Primed Shotgun Ammo Mutation is the Primed version of the

Converted ammo is denoted by a symbol. The final amount of ammo restored is rounded to the nearest integer.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | 8% | 0 |
1 | 16% | 1 |
2 | 25% | 2 |
3 | 33% | 3 |
4 | 42% | 4 |
5 | 50% | 5 |
6 | 58% | 6 |
7 | 67% | 7 |
8 | 75% | 8 |
9 | 84% | 9 |
10 | 92% | 10 |
Acquisition[]
- This mod can be purchased unranked from the Void Trader Baro Ki'Teer for
140,000 and
400. Note however that Baro Ki'Teer's stock changes with each appearance, and may not have this item available at every time.
Tips[]
- Good for weapons with poor ammo economy, such as the
Boar or
Kohm.
- Functions well with
Vacuum or
Chesa Kubrow's
Retrieve, which automatically collect unused ammo as needed.
Patch History[]
Update 32.0 (2022-09-07)
- (Undocumented) Primed Shotgun Ammo Mutation: Now converts Secondary ammo pickups to 92% of Ammo Pick Up.
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
- Mod capacity drain from 14 to 10.
Update 17.11 (2015-11-12)
- Introduced via Baro Ki'Teer.
Ammo Mods | |
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Sentinels | ![]() |
Reserve Ammo | ![]() ![]() ![]() |
Magazine Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Mutation | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Pickup | ![]() ![]() ![]() ![]() ![]() |
Ammo Efficiency | ![]() ![]() |
Ammo Refund | ![]() ![]() |
PvP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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9 comments
Baro Kiteer is selling it right now!
to anyone who is thinking about, or has the kuva kohm, now is the chance to make it really good, because this mod is at baro for the next 3 days as of this post
Primed kohm ammo mutation
Are there any shotguns that actually benefits from an ammo mutation mod at all? Lol, this is ridiculous. Shotguns were never that ammo hungry, and then we get a primed ammo mutation mod. I mean, come on.
Kohm
Boar and Boar Prime also benefit a lot
The Boar Prime with the 90% fire rate acceleration mod and ammo mutation is fairly strong (granted a few forma and the usual other mods).
The ONLY issue that arrises from using this mod on kohm: If you want 100% (true) status, you need 4x 60% dual stat mods and nano. This leaves 3 slots open. Past that, you need multishot and damage mod.
The final mod slot COULD have this in it, but if you have a good riven, it will take up the 8th slot.
Really though, I think weapons either need the ability to add a riven mod slot, or add a utility mod slot.
Isn't this ment to be Primed Rifle Ammo Mutation? I have the primed rifle one but I havn't seen this one. Does anyone have this one?
so you will get 20 ammo at rank 7 from a sniper pickup, double the amount of ammo the pickup gives?
Lolwhy.
(kohm has no need of ammo mutation unless you run max fire rate and spam it uncontrollably)
Spamming's half the battle though.
Depends on how deep you go. If you want to use Kohm in a 2 hour T4Surv/Def/Inter, even with Corrosive Projections, you'll probably have serious trouble without it due to how Shotgun Ammo Drops are.
But, is there any other way to play kohm if not spaming uncontrollably?
Kohm, meet primed shotgun ammo mutation
Will this be usefull after they implement the multishot changes perhaps?
I suspects that ammo consumption will skyrocket with those changes.
The Kohm greatly benifits from this.
Only if we will get a 9th modslot
^
Who the hell mods a Kohm without a ammo mutator? Unless you spend time popping ammo restores when you run out of ammo, I see no reason to mod the Kohm without a ammo mutator equipped.
^ didn't ment you but the OP - the Kohm needs the ammo mutation of course.
But why would everyone put that mod into every shotgun just because multishot nerve?