For the playable Stalker, see Stalker (Playable).

Some have walked these desolate worlds while you have slept. Some like me. I remember what you did. I remember the day.

The Tenno appeared at the Terminus, gleaming and victorious. Our cold and gold Emperors, breathless, bathed you in savior's silk. Then came the sound. Across all our worlds, all at once, the ceremonial Naga drums. A royal salute to the honored Tenno. Ten solemn beats to declare the suffering was over. I watched from a distance, with the rest of the low Guardians. With each beat terror began to crush my throat. The Tenno were not stoic and silent. They were waiting. They were poised. I tried to call out but only a strangled whisper escaped.

When the ninth beat rang a torrent of blood filled the stadium, loosed by Tenno blades. The drums, the Empire, fell silent forever.

Now I hunt, dividing your numbers. Watching from that dark place, cataloging your sins, I am the ghost of retribution. You may forget but you are not innocent.

I am your reckoning!

—Stalker

The Stalker is an ominous, vengeful figure that infrequently appears during missions, armed with powerful weapons and abilities to hunt down Tenno who have his Death Mark.

The Stalker is a sapient Warframe and is able to use ability powers belonging to various other Warframes. His arsenal is similar to that of the Tenno, utilizing a primary, secondary, and melee weapon. The Stalker's signature weapons are the bow Dread Dread, the scythe Hate Hate, and the throwing knives Despair Despair.

If the Tenno marked for assassination has completed The Second Dream Quest, they will be confronted with the more powerful, Sentient-enhanced Shadow Stalker instead. Upon completing the Jade Shadows Quest, Stalker will appear as Protector Stalker, having reverted to his original appearance, with his mask and Hate Hate imbued by JadeIcon272 Jade's energies.

Lore

General

Before he became the Stalker, he was once a Low Guardian named Sorren who served the Orokin, and was engaged in an unsanctioned relationship with an individual known as JadeIcon272 Jade, with whom he sired a child, which the Orokin legems considered taboo. They were caught by Ballas who turned them into Warframes as punishment; blaming himself, the Stalker repents and served as the Orokin's devoted dog in hopes Ballas would allow him to reunite with Jade and their child.

During The Collapse of the Orokin Empire, he noticed that the Tenno weren't as stoic and silent but instead waiting and poised, but failed to warn his masters of the slaughter the Tenno were prepared to carry against them. The Tenno went in pursuit of him as well, but he was rescued by Jade in his time of need.

However, he did not recognize Jade and believed the Orokin's downfall dashed any hopes of reuniting with his family. Therefore, the Stalker sought vengeance against the Tenno and hunted their numbers across the Origin System.

The Second Dream

The Stalker allies with Hunhow and is bestowed the War War greatsword while upgraded with Sentient powers, transforming into the Shadow Stalker. As they scheme to destroy the heart of the Tenno, the Lotus receives assistance from Alad V, but fail to stop the Shadow Stalker from revealing the Tenno's weakness: the Reservoir on Lua, hidden by the Lotus in the Void.

Upon discovering the Tenno's true form, however, the Shadow Stalker hesitates, confused if he himself was a Tenno. He leaves, but later resolves himself to fight the Tenno on board their Orbiter. He gains the upper hand until the Warframe destroys the greatsword, causing the Stalker to seemingly experience immense pain before vanishing.

Operation: Shadow Debt

For Alad V's interference in The Second Dream, the Stalker sends his Acolytes - warriors as mysterious as the Stalker himself - to hunt him. Alad V invokes his favor from the Tenno and has them repel the Acolytes.

The New War

The Stalker still serves under Hunhow after the fall of Origin System and the rise of Narmer. He has reverted to his original appearance, though Hunhow still addresses him as his Shadow. He slaughters Narmer forces led by Ka-Nuteru, who were hunting the Stalker.

To protect the Lotus from Ballas, Erra, and Narmer, Hunhow allies with the Drifter. The Stalker gives them the Nataruk Nataruk bow and assists them in fighting Erra's Archons.

Duviri

Through the mysterious powers of the Void and Conceptual Embodiment, an unlikely ally in the form of the Stalker Stalker "Warframe" is able to appear in Duviri and lend his assistance to the Drifter.

The Reaper's Lament

Hunhow, feeling regrets with his own family, urges the Stalker to make amends with the Tenno, to wield the scythe once more (an instrument of cultivation, growth, and love, unlike War War that only kills indiscriminately), and let go of the past, as the Orokin weren't worthy of his loyalty. When the Stalker refuses, Hunhow warns that he will always have a target painted on his back and that his "actions will have consequences".

