Primed Bane of Grineer is the Primed version of the
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | x1.05 | 4 |
| 1 | x1.1 | 5 |
| 2 | x1.15 | 6 |
| 3 | x1.2 | 7 |
| 4 | x1.25 | 8 |
| 5 | x1.3 | 9 |
| 6 | x1.35 | 10 |
| 7 | x1.4 | 11 |
| 8 | x1.45 | 12 |
| 9 | x1.5 | 13 |
| 10 | x1.55 | 14 |
Acquisition[]
- This mod can be purchased unranked from the Void Trader Baro Ki'Teer for
140,000 and
400. Note however that Baro Ki'Teer's stock changes with each appearance, and may not have this item available at every time.
Notes[]
- Primed Bane of Grineer is essentially the
Bane of Grineer mod with Legendary rarity and 5 more ranks. It is considered the same mod as its Rare counterpart, and thus both mods cannot be equipped together. - Has no effect on Corrupted and Narmer Grineer (e.g. Corrupted Lancer, Narmer Lancer).
- Despite being listed as a multiplier, it will stack additively with other sources of Damage to Grineer.
- For example, if you had a Riven Mod with x0.5 Damage to Grineer and a max rank Primed Bane of Grineer with x1.55 Damage to Grineer, you would have a 1 - 0.5 + 0.55 = x1.05 multiplier for damage against Grineer with both mods equipped.
Patch History[]
Update 34.0 (2023-10-18)
- Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
- For example: Smite Corpus (at max rank)
- Was: “+30% Damage to Corpus.”
- Now: “x1.3 Damage to Corpus.”
- This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!
- For example: Smite Corpus (at max rank)
Update 29.10 (2021-03-19)
- Fixed the Bane Mods applying the increased Damage twice.
Hotfix 18.2.2 (2016-01-07)
- Introduced to Baro Ki'Teer's rotation.
| Faction Damage Mods | |
|---|---|
| Rifle | |
| Shotgun | |
| Pistol | |
| Melee | |
| Plexus | |
| Collapse | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
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19 comments
Baro is offering this TODAY. But it will be gone in a few hours so get it QUICK or youll never ever see it again in your Warframe lifetime
If you could choose Point Blank (150% damage) or Bane of Grineer (55%) for taking on enemies, which would you choose?
Bane of grineer because of how damage is calculated in this game.
Hello dear devs, it would be cool if this mod(s) come to Baro sooon ... last rotation with this mod is long ago. Thanks.
The devs don't read this page. This comment was completely pointless. You're welcome.
How do YOU know they don't, wisearse?
Simply because logic and even if they do read it they wont bring it back
I wish there was an example for how this mod affects your damage vs like HC...going to the damage page just made things more complicated. I see it affects your base dmg and elemental, but numbers?
I pretty much never slot HC, faction mod is mostly better, unless you really need spread or something
or if you just don't feel like switching around mods
add me, i wtb primed chamber for 69p
just add me, i promise i'll improve on my trash mod augments
i think this probably giving a true damage againts evey kind of grineer , including kuva lich , i hope so
...what?
does it work on thumpers? they are grineer units so it should work right?
People did testing on it and
What if you get attacked by stalker? Or sentients? This probably doesn't work on them?
Bane of Grineer
(i.e., No.)
Does this work against Kuva grineer forces?
Yes, they are grineer. Stuff this doesn't work on are corrupted grineer enemies I think though I haven't tested it. Tend to not use bane mods when I do fissures/the void. They are really good though as the 55% damage bonus is after everything else is calculated, so if you deal 10K damage per shot instead you'll deal 15500 per shot with a maxed primed bane mod equipped.
Primed Bane or Heavy Caliber?
I guess Heavy Caliber has an edge if you're doing orokin void missions and if you don't mind the accuracy loss, since you'll end up facing mobs from each faction here where a single Primed Bane mod will only help against one of the 3 unit types.
For all other single faction situations, a Primed Bane mod will be better. Sure, given a max rank Serration is installed, a max rank Heavy Caliber will give a (4,3 / 2,65) factor bonus, which is about 62,2% and a slightly larger damage bonus than the 55% damage bonus from a Primed Bane mod. However, due to many multishots missing, I have a very hard time recommending putting in a Heavy Caliber mod instead of a Primed Bane mod unless you're using a launcher or something that can benefit from a bigger spread.
I think primed bane only deals 5% less damage than HC, so if you need accuracy use bane, if you don't use HC. And better yet they share the same polarity and similar drain (1pt if polarized slot).
first off. on most weapons Heavy cal is a loss in DPS past 20 feet anyways. also for that void one. Bane of Corrupted now exists.
still the way its spose to work. lets go with boltor prime. a gun that honestly dosnt get hurt that much from heavy cal and is better at close/mid range anyways so no bother.
46 base damage
now. with 7 mods ((leaving an empty space for testing)) we have 1173 damage heavy cal would increase that to 1903
however. with a primed bane mod we instead increase damage to 2403 damage
also to follow up on that. thats the equivalent of a riven with 187.4% damage however you could have primed faction and instead replace vig arm with said magic riven and increase to 3117 damage at that point.
