- For the Thumper Mod, see Thumper.
- For the Archwing Ability, see Thumper (Elytron).
The Tusk Thumper Doma is the final, and toughest variant of the Tusk Thumper encountered in the Plains of Eidolon during daytime.
The Tusk Thumper Doma has 2 weaker variants, one being the Tusk Thumper and the other being the Tusk Thumper Bull.
Tactics[]
- The heavy armor on the Tusk Thumper makes its body impervious to all forms of attack. To deal damage to it, players must destroy the destructible armor plates on the Thumper's knees, which will reveal a glowing bluish-green weakspot on each leg that can be attacked. Each weakspot constitutes a quarter of the Thumper's health, with each leg weakspot closing up if its health pool is depleted, thus all 4 leg weakspots must be destroyed in order to kill the Thumper.
- The Thumper possesses unusual agility for a unit of its size, capable of jumping high into the air to either reposition itself, or attempt to slam down onto enemies beneath it. It is also capable of charging forward at great speeds, knocking over any enemies in its path.
- Occasionally, the Thumper will brace its legs and then use its pneumatic groundpounder on its belly, which it slams into the ground repeatedly to create up to 5 radial shockwaves that deals damage and knockback in a large area. The Thumper in this state is immobile however, making it easier for players to aim for its weakspots.
- The Thumper has two ranged weapons consisting of a large telescopic cannon on its front, and two rapid-fire autocannons on its sides. These weapons have their own hitboxes and hitpoints, which can be destroyed to temporarily knock them out of commission.
- Dormant Thumpers are buried underground, and thus are not visible from long distances. They will only emerge from the ground once players are within striking distance.
- This enemy, along with the Tusk Thumper Bull, has a higher chance of spawning when performing high level Bounties.
- When a Thumper only has half its health left, it will eject a hatch on its top side, opening up a launcher that will allow it to release Tusk Seeker Drones to call in reinforcements.
Notes[]
- Tusk Thumpers can drop most Plains of Eidolon-exclusive resources on death, including common and uncommon fish and animal parts, as well as common to uncommon ores and gems, but only the Bull and Doma variant drops
Seram Beetle Shell,
Sentirum,
Nyth, and the blueprint for
Korrudo.
- This is similar to Exploiter Orb, which drops multiple Orb Vallis exclusive resources and parts.
Nekros can use
Desecrate for a chance to double the drops from the Thumper's corpse.
- Tusk Thumpers have set spawn locations but are randomly encountered only in the daytime. After one Tusk Thumper is killed, another one can spawn in the same session, thus it's not necessary to extract to Cetus and re-enter, but recommended. The following map shows all the possible spawn locations:
Tips[]
- When doing high-level Bounties or Sorties, these variants become more common, so a good way to find them is by activating a Tier 5 Bounty and search for the Thumpers instead of completing the objective.
This section is transcluded from Tusk Thumper § Tips. To change it, please edit the transcluded page.
- Decreasing the Tusk Thumper's movement speed can make it easier to shoot the weak spots:
Nova's
Molecular Prime can slow the Tusk Thumper
Khora's
Ensnare can stop the Tusk Thumper momentarily.
Rhino's
Rhino Stomp can slow the Tusk Thumper.
Sevagoth's
Gloom can slow the Tusk Thumper
- Stripping the Tusk Thumper's armor can make it more vulnerable to damage:
Caliban's
Fusion Strike
Mag's
Polarize
Nyx's
Psychic Bolts
Styanax's
Tharros Strike
- Jade's Ophanim Eyes
- A melee weapon, ideally
Sarpa with
Shattering Impact
- The following armor stripping abilities have no effect on the Tusk Thumper:
- Abilities that make Tenno invisible, e.g.
Loki's
Invisibility, can help making Tusk Thumper less active. It will not retaliate against invisible Tenno and less likely move around.
- The Thumper is incapable of hitting
Titania with its melee, charge, and shockwave attacks if she is above the ground in her
Razorwing form. While it can still shoot her, it will prefer to attack her Razorflies, which can keep the Thumper busy while
Titania shoots its weak spots.
- A beacon from
Buzlok's alternate fire can be used to tag a weak spot, allowing Tenno to deal damage with ease.
