“It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.x “You're not supposed to be in here! You're going to ruin the surprise!”The following article/section contains spoilers. Please complete The Second Dream before continuing.x Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs. Active buffs and debuffs can be viewed in the pause menu. Buffs [] OffenseDefenseHealing & RestorationUtility & LootMobilityMiscOffensive Buffs Buffs that boost offensive capabilities by increasing damage, damage per second, Ability Strength, or a weapon's stats. Name Target Description Ability Duration Bonus User User get a bonus in Ability Duration. Additive:  Vengeful Rush  Molt Efficiency Ability Strength Bonus User/Ally User and/or ally get a bonus in Ability Strength. Additive:  Ember's passive  Equinox day form's  Pacify & Provoke and its augment  Peaceful Provocation  Protea's passive  Khora's  Accumulating Whipclaw (to her 1st ability only)  Growing Power  Power Donation when used by a teammate  Molt Vigor  Pax Bolt Madurai's  Sling Strength Zenurik's  Hardened Wellspring Arbitrations when the suggested Warframe is picked Multiplicative:  Nidus'  Parasitic Link Warframe Corruption Attack Speed Bonus User/Ally Attack Speed increase caused by:  Gauss'  Redline  Harrow's  Penance  Octavia's  Metronome  Titania's  Razorwing Blitz augment  Valkyr's  Warcry  Volt's  Speed  Wisp's  Reservoirs (Haste mote) Critical Chance Bonus Player Weapon critical chance is increased by the following sources: All weapons  Harrow's  Covenant  Adarza Kavat's  Cat's Eye  Smeeta Kavat's  Charm (Critical Chance Bonus buff)  Arcane Avenger Non-shotgun primaries only  Argon Scope  Galvanized Scope  Hata-Satya (only for  Soma Prime)  Proton Jet Vigilante Mod Set bonus (Primaries only) Primary shotguns only  Laser Sight  Motus Setup Secondaries only  Hydraulic Crosshairs  Galvanized Crosshairs  Cascadia Accuracy  Cascadia Overcharge Melee only Gladiator Mod Set bonus  Blood Rush  Maiming Strike Naramon's  Killer's Rush Misc  Ivara's  Piercing Navigator (only a single projectile) and  Concentrated Arrow ( Artemis Bow only)  Nidus'  Teeming Virulence (Primaries only)  Wukong's  Primal Rage ( Iron Staff only)  Wisp's  Critical Surge (Snipers only)  Zephyr's Passive (In-air only)  Critical Focus (Arch-guns only)  Exposing Harpoon ( Harpak only)  Hunter Synergy (Beast companions only)  Hydraulic Crosshairs (Secondary weapons only)  Arca Scisco's passive (flat bonus) ( Prime)  Silva & Aegis's passive  Virtuos Shadow (Operator amps only) Critical Damage Multiplier Bonus Player Weapon critical damage multiplier is increased by the following sources:  Ivara's  Empowered Quiver  Volt's  Electric Shield (Non-melees only)  Bladed Rounds (Non-shotgun primaries only)  Critical Focus (Arch-guns only)  Shrapnel Shot (Shotgun primaries only)  Sharpened Bullets (Secondaries only)  Strain Infection (Melee only)  Tek Collateral  Knell's passive  Virtuos Strike (Operator amp only)  Virtuos Shadow (Operator amp only) Madurai's  Power Transfer (Operator amp only) Total Damage Bonus User/Ally Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as  Serration.  Chroma's  Vex Armor  Equinox's  Metamorphosis (Night form)  Gauss'  Kinetic Plating while  Redline is active (Melee only)  Limbo's  Rift Torrent  Mesa's  Shooting Gallery  Nyx's  Absorb  Octavia's  Metronome (Forte buff, Melee only) and  Amp  Titania's  Tribute (Full Moon buff, Companions only)  Ambush  Condition Overload (Melee only)  Dead Eye (Sniper rifles only)  Deadly Efficiency (Arch-guns only)  Galvanized Aptitude (Primary rifles only, direct hit damage only)  Galvanized Savvy (Primary shotguns only, direct hit damage only)  Galvanized Shot (Secondaries only, direct hit damage only)  Hunter's Bonesaw ( Ripkas only)  Pistol Amp (Secondaries only)  Provoked (Secondaries only while in Bleedout)  Rifle Amp (Non-shotgun and non-sniper primaries only)  Seismic Wave (Melee only)  Shotgun Amp (Primary shotguns only)  Strain Fever ( Helminth Charger only)  Vigorous Swap (Primaries and secondaries only)  Arcane Arachne  Arcane Awakening (Secondaries only)  Arcane Blade Charger (Melee only)  Arcane Fury (Melee only)  