Passive
Purifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds.
- Buff duration is renewed to full upon collecting a new orb.
- Valence Block buff icon and timer are shown beside Lavos' shield and health indicators.
- While activated, three serpent-like energy particle effects encircle Lavos' body.
- If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between.
- When Lavos' Companion is equipped with
Synth Fiber, all nearby Health and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely.
- Main article: Valence Formation
Valence Formation is a Warframe Augment Mod for Lavos that allows weapons to gain the corresponding element of an ability whenever it is cast, with a guaranteed status effect.
Rank | Elemental Damage | ![]() |
Cost |
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0 | 50% | 20s | 6 |
1 | 100% | 20s | 7 |
2 | 150% | 20s | 8 |
3 | 200% | 20s | 9 |
Abilities
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Ophidian Bite Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all abilities with Introduced in Update 29.6 (2020-12-18) |
![]() ![]() 500 / 650 / 800 / 1,000 (imbued elemental damage) 7.5 / 10 / 12 / 15 % (damage to health conversion) |
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Misc:
100° (cone angle) |
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Vial Rush Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with Introduced in Update 29.6 (2020-12-18) |
![]() ![]() 100 / 150 / 200 / 250 /s (imbued elemental damage per second) |
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![]() 14 / 17 / 20 / 24 (vial charges) 4 / 5 / 7 / 9 m (explosion radius) | |||
Misc:
2 m (residue radius) | |||
Subsumable to Helminth |
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Transmutation Probe Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second. Hold to imbue the next ability cast with Introduced in Update 29.6 (2020-12-18) |
![]() ![]() 100 / 150 / 200 / 250 /s (imbued elemental damage per second) |
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![]() 1.5 s (Cooldown Reduction per enemy shocked) | |||
Misc:
15 m/s (probe speed) |
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Catalyze Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Introduced in Update 29.6 (2020-12-18) |
![]() ![]() 1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage) |
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![]() 15 / 18 / 20 / 25 m (maximum distance) | |||
Misc:
9 (number of probes) |
Strength Mods | Duration Mods | Range Mods |
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Upcoming | ||
Koumei • Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |
239 comments
Hope he gets a deluxe skin soon. Too cool and fun not to have one. Meanwhile Volt is getting another one. Fuck you Volt.
If i helmith one of his abilities do i still be able to use elemental infusion of chosen skill?
No
Lavos' hidden energy pool can still be increased by mods and still counts as such for effects that check your max energy, such as Violet Archon Shards. So despite having no visual difference, equipping Primed Flow with Endurance Drift can give a sizable increase to your damage output.
Its like playing rpgs where you plan on how to properly rotate your abilities so you can keep casting catalyze with proper use of elements but most of the time its just viral. Still an S tier frame because its FUN.
Don't sleep on Gas Catalyze. Prime viral and other things in with other skills and weapons then pop that Catalyze.
Any kind of primer (I prefer Cedo) + Gas Catalyze + Viral Pulse is wiping out entire maps. You'll actually have to wait for the enemies to come back at you for resetting your CDs with 3rd skill
Easily the best designed kit in the game. Great augment, but I personally can't fit it in my build. No reason to helminth anything, maybe just a bad idea in general with how his kit works. Synergery and status out the wazoo, freezes with double 2 or shocks on demand for CC, and if you need more survival run vazarin on top of health and armor, arcane blessing or armor arcanes/shards. And no energy! Incidentally the best railjack pilot.
His nuke scales so much so easily- it melts SP. Archon vitality and continuity are made for him, use toxin a lot for corrosive procs and green shards. Range is key, and you don't need a lot of strength but precision intensify is really all you need for good nuking. Really underrated frame IMO. This guy is so much stronger/easier to use than saryn outside of ESO.
I wouldn't use Archon Continuity on him specifically for stacking corrosive. It's still useful on him for the extra status effect type when scaling damage based on status effect types on an enemy, but with emerald shards, you need 14 stacks of corrosive. You're going to get exactly one "bonus" corrosive proc per toxin ability hit (even with toxin infused 1), and the only ability of his that can reliably hit more than once or twice per cast is Vial Rush.
On the other hand, infusing Corrosive onto Vial Rush works very well, because as it's a non-damaging status effect, it gets the three applications per hit, and Vial Rush's innate cold means enemies will inevitably get stuck long enough to apply plenty of stacks.
I can't overstate how good Valence Formation is. There are so many things you can do with it. The aformentioned 14 stacks of corrosive? Fire Cedo once or twice. Every single pellet that hits will proc a status. Obviously, this applies to any weapon, but Cedo in particular applies statuses very quickly.