- Operator's Void Beam can also deal significant damage against the Thumper, especially with Prism/Scaffold that has Punch Through and/or area of effect damage.
- This method is quite ammo-efficient as Void Beam is simply rechargeable, while the Thumper requires a lot of ammo to bring down.
- Stolen Tusk Dargyn can be used to slowly fight the Thumper as well. Though it is recommended to periodically destroy its gun to prevent retaliation as Dargyn is not so resilient.
- Voidrig's
Guard Mode deals massive damage to the Tusk Thumper.
- The following is a strategy the player can take to find and take down a Thumper quickly (see the above image for a visual aid for routing). At any point, if you see and/or hear the Tusk Thumper emerge from the ground, immediately engage, and, once the Thumper is destroyed, return to Cetus to start over. When entering the Plains from Cetus, fly towards Gara Toht Lake and then once you pass it make a large u-turn and head back towards the south side of the map. Travel westward in a zigzag pattern until you reach the shore, then fly north past the Seaside Ruin and beyond The Ribs until you reach the northwest corner of the map. Then, from there, fly once again in a zigzag pattern eastward past Mount Nang and stopping near Renthi Spring. Then, fly around the rest of Gara Toht lake until you land back at the entrance to Cetus. If you didn't see a Thumper, exit and try again. The red circle around the base at Mount Nang denotes an area that is slightly higher level than the areas surrounding it, meaning almost anywhere else along this route a Thumper may spawn, but in that area a higher tier Thumper would spawn instead (e.g.: a Thumper Bull may spawn on the route, but, at Mount Nang, a Thumper Doma would spawn instead).
- The Thumper's armor plating covering its weak spot count as headshots for Incarnon weapons like
Laetum and
Phenmor (but, oddly enough, the actual weak spots do not count as headshots). The weapons, when evolved, can do major amounts of damage to the Thumper as well as not having the need to reload.
- Subsumed abilities like
Rhino's
Roar or
Mirage's
Eclipse can increase the damage done as well.
- Use
Madurai's
Void Strike to deal immensely increased damage for a short amount of time to the Thumper.
- The Thumper's armor plating covering its weak spot count as headshots for Incarnon weapons like
Trivia[]
- Tusk Thumper is the first Grineer ground vehicle and second hostile ground vehicle introduced in the game, first being Coildrive.
- There are two inactive Tusk Thumpers of unknown variant in orange in a small base area at the middle point between Ostwan Range and Renthi Spring on Plains of Eidolon.
- There is a unique-looking console positioned close to each of them, presumably for maintenance purposes.
Patch History[]
Update 35.1 (2024-02-20)
- Fixed a bug with Trinity’s Well of Life and self-stagger-inducing weapons that allowed Thumpers in the Plains of Eidolon to be one-shot.
- In order to address this bug, the Well of Life wisps will no longer spawn from self-staggering and as an additional precaution to prevent similar issues from occurring, they now negate 5% (previously 10%) of the maximum Health of non-ability immune bosses (non-boss targets still receive 10%). While we understand this may have been a popular way to use the ability, the interaction with certain boss units, such as Thumpers, allowed players to bypass the intended gameplay loops that make these units challenging in comparison to standard enemies.
Update 35.0 (2023-12-13)
- Fixed cases of Tusk Thumpers on the Plains of Eidolon becoming invulnerable.
Update 34.0 (2023-10-18)
- Fixed an issue that allowed multiple Thumper weak points to be destroyed at the same time, resulting in it becoming invulnerable.
Update 31.5 (2022-04-27)
- Plains of Eidolon Thumper Changes & Fixes:
- Made improvements to Plains Thumper movement.
- Changed post-New War quest Plains of Eidolon Thumpers to have quest-specific detailing during specific bounties.
- Added a burn projector on the Thumper’s legs once the weak point is destroyed.
- Plains Thumpers now turn more slowly when adjusting to face their target.
- Plains Thumper ground thump attack now has more time spacing between shockwaves.
- Changed Plains Thumper cannon attack to better select enemies at range.
- Fixed Plains Thumper random speed increase.
- Fixed issue with Plains Thumper that would leave it suspended in the air after performing a charge attack.
- Fixed Plains Thumper cannon and shotgun turret attack consistency.
Update 27.2 (2020-03-05)
- (Undocumented) Health type changed from Alloy Armor to Machinery.
