Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation. The Arca Plasmor is a  Corpus-built plasma shotgun that fires highly damaging pulses of  Radiation with a guaranteed  Impact proc. The projectiles it fires are wide and have infinite Punch Through on bodies, making it highly effective in mowing down large groups of enemies, but suffers from a low critical multiplier and no bonus damage on headshots. Characteristics[] Advantages over other Primary weapons (excluding modular weapons): Projectiles have a thickness of 3 meters. Innate Infinite Body Punch Through. Very ammo efficient. Normal Attack (wiki attack index 1) Very high total damage (600) Above average status chance (28.00%) Disadvantages over other Primary weapons (excluding modular weapons): Has linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by Projectile Speed). Projectile has travel time. Limited range of 30 meters (can be increased with Projectile Speed mods). Has a headshot multiplier of 1x. Innate punch through does not apply to surfaces if hitting with the central portion of the projectile, requiring punch through mods. Normal Attack (wiki attack index 1) Very low active falloff slope (15.0m/%) Very low maximum falloff distance (20.0 m) Low reload speed (2.80 s) Below average magazine (10) Very low fire rate (1.10 attacks/sec) Low ammo max (50) Low disposition (●●●○○ (0.95x)) Very low crit multiplier (1.60x) See WARFRAME Wiki:Stat Comparison/Percentiles for more details. Comparisons: Acquisition[] The Arca Plasmor's blueprint can be researched from the Energy Lab in the dojo. Manufacturing Requirements📝 Edit blueprint requirements 25,000  Fieldron5  Control Module25  Cryotic925  Forma1 Time: 1 Day(s) Rush: 35  Market Price: 190  Blueprints Price:15,000 Energy Lab Research3,000 7,500  Fieldron Sample200  Salvage12,000  Circuits3,750  Gallium8 Time: 3 Day(s) Prereq: Lanka x1   x3   x10   x30   x100 Notes[] Known Bugs[]  Galvanized Savvy is multiplicative to base damage sources on direct hits. Tips[] Due to its innate body punch-through, the Plasmor is of great use in Arbitrations, easily passing through shielded enemies to get to shield drones. Because the range and damage falloff are determined by the weapon's Projectile Speed, adding in  Fatal Acceleration will increase the range and falloff limits by 40%, to 14m minimum falloff and 28m maximum falloff as well as increasing the range to 42m. Due to its innate  Radiation damage, the weapon can use elementals and dual elementals that use  Heat or  Electricity damage, such as  Corrosive VS Grineer or  Magnetic VS Corpus. Short corridors favor this weapon highly, as a few pulses are normally enough to make short work of enemy clusters as long as no Arctic Eximus or Nullifier Crewmen are present, and the added Impact and Radiation procs will keep enemies at bay. The description of surviving enemies being "consumed by radiation" simply means that their bodies will disintegrate on death. While this is undesirable for a Nekros's  Desecrate, it is good for stealth if silenced since there will be no corpses to alert enemies. It is exceedingly easy to perform headshots with this weapon. Although it has 1x headshot multiplier (meaning it does no extra damage), this can be increased using  Primary Deadhead. Trivia[] The magazine for the weapon is a metal cylinder, which rotates clockwise after firing each shot and pumping the mechanism. No shells are ejected with each pump, perhaps implying the cylinder is filled with batteries or charge cells, which are depleted from a single pump and must be rotated to bring a new cell into position. Writings on the side of the weapon seem to translate as "G.S.1.1", and possibly "DANGER EXTREME HEAT". Media[] Warframe Arca Plasmor, Critically Pumped - 2 Forma Build thesnapshotArca Plasmor Pump-Action Pulse Shotgun - Full Review (Warframe)Warframe - Arca Plasmor - 3 Forma BuildWarframe - ARCA PLASMOR - Build, Tips and MoreWarframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)Arca Plasmor Build 2020 (Guide) - The Boomstick Arca Plasmor SkinsEdit Patch History[] Hotfix 32.0.7 (2022-09-28) Fixed the following weapons not correctly playing their intended animations between shots: Arca Plasmor - Fixed the gun parts moving but not your Warframe. Update 32.0 (2022-09-07) Ammo Changes We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up. Ammo Pickup Overrides The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category. Primary Weapon Ammo Pick Up Overrides 15 Ammo per Pick Up: Arca Plasmor Many weapons have also had their maximum ammo capacity adjusted. Primary Weapons: Arca Plasmor: From 48 to 50 Update 30.9 (2021-11-11) Fixed shooting yourself with the Arca Plasmor when first firing it after you’ve been Revived. Update 25.8 (2019-10-01) October 2019 Riven Disposition Change Arca Plasmor: 0.6->0.55 Hotfix 25.7.5 (2019-09-09) Fixed Arca Plasmor not being able to damage the Ropalolyst Synovia. Update 25.7 (2019-08-29) Reduced the light intensity of the Arca Plasmor. Hotfix 25.0.3 (2019-05-24) Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord. Update 24.6 (2019-04-04) Improved the left hand position for Arca Plasmor. Update 24.0 (2018-11-08) The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor. Hotfix 23.10.3 (2018-10-15) Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact. Update 23.10 (2018-10-12) Updated weapon FX for the Arca Plasmor, Castanas, and Sancti Castanas. Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify). (Undocumented) Projectile now bounces off walls. Update 22.14 (2018-03-01) Tweaked force feedback sound of the Arca Plasmor. Update 22.12 (2018-02-09) Mag size increased from 6 to 10. Hotfix 22.10.3 (2018-01-29) Fixed the Arca Plasmor dealing 0 damage on headshots. Update 22.10 (2018-01-25) Headshots no longer deal bonus damage. The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold. Headshots should still deal damage (without the multiplier). Update 21.7 (2017-09-09) Introduced. Last updated: Update 24.0 (2018-11-08) See also[] CollapseResearch • Clan • Dojo EnergyBioChemTennoWeapons Amprex •  Arca Plasmor •  Arca Scisco •  Battacor •  Convectrix •  Cyanex  Cycron •  Dera •  Dual Cestra •  Falcor •  Ferrox •  Flux Rifle •  Glaxion •  Komorex •  Kreska •  Lanka •  Lenz •  Ocucor •  Opticor •  Prova •  Quanta •  Serro •  Spectra •  Staticor •  SupraSentinel HeliosOtherAntiserum Injector •  Fieldron • Squad Energy Restore (Medium) • Squad Shield Restore (Medium)Weapons Acrid •  Caustacyst •  Cerata •  Dual Ichor •  Dual Toxocyst •  Embolist •  Hema •  Mutalist Quanta •  Paracyst •  Phage •  Pox •  Pupacyst •  Scoliac •  Synapse •  ToridSentinel DjinnOtherInfested Catalyst • Squad Health Restore (Medium) •  Mutagen MassWeapons Ack & Brunt •  Argonak •  Buzlok •  Grinlok •  Ignis ( Ignis Wraith) •  Jat Kittag •  Jat Kusar •  Javlok •  Kesheg •  Kohmak •  Marelok •  Nukor •  Ogris •  Sydon •  Twin KrohkurArch-Weapon Grattler •  KnuxOther Detonite Injector • Squad 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PistolsAuto Dual Decurion (Atmosphere) •  Prisma Dual Decurions (Atmosphere)Exalted WeaponAuto ArquebexLauncherAuto Kuva Ayanga (Atmosphere) •  Kuva Grattler (Atmosphere)Auto-Burst Morgha (Atmosphere)Auto-Spool Grattler (Atmosphere)MeleeArchmelee Agkuza •  Centaur •  Kaszas •  Knux •  Onorix •  Prisma Veritux •  Rathbone •  VerituxExalted Weapon IronbrideRifleAuto Imperator (Atmosphere)Auto / Semi Mausolon (Atmosphere)Auto-Spool Imperator Vandal (Atmosphere) •  Phaedra (Atmosphere)Burst Cyngas (Atmosphere)Charge Velocitus (Atmosphere)Held Cortege (Atmosphere) •  Larkspur (Atmosphere) •  Larkspur Prime (Atmosphere)Semi-Auto Fluctus (Atmosphere)ShotgunCharge Corvas (Atmosphere) •  Corvas Prime (Atmosphere) •  Mandonel (Atmosphere)GlaiveAuto Deconstructor •  Deconstructor PrimeMeleeUnique Akaten •  Batoten •  LacertenPistolBurst Burst Laser •  Burst Laser Prime •  Prisma Burst LaserRifleAuto Laser Rifle •  Multron •  Prime Laser Rifle •  TazicorAuto-Spool Deth Machine Rifle •  Deth Machine Rifle PrimeBurst HelstrumCharge VulcaxHeld Artax •  Cryotra •  Verglas •  Verglas PrimeSemi-Auto StingerShotgunAuto Sweeper •  Sweeper PrimeSniper RifleAuto VulklokAmpAuto Rahn PrismBurst Cantic Prism •  Exard Scaffold •  Granmu PrismCharge Pencha ScaffoldHeld Klamora Prism •  Klebrik Scaffold •  Lega Prism •  Mote AmpSemi-Auto Dissic Scaffold •  Phahd Scaffold •  Propa Scaffold •  Raplak Prism •  Shraksun Scaffold •  Shwaak Prism •  SiroccoLauncherCharge Tombfinger (Primary)MeleeZaw Dagger / Staff BallaZaw Machete / Hammer RabveeZaw Machete / Polearm Cyath •  KronshZaw Nikana / Staff SepfahnZaw Rapier / Polearm Dehtat •  Plague KripathZaw Scythe / Heavy Blade DokrahmZaw Scythe / Staff Plague KeewarZaw Sword / Polearm MewanZaw Sword / Staff OolthaPistolAuto Rattleguts (Secondary)Held Gaze (Secondary) •  Vermisplicer (Secondary)Semi-Auto Catchmoon (Secondary) •  Sporelacer (Secondary) •  Tombfinger (Secondary)RifleAuto Rattleguts (Primary)Held Gaze (Primary) •  Vermisplicer (Primary)ShotgunAuto Catchmoon (Primary) •  Sporelacer (Primary)OrdnanceSemi-Auto Galvarc MK III •  Milati MK III •  Tycho Seeker MK IIITurretAuto Apoc MK III •  Carcinnox MK III •  Glazio MK III •  Laith MK III •  Lavan Apoc MK III •  Lavan Carcinnox MK III •  Lavan Glazio MK III •  Lavan Laith MK III •  Lavan Vort MK III •  Vidar Apoc MK III •  Vidar Carcinnox MK III •  Vidar Glazio MK III •  Vidar Laith MK III •  Vidar Vort MK III •  Vort MK III •  Zetki Apoc MK III •  Zetki Carcinnox MK III •  Zetki Glazio MK III •  Zetki Laith MK III •  Zetki Vort MK IIIAuto Burst Lavan Pulsar MK III •  Pulsar MK III •  Vidar Pulsar MK III •  Zetki Pulsar MK IIIAuto-Spool Lavan Talyn MK III •  Talyn MK III •  Vidar Talyn MK III •  Zetki Talyn MK IIICharge Tunguska CannonHeld Lavan Photor MK III •  Photor MK III •  Vidar Photor MK III •  Zetki Photor MK IIISemi-Auto Cryophon MK III •  Lavan Cryophon MK III •  Vidar Cryophon MK III •  Zetki Cryophon MK III