | ![]() |
Cerebrum |
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![]() ![]() |
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![]() ![]() |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
Vaultings
- On May 10th, 2016, it was announced that the Wyrm Prime, along with its related Warframe and weapon counterparts, would enter the Prime Vault and be retired from the reward tables on May 17, 2016. Any preexisting components or fully-built weapons will remain as is.
- Wyrm Prime – along with
Sicarus Prime,
Ember Prime,
Frost Prime,
Latron Prime,
Reaper Prime,
Loki Prime,
Bo Prime, and
Glaive Prime – were available from Cetus Bounties from February 6, 2018 to April 10, 2018.
- Wyrm Prime, along with
Loki Prime,
Bo Prime,
Volt Prime, and
Odonata Prime, were available from April 30th to July 2nd, 2019.
Wyrm Prime–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Unleashes radial stun damage when multiple enemies are nearby.
Comparisons
Notes
- The Wyrm-exclusive precept mod
Warrior no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive
Assault Mode precept mod.
Warrior cannot be simultaneously equipped with
Assault Mode.
- Building the Wyrm Prime is necessary to acquire the
Prime Laser Rifle, which is the first Primed Sentinel weapon.
- Initially upon release, the Wyrm Prime was equipped with the
Laser Rifle of its regular counterpart. It has since been updated to use the Prime Laser Rifle with Hotfix 13.9.2 (2014-07-09).
- Initially upon release, the Wyrm Prime was equipped with the
Trivia
- The Wyrm Prime resembles a traditional Chinese Dragon, from its serpentine body shape to its horns and whiskers.
- Wyrm Prime along with
Carrier Prime and
Dethcube Prime has the highest armor of all sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank
Metal Fiber.
Wyrm can be equipped with the following items:
Cosmetics
See Also
Hotfix 37.0.1 (2024-10-02)
- Fixed script error caused by Wyrm.
Update 37.0 (2024-10-02)
- Negate (WYRM Sentinel):
- Allowed Manifold Bond's cooldown reduction to apply to Negate's cooldown timer
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Wyrm: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
- Wyrm Prime: 450 Health (from 225), 600 Shield (from 300), 150 Armor (from 150)
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Wyrm
Update 21.6 (2017-08-29)
- Wyrm Prime base health increased from 100 to 225.
Update: Recurring Dreams (2016-11-03)
- Fixed Wyrm's Warrior Mod sometimes targeting friendly targets.
Update 18.12 (2016-05-17)
- Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.
Update 18.10 (2016-04-29)
- Improved Wyrms Crowd Dispersion missing enemies that were very close to you.
- Wyrm's Crowd Dispersion range has been re-scaled as you upgrade it. Previously the range maxed out at 10m at rank 3, now it scales from 6, 6.8, 7.6, 8.4, 9.2,10 meters.
- Tweaked Wyrms Crowd Dispersion physics to make the knock-back more realistic.
Hotfix 18.4.7 (2016-02-04)
- Fixed an error in Wyrmius' loading screen causing an oversized Liset to appear instead of a Wyrm.
Hotfix 18.3.1.1 (2016-01-14)
- Fixed crash when pressing controller's Start button to play Wyrmius.
Update 18.3 (2016-01-13)
- Fixed an error causing no enemies to spawn in Wyrmius.
Update 13.9 (2014-06-25)
- Fixed issues with rotation of Event Emblems on Wyrm Prime.
Update 13.7 (2014-06-11)
- Introduced Wyrm Prime.
Update 12.6 (2014-03-26)
- Wyrm: 30m max range on attack precept.
Update 9.4 (2013-08-02)
- Fixes for badges on Wyrm and Dethcube being offset.
Update 8.2 (2013-06-28)
- Fix for Wyrm's Crowd Dispersion not being able to stun certain enemy types.
- Fix for Wyrms crowd dispersion not stunning certain enemies during attack sequences.
- Fixed range damage issues with Wyrms crowd dispersion.
Hotfix 8.1.3 (2013-06-19)
- Added Sound FX for Wyrm Sentinel's Crowd Control ability.
Update 7.0 (2013-03-18)
- Introduced.
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