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The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.

This is Wukong, the enduring, the swift.

Everybody's got something to hide, Tenno. Except Wukong.

Release Date: November 25th, 2015

Descending from the empyrean eternal, the unruly primal saint Wukong wreaks havoc in the System with his immortal trickery and savage beatings. Divide and conquer with twice yourselves, then journey unseen under a cloak of clouds. Endure through any assault with arrogant poise, donning the legendary staff to tip the balance in his favor, and his opponents off their feet. Wukong embarked on a new journey in Update 17.12 (2015-11-25) and was joined by his twin in Update 25.2 (2019-06-19).

Acquisition

Wukong's blueprints can be researched from the Tenno Lab in the dojo.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 275 Blueprint2 Blueprints Price: Credits35,000
Wukong Neuroptics Blueprint
Credits
15,000
Circuits Circuits
1,400
NeuralSensors Neural Sensors
1
PolymerBundle Polymer Bundle
2,600
NitainExtract Nitain Extract
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Wukong Chassis Blueprint
Credits
15,000
Morphics Morphics
1
Ferrite Ferrite
900
Rubedo Rubedo
50
NitainExtract Nitain Extract
4
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Wukong Systems Blueprint
Credits
15,000
ArgonCrystal Argon Crystal
2
Neurodes Neurodes
2
Salvage Salvage
8,000
Plastids Plastids
4,000
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits
5,000
NitainExtract Nitain Extract
5
Ferrite Ferrite
25,000
Plastids Plastids
9,900
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits
10,000
NitainExtract Nitain Extract
1
NeuralSensors Neural Sensors
1
NanoSpores Nano Spores
1,000
PolymerBundle Polymer Bundle
500
Time: 3 Day(s)
Prereq: Wukong
Chassis • ClanAffinity641,500
Credits
10,000
NitainExtract Nitain Extract
3
ControlModule Control Module
1
Ferrite Ferrite
1,000
Rubedo Rubedo
500
Time: 3 Day(s)
Prereq: Wukong
Systems • ClanAffinity641,500
Credits
10,000
NitainExtract Nitain Extract
2
Morphics Morphics
1
Salvage Salvage
1,000
Plastids Plastids
500
Time: 3 Day(s)
Prereq: Wukong
Ghost Clan x1 Shadow Clan x3 Storm Clan x10 Mountain Clan x30 Moon Clan x100

Notes

  • Wukong's research requires 11 Nitain Extract. This will require 45Cred worth of Nightwave offerings. Furthermore, crafting Wukong requires 6 Nitain Extract for an additional 30Cred.
    • Although Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on Cred costs), it should not be wholly relied on due to the low chance of Nitain being rewarded.

Trivia

  • Wukong descended on September 29th, 2015 for the Chinese build, then on November 25th, 2015 for the global build.
  • Wukong is named after Sun Wukong, (also known as the Monkey King), one of the main characters in the highly influential classic Chinese story Journey to the West. The majority of the Warframe's power set is based upon the Monkey King's lore.
    • The variable-size IronStaff Iron Staff that Wukong summons upon using PrimalFury130xWhite Primal Fury (and to a lesser extent Defy130xWhite Defy) is based off the Ruyi Jingu Bang, the Monkey King's signature weapon capable of changing its size at whim. It was one of several treasures bestowed upon the Monkey King after he defeated the Dragon Kings of the Four Seas.
    • CloudWalker130xWhite Cloud Walker is a reference to the Jingdouyun (which translates to "Rolling Cloud"), a skill learned from his master when he was young.
    • CelestialTwin130xWhite Celestial Twin is a reference to the Monkey King's ability to clone himself through his magical hairs.
    • Five Levels of Immortality is a reference to the Monkey King becoming immortal through five different means.
  • Wukong is the second of three Warframes that were initially introduced as timed exclusives to Warframe China, the others being Excalibur UmbraIcon272 Excalibur Umbra Prime and NezhaIcon272 Nezha.
  • The line in Lotus' summary, "Everybody's got something to hide, Tenno. Except Wukong," is a reference to the song "Everybody's Got Something to Hide Except Me and My Monkey", by the Beatles.
  • Wukong has never had official alternate look (skin), except from TennoGen, until the release of Wukong Prime.
  • When Equipped with Wisp's Agile animation, and unarmed, he will summon his Celestial Twin. He is the 2nd of three frames to feature a unique version of the animation, Equinox and Xaku being the only other frames respectively.
  • Wukong can give himself a handshake by activating the Handshake emote while his Celestial Twin is close by.
Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Wukong Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The trickster-warrior ascends to his ultimate incarnation.