Jade Shadows

Stalker continues to secretly care for the Warframe who saved him, known as JadeIcon272 Jade, whose health is deteriorating from unknown causes. Despite Hunhow's suggestions, he raids a Corpus ship for medical-grade bioplasma, catching the attention of a Captain Xeto, though the bioplasma fails to revitalize Jade, while Corpus forces track him down to his lair, and he eradicates the initial raiding party.

As per Hunhow's advice, he teleports onto the Tenno's Orbiter, and after avoiding Ordis, sneaks into the Transference Room and confronts the Operator and convinces them to help Jade. The Operator directs Stalker to harvest Cortichrome from an Infested Juggernaut Behemoth. Xeto also tracks down Stalker and deduces he is attempting to heal someone, and sends Corpus forces to occupy his lair.

When he arrives however, the Operator informs the Stalker that whatever is draining Jade's life force, she is not fighting against it. When the Stalker demands the Tenno try helping her anyway, their solution ends up not being enough to save Jade; she is revealed to be pregnant, her declining health implied to be caused by the baby she is carrying. She passes during childbirth, dissolving her form and leaving behind an infant baby.

The newfound baby seems to empower Stalker with parts of Jade's power making him and his weapon glow green as he begins fleeing with the child, fighting the Corpus who have occupied his lair in the meantime. When he emerges from the elevator at the surface, however, Xeto and her crew of Corpus fire upon him, bringing him to his knees. Upon hearing the child cry however, Xeto commands her crew to stop firing, and they let Stalker pass and board his ship, where he flees.

Afterwards, he arrives on Lua, reliving a past conversation with Jade, swearing to protect his family. He names the child Sirius or Orion.

Hunhow later notifies the Tenno that the Stalker has fled his lair, and claims that he will not be returning.

Spawn Possibilities and Combat

Players will be marked by killing certain bosses during Assassination missions and being given a Death Mark. Then the Stalker can spawn in almost any player-accessible mission. The exceptions which prohibit his appearance are:

At least one squad member must be marked for death by the Stalker before he will have a chance of spawning.

Upon being marked for death, the target Tenno will receive an inbox message from the Stalker (marked as ???). After this message is received, the game will calculate the Stalker's chance to spawn in a valid mission according to the following formula:

Spawn Chance = 1.5% + (0.5% × P); P = Players in Squad marked for death.

Thus with squad line-ups of 1 to 4 marked players the chances of spawn are 2%, 2.5%, 3% and 3.5% respectively for each possible combination.

Like other Assassin spawns there are special screen darkening effects announcing his arrival, although not all effects apply to squadmates. When the Stalker spawn starts, the targeted Tenno will experience the screen briefly flickering in a dark red hue accompanied with a hushing sound effect. Other squadmates will see the screen darken and a faint shadow of the Stalker flickering behind them. The target will receive a transmission, taunting the Tenno in question with threatening messages. After three taunts, the tileset will enter lockdown, and the Stalker will appear briefly invincible kneeling in a puff of black smoke before proceeding to attack the targeted player.

If the targeted Tenno is killed, the Stalker will again kneel and vanish into another cloud of smoke, proclaiming his victory and that justice was served. If his health drops below 10% before he manages to kill his target, he will attempt to flee, announcing his shock at his failure, though he can still take damage and occasionally be killed up until he despawns.

If he is defeated (regardless of whether he successfully fled or was accidentally killed), there is a chance for him to drop various loot items, such as a mod or a resource, or even blueprints for one of his weapons. As a boss, he always drops one Mod from his mod drop table.

If JadeIcon272 Jade is present, Stalker will immediately despawn and drop his usual loot.

Abilities

The Stalker appears to don a unique, one-of-a-kind Warframe; completely immune to all Warframe abilities, regardless of whether they affect him directly or indirectly. He is furthermore capable of casting a wide variety of abilities from multiple Warframes, some of them with a unique variant exclusive to him.

His known used abilities are:

Strategy

The Stalker is capable of dealing significant damage, comparable to a well-equipped Tenno, and can easily destroy an entire squad if they are caught unprepared. It is important to warn squad-mates when the Stalker begins his taunts so that they can prepare for the upcoming fight. It is also important to stay close to other squad members so that if he does manage to take his target down, the squad can revive them before they bleed out. Note that the Stalker will despawn once the targeted player goes down, even if they are revived before completely bleeding out.

