- Not to be confused with Sentinels.
The Sentients are an artificial race from the Tau System that were the chief enemies of the Orokin during the Old War. Originally suspected to be a truly alien race (whereas the Orokin, Grineer, Corpus and Tenno are all human or trans-human variations originating from Earth, and the Infested are a successive mutation of them), memory imprints provided by Cephalon Simaris revealed that they were originally created by the Orokin as terraforming machines, to be sent to the Tau System.[1] For this purpose, they were gifted with an extreme degree of adaptability and resilience, bordering on true self-determination. As their name suggests, they inadvertently gained sentience. Coupled with their own innate abilities, they proved to be a formidable threat for the Orokin Empire, almost leading it to its downfall. All Sentients deal
Tau damage, alluding to their home system.
Sentient enemies take increased damage from
Cold and
Radiation, but resist
Corrosive. They also have a hidden weakness to
Void, as it resets the damage adaptation that some Sentient units have.
Characters
Sentients are unique among the Factions, in that they are, so far, comprised of only a handful of characters.
- Natah is the first sentient introduced, although she doesn't acknowledge it until the Natah quest. Although the reawakening of the Sentients in the Origin System has tested both her psyche and her loyalty, she remains a firm ally of the Tenno.
- Hunhow is the second sentient to be revealed. Father of Natah, he was the leader of the Sentient invasion force before allowing himself to be destroyed and trapped in his tomb. Although once enraged toward the Tenno for having caused Natah to disobey her precepts and betray him, he is now more neutral towards them.
- Erra is Natah's older brother. He used to be an ally of Ballas before finally sacrificing himself for the Tenno when he realized the full extent of Ballas' apocalyptic ambition. After his death, his body became inhabited by Pazuul.
- Praghasa is the sentient mothership. She only spoke during the teaser trailer for The New War, although the voice from the Arcane Codices appears to be identical. Though her mind was permanently lost during the Old War, her body remains the most powerful weapon in the Sentient armada and served as the flagship of the second invasion of the Origin System. Her fate is uncertain.
- The unnamed sentient that once roamed the Plains of Eidolon was destroyed by the combined efforts of the Unum and Gara, due to it having discovered the Kuva's ability to restore the Sentients' ability to reproduce. Its fragments still roam the plains at night.
- Pazuul is the most dangerous, intelligent and unstable of the four Archons, Sentient-Warframe hybrids created by Erra during the Old War. Following the shattering of Narmer, Erra's body was recovered by Narmer loyalists and made into Pazuul's new host, who then took charge of Narmer's remnants and began to rebuild their empire for the glory of Tau.
Lore & History

Sentient remains on Earth, as shown during the Natah quest.
Orokin Era
The Detron Crewman's memory imprint seems to suggest that the Sentients were originally developed as terraforming tools bound for the Tau system. The Orokin crafted them with the ability to adapt to any sort of damage that they would encounter as well as the ability to replicate from damaged components. However, they were developed with a flaw, a weakness to the Void to interfere with their adaptation and replication, which would theoretically have left them stranded in the Tau system once they had finished their purpose. Normally, the Orokin would be opposed to such creations fearing that they would betray their creators, but Ballas feigned vehement opposition to manipulate the other Executors into approving them out of desperation for their dying Origin System and the Sentinent's supposed flaw.
However, the Orokin's fears did come to pass; the sentience they had gained also caused them to realize that their creators would also lay waste to the Tau System[2], and thus they returned to the Origin System to wage war with the Orokin. With their advanced adaptability they were taking over the most sophisticated Orokin technology, and gradually gaining powerful resistances even to the most advanced of Orokin weaponry. In desperation the Orokin utilized the survivors of the Zariman Ten Zero incident, to whom the Void had gifted immense power, to fight back against the Sentient threat. They were trained in the old ways of battle and given conduits that could withstand, channel and amplify their power. With the use of the Tenno, the Orokin managed to turn the tide of battle.

Hunhow's ancient body, destroyed and submerged in the depths of Uranus' oceans
However, the Orokin were betrayed by Ballas, who desired his own rule and had grown vengeful over the death of his beloved Margulis. Using information provided to him by Ballas, Hunhow sent his daughter Natah, under a human appearance, to serve as a mole within the Origin System. She would destroy the Empire from within and exterminate the Tenno.
