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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Eidolon_Lure?veaction=edit) in: (/wiki/Category:Enemies) (Category:Enemies) Enemies , (/wiki/Category:Grineer) (Category:Grineer) Grineer , (/wiki/Category:Enemies_With_No_Drops) (Category:Enemies With No Drops) Enemies With No Drops , (/wiki/Category:Update_22) (Category:Update 22) Update 22 English (https://warframe.fandom.com/es/wiki/Se%C3%B1uelo_Eidolon) Español (https://warframe.fandom.com/fr/wiki/Leurre_Eidolon) Français (https://warframe.fandom.com/ru/wiki/%D0%AD%D0%B9%D0%B4%D0%BE%D0%BB%D0%BE%D0%BD%D1%81%D0%BA%D0%B0%D1%8F_%D0%9F%D1%80%D0%B8%D0%BC%D0%B0%D0%BD%D0%BA%D0%B0) Русский Eidolon Lure 58 (/wiki/Eidolon_Lure?veaction=edit) Edit (/wiki/Eidolon_Lure?action=edit) Edit source (/wiki/Eidolon_Lure?action=history) History (/wiki/Talk:Eidolon_Lure?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Grineer) (Grineer) (TopEnemy) (/wiki/Grineer) (Grineer) Grineer Eidolon Lure (https://static.wikia.nocookie.net/warframe/images/5/55/VomvalystLureDrone.png/revision/latest?cb=20180213133625) (VomvalystLureDrone) (VomvalystLureDrone) (/wiki/Module:Enemies/data) (Module:Enemies/data) 📝 Update Infobox Data A Grineer device meant to lure in Vomvalysts and trap their energy. General Information (/wiki/Faction) (Faction) Faction Grineer (/wiki/Star_Chart) (Star Chart) Planet(s) (/wiki/Earth) (Earth) Earth (/wiki/Tile_Sets) (Tile Sets) Tile Set(s) (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon Type Drone Statistics (/wiki/Shield) (Shield) Shield 4,948.88 (/wiki/Health) (Health) Health 19,896.22 (/wiki/Armor) (Armor) Armor 281 (/wiki/Damage_Reduction) (Damage Reduction) Dmg. Reduction 29.03 % (/wiki/Enemy_Level_Scaling#Scaling_of_Fundamental_Stats) (Enemy Level Scaling) Base Level 1 (/wiki/Enemy_Level_Scaling#Scaling_of_Fundamental_Stats) (Enemy Level Scaling) Spawn Level 30 Level Scaling 0 0 500 0.015 2.12 10.733 0.72 0.02 1.75 1.6 0.75 0.005 1.75 0.4 0.75 0.0015 4 260 0.9 1 (30) 500 (For higher enemy levels input the value manually.) Selected Level (30) Reset (Effective amount of hit points, taking health, armor and shields into account.) EHP 32,983.57 (/wiki/The_Steel_Path) (The Steel Path) Steel Path EHP –– Miscellaneous (/wiki/Codex) (Codex) Codex Scans 20 Introduced (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) Drops None Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX A Grineer device meant to lure in Vomvalysts and trap their energy. Eidolon Lures are specialized (/wiki/Grineer) (Grineer) Grineer machines found on the (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon . They are deployed at night near Grineer encampments and automatically depart when daytime starts by flying up into the sky. They are used as a defense to distract and trap (/wiki/Eidolon_Vomvalyst) (Eidolon Vomvalyst) Eidolon Vomvalysts wandering near the camps, as the Grineer's conventional firepower proves otherwise useless against Sentients. They also function as tethers for (/wiki/Eidolon_Teralyst) (Eidolon Teralyst) Eidolon Teralysts , (/wiki/Gantulyst) (Gantulyst) Gantulysts and (/wiki/Hydrolyst) (Hydrolyst) Hydrolysts once fully charged, preventing their teleportation and releasing (/wiki/Sentient_Core) (Sentient Core) Sentient Cores and (/wiki/Eidolon_Shard) (Eidolon Shard) Eidolon (/wiki/Brilliant_Eidolon_Shard) (Brilliant Eidolon Shard) Shards once they are destroyed. Mechanics [ (/wiki/Eidolon_Lure?veaction=edit§ion=1) (Edit section: Mechanics) ] Players cannot directly destroy these devices, instead they can only be damaged until they enter a disabled state, and then hacked (similarly to (/wiki/Bursa) (Bursa) Bursas ). Once hacked, they will start following the player who hacked it and will be marked on the (/wiki/HUD) (HUD) HUD with a shield icon. Players can interact with the Lures (default X or (Combops4sq) ) to make them hold position, or (if already stationary) follow the player who interacts with them. Eidolon Lures will absorb Vomvalysts in their spectral form when they are within 5-6 meters. When absorbed, the Lure is charged, energizing one of the antennae on its dome. The fully charged state is indicated by the Lure glowing blue and the Lure's HUD icon turning blue as well. An Eidolon Lure needs to be charged three times to function on the Teralyst. Eidolon Lures