There are several ways to deal with the Stalker once he spawns, such as constant movement, tanking, and / or fighting with Melee weapons. The Stalker will often use abilities from other Warframes, which should be avoided if it at all possible.

If the targeted player attempts to run from the Stalker, he will occasionally teleport behind them and engage in melee attacks, similar to the Grineer Flameblade. The Stalker has also been known to SlashDash130xWhite Slash Dash towards a ranged target, dealing potentially lethal damage upon impact. He may also use Pull130xWhite Pull to drag his victim back towards him. When in melee combat, Stalker can stagger his target by striking with Hate Hate at just the right moment. He may also attempt to evade melee combat by back-flipping away from the engaging player. If the Stalker's health gets too low, he can cast Absorb130xWhite Absorb, forming a shield bubble around him which absorbs all incoming damage and explodes outward, dealing 100% of absorbed damage as DmgMagneticSmall64 Magnetic damage to players within range, draining their Energy, and inflicting a Knockdown.

When actually fighting the Stalker, it has been found that fighting at range while on the move is particularly useful, as Dread Dread is less powerful than Hate Hate and Despair Despair, all 3 of his weapons can be blocked to negate all damage (note that this does not block potential status procs). In addition, having Mod TT 20px Reflection can reflect some of the Stalker's damage back to him, largely eliminating the necessity of risking death in counterattacks with a player's own weapons. Do note, however, that the Hate staggers players who parry its blows, leaving you open to attack.

High burst-DPS weapons such as beam weapons and shotguns are also highly effective; with the right weapons and mod configurations, many players can kill the Stalker before he has a chance to attack. It should be noted that he may use Reckoning to negate taking large amounts of damage.

It is critical to avoid firing on him when he casts Absorb130xWhite Absorb, as the resulting explosion deals not only the ability's base damage, but also any damage the sphere takes before the explosion and can be very damaging and even fatal.

Other Notes

Gameplay

Main article: Stalker (Playable)

A playable version of the Stalker appears in Duviri upon acquiring Drifter Intrinsics Opportunity Rank 10. He is functionally equivalent to a Warframe, with a passive that grants 300% critical chance to enemies that do not see him, and the abilities Teleport130xWhite Teleport, Marked130xWhite Marked (similar to MarkedForDeath130xWhite Marked For Death), SmokeScreen130xWhite Smoke Screen, and Punishment130xWhite Punishment (similar to NyxIcon272 Nyx's Absorb130xWhite Absorb).

Notes

Trivia

  • This taunt is actually played in reverse. The actual message heard is a long, drawn out message that simply and repeatedly says "Death" at varying speeds.
  • The voice lines are still used for the Acolytes.

AladVPortrait d

“You're not supposed to be in here! You're going to ruin the surprise!”

The following article/section contains spoilers.

x

Bugs

Patch History

Hotfix 36.0.5 (2024-07-20)

  • Scans for the Shadow Stalker and Protector Stalker will now count as scans for his previously-unlocked variants, if not already fully scanned.
    • Ex: Scans for the Protector Stalker will now also contribute scans for Stalker and Shadow Stalker, if they are not already fully scanned.

Update 36.0 (2024-06-18)

  • Increased (Shadow) Stalker’s drop rate for Despair, Scimitar Engines Blueprint, Hate, War, and Broken War to 11.73% each.
    • Dread’s drop chance has been reduced on both Stalker (64.8%) and Shadow Stalker (41.33%) to compensate.
    • Note: The Drop Chance of rolling a reward from this Drop Table is unchanged (i.e. 50%).

Hotfix 35.5.6 (2024-04-10)

  • Fixed being unable to complete Deep Archimedea missions due to Stalker spawning in.
    • This was due to Stalker spawning on the other side of locked doors, preventing players from completing the mission. We’ve disabled Stalker spawning into (including Stalker Beacon) Albrecht’s Laboratories missions to prevent this and similar issues from reoccurring in Deep Archimedea and the base missions.

Update 35.5 (2024-03-27)

  • Fixed Stalkers spawned using the Stalker Beacons sometimes attacking after their death.

Hotfix 35.0.4 (2023-12-20)

  • Fixed Stalker being able to drop multiple items in Munio Mirror Defense.

Hotfix 31.6.2 (2022-06-15)

  • Fixed script error that would occur when aborting a mission while Stalker was in the middle of his spawn-in sequence.