200% added elemental damage of any flavor is pretty good in of itself, but it's the forced procs that make it amazing. You can basically take any weapon you want, pick a damaging element, and force procs of it. Grab a Rubico, infuse blast, you now have a hitscan Kuva Chakkhurr. Archguns are an option too, since you can transmute as much ammo as you need for them. Grab a Larkspur and go nuts with any element you want.
Grab an Acrid and apply two forced toxin statuses per hit. Oh yeah. That is why the Orokin feared alchemy.
The corrosive stacks enough with toxin off of vial rush and you get a toxin proc'd for CO and his 4 and with the corrosive projection and the armor rework you don't need to hit 10 stacks to see a big benefit to DPS. I'm aware what valance fusion is capable of, I did say it was great, but you don't need it. I'm saying he is easy to use and if you want to min max everything that's fine but he still just crushes everything without green shards or valence.
I don't like that there's nothing that can properly prime and cover his 4. Off to weapon platform frame instead of caster.
Huh, no mention of Lavos' tennogen skin?
He's still ugly as sin.
Whats energy?
-Lavos main
Kinda crazy how this mod turns Lavos into the most consistent Profit taker killer.
Shield type changes? not a problem. Every element is easily in reach.
Note: Duration does not add much time to the new Lavos Augment. If you are wiling to keep spamming this new augment to keep it going, it is very good.
Well considering how imbuing his abilities makes them stronger, triggering the passive as a bonus was always going to occur often.
New augment: for his passive.
Gives 200% (NOT AFFECTED BY STRENGTH) for x seconds (affected by duration).
1 One stack at the same time, can't have multiple elements...
I will also add that currently innate Heat doesn't play well with Valence Formation
As well as combination of innate Electricity and modded Cold.
Other than that, here you go list of potential combinations [Sorry, atm i don't have weapon with innate cold but without forced cold status]:
Heavily advice people to look into "heat innate" part of the table...
Order of elements in table: Weapon innate // Elemental mod // Imbuement
Add = Adds damage to existing status combination
Merge = Merges with only element to create combination
Mod = Merges with modded element to create combination. Releases innate element of the weapon
Separate = Does not combine, imbuement is completely separated.
Behavior|Weapon innate // Elemental mod // Imbuement
Add Toxin // Toxin // Toxin imbue = More Toxin (duh)
Merge Toxin // Toxin // Cold imbue = Viral + forced cold
Merge Toxin // Toxin // Electricity imbue = Corrosion + forced electricity
Merge Toxin // Toxin // Heat imbue = Gas + forced heat
Add Toxin // Cold // Toxin imbue = Viral + forced toxin
Add Toxin // Cold // Cold imbue = Viral + forced cold
Mod Toxin // Cold // Electricity imbue = Magnet + forced Electricity + toxin remnant
Mod Toxin // Cold // Heat imbue = Blast + forced heat + toxin remnant
Add Toxin // Electricity // Toxin imbue = Corrosion + forced toxin
Mod Toxin // Electricity // Cold imbue = Magnet + forced cold + toxin remnant
Add Toxin // Electricity // Electricity imbue = Corrosion + forced electricity
Mod Toxin // Electricity // Heat imbue = Radiation + heat + toxin remnant
Add Toxin // Heat // Toxin imbue = Gas + forced toxin
Mod Toxin // Heat // Cold imbue = Blast + forced cold + toxin remnant
Mod Toxin // Heat // Electricity imbue = Radiation + forced electricity + toxin remnant
Add Toxin // Heat // Heat imbue = Gas + forced heat
Add Cold // Toxin // Toxin imbue = Viral + forced toxin
Add Cold // Toxin // Cold imbue = Viral + forced toxin
??? Cold // Toxin // Electricity imbue = ???
??? Cold // Toxin // Heat imbue = ???
Merge Cold // Cold // Toxin imbue = Viral + forced toxin
Add Cold // Cold // Cold imbue = More cold (duh)
Merge Cold // Cold // Electricity imbue = Magnet + forced electricity
Merge Cold // Cold // Heat imbue = Blast + forced cold
??? Cold // Electricity // Toxin imbue = ???
Add Cold // Electricity // Cold imbue = Magnet + forced cold
Add Cold // Electricity // Electricity imbue = Magnet + forced electricity
??? Cold // Electricity // Heat imbue = ???
??? Cold // Heat // Toxin imbue = ???
Add Cold // Heat // Cold imbue = Blast + forced cold
??? Cold // Heat // Electricity imbue = ???