can also be charged by players directly picking up the dark orbs of Vomvalyst energy and moving within range of a Lure, which will absorb the energy charge from the player. Note however that the Vomvalysts' energy - indicated by a blue aura around the (/wiki/Warframe) (Warframe) Warframe or (/wiki/Operator) (Operator) Operator - only lasts a few seconds after being picked up by players, and once the blue glow around the player fades the charge is lost. Bringing a Lure near a Teralyst when one of its Synovia weak points is destroyed will make the Lure emit an orange beam that tethers to the destroyed Synovia. This beam has a limited range of 50m . This prevents the Teralyst from teleporting whenever it loses another Synovia. A single Lure will shoot up to two such beams, allowing it to connect to up to two destroyed weak spots on a Teralyst. If a Teralyst is defeated while chained by two fully charged Lures tethering all four Synovia, the Teralyst will be captured and absorbed by the Lures instead of dying. The lures will then overload and explode, with a guaranteed drop of a (/wiki/Sentient_Core#Flawless_Sentient_Core) (Sentient Core) Flawless Sentient Core and a (/wiki/Brilliant_Eidolon_Shard) (Brilliant Eidolon Shard) Brilliant Eidolon Shard , along with a large number of (/wiki/Sentient_Core#Intact_Sentient_Core) (Sentient Core) Intact Sentient Cores . The (/wiki/Gantulyst) (Gantulyst) Gantulyst and (/wiki/Hydrolyst) (Hydrolyst) Hydrolyst Eidolons each require chaining by three fully-charged Lures to capture and will drop additional Sentient Cores as well as (/wiki/Radiant_Eidolon_Shard) (Radiant Eidolon Shard) Radiant Eidolon Shards . Lures will continuously deal a small amount of damage over time to (/wiki/Eidolon_Vomvalyst) (Eidolon Vomvalyst) Eidolon Vomvalysts if tethered to them in their physical form. Notes [ (/wiki/Eidolon_Lure?veaction=edit§ion=2) (Edit section: Notes) ] Lures can be healed by weapons like the (/wiki/Sancti_Magistar) (SanctiMagistar) (/wiki/Sancti_Magistar) Sancti Magistar , some Warframe abilities (e.g. (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing ), and so far one Archwing ability ((/wiki/Benevolent_Decoy) (BenevolentDecoy) (/wiki/Benevolent_Decoy) Benevolent Decoy ), as well as benefit from some defensive damage reduction buffs (e.g. (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing , (/wiki/Splinter_Storm) (SplinterStorm130xWhite) (/wiki/Splinter_Storm) Splinter Storm , (/wiki/Safeguard) (Mod TT 20px) (/wiki/Safeguard) Safeguard , etc.). As of (/wiki/Update_22#Update_22.20) (Update 22) Update 22.20 (2018-05-17), Eidolon Lures will wait until the Eidolon have fully disappeared to be auto destroyed. Tips [ (/wiki/Eidolon_Lure?veaction=edit§ion=3) (Edit section: Tips) ] When farming (/wiki/Intact_Sentient_Core) (Intact Sentient Core) Intact Sentient Cores from Vomvalysts, it is wise to disable Lures on sight and leave them unhacked to prevent them from absorbing the Vomvalysts in their energy form and consuming their cores. Trivia [ (/wiki/Eidolon_Lure?veaction=edit§ion=4) (Edit section: Trivia) ] Occasionally the Lure will give off a garbled imitation of the typical Eidolon wailing sound, presumably in a similar function to a (https://en.wikipedia.org/wiki/Duck_call) (wikipedia:Duck call) duck call . Upon introduction, the Eidolon Lure used the model of a (/wiki/Regulator) (Regulator) Regulator with blue lights, before receiving a unique model in a later update. Bugs [ (/wiki/Eidolon_Lure?veaction=edit§ion=5) (Edit section: Bugs) ] Hackable Lures that are pushed away (e.g. with Frost's "Snow Globe" ability) will still be hackable from the spot they were in before activating the ability, instead of the Lure's actual position. Media [ (/wiki/Eidolon_Lure?veaction=edit§ion=6) (Edit section: Media) ] (/wiki/File:EidolonLureSpawn.png) (EidolonLureSpawn.png (3.32 MB)) (EidolonLureSpawn.png (3.32 MB)) (The location of the lure spawns. Red area indicates the furthest lures possible from Eidolon Teralyst spawns.) (EidolonLureSpawn.png (3.32 MB)) (The location of the lure spawns. Red area indicates the furthest lures possible from Eidolon Teralyst spawns.) The location of the lure spawns. Red area indicates the furthest lures possible from Eidolon Teralyst spawns. Patch History [ (/wiki/Eidolon_Lure?veaction=edit§ion=7) (Edit section: Patch History) ] (/wiki/Update_34#Hotfix_34.0.2) (Update 34) Hotfix 34.0.2 (2023-10-19) Fixed Eidolon Lures still moving after being commanded to hold position. (/wiki/Update_30#Update_30.8) (Update 30) Update 30.8 (2021-10-04) Fixed Eidolon Lures not having a base level of 30 in non-Steel Path missions. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Fixed a script error related to hacking an Eidolon Lure. (/wiki/Update_27#Hotfix_27.3.14) (Update 27) Hotfix 27.3.14 (2020-04-15) Fixed a script error related to Eidolon Lures. (/wiki/Update_27#Hotfix_27.0.10) (Update 27) Hotfix 27.0.10 (2020-01-11) Fixed Eidolon Lures disappearing at certain camera angles. (/wiki/Update_23#Hotfix_23.1.1) (Update 23) Hotfix 23.1.1 (2018-07-19) Fixes towards Eidolon Lures hugging the ground and likely getting stuck at the smallest bumps. (/wiki/Update_22#Update_22.20) (Update 22) Update 22.20 (2018-05-17) Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn. (/wiki/Update_22#Update_22.14) (Update 22) Update 22.14 (2018-03-01) Fixed markers for Lures sometimes being hidden when there's too many markers on screen. (/wiki/Update_22#Hotfix_22.13.4) (Update 22) Hotfix 22.13.4 (2018-02-22) Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view. (/wiki/Update_22#Hotfix_22.13.1) (Update 22) Hotfix 22.13.1 (2018-02-15) Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality. (/wiki/Update_22#Hotfix_22.12.5) (Update 22) Hotfix 22.12.5 (2018-02-13) Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. (/wiki/Update_22#Hotfix_22.12.4) (Update 22) Hotfix 22.12.4 (2018-02-13) Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged. (/wiki/Update_22#Hotfix_22.12.1) (Update 22) Hotfix 22.12.1 (2018-02-10) Fixes towards Vomvalyst Lures not teleporting to players who are extremely far away. (/wiki/Update_22#Update_22.12) (Update 22) Update 22.12 (2018-02-09) Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps. Eidolon Vomvalyst Lures now have a new distinctive mesh! Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure. (/wiki/Update_22#Update_22.10) (Update 22) Update 22.10 (2018-01-25) Added ‘Defend’ icons to Eidolon Lures in the Plains. This icon will change to blue (0, 219, 255 to be exact) when the Lure is fully charged. Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. Fixed issues with Host Migration affecting the way Lures recharge. (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11) Fixed Eidolon Vomvalyst Lure tether not appearing on Clients. (/wiki/Update_22#Hotfix_22.8.1) (Update 22) Hotfix 22.8.1 (2017-12-22) Fixed client not seeing lure tethers connecting to Teralyst. (/wiki/Update_22#Update_22.6) (Update 22) Update 22.6 (2017-12-07) A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon *Lures to always spawn at level 30 regardless of Bounty level or distance from the gate. (/wiki/Update_22#Hotfix_22.2.5) (Update 22) Hotfix 22.2.5 (2017-11-11) Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures. (/wiki/Update_22#Hotfix_22.0.9) (Update 22) Hotfix 22.0.9 (2017-10-23) Fixed Eidolon Lures having strange hitboxes until downed. (/wiki/Update_22#Hotfix_22.0.3) (Update 22) Hotfix 22.0.3 (2017-10-16) Eidolon Lures now have a max level of 30. Fixed hacked Eidolon Lures not following after becoming downed. (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) Introduced. Last updated: (/wiki/Update_23#Hotfix_23.1.1) (Update 23) Hotfix 23.1.1 (2018-07-19) Collapse (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (https://warframe.fandom.com/wiki/Template:GrineerNav?action=edit) Edit Starchart Plains of Eidolon Rathuum Empyrean Light (/wiki/Butcher) (Butcher) Butcher • (/wiki/Flameblade) (Flameblade) Flameblade • (/wiki/Guardsman) (Guardsman) Guardsman • (/wiki/Powerfist) (Powerfist) Powerfist • (/wiki/Scorpion) (Scorpion) Scorpion • ((/wiki/Elite_Shield_Lancer) (Elite Shield Lancer) Elite ) (/wiki/Shield_Lancer) (Shield Lancer) Shield Lancer Medium (/wiki/Ballista) (Ballista) Ballista • (/wiki/Drahk) (Drahk) Drahk • (/wiki/Eviscerator) (Eviscerator) Eviscerator • (/wiki/Hellion) (Hellion) Hellion • (/wiki/Hyekka) (Hyekka) Hyekka • ((/wiki/Elite_Lancer) (Elite Lancer) Elite ) (/wiki/Lancer) (Lancer) Lancer • (/wiki/Scorch) (Scorch) Scorch • (/wiki/Seeker) (Seeker) Seeker • (/wiki/Trooper) (Trooper) Trooper Heavy (/wiki/Bailiff) (Bailiff) Bailiff • 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