Release Date: July 6th, 2019

Wukong Prime is the Primed variant of WukongIcon272 Wukong, possessing increased shield capacity, armor, energy, and sprint speed, as well as an additional Madurai Pol polarity. Wukong Prime was released alongside ZhugePrime Zhuge Prime and NinkondiPrime Ninkondi Prime.

Acquisition

Vaultings

Crafting

Notes

  • Wukong Prime, compared to WukongIcon272 Wukong:
    • Higher Shields (345/445 vs. 270/370)
    • Higher Armor (290 vs. 265)
    • Higher Energy (145/195 vs. 130/180)
    • Higher Starting Energy (65 vs. 50)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Additional Madurai Pol Polarity (Naramon PolVazarin PolMadurai Pol vs. Naramon PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Wukong Prime's CloudWalker130xWhite Cloud Walker features additional lightning effects:
    • When Wukong Prime disappears into a cloud, there will be a lightning strike up into the air.
    • When he reappears, there will be several lightning strikes outward from his body onto the ground around him.

Trivia

  • Wukong Prime was officially revealed and released during TennoCon 2019.
  • Wukong Prime was the most used Warframe of 2020[1] and 2021.[2]
  • Wukong Prime's tail is slimmer and longer than that of his non-Primed counterpart.
  • Wukong's Prime Access contains various references to the Chinese novel Journey to the West, from where Wukong is best known.
    • It comes bundled with the Tang Fur Pattern for Kubrow and Sanzang Kubrow Armor in reference to Tang Sanzang, who Wukong aids in his journey to retrieve the Buddhist sutras from the West in the aforementioned novel.
    • Wukong Prime's signature Syandana is named Jindou Prime in reference to the Jīndǒuyún (筋斗雲), the technique that allows him to ride or leap through clouds.

Media

Edit Tab

WukongIcon272 Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission, each will make Wukong avoid entering bleedout upon taking fatal damage, Invulnerable for 2 seconds, restore 50% health, and provide a unique buff:

  • Primal Forces: 300% elemental damage for 60 seconds.
  • Heavenly Cloak: Invisibility for 30 seconds.
    • Invisibility does not reveal Wukong when he attacks.
  • Cosmic Armour: Invulnerable for 30 seconds.
  • Monkey Luck: Enemies killed yield extra loot drops for 60 seconds.
  • Sly Alchemy: Orbs are 4x more effective for 60 seconds.
  • When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
  • These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a Nullifier bubble.

Abilities 

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CelestialTwinModx256 CelestialTwin130xWhite
1
EnergyOrb25
Celestial Twin

Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.

