Chroma Prime

Profit-Taker Hunt Solo (Jade Shadows Updated)

by — last updated 3 months ago (Patch 36.0)

5277,760

Bind the elements and unleash untold destruction with Chroma Prime. Featuring altered mod polarities for greater customization.

18 VOTES
1 COMMENT
1
Spellbind
2
Elemental Ward
3
Vex Armor
4
Effigy

ITEM RANK

30

4 / 74

APPLY CONDITIONALS

ENERGY
855
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
226.5%
EFFICIENCY
45%
RANGE
34%
STRENGTH
322%
ARMOR
450
Damage Reduction
60%
EFFECTIVE HIT POINTS
1,418
8
Narrow Minded

Narrow Minded

+99% Ability Duration

-66% Ability Range

WARFRAME

6
Adaptation

Adaptation

When Damaged:

+10% Resistance to that Damage Type for 20s. Stacks up to 90%.

WARFRAME

16
Umbral Intensify

Umbral Intensify

+44% Ability Strength

+11% Tau Resistance

⬤○○

Enhance mods in this set.

SET: WARFRAME

7
Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

8
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

8
Transient Fortitude

Transient Fortitude

+55% Ability Strength

-27.5% Ability Duration

WARFRAME

4
Augur Secrets

Augur Secrets

+24% Ability Strength

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

↑14
Holster Amp

Holster Amp

On Equip:

Squad gains ?% Weapon Damage for ?s

AURA

6
Preparation

Preparation

+100% Maximum Energy is filled on Spawn

WARFRAME

Arcane Velocity

Arcane Velocity

Arcane Strike

Arcane Strike

Guide
1 Comment
Chroma Prime builds
Builds by xHappy-

Profit-Taker Hunt Solo (Jade Shadows Updated)

This is a personal build. Please read the guide before applying it.

Build Arsenal

This chroma build is primarily and only for Profit-Taker Phrase 4; Solo Credit Farming. It covers all the damage you need to defeat the giant orb specter.
Vex Armor with 322% strength gains ~886% base damage multiplier, and ~1,127% base armor so you can use other utility or damage multiplier mods.

226.5% duration helps to upkeep his abilities kit. We don't care about efficiency and range for this scenario.

[Preparation] so you don't need energy pads when starting.

This is the run phrase pattern.

Shield Phrase > Armor Phrase > Deploy Phrase > Armor Phrase > Shield Phrase > Armor Phrase > Deploy Phrase > Shield Phrase > Armor Phrase > End.

Shield Phrase

You can bring ALL 13 ELEMENTS to deal damage in this phrase since the Profit-Taker can only take damage by the element displayed on its head.

Zenith; covers Corrosive and Cold.
Tenet Diplos; covers Radiation, Magnetic, Viral, and Heat.
Dokrahm; covers Impact, Puncture, Slash, Blast, Gas, and Electric.
Arquebex; covers Toxin (requires [Voidrig])

If you miss any element to deal damage, you can use the operator to swap it out.

Armor Phrase

This happens when its shield is depleted.

Assuming you have an Archgun Deployer, the most recommended weapon is [Mausolon] since you can deal massive damage with [Chroma].

Mausolon; Leg Breaker.
Corvas Prime; In case you get the skip bug.

Deploy Phrase

With this phrase, Profit-Taker will deploy Shield Pylons to shield itself. Using Semi mode on [Zenith], you can destroy them since the weapon can shoot through any surface indefinitely. However, Repelling Shields' attack can be a bit annoying.

This phrase occurs only 2 times per run. The 1st phrase will contain 4 shield pylons, and the 2nd phrase will have 6.

Why Subsume Spellbind?

Spellbind grants you 100% status and knockdown immunity so you neither need Primed Sure Footed nor Arcane Nullifier, which is one of their crowd control and damage Profit-Taker dealt to players.

Recommended Arcanes

Arcane Velocity for 120% fire rate increased to [Tenet Diplos] and Arcane Strike for 90% attack speed increased to Zaw, this also applies to the projectile speed.

What about Operator School?

Zenurik is recommended for energy regeneration.

Recommended Archon Shards

1 Tauforged Amber Shard for +37.5% Casting Speed and 4 Tauforged Crimson Shards for +60% Ability Strength.

Have fun farming credits!

If things go well, each run lasts ~2:30 minutes on average. This includes loading, traveling, and downtime.