Strategy[]

Drawing out the Sister[]

To fight a Sister, the player must draw them out. To do this, nodes that the Sister has influence over must be completed and her Hounds must be destroyed. A Sister will also have specific resistances and immunities that are unique to her. The player will know a Sister is active when an icon appears in the Navigation and Menu screens. This icon will appear beside the Nightwave button and will allow the player to check details about their Sister, including her Level, Requiem Mod attempts, and more.

A Sister's territory will be shown as a blue clouds on the Navigation screen. It will start on Venus, clicking it in to view it will show which nodes the cloud is spreading over. These nodes will give the option to run the standard node mission, the Sister version, or any other active special version, such as Nightmares or Invasions.

Endless missions in Sister controlled territories only feature one "round", with Defense lasting five waves, Survival lasting five minutes before extraction is called, Interception lasting one wave, and Excavation requires 500 Cryotic before extraction is called. Defection missions are unavailable and are replaced by Exterminate.

Only one Sister or Kuva Lich can be active at any time, so the current Sister must be defeated before a new one can be made by the player.

Requiem Murmurs[]

RequiemAttempts

Requiem Mod attempts in Kuva Lich profile. Bottom row displays known Requiem mods and Requiem Murmur progress. Top row displays currently equipped Requiem Mods. Middle rows are previous Requiem Mod attempts; Requiems highlighted red with a slash signify incorrect mod or position, and Requiems greyed out are untested on the Lich.

To determine which Requiem Mods are needed to defeat the Sister, the player will need to gain Requiem Murmurs. A multitude of Requiem Murmurs will update the Sister's status screen, revealing part of the Requiem Mod combination that will prove fatal to the Sister.

Note that Murmurs will only reveal the Requiem Mods required to kill the Sister, not the order they are needed to be in. The player will need to figure out the order by trial-and-error.

Murmur

Murmur progress; inner ring for Hint 1, middle ring for Hint 2, and outer ring for Hint 3

Any mission under a Sister's influence will periodically spawn Hounds as the squad advances through the mission. Killing a Hound via a Mercy Finisher will reward all players in the mission one Requiem Murmur. Attempting a Mercy on a Sister also rewards Requiem Murmurs. If a Mod is guessed incorrectly the entire squad gains 10 Murmurs. If a mod is guessed correctly the accumulated Murmurs will transfer over to the next Mod reveal.

If a player joins a mission mid-progress, all killed Hounds and repelled Sisters are instantly added to the Murmur progress.

Combat[]

If a Sister is sufficiently enraged, there is a chance that they will appear in the mission to combat the players. It is entirely possible that a Sister will appear long before the player has deduced all three Requiem Mods; because of this, killing or even fighting the Sister is not required for mission success (for example, waves in Defense missions will end even if the Sister is still active).

A Sister has a shield bar and three health bars. Depleting a Sister's health bar to 5% will cause them to stumble and begin to gradually recover health for 10 seconds, giving the player a chance to use their Parazon for a Mercy attack. If the Requiem Mods are in the correct sequence, the Sister's health bar will be destroyed, otherwise, the Sister will simply despawn and also gain a rank up. Each mercy attempt has the Sister drop 7,000 - 10,000 Credits Credits.

Sisters have the ability to spawn one Hound per health bar (~30 second cooldown between spawns) regardless of the mission's existing or defeated Hounds. If this Hound is still alive before her health bar is depleted, it will self-destruct, dealing radial damage and yields no Murmur progress. Up to 3 Hounds can be spawned in this manner, as long as the first two Parazon stabs are correct.

In addition to having Flesh, Ferrite Armor, and Shield health types, Sisters have variable resistances and weaknesses to damage types. A Sister can have a weakness (+25% damage), resistance (-50% damage) or immunity (-100% damage) to a particular damage type. As a Sister levels up, the type against which it is vulnerable to may become one of those it resists. Unlike most bosses, Sisters and their Hounds are vulnerable to status effects with some restrictions; they can only receive up to 4 stacks of any status effect with the exception of DmgImpactSmall64 Impact which can stack up to 6 times, and DmgRadiationSmall64 Radiation only amplifies the damage the Sister and Hound receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status. DmgToxinSmall64 Toxin damage and status will also not bypass the Sister's shields. Finally, she possesses Damage Attenuation which resists high damage weapons, which is especially more noticeable at higher ranks. However, unlike Kuva Liches, both the Sister's shields and armor can be stripped.

If a Sister stumbles three times without attempting to use the Parazon on the Sister, or all Tenno are in bleedout or are dead, it will automatically flee and leave the mission. This prevents it from leveling up, but will not generate Murmur knowledge.

Only one Sister can be present at any given time. The present Sister must be repelled or defeated in order for another player's Sister to spawn.

Final Confrontation[]

When the right combination of Requiem Mods is found and all three of the Sister's health bars have been destroyed, all the Requiem mods used will lose one charge and the Sister will have a 25% chance to drop the Requiem Mod Oull for only their player before retreating to the Neptune Proxima, appearing in a node dubbed "Sister Confrontation". This is an Empyrean Skirmish mission where players must embark in their Railjack and eliminate a number of Crewships and Corpus Ship Security Nodes before boarding the ship for the final confrontation with the Sister. If there are multiple squad members, each player's Sister will spawn in one-by-one until all of them are defeated.

The Sister in the final confrontation is protected by two random Warframe Specters and her Hound and is invulnerable until her guardians are defeated, and only has one large health bar. Once depleted, the Sister will be finally defeated for good and prompt one final Mercy. The player will be given two choices: to Vanquish the Sister or Convert her.

The player has 20 seconds to choose. If no choice is made, the Sister is automatically vanquished.

Summary[]

  1. Play missions controlled by your Sister and kill her Hounds to get closer to finding out their Requiem Mods sequence.
  2. Farm Requiem Mods by opening up Requiem Relics during Kuva Fortress Void Fissures. Requiem Relics can be dropped by Kuva Thralls, Mechanical Hounds, and Kuva Siphons.
  3. Equip these Requiem Mods on your Parazon in any desired order to test out the sequence against your Sister.
  4. Keep playing on Sister-controlled nodes and farming Thralls until you encounter your Sister.
  5. Lower her health to 0 and attempt to finish them with your Parazon. If the Requiem order is incorrect, the Parazon attempt(s) will stop at the first incorrect Mod. The Sister will then level up, controlling another planet and nodes in the Star Chart.
  6. Reorder or change the Requiem Mods installed on your Parazon depending on newly gained info.
  7. If the Requiem sequence is correct, all Requiem Mods used in the sequence will lose one charge. The Sister will retreat to the Neptune Proxima in a Skirmish mission for one final confrontation. Once defeated there, all stolen drops are returned, and her Ephemera (if she has one) is rewarded. Choose to Vanquish and acquire the Sister's Weapon and Hound, or Convert to turn it into an ally that randomly appears in missions or to trade it to another player.

Tips[]

Trivia[]

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