Update 30.9 (2021-11-11)

  • Fixed being able to get multiple drops from Stalker, while only using one beacon.

Hotfix 29.5.4 (2020-11-25)

  • Stalker and Acolytes have been given the fancy “boss Health bar” treatment!

Hotfix 24.2.8 (2019-01-15)

  • Stalker’s Smoke Screen ability now has a 20 second cooldown.
  • Fixed players panicking and fleeing the mission causing Stalker to get stuck and preventing mission progress.
  • Fixed Stalker not being fully invulnerable during his spawn/getup sequence.

Hotfix 24.1.2 (2018-11-29)

  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.

Update 23.10 (2018-10-12)

  • Fixed Stalker and Zanuka unable to target players after being Enthralled by Revenant or Chaos'd by Nyx, even after Ability expires.

Hotfix 23.1.2 (2018-07-24)

  • Fixed an issue where the Stalker could get stuck in walls in certain levels.

Update 22.20 (2018-05-17)

  • Fixed Stalker sometimes not spawning in the “Protect the Moon” mission of the Second Dream.

Update 22.16 (2018-03-15)

  • Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something.

Hotfix 22.11.1 (2018-02-06)

  • Fixed Stalker going too far with the whole "I'm a badass trolling jerk" routine by initiating permanent lockdown in Void/Derelict/Lua missions.

Update 22.10 (2018-01-25)

  • Disabled Stalker, Arc traps, and random transmissions during some quest missions.

Update 22.0 (2017-10-12)

  • Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.

Update 21.6 (2017-08-29)

  • Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space.
    • Affecting Stalker Death Marks.

Hotfix 21.0.8 (2017-07-13)

  • The Stalker can no longer apply Nyx's passive to disarm enemies hit with Absorb due to being so powerful it crashed your game. Stalker pls.

Hotfix 21.0.4 (2017-07-05)

  • Fixed Stalker ‘whooshing’ and other sounds being too loud. Fear the whoosh!

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed Dynamic music not switching when the Stalker appears.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Updated the Burston mesh in the Stalker diorama.

Hotfix 18.12.2 (2016-05-20)

  • Made optimizations to reduce stuttering when a Tenno or Stalker joins your mission in progress.

Hotfix 18.5.6 (2016-03-10)

  • Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.

Hotfix 18.5.4 (2016-03-07)

  • Fixed an issue caused by the Stalker activating alert lockdowns when appearing in Missions on Orokin Moon tilesets.

Update 18.5 (2016-03-04)

  • The Stalker will no longer appear to attack players wearing a Warframe under Rank 10.
  • The Stalker’s blueprint drop chance has been increased to 50%.
  • Fixed hacking terminals becoming unhackable if the Stalker teleports a player mid-using the terminal.
  • Fixed the Stalker’s Acolytes looking like Excalibur in the Codex.

Hotfix 18.4.11 (2016-02-12)

  • A message will now be shown to indicate when a G3/Zanuka/Stalker 'bait/mark' can not be used in a mission.
  • Fixed an issue where the Shadow Stalker was not being spawned for eligible players who were using Stalker Bait.

Hotfix 18.4.6 (2016-02-01)

  • Fixed Defense Missions not spawning enemies after a Host Migration after the Stalker has appeared.
  • Added a 'Stalker' category to Codex enemies.
  • Reduced the amount of Stalker VO taunts that could play during a Mission down to 3.

Hotfix 18.4.1 (2016-01-25)

  • Stalker's Acolytes introduced.

Update 18.2 (2016-01-05)

  • Fixed Void Interception Missions ending while Captain Vor or the Stalker is still alive.

Update 18.1 (2015-12-16)

  • Shadow Stalker will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).

Hotfix 18.0.7 (2015-12-11)

  • Fixed the Stalker appearing in the Shadow Stalker's Codex Diorama entry.

Hotfix 18.0.5 (2015-12-08)

  • Sentient Stalker now drops War and Broken-War blueprints.
  • Fixed the Stalker showing up in the Shadow Stalker's Codex entry.
  • Fixed two Shadow Stalkers appearing in the Codex under the Shadow Stalker's Codex entry.
  • Fixed color pigments not properly dropping from the Shadow Stalker.

Hotfix 18.0.4 (2015-12-08)

  • Made slight adjustments to the Stalker and Hunhow's VO FX in the Second Dream.

Hotfix 18.0.2 (2015-12-04)

  • Visual improvements have been made to the Stalker's armor.
  • Adjusted the frequency of the Stalker's whisper VO on his appearance.