Natah completed Hunhow's main objective with the purge of the Orokin but she could not bring herself to kill the Tenno. Instead, Natah chose to adopt them as her own children, as her human predecessor, Margulis, had done before. She hid the Reservoir, the Tenno's only weakness, in the Void, keeping it safe from the retaliation of the Sentient. Denying her old identity, Natah took the name of the flower most beloved by Margulis, the Lotus, and became the Tenno's custodian. The Sentients soon came to believe Natah had been reprogrammed by the Orokin when she encountered her brother Erra on a mission with several Operators, but did not recognize him despite his prodding. This provoked a long-standing disgust Hunhow's family has with Tenno in general, who view Operators as manipulative parasites.
Plains of Eidolon

Excalibur facing an army of Conculysts and Battalysts in the 'Tombs of the Sentient' trailer.
Although the majority of Sentient forces were driven back in what is now called the Old War, the Glass Shards encountered during Saya's Vigil tell of one massive Sentient that managed to land on Earth. This powerful being laid waste to all but one of the cities and Towers: the Tower of the Unum. The tower's defenses held firm with the help of its people and
Gara, who stayed to help defend the tower while other Tenno had scattered. The Sentient, with its power waxing and waning with the dusk and dawn, would besiege the Unum's Tower by nightfall and retreat by morning. Gara would search for the Sentient's resting place during the daylight as the Unum had forbidden her from fighting the Sentient when it was at the height of its power. To aid Gara's search, the Unum gave her refined Temple Kuva to her followers, and instructed them to feed it to the local wildlife, connecting their consciousnesses to her own and allowing the Unum to discover the Sentient's refuge as the animals roamed.
The Unum's plan had unintended consequences however, as when the Sentient captured one of the infused animals for study, it discovered that Kuva could restore its lost ability to replicate. Emboldened by the hope of rebirth, it escalated its nightly attacks as a result. As the Sentient besieged the Unum, Gara chose to confront the threat, carrying a bomb to its core and falling in battle. As the vile Sentient descended upon the mortally wounded Gara, the bomb detonated, devastating the Sentient in the process and ending its threat on the Unum once and for all.
As testament of this final, climactic battle, the Sentient's fossilized wreckage is littered across the Plains of Eidolon, a peculiar landscape with potent and unique resources. The being's dark power still stains the ground, waxing with the fall of darkness and waning at the crack of dawn, altering the environment each night as the Eidolons, its now-mindless fragments, wander the land in an endless search for completeness.
After Gara's sacrifice, the very site of her decisive battle with the Sentient left what the Ostrons now call Gara Toht Lake, but unknown to all but the Unum and her most loyal followers The Quills, the Sentient's main consciousness lay submerged somewhere in the lake, and it would attempt to make itself whole once more when night fell. However, a Warframe known solely as the Warden would arrive, driving the Sentient back night after night. This trial would continue until one fateful evening, where the Warden foolishly tried to make contact with the Sentient and was overwhelmed. Discovering that the Sentient was using him as a means to reform itself, the Warden cast himself into the lake to seal it. The time spent as an "anchor" to the Sentient would infuse the Warden with its eldritch energies, transforming him into the
Revenant.
Present-Day
Although the Sentients have been wiped out, they began to gradually resurface after Tyl Regor unearthed and reawakened Hunhow's remains on Uranus. Despite being beaten back by the Tenno and resealed, Hunhow and the Shadow Stalker are able to reveal Lua's presence to force the Tenno's true form out of hiding.
Ballas eventually returned, reverting the Lotus back to Natah before manipulating both the Tenno and the Sentients into a new war: he deceives the Tenno into believing that Natah is the true villain, and has Erra, who believes his race is being led to peace and prosperity, deceive Natah into rallying the Sentient forces, who also manipulates Alad V into creating Amalgam soldiers for the Sentients. Despite the Tenno unifying with the Grineer and Corpus to fight back against a shared enemy, Ballas succeeds in banishing the Tenno and the Lotus into a Void portal.
