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Rally Point Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute. Introduced in Update 32.0 (2022-09-07) |
![]() 3 EP/s (energy regen) |
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Misc: Threat level priority |
Info
- Styanax expends
75 energy to stand his ground and sound a gallant call, increasing his Threat Level while raising his own and his allies' morale within
30 meters. Rally Point grants affected Warframes and Companions
3 Energy points regeneration per second, with each kill or assisted kill by rallied allies restoring their personal Shield pool by
20 / 30 / 40 / 50 shield points, which overflow into Overshields. Once cast, Rally Point persists on affected allies, lasting for
30 seconds.
- The amount of energy regenerated and shields restored are affected by Ability Strength.
- Energy regeneration does not occur during channeled abilities.
- If Styanax himself is the caster, shields per kill and energy regen values are displayed as an ability Buff icon beside Styanax's hitpoint indicators.
- Rally Point from another Styanax displays only the shields per kill and remaining duration timer on the ability buff icon.
- When Rally Point expires, a war-time drumbeat sound effect plays to alert all rallied players.
- Can be recast while active to refresh duration to full and buff new allies in range.
- If there are multiple Styanax players in a squad, the highest buff value will take effect and cannot be overriden by lower valued buffs, unless the timer has less than 10 seconds remaining.
- Casting Rally Point is a full-body animation that interrupts Styanax's grounded movement and other actions.
- When cast while airborne, it is a one-handed animation that still allows shooting and movement.
- Styanax and rallied allies visually pulse with energy lines, while enveloped by a shield-like form-fitting barrier. When a direct kill or kill assist occurs on an enemy by a rallied ally, a wisp of Void energy bursts from the enemy and rapidly flies to that ally to replenish shields.
- Void wisps are affected by the chosen energy colors on each individual rallied ally.
- Multiple Void wisps can appear from an enemy when kill-assisted by multiple rallied allies.
Tips & Tricks
- Rally Point builds up Styanax's shields into Overshields to fuel his passive Hoplite weapon Critical Chance bonus.
- Energy regen recovers the low costs of
Axios Javelin and
Tharros Strike quickly.
- Axios Javelin's vortex assists in grouping enemies and Tharros Strike's defense reduction cripples them for rapid shield recovery to Styanax and rallied allies on kills/assists.
Final Stand's javelin barrage rapidly inflicts damage to secure kills/assists to strengthen Styanax's shields.
See Also[]
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7 comments
Why can't more abilities have good sound cues for important buff expiration... it would be really nice ;-;
The increased threat priority can cause problems in higher-level play unfortunately.
Maybe the shield changes will somewhat help with that .-.
Oh it does. But the taunted enemies can still be a pain in the ass.
For all the people who don't know but subsuming Grendel's Nourish on Styanax will massively buff his solo/group potential. Nourish provides an energy multiplier which will blend together with Rally Point's passive energy generation and make the regen scale drastically.
My high power strength Styanax (Around 200%) can generate 20 energy per second to the whole team providing the highest consistent energy regen of any warframe.
Nourish also provides a stunning radial blast of viral damage to anyone that hits Styanax and since Rally Point draws aggro onto himself, then all the enemies get stuck in a punishing loop while buffing everyone's damage against those inflicted with viral.
Looks like the energy and the shield regen effects are separate, you can refresh the energy part, but the shield expires when the original cast does, and won't reapply on recasts until you let the ability run out of time and apply a fresh buff. (There is even a sound cue)
It's a full-body animation if cast on the ground, but for some reason is one-handed if cast in the air. It doesn't interrupt reloads or prevent shooting, and you can move normally if you land before the animation is over. Very odd. Somehow I doubt this is intentional.
Please do not cast if a better version is active.
They updated it to make it only the better version stays now :D
This conflicts with rally point cast by other syanaxes. If you are a styanax in a group with another styaanx, and your 3 is inferior, don't cast it unless you are out of range.
Also, if someone else casts Rally Point, overwriting yours, and you go out of range, you lose your Rally point before the duration ends, so be careful