Update 18.0 (2015-12-03)

  • Shadow Stalker introduced.
  • Stalker Beacons introduced.

Update 17.7 (2015-10-14)

  • Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.

Update 16.10 (2015-06-25)

  • Fixed an issue causing the Stalker’s Codex entry to be in English for all regions.

Hotfix 16.4.2 (2015-04-24)

  • Fixed an issue where Stalker-like enemies could make the Event mission break.

Hotfix 15.14.1 (2015-02-14)

  • The Stalker, Grustrag 3 and Zanuka will no longer be summoned in Syndicate Missions.

Update 15.13 (2015-02-05)

  • Loot waypoints can now be set for Syndicate Medallions, Oberon Blueprints and Stalker weapon Blueprints. These waypoint markers will be much clearer in what you’re alerting your squadmates of.

Update 15.5 (2014-11-27)

  • Fixed Stalker music blending in with level music in some instances.

Update 15.3 (2014-11-20)

  • Fixed Stalker’s music not looping.

Update 15.2 (2014-11-13)

  • Fixed continued issues with Stalker not spawning properly.

Hotfix 15.1.2 (2014-11-08)

  • Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.
  • Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.

Hotfix 15.1.0.1 (2014-11-05)

  • Fixed doors and hack panels locked by the Stalker not always unlocking after he leaves.

Update 15.1 (2014-11-05)

  • Stalker/Miniboss Changes:
    • Stalker will now activate lockdown when he Spawns.
    • All minibosses will now be targeted less frequently by other enemies in a given mission.
    • Better spawning logic and placement for all miniboss type enemies.
    • Perhaps certain minibosses now have a chance to drop a Sigil…

Hotfix 15.0.8 (2014-10-29)

  • Fixed the Stalker and other minibosses appearing on quest missions which could break the mission.

Hotfix 15.0.7 (2014-10-28)

  • Tweaked a number of Stalker sound effects.
  • Improved the performance of the Stalker's initial loading into a level.

Hotfix 15.0.6 (2014-10-27)

  • Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.

Hotfix 15.0.5 (2014-10-27)

  • Rift Walk can now be disabled by the Stalker.

Update 14.10 (2014-10-08)

  • Fixed the Stalker taking shield damage during his intro and outro animation sequence.
  • Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.

Hotfix 14.8.1 (2014-09-25)

  • Fixed continued issue where Stalker and other minibosses could appear during the claim reward/continue screen in Defense and Interception missions.

Update 14.7 (2014-09-17)

  • Fixed an issue with Stalker related blueprints not appearing at the end of match screen correctly.

Update 14.2 (2014-08-13)

  • Banshee's Silence no longer affects the Stalker.

Hotfix 14.0.6 (2014-07-22)

  • The Stalker can now deactivate Hall of Mirrors.

Hotfix 13.7.1 (2014-06-12)

  • Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.

Hotfix 13.0.6 (2014-04-17)

  • Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.

Update 13.0 (2014-04-09)

  • Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.

Update 12.6 (2014-03-26)

  • Removed Slash Dash from Stalker’s drops and replaced with Rare Fusion Core.
  • Fixed an issue with the Stalker's health not properly scaling to player level. Prior to this, Stalker had perpetual 450 health due to a bug. He will now scale properly; beware Tenno.

Hotfix 12.4.2 (2014-03-07)

  • Fixed Zephyr’s Tornado and Vauban’s Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc). The Tornado will still deal DOT, but it won’t ragdoll. It is now consistent with other ragdoll-esque powers.

Update 12.4 (2014-03-05)

  • Fixed music not starting on clients and G3/Stalker/Harvester music not playing on clients.
  • Adjusted brightness of Stalker’s bow string to fix colour bleeding.

Update 12.3 (2014-02-27)

  • Fixed music not restarting after Stalker/Harvester appears.

Hotfix 11.7.3 (2014-01-17)

  • Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here:
    • When you become eligible to be hunted by either foe, you will know… you will be contacted ... look out.
    • If you are already eligible, their contact cycle will begin once you have faced them and re-qualify.

Update 11.3 (2013-12-12)

  • Stalker should be smarter about picking travel points to approach the targeted player.

Hotfix 11.1.3 (2013-11-29)

  • Fixed Stalker spawning during defense mission “leave/continue” dialog.

Hotfix 11.0.3 (2013-11-22)

  • Stalker continually increasing his defenses and snapping out of buggy states. Look out, Tenno.