Without the Tenno, the Origin System succumbs to the Sentients as they subjugate all into Narmer, with Ballas at the head. However, this victory is threatened by the Drifter, a paradoxical version of the Tenno's Operator, who recovers the Lotus and receives Hunhow's assistance to save their shared loved one, fighting off Erra's Sentient-Warframe Archons in the process. An enraged Ballas responds by having the Sentient mothership Praghasa devour the Origin System's sun, abandoning Narmer so he can escape to Tau. Erra, realizing Ballas intends to doom the Sentients, defects and sacrifices himself, ultimately allowing the Tenno and the Lotus to kill Ballas once and for all.
Narmer's losses are short-lived, however, as they are regrouped by their new leader Pazuul, a new Archon that hijacked Erra's corpse. Having revived the other Archons, Pazuul continues Narmer's and the Sentient's subjugation of the Origin System.
With the conclusion of the New War, Hunhow has come to regret the circumstances surrounding himself and his family - his daughter effectively abandoning him, and his son being reanimated by forces beyond his control, all while he remains underneath the seas of Uranus, effectively helpless. He advises the Stalker to let go of his own hatred of the Tenno, though to little success. The Stalker eventually leaves Uranus himself after coming to terms with
Jade and his own past, leaving Hunhow alone in the depths of the planet.
Tech and Weaponry
- Main article: Category:Sentient
Before The Second Dream events, the Sentients were considered a distant memory by most of the Origin System's population, and even though there are Sentients that survived the Old War, they were few and mostly fragments. After Sentients progressively began to be a threat to the Origin System again, their technology has started to be studied and used by many factions, including the Tenno themselves, a good example being the
Basmu, crafted with Sentient materials, and the
Phantasma. The reclusive Quills in particular, with the assistance of the Unum who witnessed
Gara's final battle, have utilized resources from the Plains of Eidolon to develop modular components for a hand-mounted blaster, which allows select individuals to channel the energies of the Void into more coherent forms for combat.
Other weapons directly crafted by salvaging Sentient body parts such as the
Shedu prove that it is indeed possible to use their technology against themselves, by removing their innate damage resistances.
The
Paracesis, crafted by using Eidolon Shards, is considered the "Sentient slayer" due to its innate ability to channel void energy, removing their ability to adapt.
Sentient technology as a whole is organic in appearance, emphasizing the use of curves, arches, and symmetry. Even their warships are considered living beings, and are seemingly capable of reconstructing themselves. The average Sentient is formed around a central core of energy which, coupled with their independent development from the rest of the Orokin Empire and its descendants, gives them a suitably "alien" appearance compared to the native technologies of the Origin System. This design philosophy has its drawbacks, as any force capable of ripping a Sentient's "torso" and exposing the core to damage will kill the Sentient easily. Although their ability to replicate from broken components is stunted due to the Void's properties, there's at least one example of a functional weapon created from the remains of a damaged one.
As knowledge of the Sentients has been limited for a very long time, as well as their natural ability to subvert advanced techology, very little progress has been made of developing Sentient-based technology that isn't based on salvaging Sentient remains; Cephalon Simaris has found a means to create artificial copies of Eidolon Shards, though they're nowhere near as potent as actual Shards when it comes to the power they contain. Surprisingly, the Grineer have developed a crude means of containing Sentient energy, which is deployed to troops stationed on the outskirts of Cetus as a means of fending off smaller Eidolons at night. Regardless, the Grineer still err on the side of caution and position their base camps and outposts away from the path of larger Eidolons.
Concerningly, the Corpus are developing their own Sentient-derived projects. One location in the Orb Vallis holds nothing less than a largely intact Conculyst surrounded by several smaller fragments of Sentient devices within a special containment cell, whilst a nearby testing chamber also features a firing range with a
Battacor. Their eventual breakthroughs resulted in a garguantan combat platform whose shields possess the same damage adapation ability that the Sentients have, which combined with other factors makes it all but seemingly invulnerable. Sites within the Corpus Gas City under Alad V's command have also created Amalgams, hybridizing Grineer and Corpus alike with Sentient technology. The Corpus's advancements are stated to "chisel weapons from their bones", implying that they are incorporating Sentient bodies to craft weapons. The most evolved Amalgams, however, can be considered part of the Sentients themselves, and will therefore attack their former faction.
