Hotfix 37.0.2 (2024-10-03)
- Fixed indefinitely stacking unintended amount of Health from a combination of the Strain Consume mod and any of the following: Helminth Charger, Nidus Maggots and Pathocyst.
Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Nidus Prime from 50 to 75
- Fixed certain Sentient enemies being pushed away by Nidus’ Larva, instead of being pulled in as intended.
- Fixed an issue where Nidus' Virulence Energy refund per enemy hit was incorrectly displayed as zero when Zenurik's Inner Might was equipped.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:
- Nidus and Nidus Prime all have buffs to their Armor values as a result of this change.
- Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).
Warframe Stat Changes:
NIDUS
Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 350 (from 300) / Max Rank - 450 (from 450)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)
NIDUS PRIME
Health: Base Rank - 550 (from 175) / Max Rank - 650 (from 525)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 425 (from 350) / Max Rank - 525 (from 525)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Update 33.5 (2023-06-21)
- Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth.
Update 33.0 (2023-04-26)
- Fixed offset issues with Claw melee weapons equipped on Nidus Prime.
Hotfix 32.2.10 (2023-01-18)
- Fixed script error with Nidus’ Larva.
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Nidus’ Insatiable
- Was: Nidus has a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous Infestation.
- Now: The chance to gain extra stacks now scales with Power Strength, and chances higher than 100% have the chance to give multiple Mutation Stacks.
- Ex. 150% is guaranteed 1 bonus Mutation and 50% to get a second.
Nidus’ Larva Burst
- Was: Reactivate Larva to detonate and deal 300 Toxin Damage in 5m Range. This damage stacks for every enemy grabbed by the Larva.
- Now: Reactivate Larva to detonate and deal 600 Toxin Damage in 8m Range. This damage stacks for every enemy grabbed by the Larva.
Hotfix 31.6.4 (2022-07-14)
- Fixed script error when casting Nidus’ Ravenous in the Simulacrum and then switching Warframes via Arsenal before the Maggots explode.
Update 31.6 (2022-06-09)
- Fixed Nidus’ Virulence not always creating a trail for Host if stomping down on forced Transference bubbles from above (such as in Void Cascade).
Hotfix 31.5.8 (2022-05-11)
- Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped.
Hotfix 31.5.3 (2022-04-29)
- Fixed script error with Nidus’ Parasitic Link ability.
Hotfix 31.1.7 (2022-02-23)
- Fixed clipping issues with the Nidus Kuvael Scrounger helmet open/closed states.
- Fixed Nidus Kuvael Scrounger helmet’s fleshy meat pieces not hiding properly in its closed non-mutated state.
Update 31.0 (2021-12-15)
- Made slight adjustments to the Spritsail Prime Chest Plate when equipped on Nidus.
- Fixed several Armor attachments clipping through Nidus’ Kuvael Scrounger Skin.
Update 30.9 (2021-11-11)
- Fixed significant framerate drops when Nidus "Larva" ability grabs large groups of enemies.
- Fixed a crash that could occur when casting Nidus’ Larva multiple times.
- Fixed coloring issue with the Nidus Phryke Skin. This issue was isolated to the “loincloth” section of the Phryke Skin, where the color channel was showing 2 opposing colors when using a bright color for the Secondary channel.
- Fixed Nidus Prime missing half of his body when exiting the Dorsal or Ventral Turrets in the Railjack.
- Fixed Nidus Prime having a hole in his armpit.
Hotfix 30.7.5 (2021-09-16)
- Fixed Nidus Prime Larva not using custom colors.
Hotfix 30.7.3 (2021-09-10)
- Fixed equipping most Skins to Nidus Prime resulting in the Mutation effects not working and there will visibly be pieces missing.
- Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment.
Hotfix 30.7.1 (2021-09-08)
- Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue.
- Fixed Nidus Prime missing half his body when he is in Railjack Turrets.
- Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
- Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped.
Update 30.7 (2021-09-08)
Hotfix 29.5.4 (2020-11-25)
- Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots.
Update 29.5 (2020-11-19)
- Larva: Enemies killed while held have a chance of generating a Mutation stack for Nidus.
Hotfix 29.0.8 (2020-09-10)
- Fixed Nidus’ infestation not applying color properly. As reported here!
