Madurai Preceded by Focus 2.0/Madurai since Update 31.5 (2022-04-27) They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.—In-Game Description I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves. Not to be confused with the Madurai Polarity. The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai school are granted predatory, savage power. This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration. Since its predecessor Madurai 2.0, this school further increases Operator damage and now increases Amp Critical Chance and Warframe Casting Speed, and consecutive Void Slings now increases Operator energy efficiency and Warframe Ability Strength. Void Strike was additionally reworked to provide an immediate damage bonus over a duration with a cooldown and also increases Ammo Efficiency, rather than a slow buildup that enhances a fixed number of attacks. However, Madurai no longer increases Warframe elemental damage, no longer produces  Heat effects, and Void Mode no longer blinds enemies. The treeways of the Madurai school. Ways[] Phoenix Talons[] Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30% 25,000 / 50,000 / 105,000 / 200,000 Additive to Physical damage mods. Operator damage buff is additive to other damage buffs such as  Eternal Eradicate. Does not affect unique damage types. Does not increase damage of Warframe abilities. Does work on Exalted Weapons. Does not increase damage of Status Effects. Power Transfer[] 45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe. 60,000 / 105,000 / 215,000 / 400,000 Void Strike[] First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown. 60,000 / 105,000 / 215,000 / 400,000 Void Fuel[] 10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active. 95,000 / 160,000 / 325,000 / 600,000 Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy. Contamination Wave[] Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. 60,000 / 105,000 / 215,000 / 400,000 Costs 50 energy to cast. Staggers enemies on hit and applies  Impact status. Duration cannot be refreshed. Distilled Contamination[] Killing an enemy affected by Contamination Wave makes all affected enemies 20 / 30 / 40 / 50% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 2 stacks. 95,000 / 160,000 / 325,000 / 600,000 Chained Sling[] 20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings. 60,000 / 105,000 / 215,000 / 400,000 After casting Void Sling, consecutive Void Slings will cost 20 / 30 / 40 / 50% less energy to perform. Sling Strength[] Inner Gaze[] Eternal Gaze[] Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%. 95,000 / 160,000 / 325,000 / 600,000/ 750,000 +  Brilliant Eidolon Shard Notes[] The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2  Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus. A fully levelled Madurai Operator is capable of: Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60% Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% for 20 seconds on Transference. Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% for 20 seconds on Transference. Void Sling: On consecutive Void Slings, increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% for 20 seconds. First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown. Second Ability: Emits a wave that lasts for 2 seconds causing enemies hit to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 50% more damage and increases the duration by 10 seconds, up to 2 stacks. Patch History[] Hotfix 33.6.9 (2023-09-12) Fixed Madurai’s Power Transfer not triggering reliably if Client has low frame rate (below 30 FPS). Update 32.3 (2023-02-15) Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels. Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch. Hotfix 31.5.7 (2022-05-06) Shortened and increased the speed of the Contamination Wave’s casting animation. Hotfix 31.5.4 (2022-05-02) Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active. This also fixes the HUD stating that it was refreshed, when it was indeed not. Update 31.5 (2022-04-27) MADURAI The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school. Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes. 6 new Focus abilities. POWER TRANSFER (Passive) 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe. VOID FUEL 40% Weapon Efficiency for Operator and Warframe while Void Strike is active. CHAINED SLING 50% Energy Efficiency on Consecutive Void Slings. SLING STRENGTH Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. CONTAMINATION WAVE (Second Ability input) Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s. Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies. DISTILLED CONTAMINATION Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks. Eternal Gaze and Inner Gaze remain unchanged. Reworked Void Strike: It is now the First Ability input. First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown. eg. 100% of Energy consumed is 1000% damage. Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance. Tweaked Phoenix Talons: Physical Damage and Operator Damage increased by 30%. Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy. Operator Focus  Madurai •  Vazarin •  Naramon •  Unairu •  Zenurik Ability Default Void Beam • Void Sling • Void Mode Madurai  Void Strike ( Void Fuel) •  Contamination Wave ( Distilled Contamination) Vazarin  Guardian Shell ( Guardian Break) •  Void Snare Naramon  Void Levitation ( Lethal Levitation) •  Sling Stun ( Killer's Rush) Unairu  Magnetic Flare ( Magnetic Boost) •  Caustic Strike ( Unairu Wisp) Zenurik  Wellspring ( Hardened Wellspring) •  Temporal Drag ( Temporal Shot) Void Sling Madurai  Chained Sling ( Sling Strength) Vazarin  Protective Sling Naramon  Far Sling •  Sling Stun ( Killer's Rush) Unairu No Upgrades Zenurik  Disarming Sling ( No Quarter) Void Mode Madurai No Upgrades Vazarin  Void Regen ( Squad Regen) Naramon No Upgrades Unairu No Upgrades Zenurik No Upgrades Passive Madurai  Phoenix Talons •  Power Transfer Vazarin  Mending Unity •  Mending Soul Naramon  Power Spike •  Affinity Spike Unairu  Poise •  Stone Skin Zenurik  Energy Pulse •  Inner Might Way-Bounds Madurai  Inner Gaze •  Eternal Gaze Vazarin  Enduring Tides •  Rejuvenating Tides Naramon  Mind Step •  Far Sling Unairu  Last Gasp •  Vengeance Zenurik  Void Siphon •  Void Flow Amp • Arcane Enhancement • Operator Cosmetics • The Quills • Vox Solaris