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Vex Armor Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills. Introduced in Update 16.0 (2015-03-19) |
![]() 7 / ? / ? / 15% (Scorn armor bonus per melee weapon kill) 200 / 250 / 300 / 350 % (Scorn max armor bonus) 2 / 2.25 / 2.5 / 2.75 %/HP (Fury damage bonus per health point lost) 7 / ? / ? / 15% (Fury damage bonus per ranged weapon kill) 200 / 225 / 250 / 275 % (Fury max damage bonus) |
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Info
- Chroma expends
75 Energy and enters a state of primal rage, sustaining an Armor and damage buffing aura with a radius of
8 / 10 / 15 / 18 meters for
10 / 15 / 20 / 25 seconds. While active, Chroma and his allies within aura range gain the Scorn armor buff once Chroma's Shields are hit or performs a melee kill, and the Fury damage buff once his Health is damaged or performs a ranged weapon kill.
- Scorn increases Warframe Armor by
0.5% / 0.625% / 0.75% / 0.875% for every point of shields lost or
7 / ? / ? / 15% per melee kill, up to a maximum of 200% / 250% / 300% / 350%.
- Fury increases weapon and Chroma's abilities' base damage by
2% / 2.25% / 2.5% / 2.75% for every point of health lost or
7 / ? / ? / 15% per ranged weapon kill (doubled for weakspot kills), up to a maximum of 200% / 225% / 250% / 275%.
- Scorn, Fury, and conversion percentages are linearly affected by
Ability Strength.
- E.g., with
Intensify,
Steel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:
- Base Armor × (1 + Armor Mods + Scorn Modifier × (1 + Strength Mods)) =
- 370 × (1 + 1 + 3.5 × (1 + 0.3)) = 2,423.5.
- E.g., with
Intensify,
Serration and maximum Fury at rank 3, a weapon with 100 base damage will be at:
- Base Damage × (1 + Damage Mods + Fury Modifier × (1 + Strength Mods)) =
- 100 × (1 + 1.65 + 2.75 × (1 + 0.3)) = 622.5.
- Both Scorn and Fury are additive multipliers that function the same as (and add together with) mods like
Steel Fiber and base-damage-increasing mods like
Serration. If these mods are present, all the multipliers are added together before any further calculations such as elemental damage mods, critical hit mods, or multishot mods.
- E.g., with
- Scorn and Fury are tracked from 0% to their maximum increase in the HUD next to Chroma's shield and health indicators.
- Scorn and Fury will gradually increase each time shields or health are hit, and each time Chroma gets a melee or ranged weapon kill, until they reach their maximum percentages. 400 shield points must be lost to maximize Scorn, and 100 health points must be lost to maximize Fury.
- Alternatively, 24 Enemies must be killed with Melee to maximize Scorn, and 19 Enemies must be killed with Ranged Weapons to maximize Fury.
- Hits on overshields count towards Scorn accumulation.
- Shield drain from a Hijack payload counts towards Scorn accumulation.
- Multiple Chromas' Scorn and Fury buffs will stack together.
- Scorn increases Warframe Armor by
- Ability Synergy:
Spectral Scream Will increase the Scorn buff on kills. The Fury aspect of Vex Armor boosts the damage output of
Spectral Scream and
Effigy.
Effigy will only maintain the damage increase from Fury so long as Chroma's
Effigy is within range of Vex Armor.
- Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Vex Armor can be recast while active, retaining the existing buffs.
- When recast with a higher power strength than the current active buff, the max Scorn and Fury limits will only be increased if Chroma has not already reached their respective limits.
- E.g., If Vex Armor is casted with 100% power strength, then recast while it's still active with the Energy Conversion buff, the Scorn and Fury buffs max limit will be increased to 525% (350 * 1.5) and 412% (275 * 1.5) only if the buffs weren't at the existing limit of 350% and 275% respectively. If Scorn has reached the limit but Fury has not when recast with a higher power strength, then only Fury will benefit from the increased power strength, and vice versa.
Augment
- Main article: Guardian Armor
Guardian Armor is a Warframe Augment Mod for Chroma's
Vex Armor that causes squad kills within affinity range to increase the duration of Vex Armor by 1 second and trigger health regeneration. In exchange Chroma will take 50% of the damage that squadmates take to health.
Guardian Armor
- Main article: Vexing Retaliation
Vexing Retaliation is a PvE Warframe Augment for Chroma that makes
Vex Armor detonate an area-of-effect attack upon receiving 150 incoming damage, dealing procs on enemies.
Tips & Tricks
- Equipping a rank 4 or higher
Vigor mod will allow you to maximize Scorn armor bonus without requiring shields to recharge, as well as provide additional health.
- Using an electric element
Elemental Ward will allow you to maximize the Scorn armor bonus without having to equip any mods increasing your shields.