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Hotfix 28.2.1 (2020-08-01)
- Made some micro-optimizations to Nidus maggots.
Hotfix 27.5.4 (2020-05-20)
Update 27.4 (2020-05-01)
- You can now sell your duplicate Nidus Blueprints for 2500 Credits from your Inventory.
Hotfix 27.1.2 (2020-02-18)
- Fixed enemies becoming permanently stuck in Nidus’ Larva pod if the ability expires while you’re a great distance away.
Update 27.1 (2020-02-04)
- Fixed a script error related to Nidus’ Undying Passive.
Update 25.7 (2019-08-29)
- Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
- Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”
Hotfix 25.3.3 (2019-07-16)
- Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
Hotfix 25.0.8 (2019-05-31)
- Fixed Maggots from Nidus not using the proper emissive colors.
Update 25.0 (2019-05-22)
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Hotfix 24.7.3 (2019-04-22)
- Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
Update 24.7 (2019-04-10)
Update 24.6 (2019-04-04)
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
Hotfix 23.0.6 (2018-06-27)
Hotfix 22.20.8 (2018-06-05)
- For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
Hotfix 22.20.1 (2018-05-17)
- Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends.
Update 22.20 (2018-05-17)
- Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones.
Hotfix 22.16.4 (2018-03-20)
- Fixed Nidus’ Mutation not working when in the Relay Arsenal.
Update 22.16 (2018-03-15)
- Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
Hotfix 22.13.2 (2018-02-16)
- Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs.
Update 22.11 (2018-01-31)
- Fixed Nidus’ Passive making you permanently invincible in the Simulacrum after switching Warframes.
Update 22.10 (2018-01-25)
- Augment: Larva -
Larva Burst
- Fixed an issue where enemies would be stuck on the ground instead of getting pulled into Nidus' Larva.
Hotfix 22.8.2 (2018-01-04)
- Fixed Nidus’ Ravenous not working when Particle Quality is set to low.
- Fixed Nidus’ head appearing detached in his diorama.
Hotfix 19.6.1 (2017-01-13)
- Fixed recasting Nidus’ Ravenous not refreshing Duration.
- Fixed Nidus losing a Mutation Stack after falling into a pit.
- Fixed Nidus being able to use Parasitic Link on disabled Corpus Security Cameras and Turrets.
Update 19.6 (2017-01-11)
- Increased the base health of Nidus’ Maggots to 1k.
- Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot!
- Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble.
- To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!
- Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.
- Improved the FX of Maggot explosion to better represent the intended area of explosion.
- Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.
- Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.
Hotfix 19.5.7 (2017-01-06)
- Fixed a script error from Parasitic Link ability.
- Fixed Virulence cast sound being doubled for Clients.
Hotfix 19.5.5 (2017-01-03)
- Fixed a crash that would sometimes occur by Nidus’ Maggots exploding when latched onto an enemy.
Hotfix 19.5.4 (2017-01-03)
- Changed Nidus’ Parasitic Link and Ravenous ability stat description from ‘ADAPTATION STACKS COST’ to ‘MUTATION STACKS COST’.
- Increased the brightness of both Nidus’ Ravenous Maggot tails and their death FX to improve visibility.
- Improved Nidus’ Maggot visibility if performance was suffering.
- Nidus’ Larva will now release an enemy if it fails to ragdoll them within 3 seconds. Before, enemies that were considered ragdoll immune (not including enemies trapped in Bastille) resulted in the inability to cast Larva again due to Larva staying perpetually latched to the enemy.
- Nidus’ Larva no longer latches enemies trapped in Vauban’s Bastille.
- Fixed a crash caused by Nidus’ Parasitic Link ability.
- Fixed Nidus' alternate animation sets displaying placeholder text.
- Fixed Nidus’ Larva getting destroyed by high damage Quanta alt fire.
- Fixed being able to heal Defense Targets with Nidus’ Ravenous ability.
Hotfix 19.5.2 (2016-12-23)
- Fixed Virulence going through enemies without hitting them.
Hotfix 19.5.1 (2016-12-22)
- Fixed Nidus’ Parasitic Link being able to stun bosses.
- Fixed disappearing Nidus Larva.
- Fixed script error when clients try to cast Ravenous after their previous cast was nullified.
- Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed.
Update 19.5 (2016-12-22)
- Warframe introduced to the game.