The Rift plane is an alternate dimension to the normal environment, or material plane, where most Warframe gameplay takes place. Generally, entities in the Rift plane cannot interact with entities in the material plane, and vice versa, though there are substantial exceptions. Currently, only a  Limbo or a Warframe that has subsumed Banish can transition friends, foes, and, exclusive to  Limbo, himself between the two planes with his abilities, providing opportunity for a vast amount of synergies. Entering the Rift[] In order for Warframes to enter the Rift, there must be a  Limbo or another Warframe with Banish subsumed in the Squad. The  Limbo can either  Banish players, or create a  Cataclysm which temporarily warps a zone of the material plane into the Rift. Additionally,  Limbo can enter and leave the Rift at will (with his Companion in tow, if any) by dodging (default shift ), briefly leaving a small portal in his wake that allies can touch to enter the Rift temporarily. Enemies can enter the Rift plane by being banished or walking into a  Cataclysm, but take 300  Impact transitional damage by doing so. Transition damage (when entering or leaving the Rift) is not affected by mods or any damage increase, whatsoever. A Synthesis Target or Capture Target may demonstrate the ability to phase in and out of the Rift; they do not damage themselves in this manner. Sortie Tenno Operatives, Kavor Defectors and Rescue targets can be banished, and static Defense Objects can only be placed within the Rift if they are even partly within a  Cataclysm zone. Special enemies like Assassins can be banished[1], while others, like some bosses and Capture Targets cannot, but can still be affected by a Cataclysm's influence. Warframes passively regenerate 2 energy per second while in the Rift plane. Though a small amount when compared to skills such as  Trinity's  Energy Vampire, this energy regeneration is constant and cannot be interrupted, except by the effects of some abilities or by exiting the Rift. Warframes using channeled abilities (such as  Nyx's  Absorb and  Banshee's  Sound Quake) do not gain energy toward their upkeep; however, during non-toggles (such as  Mirage's  Prism), the Warframe will regain energy. Interactions Across Planes[] Players[] Interactions of players with other things: Enemies[] Interaction of enemies with players: General Combat: Enemies cannot strike players in the other plane, and vice versa (as previously mentioned). However, enemies can still see and attempt to attack Warframes in any plane, and physical bodies still experience collision. No cross-plane effect: Nullifier fields, such as shields of Nullifier Crewman and Corrupted Nullifiers, will not affect banished enemies or warframes (i.e. they will stay in the Rift). Auras produced by Ancients and Eximus enemies will not affect targets in the other plane. Enemies in the Rift plane can't interact with consoles. This becomes useful in preventing enemies from activating alarms (particularly Wardens) or capturing Interception nodes. Fire patches left by Napalms. Yes, cross-plane effect: Environment[] Interactions of the environment with players: No cross-plane effect: Most traps, such as Arc Traps. Corpus Laser Barriers. Grineer Sensor Bars. Orokin Death Orbs, Laser Plates, and Cryo Floors. Yes, cross-plane effect: Security Cameras and Kuva Fortress scanners will detect players in the Rift. Hull Breaches. Open fire, like flames burning in jars found during Sands of Inaros and jet flame from static dropship in Kuva Fortress. Leaving the Rift[] If a player enters the Rift plane by being  Banished, they may simply roll or backspring out of it, this prevents  Limbo players from griefing other squad members, or otherwise ending the effect before the duration is up. Falling into an abyss and being re-spawned will also prematurely end banishment. Enemies banished into the Rift can be banished out of it by a  Limbo. Allies and enemies that are in the Rift plane by the effects of  Cataclysm, must leave the area of that effect. The radius of a Cataclysm recedes naturally over time, so allies and enemies standing still can find themselves out of the Rift before the expected duration has passed. Enemies take 300  Impact transitional damage whenever they leave the Rift in any manner, similar to when they enter (see Entering the Rift). It is possible to "edge-dance" a melee assailant to death near a  Cataclysm. Other Information[] Transition damage can be diminished by Armor and an Ancient Healer's damage reduction aura.[1] Bullets that were fired while being in one plane cannot hit enemies in the other, even if the user changed planes before the bullets hit. There is an unlimited cap of entities (players and enemies) that can be in the Rift at the same time, only limited by the duration of their banishment. Even if  Mirage is inside the Rift her  Hall of Mirrors clones can still hit enemies outside of the Rift. This is because her clones are a Warframe ability, and abilities work through the different planes. If players are inside a  Cataclysm, they can still hit enemies outside of it with bullets, provided that the enemies have been banished beforehand. Likewise, banished players outside of a Cataclysm can hit enemies inside it with bullets. Both interactions apply to enemy bullets as well, so it's a good idea to use  Stasis first, for maximum protection. Holding down  Banish's ability key will dispel (aka "unbanish") the banishment of all affected targets (allies and enemies), including those banished by  Rift Surge. Targets banished by either ability before going into a  Cataclysm will not come out of the Rift plane when leaving its area of effect, instead they will stay banished for the remaining of the effect's duration. Allied Warframes can still roll out of it though. Bugs[] Syndicate weapon effects (such as Entropy) will affect enemies and breakable objects in both planes. Blade and Whip heavy attacks and certain combos can pull enemies in both planes. Consoles can be interacted with inside a  Cataclysm by pressing (default Shift ) and (default X ) in quick succession.[1] References[] ↑ Jump up to: 1.0 1.1 1.2 1.3 Needs confirmation. Patch History[] Update 30.9 (2021-11-11) Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc): On mount, the vehicle inherits the rider's Rift state. If the rider's Rift state changes while riding, the vehicle’s will change to match. If the vehicle's Rift state changes, the rider's will change to match. 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