Biology
The Sentients are described as being highly adaptable, being able to change and morph their bodies in order to withstand whatever damage they take. However, they are easily damaged by Void energy, which is presumed to render them sterile, and clears away whatever adaption they have made.
Whether sentients are composed of nanorobots or some kind of cell-like structures remains unknown, but it seems that being sterile doesn't prevent them from adapting to damage.
This ability to adapt is not widely available to every Sentient, however. Some units, like the Brachiolysts and Tyro units posses not damage adaption, so this ability may only show in older, more developed Sentients.
Some smaller Sentients can also be seen being 'born' in the biofluid pools aboard Murex.
Sentient Contingents
Sentients are split into various "divisions" of sorts, which depend on their development, location, and purpose.
| Tyro | Fledgling Sentients that are sent into battle before fully developing. Due to this, they don't possess any innate damage adaptation. | |
| Anu | Space-faring Sentient units that are employed in raiding opposing enemy ships. | |
| Eidolon | Eidolons are moribund and heavily fragmented Sentients, and are usually Sentients that are close to death. They generally have a shattered and fractured appearance, with masses of ghostly tendrils taking up the truncated stumps of its limps |
Enemies
Sentient Drones
- Main article: Aerolyst
Aerolysts are flying Sentient combat drones with the ability to heal their allies. They are immune to harm until the eight canisters surrounding their torsos are destroyed.
Spectral
- Main article: Choralyst
Choralysts are spectral Sentient drones, easily identified by the long energy tendrils extending in place of their arms. They are summoned in large groups by Summulysts, but unlike many sentient drones are not very durable.
Sentient Amalgams
- Main article: Amalgam Arca Heqet
Amalgam Arca Heqets are enhanced Amalgam Heqets equipped with an
Arca Titron. They can only be found in Secret Corpus Laboratories.
Like its normal counterpart, Arca Heqets can generate Spectralysts based off of enemies targets, including Tenno.
Ship
- Main article: Gyrix
Gyrix is a heavy Sentient fighter that is first introduced during Operation: Scarlet Spear. These briefly appear during Railjack portions of The New War.
Bosses
Other
Not every Sentient is an enemy. Some are strictly born to perform laborious tasks, while others are simply vestigial organisms that serve no apparent purpose other than decoration or storage
A non-hostile, sack-like Sentient that acts as a living resource cache.
Damage Adaptation
Sentients have the ability to adapt up to 4 damage types from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, at the percentages listed below:
- First gate: 25% Health lost.
- Second gate: 45% Health lost.
- Third gate: 65% Health lost.
- Fourth gate: 80% Health lost.
Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.
On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.
The adaptation decreases in effectiveness the more damage types it resists.
- For the first adaptation, the Sentients will resist the damage type by 90%.
- For the second adaptation, the Sentients will resist the damage type by 80%.
- For the third adaptation, the Sentients will resist the damage type by 75%.
- For the fourth adaptation, the Sentients will resist the damage type by 70%.
Using the Operator's Void Beam,
Excalibur Umbra's
Radial Howl, a rank 40
Paracesis,
Shedu's pulse on expending all ammo, or
Xaku's
Xata's Whisper will remove and reset all their acquired damage resistances. Sentients can still regain their resistances, however, the aforementioned abilities and weapons will always be able to remove them.
The Sentients also receive another 40% resistance to the damage type at each adaptation, which stacks multiplicatively with the previously listed ones. These resistances cannot be removed by any of the methods listed above.
The damage gating also prevents Sentients from being killed in one shot, as the maximum percentage of health removable in one instance is:
- 25% at full health
- 20% between 75% & 55% max HP
- 20% between 55% & 35% of max HP
- 15% between 35% & 20%, after which there is no limit and the Sentients will take damage normally at every instance
Trivia
- Across the various sources and legends mentioning them, the Sentients are, in multiple cases, referred to as having multiple bodies, heads, voices and pairs of eyes. This suggests that a singular "Sentient" is best understood as a single consciousness or guiding mind, inhabiting and controlling multitudes of bodies and platforms with limited independence. This could explain how, even though Hunhow's body was destroyed in the Old War, fragments of him remain, housing his mind so that he is not truly dead.