Introduced in Update 25.2 (2019-06-19)

AbilityStrengthBuff Strength:1.5 / 1.6 / 1.75 / 2 x (health multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc:

∞ (twin lifespan)0.5 x (damage multiplier)3 x (mark damage multiplier)

? m (twin recall range)

Info

  • Wukong expends EnergyOrb25 energy to split himself into two corporeal forms, creating a loyal Specter armed with all of his weapons. Celestial Twin attracts enemy attention as he follows Wukong, attacks with either gun or melee dependent on the player's currently held weapon, and has a damage multiplier of 0.5x and a health multiplier of AbilityStrengthBuff1.5 / 1.6 / 1.75 / 2x. The twin remains at Wukong's side indefinitely until killed or manually dispelled at any time by holding down the ability key (default 1 ).
    • Twin Warframe and weapons stats are affected by Wukong's equipped Mods.
      • Will not utilize Galvanized mod kill bonuses, as the bonus is tied to a buff only players can get.
    • Health multiplier affects both the health and shields of the twin.
    • Celestial Twin specter AI is designed to aggressively attack nearby enemies while also staying close to Wukong's proximity. It will not attempt to parry enemy attacks with its melee weapon, and will also frequently teleport to reposition near Wukong.
    • Celestial Twin will have swirling aura around his body, affected by energy color.
  • While active, Wukong can command his twin to prioritize a target on the aiming reticle by tapping the ability key (default 1 ), leaving a mark above the target for no energy cost. Once commanded, the twin will seek and destroy the target, with a damage multiplier of 3x.
    • The twin will teleport to his mark if it cannot reach the target after several attempts.
  • Celestial Twin will cycle its weapons depending on Wukong's equipped weapon, if he has them equipped in his arsenal.
    • If Wukong wields a primary or secondary weapon, or an Archgun called down by an Archweapon Deployer, the twin will use a melee weapon.
      • Twin only uses the default/neutral combo of a melee's stance.
      • If Wukong has no melee weapon but has both a primary and secondary weapon, the twin will only use the primary weapon.
      • If Wukong is dual-wielding a one-handed secondary weapon with a Glaive weapon, the twin will only use the Glaive, and as a melee weapon. The twin will never throw the Glaive.
    • If Wukong wields a melee weapon, the twin will use Wukong's last primary or secondary weapon equipped prior to switching.
      • If Wukong has a one-handed secondary weapon and a Glaive equipped, then wields only the melee weapon, the twin will still use Wukong's last primary or secondary weapon equipped prior to switching. If this weapon was the secondary weapon, the twin will visually dual-wield the Glaive and secondary weapon, but will only use the secondary weapon.
    • If Wukong has only one weapon equipped, the twin will use that weapon.
    • On weapons with Alternate Fire, only the primary mode will be used.
    • The twin cannot use an Archgun.
    • The twin is not affected by Sortie weapon restrictions.
    • The twin can trigger weapon-related Warframe Arcanes and Exodia Arcanes, i.e. on critical condition, upon meeting the requirements.
  • The Twin shares its ammo reserves with Wukong's and is capable of looting ammo pickups. If it runs out of ammo, it will swap to another gun. If both guns are out of ammo, it will swap to melee while actively searching for ammo pickups.
    • Depleting all ammo reserves displays a red ammunition icon above the Twin's head.
    • Squad Ammo Restores will replenish ammo but only if the player is in range, even if the Twin himself is in range.
  • The Twin can be affected by self-stagger.
  • If a Celestial Twin crosses a Nullifier bubble, it will not immediately die, but will instead take constant health damage.
    • Wukong himself crossing a Nullifier bubble has no effect on the Twin.
  • If a Celestial Twin falls out of bounds, it will immediately die.
  • If Wukong's abilities become disabled, such as by the Stalker or falling out of bounds, the twin will immediately die.
    • Equipping Archwing during Landscape mission, which also renders abilities disabled, will kill the twin as well.
  • The twin will not be affected by Mod TT 20px Stalk or Mod TT 20px Ghost, only Wukong will become invisible.
  • Ability Synergy:
    • When activating CloudWalker130xWhite Cloud Walker, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
    • When activating Defy130xWhite Defy, the twin will also use Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
    • When activating PrimalFury130xWhite Primal Fury, the twin will also arm itself with the IronStaff Iron Staff.
  • When using Emotes with a Celestial Twin, the twin will perform the same emote. Wukong can also perform Handshakes with his own twin.
  • Triggering the Inactivity Penalty will cause the twin to cease all activity and remain immobile until player activity resumes.
  • Kills by the twin are ability kills. Affinity from these go to the warframe, not the weapon that the twin is using.

