A Grineer device meant to lure in Vomvalysts and trap their energy.

Eidolon Lures are specialized Grineer machines found on the Plains of Eidolon. They are deployed at night near Grineer encampments and automatically depart when daytime starts by flying up into the sky.

They are used as a defense to distract and trap Eidolon Vomvalysts wandering near the camps, as the Grineer's conventional firepower proves otherwise useless against Sentients. They also function as tethers for Eidolon Teralysts, Gantulysts and Hydrolysts once fully charged, preventing their teleportation and releasing Sentient Cores and Eidolon Shards once they are destroyed.

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Patch History[]

Hotfix 34.0.2 (2023-10-19)

  • Fixed Eidolon Lures still moving after being commanded to hold position.

Update 30.8 (2021-10-04)

  • Fixed Eidolon Lures not having a base level of 30 in non-Steel Path missions.

Update 28.1 (2020-07-08)

  • Fixed a script error related to hacking an Eidolon Lure.

Hotfix 27.3.14 (2020-04-15)

  • Fixed a script error related to Eidolon Lures.

Hotfix 27.0.10 (2020-01-11)

  • Fixed Eidolon Lures disappearing at certain camera angles.

Hotfix 23.1.1 (2018-07-19)

  • Fixes towards Eidolon Lures hugging the ground and likely getting stuck at the smallest bumps.

Update 22.20 (2018-05-17)

  • Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.

Update 22.14 (2018-03-01)

  • Fixed markers for Lures sometimes being hidden when there's too many markers on screen.

Hotfix 22.13.4 (2018-02-22)

  • Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.

Hotfix 22.13.1 (2018-02-15)

  • Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality.

Hotfix 22.12.5 (2018-02-13)

  • Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all.

Hotfix 22.12.4 (2018-02-13)

  • Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged.

Hotfix 22.12.1 (2018-02-10)

  • Fixes towards Vomvalyst Lures not teleporting to players who are extremely far away.

Update 22.12 (2018-02-09)

  • Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.
  • Eidolon Vomvalyst Lures now have a new distinctive mesh!
  • Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.

Update 22.10 (2018-01-25)

  • Added ‘Defend’ icons to Eidolon Lures in the Plains. This icon will change to blue (0, 219, 255 to be exact) when the Lure is fully charged.
  • Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck.
  • Fixed issues with Host Migration affecting the way Lures recharge.

Hotfix 22.8.3 (2018-01-11)

  • Fixed Eidolon Vomvalyst Lure tether not appearing on Clients.

Hotfix 22.8.1 (2017-12-22)

  • Fixed client not seeing lure tethers connecting to Teralyst.

Update 22.6 (2017-12-07)

  • A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon *Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.

Hotfix 22.2.5 (2017-11-11)

  • Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Hotfix 22.0.9 (2017-10-23)

  • Fixed Eidolon Lures having strange hitboxes until downed.

Hotfix 22.0.3 (2017-10-16)

  • Eidolon Lures now have a max level of 30.
  • Fixed hacked Eidolon Lures not following after becoming downed.

Update 22.0 (2017-10-12)

  • Introduced.

Last updated: Hotfix 23.1.1 (2018-07-19)

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