This is a more active steel path viable build focused around [Wukong]'s Celestial Twin and giving it both increased damage and crowd control utility. Buffs such as Nourish, Eclipse with [Total Eclipse] or Roar can apply damage buffs to both you and the Celestial Twin. [Enveloping Cloud] is used to make Celestial Twin invisible, which allows it to survive very high levels. [Celestial Stomp] gives very wide range crowd control. Survivability comes from crowd control, shield gating, invulnerability from cloudwalker/defy and wukong's passive rather than the normal health/armor tanking route. Defy is an infinite scaling nuke that scales with enemy level since it reflects current enemy damage.
UPDATE JULY 2024
[Wukong] Slam Spam is now a very popular style of lazy gameplay, where you basically spam slams with a hammer such as [Magistar] Incarnon, [Arca Titron] or [Fragor Prime]. This is because [Wukong]'s Cloudwalker allows you to initiate a heavy slam without jumping as well as allowing you to skip the recovery animation after a heavy slam and become both mobile and invulnerable immediately after a slam. To maximise slam DPS, swap [Primed Sure Footed] and [Celestial Stomp] out for [Nira's Anguish] and [Nira's Hatred], as well as one of the arcanes for Arcane [Fury].
There are two ways to run Slam, x2 to x4 initial combo with Melee Exposure for quick missions, or x12 combo with Melee Crescendo for longer missions. Melee Crescendo requires you to perform 37 finisher kills (at rank 5 crescendo), which Cloudwalker helps initiate.
Magistar Slam (x2 to x 4): https://overframe.gg/build/668910/
Magistar Slam (x12): https://overframe.gg/build/690586/
Alternate Wukong builds:
Stomp and Pillage with Iron staff: https://overframe.gg/build/382149/
Lazy Tank Monkey: https://overframe.gg/build/217329/wukong-prime/lazy-monkey-king-clone-buff-health-tank-speedrun-wukong/
Duration
Positive duration benefits all abilities, predominantly [Celestial Stomp] stun duration and Eclipse duration.
Efficiency
This stat must be minimum for reliable shield gating since 1, 2 and 4 are all too cheap to cast (39 energy). At 45% efficiency with [Brief Respite] AND TWO augur mods (need ONE extra augur mod on your pistol or burst rifle sentinel), using [Celestial Stomp] or cloudwalker generates 89.7 shield, which is enough for max shield [Regen] with [Catalyzing Shields] (max shields dropped to 89) giving 1.33s iframes when it breaks. Alternatively you can also press Defy to turn invulnerable and fully restore shields.
Range
Range gives a [Celestial Stomp] a high range, increases Enveloping Clouds range, the range of nourish and also Defy range.
Strength
Strength is mainly needed for buff strength (e.g. nourish, roar, eclipse).
Aura
[Brief Respite] is important for shield gating.
Alternative auras include [Steel Charge] for mod capacity or [Enemy Radar].
If you decide not to use shield gating, then you can drop both augur mods and use more health, adaptation or strength.
Arcanes
Flex slotsCelestial Stomp is OPTIONAL - gives you 29m of crowd control which is useful for certain defensive situations like defense, mobile defense, excavation, and also slows Acolytes and Bosses.
[Enveloping Cloud] is OPTIONAL but highly recommended for steel path because the clone dies almost instantly and constantly without invisibility.
You can drop any of these for more RANGE (Augur Reach), more STRENGTH (Precision Intensify)
*Archon Shards
Helminth
Nourish applies a viral damage bonus to both your weapons and your celestial twins weapons. In addition it improves energy economy while at 45% allowing you to always have enough energy to cast Cloudwalker, which is your main method of surviving.
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