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Vex Armor
Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills. Introduced in Update 16.0 (2015-03-19) |
![]() 7 / ? / ? / 15% (Scorn armor bonus per melee weapon kill) 200 / 250 / 300 / 350 % (Scorn max armor bonus) 2 / 2.25 / 2.5 / 2.75 %/HP (Fury damage bonus per health point lost) 7 / ? / ? / 15% (Fury damage bonus per ranged weapon kill) 200 / 225 / 250 / 275 % (Fury max damage bonus) |
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- Chroma expends
75 Energy and enters a state of primal rage, sustaining an Armor and damage buffing aura with a radius of
8 / 10 / 15 / 18 meters for
10 / 15 / 20 / 25 seconds. While active, Chroma and his allies within aura range gain the Scorn armor buff once Chroma's Shields are hit or performs a melee kill, and the Fury damage buff once his Health is damaged or performs a ranged weapon kill.
- Scorn increases Warframe Armor by
0.5% / 0.625% / 0.75% / 0.875% for every point of shields lost or
7 / ? / ? / 15% per melee kill, up to a maximum of 200% / 250% / 300% / 350%.
- Fury increases weapon and Chroma's abilities' base damage by
2% / 2.25% / 2.5% / 2.75% for every point of health lost or
7 / ? / ? / 15% per ranged weapon kill (doubled for weakspot kills), up to a maximum of 200% / 225% / 250% / 275%.
- Scorn, Fury, and conversion percentages are linearly affected by
Ability Strength.
- E.g., with
Intensify,
Steel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:
- Base Armor × (1 + Armor Mods + Scorn Modifier × (1 + Strength Mods)) =
- 370 × (1 + 1 + 3.5 × (1 + 0.3)) = 2,423.5.
- E.g., with
Intensify,
Serration and maximum Fury at rank 3, a weapon with 100 base damage will be at:
- Base Damage × (1 + Damage Mods + Fury Modifier × (1 + Strength Mods)) =
- 100 × (1 + 1.65 + 2.75 × (1 + 0.3)) = 622.5.
- Both Scorn and Fury are additive multipliers that function the same as (and add together with) mods like
Steel Fiber and base-damage-increasing mods like
Serration. If these mods are present, all the multipliers are added together before any further calculations such as elemental damage mods, critical hit mods, or multishot mods.
- E.g., with
- Scorn and Fury are tracked from 0% to their maximum increase in the HUD next to Chroma's shield and health indicators.
- Scorn and Fury will gradually increase each time shields or health are hit, and each time Chroma gets a melee or ranged weapon kill, until they reach their maximum percentages. 400 shield points must be lost to maximize Scorn, and 100 health points must be lost to maximize Fury.
- Alternatively, 24 Enemies must be killed with Melee to maximize Scorn, and 19 Enemies must be killed with Ranged Weapons to maximize Fury.
- Hits on overshields count towards Scorn accumulation.
- Shield drain from a Hijack payload counts towards Scorn accumulation.
- Multiple Chromas' Scorn and Fury buffs will stack together.
- Scorn increases Warframe Armor by
- Ability Synergy:
- Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Vex Armor can be recast while active, retaining the existing buffs.
- When recast with a higher power strength than the current active buff, the max Scorn and Fury limits will only be increased if Chroma has not already reached their respective limits.
- E.g., If Vex Armor is casted with 100% power strength, then recast while it's still active with the Energy Conversion buff, the Scorn and Fury buffs max limit will be increased to 525% (350 * 1.5) and 412% (275 * 1.5) only if the buffs weren't at the existing limit of 350% and 275% respectively. If Scorn has reached the limit but Fury has not when recast with a higher power strength, then only Fury will benefit from the increased power strength, and vice versa.
- Main article: Guardian Armor
Guardian Armor is a Warframe Augment Mod for Chroma's
Vex Armor that causes squad kills within affinity range to increase the duration of Vex Armor by 1 second and trigger health regeneration. In exchange Chroma will take 50% of the damage that squadmates take to health.
Guardian Armor
- Main article: Vexing Retaliation
Vexing Retaliation is a PvE Warframe Augment for Chroma that makes
Vex Armor detonate an area-of-effect attack upon receiving 150 incoming damage, dealing procs on enemies.
Strength: | |
Range: | |
Efficiency: | |
Duration: |
350.00% | Maximum armor bonus |
275.00% | Maximum damage bonus |
25.00s | Duration |
18.00m | Range |
75.00 | Energy |