research

We want to hear from you!

calling all formula 1 fans!
WARFRAME Wiki
Advertisement
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
x
ArchimedeanYonta
“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.
x
AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete The Second Dream before continuing.
x

Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

Active buffs and debuffs can be viewed in the pause menu.

Buffs []

Offensive Buffs

Buffs that boost offensive capabilities by increasing damage, damage per second, Ability Strength, or a weapon's stats.

Name Target Description
Ability Duration Bonus User

User get a bonus in Ability Duration.
Additive:

Ability Strength Bonus User/Ally

User and/or ally get a bonus in Ability Strength.
Additive:


Multiplicative:

Attack Speed Bonus User/Ally

Attack Speed increase caused by:

Critical Chance Bonus Player

Weapon critical chance is increased by the following sources:

All weapons
Non-shotgun primaries only
Primary shotguns only
Secondaries only
Melee only
Misc
Critical Damage Multiplier Bonus Player

Weapon critical damage multiplier is increased by the following sources:

Total Damage Bonus User/Ally

Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Mod TT 20px Serration.


Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Mod TT 20px Serration).


Flat damage increase adds a set amount of damage to your weapon under certain conditions.

Damage Reflection Player

Damage taken will be reflected or redirected towards enemies.

Elemental Damage Bonus Self/Ally

Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Mod TT 20px Serration, but before elemental mods such as Mod TT 20px Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Mod TT 20px Fireball Frenzy on a DmgColdSmall64 Cold weapon makes it deal DmgBlastSmall64 Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Mod TT 20px Shock Trooper on a weapon modded with DmgRadiationSmall64 Radiation increases the DmgElectricitySmall64 Electricity component on the weapon, if DmgRadiationSmall64 Radiation is innate, DmgElectricitySmall64 Electricity is added following the above rules).

Some elemental damage bonuses can be applyed to Companions, Specters, MindControl130xWhite Mind Controlled enemies, ShadowsOfTheDead130xWhite Shadows, SarynIcon272 Saryn's Molt130xWhite Molt, LokiIcon272 Loki's Decoy130xWhite Decoy, Invasion allies and clones created from BladeStorm130xWhite Blade Storm. Bonuses cannot be applied to allies suffering from a DmgRadiationSmall64 Radiation proc.

Elemental damage bonuses are granted by:

Caster and allies
Caster only
Extra Hit Player

Players under this effect will have their weapons inflict an extra hit per damage instance that is based on the percentage of total weapon damage. This extra hit is counted as a separate damage instance and will not affect the initial damage distribution nor will it affect proc type chance calculations.

Faction Damage Bonus Player

Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.

All
Grineer
Corpus
Infested
Orokin
Sentient
Fire Rate Bonus Player

Sources of weapon fire rate increase are:

Status Chance Bonus Player

Weapons gain increased status chance under these effects:

Status Duration Bonus User/Ally

Weapons gain increased status duration under these effects:

Patch History[]

Update 34.0 (2023-10-18)

Buffs and Debuffs in Pause Menu

The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:

As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!


Advertisement
iiq_pixel