Augment

CelestialStompMod
Main article: Celestial Stomp

Celestial Stomp is a Warframe Augment Mod for WukongIcon272 Wukong that commands his CelestialTwin130xWhite Celestial Twin to perform a slam attack for 25 Energy when the ability button (default 1 ) is held, suspending nearby enemies in the air.

Celestial Stomp
Expand/Collapse
CloudWalkerModx256 CloudWalker130xWhite
2
EnergyOrb25
Cloud Walker

Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin.

Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:0.5% / 0.6% / 0.8% / 1% (health / meter)
AbilityDurationBuff Duration:2 s (cloud duration)
AbilityRangeBuff Range:5 / 6 / 7 / 8 m (stun radius)

Misc:

+300% (movement speed bonus)100% (status cleanse on cast)

2 s (stun duration)

Info

  • Wukong expends EnergyOrb25 energy to disappear into a cloud, turning Invisible for AbilityDurationBuff2 seconds. In this form, Wukong gains +300% Movement Speed, along with vertical and horizontal flight capabilities using the movement (WASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers. While traveling in the cloud, Wukong is Invulnerable to damage, cleanses all Status Effects, and restores AbilityStrengthBuff0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of AbilityRangeBuff5 / 6 / 7 / 8 meters are temporarily StunIcon b Stunned for 2 seconds and opened to Melee Finishers (default X ). Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking.
  • Cloud Walker does not trigger Sensor Bars, Laser Barriers, and Security Cameras, and can pass through Spy defenses without triggering alarms.
  • Ability Synergy: When activating Cloud Walker with an active CelestialTwin130xWhite Celestial Twin, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.

Augment

EnvelopingCloudMod
Main article: Enveloping Cloud

Enveloping Cloud is a Warframe Augment Mod for WukongIcon272 Wukong's CloudWalker130xWhite Cloud Walker that gives allies near the cloud temporary invisibility.

Enveloping Cloud

Tips & Tricks

  • An equipped Sentinel with Mod TT 20px Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends.
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DefyModx256 Defy130xWhite
3
EnergyOrb50
Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.

Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:
? / ? / ? / 250 (minimum damage)4 / 5 / 6 / 7.5 x (damage multiplier)

0.8 / 1 / 1.2 / 1.5 x (armor multiplier)

AbilityDurationBuff Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (staff swing radius)

Misc:

-50 % (move speed penalty)100 % (status cleanse on spin)50 AP (min. armor bonus)

1,500 AP (armor bonus cap)

Subsumable to Helminth

Info

  • Wukong expends EnergyOrb50 energy to engage a defiant stance while priming his IronStaff Iron Staff, becoming Invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his Movement Speed by 50% for AbilityDurationBuff2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by AbilityStrengthBuff4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and deals AbilityStrengthBuff? / ? / ? / 250 DmgImpactSmall64 Impact damage plus the stored damage and Ragdoll b Ragdoll to all enemies within a radius of AbilityRangeBuff7 / 8 / 10 / 12 meters. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
  • After executing his spin, Wukong gains a variable Armor bonus lasting for AbilityDurationBuff15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by AbilityStrengthBuff0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
    • Armor bonus is removed if Defy is recast before it expires.
    • While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
  • Ability Synergy: When activating Defy with an active CelestialTwin130xWhite Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage absorption attack, and armor bonus.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
  • Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
    • However, Subsumed Defy's armor bonus is capped at 750.
Expand/Collapse

Info

Weapon

IronStaff
Main article: Iron Staff

Iron Staff is WukongIcon272 Wukong's and Wukong PrimeIcon272 Wukong Prime's signature Exalted Weapon, summoned by activating the ability PrimalFury130xWhite Primal Fury. The weapon exclusively uses the Primal Fury stance.