- Equipping a Decaying Dragon Key to lower your shields can increase the likelihood of health damage at the loss of some of the Scorn Armor bonus due to the reduction of your shields.
- Using Energy to Shield conversion mods, like
Brief Respite and Augur mod set effect, to generate shields/overshields when casting Vex Armor will help you maximize the Scorn armor bonus without having to equip any mods increasing your shields.
Maximization
Strength: | |
Range: | |
Efficiency: | |
Duration: |
350.00% | Maximum armor bonus |
275.00% | Maximum damage bonus |
25.00s | Duration |
18.00m | Range |
75.00 | Energy |
53 comments
Coming back after the tweaks earlier this year, the update to this ability is so nice I no longer have to risk accidentally killing myself by running Combat Discipline lol
Vex armor applies to circuit decrees. Forified Will (Every 50 Armor grants 5%/10%/15% Ability Strength and Power Strike damage.) and Fragile Vanity (Sacrifice -50% Armor to increase the base damage of your shots by 1 for every 20 Armor remaining.) can pretty easily get bonkers numbers. I got Fragile Vanity on the first round of an SP circuit and was 1-shotting nearly everything with my kuva brakk, which was decently modded, but which i hadn't touched since before galvanized mods came out. non-crit numbers in the hundreds of thousands. I am going to play with this more, but the armor bonuses also apply to Cold- based Elemental Ward. I've had reflected damage hit the millions.
Fragile vanity works like effigy(multiply total armor by 0.5) right? Or is it negated by additive like mods and abilities?
Will this apply to helminth abilities that deal damage?
No.
No more quick buff with hema, it's fixed now. Combat discipline still works.
Why can't DE allow chroma to be good or at least feel good to use?
What if R5 arcane guardian is active? What would be the equation? TIA
Arcane value will be added after everything.
"Vex Armor can be recast while active, retaining the existing buffs."
Just to be EXTRA clear... this DOES NOT increase the buff should I get an even higher Power Strength amount- correct?
I.E. Molt Augmented, Growing Power, Power Drain, etc, etc.
If I recast, it will simply consume the needed energy and refresh timer, nothing else. This is true?
I ask because I have to be VERY specific with this info if I'm going to use it properly.
So, just to clean up a bit of that jargon.
If I cast it INITIALLY at 150% Strength, get another 50% Ability... it will INCREASE the capped damage accordingly. Yes?
From what I'm also getting there, it's reliant on me NOT hitting the 150% cast's innate cap- correct?
When I cast the 200% one, it will increase it's potential amount TO the 200% cap.
Yes. The same could be said about the reverse, if you have 150% str and another 50% str buff then you cast the ability, if you recast without 50% str buff when you have scorn/fury value between 150% str and 200% str then the value will be stuck on it until expire
^To clarify this, getting max buff while at your boosted ability strength then recasting without it will keep the boosted value until you stop recasting and the buff runs out.
If the buff is not maxed but higher than your new maximum after you recast, the next time you take damage the respective buff will be reduced to the current max, and any recasting past that will not allow that buff to change.
Basically, when you recast changes to ability strength only affect the buffs that haven't reached their cap yet.
No. TL:DR; If you have 150% and your new is 200%, it won't buff to 200% unless it's a fresh cast.
If it's 200%, and drops to 150, and you recast while active it;'ll be 200%
I have a question, when i receive a strength buff from relic, as long as i keep reset this skill - the buff remains forever. Is that a massive buff or just visual bug?
Yes "Forever" until you either go out of bound or touch nullifier bubble
So constructive and relate to that question.
I mean it is, the boosted buff stops when you lose the Vex Armor, not upon recast
Stupid thing keeps bugging out
1500%+ scorn
980% fury. stood there for a while let them whack on health didn't increase
Had to refresh buff to see proper amount
Happened multiple times recently :/
Not a bug, once you reach the "cap" with the strength when vex was actived you cannot extend the cap anymore unless you reset the buff.
The reason you're seeing the "bug" is chroma always have enough health to reach fury cap but not enough shield to reach scorn cap, so fury mostly seen getting to the cap first.
But what I said was scorn maxed out and fury didn't even though they were whacking away at my health bar??? fury should be at least 1.2k ish
Let say you currently have 359% str and just got a 70% str external buff which make it 429%, you activate vex armor, the current cap is 1502 scorn and 1180 fury. When you reach scorn cap but not fury cap, the external str buff expire and you notice there's only 10s left until vex armor expire. You franticly activate vex armor and notice your fury doesn't go past 987. You think this must be a bug, you go to wiki and type "Stupid thing keeps bugging out".
