Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
HARROW
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)
HARROW PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 640 (from 175) / Max Rank - 740 (from 525)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 33.5.3 (2023-06-23)
- Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
- Fixed Harrow’s Penance heal being capped at 50 health/s.
Update 33.0 (2023-04-26)
- Fixed flickering issues with Harrow’s Thurible.
Hotfix 32.2.9 (2023-01-11)
- Fixed “+1%” appearing in Harrow’s Rank Bonus list in Arsenal UI instead of “100% Starting Energy”.
- Fixed script error caused by Harrow’s Penance.
Hotfix 31.7.1 (2022-07-28)
- Fixed crashes when casting Harrow’s Abilities.
Hotfix 31.6.4 (2022-07-14)
- Fixed the Protovyre Leg Armor clipping through Harrow Prime.
- Fixed script error with Harrow’s Penance.
Hotfix 31.6.2 (2022-06-15)
- Fixed “nan(ind)” showing up in the UI when channeling Harrow’s Thurible with the unlimited energy buff from Lohk Surges instead of the charge amount you’ve accumulated.
- Harrow’s Thurible under the influence of the unlimited energy buff from Lohk Surges will now simply yield maximum efficiency.
Update 31.6 (2022-06-09)
- Fixed script error related to Harrow’s Penance.
Hotfix 31.5.10 (2022-05-17)
- Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
- Fixed Harrow’s Thurible continuing to charge.
- Fixed Harrow’s Covenant HUD disappearing.
Update 31.5 (2022-04-27)
- Fixed decals appearing in Harrow’s Condemn FX.
Hotfix 31.0.5 (2021-12-21)
- Fixed Harrow Prime not giving weapon passive bonus (additional shot in the magazine) to the Knell/Knell Prime.
Update 31.0 (2021-12-15)
- HARROW PRIME HAS ARRIVED!
PLUS! As an added Harrow QoL change, we’ve made some tweaks to his kit.
Passive:
Harrow and Harrow Prime now have the ‘Preparation’ style Mod behaviour as a Passive, meaning Harrow now has +100% Maximum Energy is filled on Spawn.
Condemn
- Radius growth now scales with Range.
- Added a (non scaling) area-of-effect around Harrow that gets hit by it, similar to Proteas Blaze Artillery, to address hitting enemies that are right on top of you.
Penance
- Added an initial burst of healing based on sacrificed Shields.
Thurible
- GENERAL CHANGES:
- Decals on Harrow’s Condemn now uses Deferred Rendering for better performance.
Update 30.7 (2021-09-08)
- Harrow Neuroptic Blueprints can now be obtained from the first vault in Pago, and as a Rotation C reward from Taveuni on the Kuva Fortress. Mod and Relic rewards have been swapped on Pago, and drop rates increased slightly.
- Harrow Systems Blueprints drop rates on Defection missions have been increased slightly, and added as a Rotation C reward from Taveuni on the Kuva Fortress.
- In response to community feedback on farming for Harrow, we revisited the process for obtaining his components. We are making it easier to obtain Harrow Neuroptic Blueprints, and Harrow Systems Blueprints, from the locations outlined above.
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Update 27.4 (2020-05-01)
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error that could occur if joining a mission right when a Harrow casts Condemn.
Hotfix 27.3.14 (2020-04-15)
Update 27.2 (2020-03-05)
- Armor Change:
- Harrow: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed FX for Harrow’s Covenant not applying correctly on Sentinels.
Hotfix 25.7.6 (2019-09-18)
- Fixed hole in the Harrow Hieropha Helmet.
- Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
Hotfix 25.7.4 (2019-09-05)
- Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
Update 25.7 (2019-08-29)
- HARROW RELIQUARY SKIN
Bound by void and will, Harrow's twilight heart pulses within the sacred casket of a body reinvented. Wield malicious spirits and arcane power with the Harrow Reliquary Collection, and renounce heresy with the Etheria Armor Set and Renuntio Spear!
- HARROW RELIQUARY COLLECTION
A shattered being bound by Void and will. Includes the Harrow Reliquary Skin, Renuntio Speargun Skin and Etheria Armor Set.