- Likewise, in the case of the Sentient of the Eidolon Plains, the destruction of the central consciousness lays waste to its various bodies. As the main consciousness was destroyed by Gara, the remaining fragments, the Eidolons, are little more than mindless animals.
- Although the Sentients were mentioned occasionally in earlier builds of the game, it wasn't until Update 17.0 (2015-07-31) where more detailed information about them was revealed.
- While it's never specified which Tau system that the Sentients were destined to go, the most likely candidate would be the Tau Ceti system, as it is a major candidate for extraterrestrial life to develop and possibly thrive, making it a reasonable choice for colonization. This is further reinforced by the name of the
Ceti Lacera. - One of the earlier Sentinel Cosmetics is called the "Hunhow Sentinel Mask" and not only does it share Hunhow's name, but its overall design is similar to the faces of the Battalyst and the Conculyst. It remains to be seen if this was a deliberate piece of foreshadowing however.
- Hunhow refers to the Sentient enemies as his "Fragments", implying they, like the sword
War, used to be part of Hunhow himself. - Despite the Void being "toxic" to Sentients, they can still become corrupted during Void Fissure missions, and behaves as usual. Until now, it can occur in Corpus Gas City titlesets only if a player opens the secret labs. It can also occur if an Omnia Void Fissure is on Lua. Similarly, Conculysts summoned by Caliban via Lethal Progenity also ignores this weakness, and can be even summoned in the Void.
Gallery
Patch History
Update 35.0 (2023-12-13)
- Fixed certain Sentient enemies being pushed away by Nidus’ Larva, instead of being pulled in as intended.
Hotfix 32.0.5 (2022-09-15)
- Sentient resource drop chances reduced from 50% to 7% in Archon Hunts specifically.
- For some brief history on this change: Sentients used to only be found as rare enemies on Lua, so the high drop rate chance for regional resources was justified. On their inclusion in Orphix Venom in 2020, we used a custom override to their drop tables to reduce their high resource drop chance to something more sustainable. On their recent inclusion to Archon Hunts, the drop table custom override was mistakenly not added. This led to players earning over 6x the amount of resources typically collected in a brief window of time, which led to false positive trade bans.
- We will potentially revisit these droptables in the future to prevent needing to use a custom drop chance for these Sentients to avoid this accidentally happening again.
- Note: this change does not affect the Drop chance probability for Mods or Weapon Components
Hotfix 31.5.3 (2022-04-29)
- Fixed crash related to Sentient abilities.
Hotfix 31.0.4 (2021-12-21)
- Fixed Sentient kills in the Simulacrum counting towards Protovyre Armor Challenge progress.
Hotfix 30.8.2 (2021-10-13)
- Fixing some Sentients not dropping their energy-restoring core items after changes to their FX.
Hotfix 30.7.2 (2021-09-09)
- Missed Change note:
Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed!
Sentients don’t only adapt, they may even evolve as well...
Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
Hotfix 30.7.1 (2021-09-08)
- Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation.
Update 30.7 (2021-09-08)
- Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end.
- Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end.
See also
References
- ↑ The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. - Orokin 'Warframe' Archive (from
Excalibur Codex)
- ↑ "But when you arrived at that distant world, you knew that in time we would bring ruin to it as well. As we had to Earth." - Ballas, according to the Vitruvian in The Sacrifice
| Collapse | |
|---|---|
| Drone | Aerolyst • Anu Mantalyst • Anu Pyrolyst • Battalyst • Brachiolyst • Conculyst • Eradicyst • Membroid • Mimic • Oculyst • Ortholyst • Summulyst • Symbilyst |
| Spectral | Anu Interference Drone • Choralyst • Spectralyst • Vomvalyst |
| Ships | Condrix • Gyrix • Ionyx • Murex • Orphix • Splintrix |
| Bosses | |
| Teralyst • Gantulyst • Hydrolyst • Ropalolyst • Condrix • Suda-Hunhow • Wolf of Saturn Six (Amalgamized) • Typholyst | |




















282 comments
I think the fandom lack the page for sentient weapon type
My babys (: (give me more mf sentient Warframe skins NOW)
These mfers ugly (I love them)
The Sentient story arc is now finished and a new arc begins with Whispers in the Wall.