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Combo counter resets when equipped with Xoris Xoris.

Advantages:

Disadvantages:

Stance

PrimalFuryStanceMod
Main article: Primal Fury (Stance)

Primal Fury is a unique Stance exclusive to IronStaff Iron Staff that can only be acquired and used by activating WukongIcon272 Wukong's fourth ability, PrimalFury130xWhite Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Falling Oak Buster
Default Default
Default Default
 400% DmgImpactSmall64
Default Default
 2x 100% DmgImpactSmall64
360 Default 100%
360 Default 300% Knockdown b
360 Default 2x 100%
500.0%/s 3.2s PrimalFuryCombo0
Forward
(While Moving)
Spinning Crash Technique
Default Default
Default Default
Default Default
360 Default 4x 100%
Default Default
Slam Default 200% Ragdoll b
214.3%/s 2.8s PrimalFuryCombo1
Forward Block
(While Blocking & Moving)
Cyclone Lightning Strike
Default Default
 200% DmgImpactSmall64DmgPunctureSmall64
Default Default
 300% Knockdown b
263.2%/s 1.9s PrimalFuryCombo2
Block
(While Blocking)
Rolling Boulder Rush
Default Default
360 Default 3x 100% DmgImpactSmall64
Slam Default 200% DmgImpactSmall64
 100% DmgImpactSmall64
Default Default
Slam Default 200%
Default Default
Slam Default 200% DmgImpactSmall64
Default Default
Slam Default 200% Lifted b
151.9%/s 4.0s PrimalFuryCombo3
Heavy
(Heavy Attack)
The Way
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach
Default Default
360 Default 100%
N / A N / A StaffComboSlide
Aerial
(While In Air)
Deadly Circle
Default Default
Default Default
N / A N / A PrimalFuryComboAir
Wall
(While Wall Latching)
Guiding Plank
Default Default
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch
Default Default
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200% DmgImpactSmall64Ragdoll b
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 Attack does double damage 
Default Default
 Attack hits twice 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

PrimalRageMod
Main article: Primal Rage

Primal Rage is a Warframe Augment Mod for WukongIcon272 Wukong that increases the critical chance of PrimalFury130xWhite Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after WukongIcon272 Wukong stops killing for 5 seconds.

Primal Rage

Tips & Tricks

  • It is preferable to use Mod TT 20px Steel Charge over Mod TT 20px Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.

Bugs

  • (Needs further research) At times, Celestial Twin may cease using Iron Staff and default to its normal weapon behavior. Reactivating Primal Fury will not correct this state, though resummoning the Twin might.
Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

CelestialTwinIcon
CloudWalker130xWhite CloudWalker130xWhite CloudWalker130xWhite
DefyIcon DefyIcon DefyIcon
PrimalFury130xWhite PrimalFury130xWhite
Edit Tab

Update 36.0 (2024-06-18)

Line Of Sight Improvements

As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.

From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.

Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.

To name a few Warframe abilities that benefit from this with Jade Shadows:

TOP FIXES
  • Fixed being unable to cast/cancel abilities or attack as Wukong after ledge grabbing during Cloud Walker’s cast animation.
  • Fixed loss of function (invisible weapons, being unable to reload, etc.) as Wukong after hitting a teleport volume while in Cloud Walker.

Hotfix 35.5.7 (2024-04-17)

  • Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo).

Update 35.5 (2024-03-27)

  • Fixed rolling while activating Wukong’s Cloud Walker ability resulting in players being unable to turn while Cloud Walking.

Hotfix 35.0.9 (2024-01-17)

  • Fixed Wukong’s Clone being inactive at the start of the first and second phase of the Archon Hunt fight.