Hotfix 25.8.1 (2019-10-09)
- Fixed the Tusk Thumper Doma (and potentially others) sometimes jumping away and despawning.
Update 24.7 (2019-04-10)
- Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
- Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
- Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
- Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
- Fixed the Tusk Thumper’s damage reduction not applying to all hit types
- Fixed a script error that could occur after killing the Thumper, such as Operator Amps.
Hotfix 24.6.2 (2019-04-05)
- Tusk Thumpers will now only call in reinforcements when at half Health or lower.
- Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
- Tweaks to improve Tusk Thumper jump animations.
- Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.
Update 24.6 (2019-04-04)
- Introduced.
See also[]
- Tusk Thumper, the base variant
- Tusk Thumper Bull, the intermediate variant
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116 comments
I want to die
Just use your Voidrig and the Ultimate skill that turns it into a small artillery platform. That will make short work of the Elite version of it.
If you have the archwing launcher + Itzal, just hover by each leg, pop 2 to stealth and shoot the shit out of the weakpoint while it stands there doing nothing.
DE does not know how to balance their fucking game.
And you do?
He's not a dev genius... It's not his job to balance the game, it is however, DE's job as they are the devs..
Have tinkered with different stuff every time this bounty to kill thumper dome came up. I now found a setup that kills it within minutes after sparning it.
I went for Rhino, cause he can slow with his 4 and self-buff with roar, which allows subsuming dispensary on his 1 for sustain. Build him for duration and strength
Arcanes are Arcane steadfast (can go energise) for sustain, and Arcane Rise for dmg buff to primary.
Which leads me to...
Primary is Felarx with Blast dmg setup, and I happen to have a -crit chance riven to help the +2000% dmg perk out, which is my go to perk for dmg.
Secondary dont matter much, I dont use it.
Melee however is a gunblade with shattering impact to armor strip the doma. I use vastilok, but any will do.
Tenno school is Madurai to dmg boost.
So locate the thumper, listening for sound of it spawning as you fly around. When you find it pop down, throw dispensary and your armor and roar. Then go near it and 4 it to lock it in place, shoot with felarx, and watch it melt. Rinse and repeat. Use your madurai buff as you want. I took it down in <4 minutes trying this setup out, beating all my other times of doing this which usually takes 15+ minutes
Hope it helps other people trying to do this easily
Killing it is a joke, just pop Voidrig and blast it with Arquebex.
Just use gloom to stop the thing then, as said above, pop into voidrig and blast it w the 4
Unairu, 2nd ability, voidrig then bye the most annoying boss ever that loves to pop mostly when you do a mission and nearly never outside any bounty/event
Armor strip does nothing to this enemy. Voidrig with Arquebex though, that does 10k minimum per hit if you have it properly upgraded.
If you need one of these for nightwave, don't do narmer bounties, do tier 5 bounties instead, almost every time i do one, one of these assholes shows up, from there, arquebex its weaks spots when its thumping, easy.
^This is the way.
What? Do narmer always, it's the same level and spawn rate except there is no chance of a bull spawning.
I followed someone's advice and started a Narmer bounty, one spawned but then it de-spawned in the middle of me fighting it for some reason. Thanks Nightwave, very cool!
Zenurik's Temporal Drag doesn't work as of a recent update. Found that out since I knew about it already and used that strat myself.
Doma balls
If u're doing the nightwave mission u can start up the narmer one instead of SP bountie as its much easier and it will count
Thank you for this
Wish I read this comment before doing SP. Took me near 20 mins to kill the stupid thing and that was WITH it being stuck for a quarter of the time
You're a god
Its main cannon seems to have an effective range of ~100m, so as long as you have a sniper rifle or other long-range weapon, you can simply sit about 150m up in the air on your Archwing and take potshots at its weak points while it stands there stupidly looking around and/or firing uselessly at you. It's boring, but it's almost entirely risk-free. When you're done with the first two legs go straight over its head so it swivels its back to its front instead of crab-turning.
The faster way to defeat this is necramech 4th ability,
But need to strip first so use gunblade armor strip mod forgot the name
Then slow using zenurik 2nd ability then go back to necramech use 4th ability then shoot leg
Is there any damage reduction mechanism on it? Cause my incarnoned buston prime only deal about 300 to its leg each critical hit, armor ripped and explosive damage of course. I had to use laetum with xata’s whisper to farm it (before DE fixed the bug at hotfix 35.5.8).