The Sentient have an excellent and unique design, unique gameplay mechanic and one of the best tileset in the game.
Howerer I am displease that the Sentient as a faction are left abandoned, there is no Sentient node, the Sentient tileset is only used in a side objective in Railjack(a sidemode not played by many people), Sentient fighter from Scarlet spear are not even spawning, the Murex as a whopping 20 Sentient, Sentient weapons and Caliban don't deal Tau Damage, Tau Damage as a concept is completely abandoned, Caliban, the Sentient warframe, is trash, have no augment, no playerbase and forgotten by the dev.
The dev spent 10 years building up this faction, only for not using it and leaving it unfinished to work on the Men in the wall faction.
Man, I just thinking about this too.. also Umbra mods set (it's Tau resistance) lost it importance now because we don't have any relevant endgame Sentient enemies.
I guess maybe those all happened on OP post because the chance of creative director, Reb wanted the Murmur direction, and Sentient direction was purely Steve's idea, since Steve moved on to new game then they abandoned Sentient faction expansion and move to new idea from Rebecca.
I felt sad too we don't have a chance to explore Tau system, Tau mission nodes and more Sentient endgame enemies to make Umbra mods more relevant.
It's surely ended for now, but visiting Tau in the future is always a possibility no? Unless I missed some info about it
You might as well dissolve the umbra mods. they are just more costly basic mods with tau (useless) resistance
The umbra mods are still meta? tau resist isn't the only point to them. they have higher stats than their base variants and can go higher if paired with the other umbra mods. Also i don't think an outright sentient tile set was ever mentioned outside of the railjack ships. also there's still plot threads to follow with the archons
Typholysts need to be listed in bosses, drones, or their own category. More importantly a full copy of the Murex page should not be on this page.
I fought Sentients on Lua survivals and found the Pennant works better on them than the Paracesis.
What mele weapons are you guys taking to New War?
I feel like the Orphix missions lately have way more sentients than whats stated here could you possibly check if the sentient list needs updating?
I believe that there is a word missing in the last paragraph of the Plains of Eidolon section. "However, a Warframe known solely as the Warden would arrive, driving the Sentient night after night."
Would it not be "However, a Warframe known solely as the Warden would arrive, driving the Sentient back night after night."?
Fixed, thanks.
So basically sentients are reapers and orokin are protheans
Not really even remotely. The Protheans didn't build the Reapers for one, 2) The Reapers actually have a mission they stick to: Every 100,000 years or so they wipe out all advanced life, but only advanced life. While you could argue the Orokin are sorta like the Protheans or vice-versa in a few aspects, Orokin society was by far worse with everything being for the few eternal Orokin, while the Protheans were more like the Dax, a race of hardcore warriors.
A cycle is around 50,000 years. I agree with everything else stated.
That's it, I am going to play Mass Effect again.
As for trivia, "Tau" etymology may be from Guarani mythology where he is represented as the embodiment of evil and son of God who fall in love with Kerana, a sleepy lady. He later on changes his appearance to a human to help her escape from her place and father, Marangatu. Then she gave birth the seven popular myths. Just change Tau to Ballas, Kerana to Lotus and Marangatu to Hunhow. Personally I don't think this is a coincidence but maybe I'm wrong.
Tau Ceti.
Sentients are... akin to 'biblically-accurate' angels
Tenno are called demons and devils by certain figures ingame
Tenno are seen as good guys because they're the player characters
Oh i've been feeling the slight "are we the baddies" vibes
They have a face and a humanoid body if you look and squint your eyes close enough
Another explanation and my personal favorite is that DE like to put words from other languages like Latin, Greek etc. old words with old meaning. In this case "demon" which is derived from ancient Greek "Daemon" and the meaning of this word is usually interpreted as "god", "godlike", "power", "fate" etc. Other possible meaning is "traveler" that is commonly used too.
And "Tenno are called demons and devils by certain figures ingame" is true but Tenno are also called angel, by Margulis for example.
Is normal to diabolize figure like the Tenno, all faction have seen what Tenno are capable and honestly when you are working in something and a "godlike power" come and help or destroy your work you are wiling to call them all kind of names. Just look how many names the Tenno have and what faction calls them with "good" or "bad" names.