Update 11.0 (2013-11-20)

  • Stalker has been improving his melee combo techniques.

Hotfix 10.7.1 (2013-11-08)

  • Stalker has practiced against Frost’s Snowglobe and is no longer affected.

Update 10.7 (2013-11-06)

  • Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client.

Hotfix 10.6.2 (2013-11-05)

  • Fixed sentinel's ghost ability not being cancelled by the Stalker.
  • Improvements and potentially fixed bug where Stalker would become unresponsive.

Hotfix 10.5.1 (2013-10-24)

  • Fix for invulnerable Stalker.

Update 9.6 (2013-08-16)

  • Fixed the Stalker dropping blueprints 100% of the time.

Update 8.0 (2013-05-23)

  • Stalker now drops the Dread, Despair, and Hate

Update 7.11 (2013-05-17)

  • Stalker now has a Paris and a scythe weapon.
    • Changed loadout from the Braton Vandal and Cronus or Scindo to the Dread, Despair, and Hate.

Update 7.8 (2013-04-19)

  • Fixed Stalker sound not being affected by in game audio settings.

Update 7.7 (2013-04-03)

  • Fixed Stalker's head not appearing on Clients.

Update 7.5 (2013-03-28)

  • Stalker will no longer hunt anyone using a less than level 5 Warframe.

Update 7.1 (2013-03-19)

  • Fix Stalker attacking low level players.
  • Fix Stalker attacking Defense object.

Update 7.0 (2013-03-18)

  • Introduced.

Last updated: Hotfix 24.1.2 (2018-11-29)

See also

CollapseStalkerSigil Stalker
Acolytes AngstMaliceManiaMiseryTormentViolence
Bosses
Stalker (Shadow / Protector)
CollapseBosses and Mini-Bosses
IconGrineerOn Grineer Planet Captain Vor (Mercury/Ceres) • Councilor Vay Hek (Earth) • General Sargas Ruk (Saturn) • Kela De Thaym (Sedna) • Lieutenant Lech Kril (Mars/Ceres) • Tyl Regor (Uranus)
Mission Kuva LichesThe Grustrag Three (Assassin) • Ven'kra Tel and Sprag (Orokin Sabotage)
Quest Elder Queen (The War Within)
Event Balor Fomorian (Fomorian Fleet)
IconCorpusOn Corpus Planet Alad V and Zanuka (Jupiter) • Ambulas (Pluto) • Jackal (Venus) • Hyena Pack (Neptune) • Raptors (Europa) • The Sergeant (Phobos)
Mission Exploiter Orb (Orb Vallis) • Lynx (Orokin Sabotage) • Profit-Taker Orb (Orb Vallis) • Zanuka Hunter (Assassin)
Quest Protea Specter (The Deadlock Protocol)
Event Razorback (Razorback Armada)
Infestation w Infested Planet Jordas Golem (Eris) • Juggernaut Behemoth (Eris) • Mutalist Alad V (Eris) • Lephantis (Deimos) • Zealoid Prelate (Deimos)
Mission Juggernaut (Infested Ship)
Quest Infested Mesa (Patient Zero)
Event Phorid (Phorid Manifestation) • Hemocyte (Plains of Eidolon - Operation: Plague Star)
IconOrokinOn Orokin Mission Corrupted Jackal (The Circuit Assassination) • Corrupted Vor (Tier 4 Void / The Circuit Exterminate) • Nihil (Nightwave/Series 3)
Quest Necramech (Heart of Deimos)
SentientFactionIcon Sentient Planet Ropalolyst (Jupiter)
Mission Eidolon TeralystGantulystHydrolyst (Plains of Eidolon)
Quest Suda-Hunhow (Octavia's Anthem) • Typholyst (The New War)
Event Condrix (Earth - Operation: Scarlet Spear)
StalkerSigil Stalker Mission Acolytes (The Steel Path) • Stalker / Shadow Stalker / Protector Stalker (Assassin)
IconWild Wild Mission Wolf of Saturn Six (Assassin) • Void Angel (Zariman Ten Zero)
Duviri Dax EquitemKullervoOrowyrm
IconNarmer Narmer Mission Archon AmarArchon BorealArchon Nira (Archon Hunt)
Quest Ballas (The New War)
MurmurIcon The Murmur Planet The Fragmented (Suzerain • Anchorite • Zelator • One)
Mission Scathing WhisperMocking Whisper
  1. https://gamerant.com/warframe-jade-shadows-interview/