Ye, Vex Armor buffs does not get refreshed upon recast, rather only when you freshly cast it w/o the buffs active
Hey! I am not a chroma main so this might be known already but, the Helminth 11th metamorphosis Parasitic Armor, which turns all shields into extra armor, which works really well with chroma, clicking it after vex armor will also grant you scorn based off of it, it also, for the duration of Parasitic armor, makes you an only hp frame, constantly allowing you to build fury right off the bat, and giving you a pretty strong armor buff.
Okay, tested further, you cannot passively gain shields, but you can use any of the usual overshields stuff like brief respite and augur set to get shields so you don't have to vigor or whatever is used now to max scorn in one blow, just cast vex, then parasitic, then elemental ward and hopefully the overshields from that will help max.
DOUBLE DIPPPPPPPP
GOOD NEWS CHROMA MAINS ( I think)
So the new laetum kind of busted right with devouring attrition 50% to do 20x damage on non crits right. This is multiplicative with base damage mods. Know what this means? fury buff. (Not sure yet haven't maxed it out yet) so there maybe hope!
Fix it's synergy with Scream and Effigy and we good to go...
Wait, no, we are not!
It also needs a proper worth-putting-on-him augment that doesn't suck ass!
The others needs them too...
Best friend with throwing weapon, even in the past and present.
Sigh. Here I am again. Years later. My main. My favourite Warframe. How I loved the synergy so. Tankiest Warframe in the game purely because of that mega beef armour stat. Now you hardly last 16 minutes in SP Mot even with a min-maxed Mecha Null Star build. Sad.
Hopefully they change Scorn back to what it was... Keep the base damage buff as it is, that's fine. I understand 1 shotting Eidolons is undesirable. You would want a boss that important and hyped up to be tanky. All we (Chroma mains) want is either to fix the Double-Dipping bug with his Fury OR change Scorn to how it was and leave Fury alone (if fury was too hard to fix). Right now, he is a horrible tank and his damage is outperformed by other things unless you use a very specific Heavy Attack build. Please for the love of god buff this Warframe back to how tanky it was. It's just unfair how everything else is so great at tanking nowadays but Chroma has still been left with that ridiculous nerf from 2018. Please revert him and fix his buggy double-dipping mechanic or just revert his scorn.
Null Star augment lets you recast it.
https://warframe.fandom.com/wiki/Neutron_Star
It's also triggered by https://warframe.fandom.com/wiki/Combat_Discipline
Hold on, u are complaining that u are dying... then u start to explain how your build makes super tank, and even then u are complaining u are still dying easily... like less than 16 min in mot SP, even though u talked about how it will tank Level Cap dmg? Wait, what? Ok buddy, sure. Good luck!
To the tenno above, wow i didn't read about the 16 mins in mot SP, my build kept me sweatless til 2h mark and i extracted because of boredom. But with the eximus rework, it's gonna be bit more hectic if i try it again.
Equipping Guardian on your sentinel can make it easy to max Scorn, though it can also make it harder to gain Fury thanks to shield gating.
Yeah this is pretty well known for Chroma players for years.
Does this power affect sentinels? How about necramechs?
Yes it affects sentinels (committed).
It doesn't affect necramechs afaik (not committed).
Combat discipline works?
Yes
Alright, so I've done some math, and it turns out that a build with all maxed Umbral mods, Blind Rage, Transient Fortitude and Empower/Energy Conversion has an EHP of 70394.7, or 132236.8 with Heat Elemental Ward
I'm a bit late to the party but... u're doing it wrong.
How so?
Yup. Ridiculously low. Even with Adaptation, that's only 703k / 1.3 million. For reference, Inaros reaches 1.5m easily and Mesa reaches 6m. Ridiculous. We need the Scorn nerf reverted.
How are you calculating this guys?
Can someone explain to me how with vex armor it makes a weapon that say deals 1000 dmg with a 1000% damage buff from fury makes it deal 2000 damage instead? How is 1000 -> 2000 dmg a 1000% dmg buff?
From your example the Opticor's Charged shot does 1000 damage, and if it has no damage mods on it, and Chroma's strength at 364% for 1001% fury. The math works out as 1000 × (1 + 0 + 2.75 × (1 + 2.64)) = 11,010.
You take 1000 dmg multiply it by 11.01 (the base damage of 1x + the fury damage of 10.01x) and you should get 11010.
If it is not that then it is possible that the games calculations are just being screwy.
Probably because he's shooting at a high level armored enemy and seeing a smaller number pop up due to the damage reduction, but he's too dumb to know what's going on.
Someone should add something like how to mod weapons for chroma on tips. To make it quick, throw away any base damage mods on your weapon and put more elemental damage. Only this way chroma will output rhino’s weapon damage.
Considering Vex Armor fury as one extra mod +1000% base damage.
This only for those who want to compete with rhino for weapon damage. If you just want to clear star chart, mod the way you like.