However "Tenno are seen as good guys because they're the player characters" is true just when you start to discover the game and his world but as you go playing, and with a bit of time and retrospective, you can see how Tenno are not "good" just look all the horrible manners they have to dispatch their enemies or "farm" them.
But all factions do the same. All faction do morally reprehensive decisions/actions and that is Warframe, no bad guys just factions or faction liders doing what they think is correct/necessary/just/can bring them what they are looking for/what they have to do etc.
Now, in a extradiegetic manner of looking all of that, DE have a few problems with the story of Warframe. They did a lot of retcon and make strange decision about how X or Y character will act etc. What I'm trying to say is that all the meaning of "devil", "demon" "bad guy" etc. can be accepted because they are continually doing a lot of change and nothing is written in marble with them. So maybe the Tenno are devils, maybe they are travelers, maybe they are angels or maybe all of the above are just random names with a black/white/grey interpretation.
Or you're wrong because you're just looking at it through a white/ black lens when the game and story are more shades of grey. The Sentients aren't innately evil, it's just hard for them to let go of revenge, even when the folks who fucked them over are gone. The Tenno didn't ask for their powers, they just got them because the Void was bored. The Tenno didn't ask to become batteries for war machines, that was the Orokin too. We can't just lay down our arms now because the Grineer and Corpus, both also results of the Orokin, are effectively destroying what little civilian populace and nature remains in an endless war.
And yes, even the Corpus and Grineer aren't fully evil despite doing bad things for their own reasons. The Corpus started out as a better system than hopeless slavery under the Orokin, capitalism with checks, but Human greed basically crept in and now we have this cult of money. The Grineer just wanted to be free, being purpose bred clones and what not. Took two Orokin Twins a few generations to trick them into becoming an army for them, where "defects" are flushed out.
Maybe it would be a good idea for all the Sentient gunswe would have to have infinite ammunition like Basmu and Shedu
It's super minor but I love how the ground drones all have names that end in -lyst and the heavier space drones all have names that end in -ix or -x
I always did wonder what the vomalysts were
The new sentient status changed ruined them IMO. They were the only faction you couldn't brute force without actual effort and needed some prior planning when picking your arsenal , now it's just meh :/
"prior planning when picking your arsenal" you mean being forced to pick crit builds because no other build would do crap against them? That sure was some galaxy brain planning.
It isn't DE's fault if you guys are meta hugging bastards. I'd bet you'd all still complain if it was an inch harder.
Fr
Is it just me or do the sentients no longer drop oro when killed? (that one glowing thing they drop that restores your health, shield, and energy)
What was their name before they were called sentients
Farmer
Carpenter
I wonder if the Infested will infest the Sentient first or if the Sentient will incorporate the Infested? I'm completely aware that the Sentient are stated as being immune to infestation. That being said, the infestation couldn't infest mechanical entities until Alad V was bored this one time and decided to rewrite the rules of causality over a long weekend -.- . Also we've seen Sentient's combine with organic entities on Jupiter by just lobbing off pieces of human bodies and sticking on replacement Sentient bits to serve similar functions - so flip a coin as to which happens first. The Infested are individual intellects which form a singular hivemind and are rapidly evolving organics. The Sentient are each a distributed intelligence split amongst many parts and are rapidly evolving machines. It would amuse me greatly if at some point we were to have an event where we tried to stop an isolated hive from successfully merging with a re-gathering Sentient - and after a few weeks of pounding at a mass of rapid adapting, rapid regenerating Techno-Organic material, the infestient stated that it had ascended to a higher plane of consciousness, our petty existences were beneath it and it proceeded to bugger off into outer-space in the direction of Not-Tau :p
Infested can't harm/affect Sentients, as Infested was the first attempt at attacking Sentients.
Please update this article and all articles related to the Sentients (e.g Battalyst, Conculyst, Mimic).
They now take damage from Status Effects (Bleed, Ignite, Poison, Tesla Chain).
Is the enemy list outdated? I think i remember some new, weird designs from Orphix Venom, like one that could turn into a turret cannon
Yes, and that was an Ortholyst
https://warframe.fandom.com/wiki/Ortholyst