Semi-Rifle Cannonade is a Semi-Auto exclusive Rifle mod that increases Damage and Punch Through, but locks Fire Rate. Contents 1 Stats 2 Drop Locations 2.1 Mission Drop Tables 2.2 Enemy Drop Tables 3 Notes 4 Patch History 5 See Also Stats[] Rank Damage Punch Through 0 +40% +0.25 1 +80% +0.5 2 +120% +0.75 3 +160% +1 4 +200% +1.25 5 +240% +1.5 Drop Locations[] Mission Drop Tables Mission Type Source RotationsorDrop Table Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes Enemy Drop Tables Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9] Juno Sapper MOA 3% 14.29% 0.4287% 233 1 0.004287 Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Notes[] Equipping this mod will set weapon's Fire Rate to its default ignoring other bonuses, even negative effects (e.g.  Critical Delay,  Vile Precision). Weapons with an Incarnon mode must have Semi-Auto trigger type for both firing modes in order to equip this mod.  Latron Incarnon Genesis is currently the only Incarnon weapon capable of equipping this mod. For a full list of primary rifle weapons and their trigger types, see Weapon Comparison - Primary Rifles. Patch History[] Update 36.0 (2024-06-18) Introduced. See Also[]  Semi-Shotgun Cannonade  Semi-Pistol Cannonade CollapseBase Damage Mods Edit Rifle Serration ( Amalgam) •  Heavy Caliber •  Semi-Rifle CannonadeShotgun Point Blank ( Primed) •  Vicious Spread •  Blaze •  Semi-Shotgun CannonadePistol Hornet Strike •  Magnum Force •  Augur Pact •  Semi-Pistol CannonadeMelee Pressure Point ( Primed,  Sacrificial) •  Condition Overload •  Spoiled StrikeArchgun Rubedo-Lined Barrel ( Primed) •  Sabot Rounds ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)