Fixes:
- Fixed your Arch-Gun unequipping when casting Harrow’s Thurible ability twice.
Update 25.0 (2019-05-22)
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge).
- Knell now has a 2 round mag when wielded by Harrow.
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
Hotfix 24.2.7 (2018-01-09)
- As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Bane of Corrupted Mod has moved to Rotation A.
- Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much).
- Increased Duration of Harrow’s Penance by around 20%.
Hotfix 23.0.7 (2018-06-28)
- Fixed crash that could happen when someone affected by Harrow's Warding Thurible Augment died.
Hotfix 23.0.6 (2018-06-27)
Update 22.15 (2018-03-07)
- Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
Update 22.10 (2018-01-25)
Hotfix 21.2.1 (2017-08-01)
- Fixed Harrow’s Thurible not reflecting the actual buff amount when Power Strength changes during Channel.
Update 21.2 (2017-07-26)
- Harrow will now detach from his Wall Latch when Channeling his Thurible to avoid awkward animations.
- Reduced the amount of cloth movement on Harrow when viewing the Star Chart.
- Fixed Harrow holding a shield (Silva & Aegis, etc) in an ancient style which history has long since forgotten (probably because shields are not useful if you hold them backwards).
Update 21.1 (2017-07-19)
- Harrow's smoke FX during his Thurible cast can be seen by other players now.
- Fixed Harrow's Covenant prematurely terminating Nidus' Parasitic Link on allies.
Hotfix 21.0.9 (2017-07-17)
- Fixed seeing duplicate FX for Harrow’s Covenant as Client.
Hotfix 21.0.7 (2017-07-13)
- Fixed the Nukor creating a ton of FX if it kills something while it's been paused by Harrow's Condemn ability.
- Fixed a script error when casting Harrow’s Thurible.
Hotfix 21.0.6 (2017-07-07)
- Harrow's Covenant now applies to Companions.
- Fixed script error in Harrow's Covenant.
Hotfix 21.0.4 (2017-07-05)
- Fixed Harrow’s Thurible Channeling not being cancellable with "use selected ability button."
- Fixed Harrow’s Thurible remaining in his hand if he enters gets downed while Channeling Thurible.
- Fixed not receiving the buff after channeling Harrow’s Thurible if a context action is used.
- Fixed Harrow’s Penance not respecting the duration cap on the initial cast.
- Fixed Harrow’s front cloth clipping through his legs during his Agile animation.
- Fixed Emotes being disabled for everybody when a Harrow is Channeling his Thurible.
- Fixed a script error when casting Harrow’s Thurible or Covenant.
- Harrow Changes
(Values based on Rank 3 Abilities, lower Ranks adjusted similarly)
- Penance
- Increased Duration from Shields by 25%.
- Increased Duration cap from 60 seconds to 120 seconds.
- Increased Fire Rate from 25% to 35%.
- Increased Reload Speed from 50% to 70%.
- Thurible
- Increased Range from 15m to 20m.
- Sped up Energy Channeling by 50%.
- Energy Channeling speed is now affected by Natural Talent.
- Covenant
- Increase Crit per 100 Damage from 1.25% to 1.5%.
Hotfix 21.0.3 (2017-06-30)
- Harrow Changes & Fixes
- Lowered the damage required per Critical Chance bonus for Harrow’s Covenant from 100 to 80.
- Harrow’s Penance now has a Duration cap of 60 seconds.
- Fixed lower ranks of Harrow’s Covenant having higher numbers than intended.
- Fixed the Ripkas attaching to Harrow’s back.
- Disabled Emotes while Channeling Harrow’s Thurible.
Hotfix 21.0.2 (2017-06-29)
- Fixed not receiving Harrow’s default Helmet when purchasing Harrow from the Market. *Those affected will receive the default Harrow Helmet upon login.
- Fixed crashing while doing consecutive movements with Harrow (rolling + sprinting + shooting, etc).
- Fixed Harrow’s Penance ability having a [PH] in the Arsenal description.
- Fixed the normal aim reticle overlapping the Dual-Wield reticle after casting Harrow's Thurible.
Update 21.0 (2017-06-29)