Update 35.0 (2023-12-13)

  • Fixed Panthera firing its primary and alt fire simultaneously and repeatedly after casting Wukong's Cloud Walker.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

WUKONG Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 265 (from 250)

Energy: Base Rank - 130 (from 120) / Max Rank - 180 (from 180)

WUKONG PRIME Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Shields: Base Rank - 345 (from 120) / Max Rank - 445 (from 360) Armor: Base Rank - 290 (from 275)

Energy: Base Rank - 145 (from 130) / Max Rank - 195 (from 195)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.1 (2023-07-31)
Missed Notes:

Hotfix 33.0.11 (2023-05-24)

Hotfix 32.2.10 (2023-01-18)

Hotfix 32.2.9 (2023-01-11)

Update 32.2 (2022-11-30)

WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

WUKONG
Enveloping Cloud

Update 32.1 (2022-11-02)

Hotfix 32.0.9 (2022-10-05)

Update 32.0 (2022-09-07)
Celestial Twin Changes:

Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments:

Primal Fury Changes:

Hotfix 31.6.3 (2022-06-16)

Hotfix 31.6.1 (2022-06-09)

Hotfix 31.5.10 (2022-05-17)

Update 31.5 (2022-04-27)

Update 31.1 (2022-02-09)

Update 30.5 (2021-07-06)

Hotfix 30.0.3 (2021-04-15)

Hotfix 30.0.1 (2021-04-13)

Update 29.10 (2021-03-19)

Hotfix 29.2.2 (2020-10-06)

Hotfix 29.1.1 (2020-09-18)

Hotfix 29.0.6 (2020-09-01)

Update 28.3 (2020-08-12)

Update 28.2 (2020-07-14)

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

The full breakdown can be read here.

Hotfix 28.0.5 (2020-06-17)

Update 28.0 (2020-06-11)

Update 27.2 (2020-03-05)

Hotfix 27.0.12 (2020-01-23)

Hotfix 27.0.9 (2020-01-09)

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.4 (2019-09-05)

Update 25.7 (2019-08-29)

Hotfix 25.5.2 (2019-08-02)

Hotfix 25.4.1 (2019-07-24)

Hotfix 25.3.3 (2019-07-16)

Hotfix 25.3.2 (2019-07-12)

Hotfix 25.3.1 (2019-07-08)

Update 25.3 (2019-07-06)

Hotfix 25.2.4 (2019-06-27)

Hotfix 25.2.3 (2019-06-25)

Hotfix 25.2.2 (2019-06-21)

Hotfix 25.2.1 (2019-06-20)

Update 25.2 (2019-06-19)

WUKONG REVISITED!
To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
General Wukong Changes
PASSIVE

5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

Celestial Twin
Cloud Walker
Defy
Primal Fury
Wukong Augment Changes

Please visit our Dev Workshop post to read more about the reasons for these changes: https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/

UI Change

Update 25.1 (2019-06-05)

Hotfix 23.0.8 (2018-07-09)

Update 23.0 (2018-06-15)

MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

Exalted Weapons work in the following ways:

Hotfix 22.18.7 (2018-04-25)

Hotfix 22.17.3 (2018-04-11)

Hotfix 21.0.8 (2017-07-13)

Hotfix 21.0.7 (2017-07-13)

Update 19.9 (2017-02-01)

Update 19.6 (2017-01-11)

Hotfix 19.0.3 (2016-11-14)

Update: The Silver Grove (2016-08-19)

Update 18.14 (2016-06-08)

Update 18.12 (2016-05-17)

Hotfix 18.8.1 (2016-04-08)

Update 18.5 (2016-03-04)

Update 18.2 (2016-01-05)

Hotfix 18.1.3 (2015-12-18)

Update 18.1 (2015-12-16)

Hotfix 18.0.8 (2015-12-11)

Update 18.0 (2015-12-03)

Update 17.12 (2015-11-25)

  1. https://www.warframe.com/2020stats
  2. https://www.warframe.com/2021stats