Add Cold // Heat // Heat imbue = Blast + forced heat
Add Electricity // Toxin // Toxin imbue = Corrosion + forced toxin
Mod Electricity // Toxin // Cold imbue = Viral + forced cold
Add Electricity // Toxin // Electricity imbue = Corrosion + forced electricity
Mod Electricity // Toxin // Heat imbue = Gas + forced heat
Separate Electricity // Cold // Toxin imbue = Magnet + forced toxin [broken, expected viral + forced toxin + electricity remnant]
Add Electricity // Cold // Cold imbue = Magnet + forced cold
Add Electricity // Cold // Electricity imbue = Magnet + forced electricity
Mod Electricity // Cold // Heat imbue = Blast + forced heat
Merge Electricity // Electricity // Toxin imbue = Corrosion + forced toxin
Merge Electricity // Electricity // Cold imbue = Magnet + forced cold
Add Electricity // Electricity // Electricity imbue = More electricity (duh)
Merge Electricity // Electricity // Heat imbue = Radiation + forced heat
Mod Electricity // Heat // Toxin imbue = Radiation + forced toxin + electricity remnant
Mod Electricity // Heat // Cold imbue = Blast + forced cold
Add Electricity // Heat // Electricity imbue = Radiation + forced electricity
Add Electricity // Heat // Heat imbue = Radiation + forced heat
Add Heat // Toxin // Toxin = Gas + forced toxin
Separate Heat // Toxin // Cold = Gas + forced cold [broken, expected viral + forced cold + heat remnant]
Separate Heat // Toxin // Electricity = Gas + forced electricity [broken, expected corrosion + forced electricity + heat remnant]
Add Heat // Toxin // Heat = Gas + forced heat
Separate Heat // Cold // Toxin imbue = Blast + forced toxin [broken, expected viral + forced toxin + heat remnant]
Add Heat // Cold // Cold imbue = Blast + forced cold
Separate Heat // Cold // Electricity imbue = Blast + forced electricity [broken, expected magnet + forced electricity + heat remnant]
Add Heat // Cold // Heat imbue = Blast + forced heat
Separate Heat // Electricity // Toxin imbue = radiation + forced toxin [broken, expected corrosion + forced toxin + heat remnant]
Separate Heat // Electricity // Cold imbue = radiation + forced cold [broken, expected magnet + forced cold + heat remnant]
Add Heat // Electricity // Electricity imbue = radiation + forced electricity
Add Heat // Electricity // Heat imbue = radiation + forced heat
Merge Heat // Heat // Toxin imbue = Gas + forced toxin
Merge Heat // Heat // Cold imbue = Blast + forced cold
Merge Heat // Heat // Electricity imbue = Radiation + forced electricity
Add Heat // Heat // Heat imbue = More Heat (duh).
Why is there no valence formation wiki page yet?
None of these are broken. It's following the standard element merging order, in the same way that progenitor bonuses combine- modded elements using mod order first, then base elements, in the order of Heat -> Cold -> Electricity -> Toxin, with the earliest instance of an element having it's priority inherited by any later instance of the same element.
So for innate heat, modded toxin, and imbued cold, the order is Toxin (because it's modded to the weapon -> Heat -> Cold, merging to Gas + Cold. The reason heat doesn't seem to work well in your tests is because it's the highest priority for merging base elements, and you only modded a single element in each test, so heat always combined with the modded element.
The way to deal with this is to mod your weapons with multiple elements in order to control what merges with what. So if you, for example, have Cold -> Toxin -> Electricity modded on a weapon for Viral + Electricity, imbuing any of those elements would retain the existing merging order while forcing a proc of the imbued element. Imbuing heat, however, would cause it to merge and form radiation, as it doesn't have a prior instance to combine with.
Yeah, someone helped me figure out that ruling later. But thanks.
Genuinely my favorite warframe I've ever used. I already love status builds (not just in warframe, but in all games that allow them). I love characters with elemental themes, I love alchemists and alchemy! And i love big bulky men. Lavos combines all of this into a frame who also doesn't need to worry about energy, and it creates one of the most fun gameplay loops for me. He probably has one of the most well thought-out kits in the game.
I think it would be cool if he had an augment to imbue his guns with his prepared element. He's an almost entirely cast oriented warframe so having something to help his gunplay too would be appreciated.
Something like: [Passive Augment] Preparing an element for more than 3 seconds imbues it to your weapons. Giving them (~)75% additional elemental damage of that type for the next 30 seconds or until it's overwritten by a new type.
Need to give less than what you'd usually get from the similar likes of Oberon's Smite Infusion or Volt's Shock Trooper, but the flexibility of having every element would be great.
"With how many status effects you need to deal meaningful damage with his 4"
Uhhh... none... Until Dagath released it was the highest damaging nuke of a 4 in the game, doing base 4k damage even without the status ramping aspect.
The level where his 4 stops being enough, is the upper level where abilities aren't expected to do damage.. and from then on it's all about weapons, abilities which add bonus damage to weapons, and abilities which scale directly on weapons (Gara, Equinox, etc).