Just curious does this work on the corrupted units of the grineer faction (e.g. corrupted bombards)?
yes it does
No it doesn't. I don't know why the other person said it does but you can test it. The corrupted are considered a separate faction and if you summon a corrupted bombard and a regular bombard in the simulacrum they will fight each other. That fact is one of the reasons why people think the primed bane mods are niche. They don't even work on the corrupted.
If you did your research, maybe you'd know that there are specic banes for the corrupted. They're called Bane of Corrupted or Primed Bane of Corrupted.
100 dmg
1 element 190dmg+bane 294.5
2 elements 280dmg+bane 434
3 elements 370dmg+bane 573.5
so its a pretty good mod if you want to add dmg without screwing up your elemental combo
cant ever replace a mandatory mod ofc but ive had a slot open b4 not wanting to turn fire into blast or toxin into anything else for corpus
Maybe the 3 primed bane will be worth it if they gonna nerfed Serration and Split Chamber mods. Common DE "Primed Bane of Orokin" be happen
so if i want to change combustion beam for one of these 3 especial races on mi quanta vandals its quite worth the deal on high lvled mision since i can put the perfect elemental damage and races aimed bonus damage.or i lost to much damage on the phisical aspect?
https://youtu.be/_wQIcGEha8k
Worth it.
I still look the other way to bane mods
Takes 264 rare cores to get up to rank 9
This is a GREAT mod...... for noobs. :)
After more than 3 years, do you understand you are an idiot right?
Nah, he's unfixable.
Oof
Is this even worth buying :/ ?
ofc idiot
Primed:
1-2: 1.546875
2-3: 2.0625
3-4: 4.125
4-5: 8.25
5-6: 16.5
6-7: 33
7-8: 66
8-9: 132
9-10: 264
TOTAL: 528
is there a sweet spot where it exceeds additional elementals mods vs grineer after the two 90%? or is it max or bust
at max
2 * 90% Elemental mods = 742% multiplier
1 * 90% Elemental mod + PrimedBaneOfX = 780% multiplier
780 / 742 = 5.1% more damage with PrimedBane rather than another elemental
3 * 90% Elemental mods = 981% multiplier
2 * 90% Elemental mods + PrimedBaneOfX = 1150% multiplier
1150 / 981 = 17.2% more damage with PrimedBane rather than another elemental
4 * 90% Elemental mods = 1219% multiplier
3 * 90% Elemental mods + PrimedBaneOfX = 1520% multiplier
1520 / 1219 = 24.6% more damage with PrimedBane rather than another elemental
Basically this is only good for weapons where you have 4x elemental mods and you swap out the fourth element for this mod. As the post above me is technically correct it forgot to mention that elementals have their own damage bonuses and ONLY 2x combinations will grant a 75% damage boost to a given grineer armor type. I.E. Corrosive is 75% bonus to Ferrite Armor while the single element of Toxic only grants a 25% bonus. Or Radiation is 75% bonus to Alloy Armor while the single element of Cold only grants a 25% bonus.
Actually it's also beneficial instead of using a third element.
^ Pretty well summed up in the posts above.
For armored units, it's abit more complicated, although not exceptionally so. This is because radiation and corrosive damage works in the damage formula in two ways against armored enemies:
1) It adds a straight-up multiplicative bonus (for example, radiation damage gives a multiplier of 1,75 of total radiation damage done)
2) It ignores a part of enemy armor (for example, radiation ignores 75% of enemy armor in the damage calculation)
Now the way armor works in according to the armor wiki page, assuming we compare a damage type that gives 75% bonus towards a health type and a damage dype that gives 75% bonus towards an armor type, the following expression can be derived as a damage bonus relation between the two types:
(1 + (Enemy Armor/300)) / (1 + (0.25*Enemy Armor/300))
For enemies with small armor values, this difference is very small. However, assuming we reach the limit were Enemy Armor is vastly greater than 300, we get the limit where the bonus damage to an armor type beats the bonus damage to a health type by a factor of 4.
So, as a conclusion if you look at the pure numbers, against armored targets, then Primed Bane of Grineer will significantly beat another elemental mod in terms of damage against a certain armor type. You really want radiation or corrosive, though, as this is your primary damage against armored targets anyway. Sure, your IPS damage will be boosted too, but most high-level grineer laugh of impact and slash damage anyway (except slash procs which deal finishing damage) unless they're stripped of armor. Too bad there isn't a damage type that gets a hefty bonus to both armor types... only a few select weapons can have both radiation and corrosive damage :(
For unarmored targets, however, the posts above pretty much sums it all up. I would even consider the primed bane mod more effective if you have a weapon that is mostly slash based then, as the slash mods give a +120% bonus to this damage type.
TL;DR ---> Primed Bane mods will almost always beat a single extra elemental mod by a significant margin.
im part of the steel meridian and i find this offensive.
Thats racist...
Really,it is.