Used this strategy to kill one quickly in Steel Path: Nova with Molecular Prime to slow it since Temporal Drag stopped working (as if these things needed buffs right?), strip armor with a Shattering Impact melee weapon, summon Voidrig and hit the weak points with the 4th ability.
Temporal drag stopped slowing him, not sure why.
What the hell is actually wrong with these things? I just killed one on Steel Path and it was legitimately a 25 minute bossfight, even though I had it fully armour stripped and used the Arquebex on my Necramech for most of the heavy lifting. And I was using weapons that normally handle SP perfectly fine.
Didn't even drop anything good either, just some random resources.
Just bring Incarnoned weapons like Laetum + Xata's Whipser, Armor strip it and shoot the hell out on him. If you're out of incarnon ammo, shoot near grineers and recharge. Doesn't even take more than 5 mins if you do it well
Anyways, the only two benefits doing it on SP are:
Double resource drop
Farming Acolytes
So if you don't have a build for the run, then just farm it on Normal difficulty
Man, it's even better with Full strength + duration Xata's whipser & Laetum with armor strip such as Caustic Strike (Madurai)
You can melt it in 2 mins and no need to charge incarnon from HSing grineer. Just shoot the shell from its leg and will fill the charge up as long as it doesn't break
Can confirm. SKILL ISSUE
Styanax with gloom - Armor strip / Activate Gloom, Summon Voidrig - Use 4 to shoot the hell out of him- should only take around 2 minutes
I really really hate that these things have a 100-200x damage resist, a weapon that does over 300,000 damage doing 3000 to a fully armour stripped Doma is stupid.
You can kill them in about 10/15 sec with a simple kunai with fire rate multieshot and the mod that makes them explode, and trinity\s well of life ability just activate the ability on the thumper shoot your kunai it will say it is doing 0 damage or some damage to the turrets but after shooting it for jsut a bit it will just fall over and die might have to activate the well of life more than once, and there is no need to shoting the vents
From Update 35.1 notes:
Fixed a bug with Trinity’s Well of Life and self-stagger-inducing weapons that allowed Thumpers in the Plains of Eidolon to be one-shot.In order to address this bug, the Well of Life wisps will no longer spawn from self-staggering and as an additional precaution to prevent similar issues from occurring, they now negate 5% (previously 10%) of the maximum Health of non-ability immune bosses (non-boss targets still receive 10%). While we understand this may have been a popular way to use the ability, the interaction with certain boss units, such as Thumpers, allowed players to bypass the intended gameplay loops that make these units challenging in comparison to standard enemies.
It's crazy how much DE is willing to fix such a niche bug but jackal in duviri is still bugged, not counting many more common bug we all encounter.
To anyone struggling to farm these like I did. Here's the build I used on my frost for a quick kill of the thumpers:
https://i.imgur.com/RHg0rvc.png
You can fully and permanently strip its armor with avalanche and then keep it locked still with gloom, then you just have to finish it off with Void Rig's 4.
The article states that both Ember's Fire Blast and Hildryn's Pillage don't strip it's armor, but I got an Ember with Pillage subsumed for bounties and can attest that both these skills remove the Thumper's armor, not sure if it was a recent change.
Can confirm, I've been stripping them with ember's fire blast for years.
I found that Thumper cannot spawn any sooner than 2 minutes into the area , i did some testing , and by staying on the left of cetus entrance , it spawned on the dot of 2 minutes into the mission.
NEVERMIND
I can confirm this, i have been killing these thing more than 50 in steel path, just spawn camp at the gate, and pay attention to the bumping sound
...funny though that at least every 3rd time i arrive (in solo) there is a thumper right near the city gate... so, would that mean that this 2 min. include the 'load-in-time' into the instance? if not, i disagree with your statement.
Ofc, there IS a timer running - that of thumper re-spawn after the active one is destroyed (or despawned, since that sometimes seems to be the case with those buggers).
Edit: just got one after 10sec (mission timer) and screenshoted it too.
Sevagoths damage vulnerability from his 1 (Reap) works, and so does the additive crit from his new augment Shadow Haze.