This comment aged well. New passive augment that imbues weapons is actually officially coming.
Yeah i was about to say that exactly! Increadible augment that is about to make every lavos player enjoy the heck out of their guns!
Ask and you shall receive!!!!!!!
ugly warframe for ugly people (you)
Based Lavos enjoyer
Thought beauty was on the inside? does OP mean Lavos's players are always trolling?
A warframe only people that use combined abilities can play, lol
Great news for both parties! Loki and Lavos getting new augment!!
Have to say, I LOVE the "Energy: 0 (0 at rank 30)
I planned a build for him after release, stacking Strength and Duration, but lost interest before executing it because it required Umbra Forma. now i'm looking at him again and can't shake the feeling that modding for Duration is bait. none of his abilities scale with it and while Status Duration is nice to have, it also kinda doesn't help you all that much since enemies shouldn't live long enough for it to be relevant, at least in "normal" content. you probably dont want to go below 100% Duration on Lavos, and if you can fit Primed Continuity then that's neat, but going higher than that feels like a waste of precious mod slots
As a Lavos player, I concur. One duration mod is plenty. If you have the space, Archon Continuity is nice, just so you can make his abilities apply 3 statuses on one go, to prime Catalyze more easily (or just CO/Cedo). But it is not required.
here's some build ideas i can share as a lavos main:
-You can do full umbral set (for more casual play,althought not the most efficient), range and strength. You can go with 200%+ range if it is your thing, but catalyze won't do that much damage to steelpath+ levels as your primer won't cover that much range. Then go for ability strength and swift bite in the remaining slots, while maintaing your duration above 99%. I found combat discipline + nourish to be the best aura and helminth ability (replacing vial rush), as you can run corrosive or other damage types beside viral on your weapons. Roar seems to be good too.
-you can go for ability efficiency,a bit of range and lots of strength, while using arcane reaper/guardian instead of an armour mod, and the swift bite augment. The idea is to use Khora's subsumed ability,ensnare,to group them, primer them, cast catalyze and start with the next group by casting ophidian bite and transmutation probe after ensnare. It's way more efficient at killing mobs with the abilities, but locks you in the playstyle of the build.
-You can also use him as a sort of rare crate/ayatan sculpture hunter, with the helminth ability Golden Instinct with around 200-300 meters, and the orokin eye air support. Go for full ability efficiency, sufficient range and whatever you want in the remaining slots. TheKengineer did a video about this in his youtube channel, check it out if this interests you!
Also,you can use any build to just go nuts with your favorite archgun,since you'll never run out of ammo. Larkspur Prime go brrrrrrrrrr
It's funny how I've never seen mentioned anywhere he seems to be modeled after a crab. I mean there's something disticntly crab-like about him.
If only he wasn't so ugly... On the bright side it should be fixed when his Prime comes out, already happened with Hildryn
He's not ugly, his design is just overly bulky.
Hildryn ugly? the shit yo
Maybe in your book he's ugly, I seen uglier Warframe: I can't stand Oberon Prime or regular Grendel (Lunar skin, that one tennogen or go home for now).
My only gripe is the random high heels no one asked for. Seems to clash with the rest of the look but that's just personal preference.
I can tell you at least 5 reasons why you shouldn't wear high heels in a lab but I guess with that logic I should also give 5 reasons why you shouldn't wear a long cape for combat so I guess we'll just leave logic and video game separated for the time being. LOL
How do you make him stand durable in endurance run? His damage is scaling I wouldn't worry about that but the dude does not have shield gating and relying on armor or rolling guard can only take you so far. I like him but this one puzzle I can't solve,
My Lavos has about 3300 health and 2600 armor. He also has up to 90% extra damage reduction from Adaptation. Arcane Guardian (+900 armor) Arcane Grace (%health recovery per second). He is nearly unkillable, specially if you have Health Drain in your weapon and use Radiation damage to make enemies target themselves.
OP said endurance. Which at one point in the mission all those numbers don't mean anything cause you're going to get one-shot.
Vazarin is a good option on him for survivability.
to survive decently you must put on a lot of armor and health and this works for most missions in the game "OR" you can lean into shieldgating with the dragon key cheat equipped.
this last option is the clumsiest and least recommended unless you like long duration solo missions.👍
I started playing this frame for the memes like plagueboy and milkman but dangit I can't move away from it. He's tanky, spreads status like there's to tomorrow, no energy to think about, makes getting ammo and health+energy easy, gets immunity when he picks up an energy orb, and makes railjack easy by making railjack abilities cooldown dependent instead of energy dependent. With a few tweaks, and few changes, this frame can go to absolute heights,
When you switch to a different loadout the snakes still stay on your arms. Pretty cool bug