Arcane Precision (Secondaries only)  Arcane Primary Charger (Primary only)  Arcane Rage (Primary only)  Eternal Eradicate (Operator amp only)  Primary Deadhead (Primaries only)  Primary Dexterity (Primaries only)  Primary Merciless (Primaries only)  Secondary Deadhead (Secondaries only)  Secondary Dexterity (Secondaies only)  Secondary Merciless (Secondaies only)  Virtuos Fury (Operator amp only) Madurai's  Phoenix Talons (Physical damage only for Warframes but any source of damage for Operator) Madurai's  Void Strike Naramon's  Amp Spike (Operator amp only) Naramon's  Lethal Levitation Unairu's  Unairu Wisp (Operator only) Unairu's  Vengeance (Operator only) Multiplicative damage increase is multiplied after certain calculations (like damage mods such as  Serration).  Banshee's  Savage Silence (Finisher damage only)  Excalibur's  Radiant Finish (Finisher damage only) and  Furious Javelin  Ivara's  Prowl (headshots only)  Mirage's  Eclipse and  Hall of Malevolence augment  Rhino's  Roar  Vauban's  Minelayer (Overdriver)  Sahasa Kubrow's  Ferocity (Finisher damage only)  Sunika Kubrow's  Savagery (Finisher damage only)  Charged Chamber (Sniper rifles only)  Mecha Empowered  Meticulous Aim ( Vulkar and headshots only)  Primed Chamber (Sniper rifles only)  Synth Charge  Arca Titron's passive Naramon's  Sling Stun (Finisher damage only) Flat damage increase adds a set amount of damage to your weapon under certain conditions.  Mesa's  Ballistic Battery  Energy Channel (Melee only) Damage Reflection Player Damage taken will be reflected or redirected towards enemies.  Chroma's  Elemental Ward when the element is  Electricity or  Cold  Mesa's  Shatter Shield  Nidus'  Parasitic Link  Revenant's  Mesmer Skin  Titania's  Tribute (Thorns buff)  Trinity's  Link  Adarza Kavat's  Reflect  Reflection Elemental Damage Bonus Self/Ally Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as  Serration, but before elemental mods such as  Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using  Fireball Frenzy on a  Cold weapon makes it deal  Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using  Shock Trooper on a weapon modded with  Radiation increases the  Electricity component on the weapon, if  Radiation is innate,  Electricity is added following the above rules). Some elemental damage bonuses can be applyed to Companions, Specters,  Mind Controlled enemies,  Shadows,  Saryn's  Molt,  Loki's  Decoy, Invasion allies and clones created from  Blade Storm. Bonuses cannot be applied to allies suffering from a  Radiation proc. Elemental damage bonuses are granted by: Caster and allies  Grendel's  Nourish (Nourished Strike buff), adds  Toxin  Energy Field, adds  Heat (bonus can be applied if allies shoot through shield)  Fireball Frenzy, adds  Heat  Freeze Force, adds  Cold  Shock Trooper, adds  Electricity  Smite Infusion, adds  Radiation  Venom Dose, adds  Corrosive Caster only  Wukong's passive (Primal Forces buff)  Ack & Brunt's passive, adds the type of damage blocked to boost next attack  Dual Toxocyst's passive, adds bonus  Toxin to its attacks  Lesion's passive, adds bonus  Toxin to its attacks  Magus Melt, adds  Heat (Operator amp only) Extra Hit Player Players under this effect will have their weapons inflict an extra hit per damage instance that is based on the percentage of total weapon damage. This extra hit is counted as a separate damage instance and will not affect the initial damage distribution nor will it affect proc type chance calculations.  Saryn's  Toxic Lash, adds an extra hit of  Toxin damage  Xaku's  Xata's Whisper, adds an extra hit of  Void damage Faction Damage Bonus Player Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon. All  Rhino's  Roar Grineer ( Primed)  Bane of Grineer ( Primed)  Cleanse Grineer ( Primed)  Expel Grineer ( Primed)  Smite Grineer Corpus ( Primed)  Bane of Corpus ( Primed)  Cleanse Corpus ( Primed)  Expel Corpus ( Primed)  Smite Corpus Infested ( Primed)  Bane of Infested ( Primed)  Cleanse Infested ( Primed)  Expel Infested ( Primed)  Smite Infested Orokin ( Primed)  Bane of Orokin ( Primed) Cleanse Orokin ( Primed)  Expel Orokin ( Primed)  Smite Orokin Sentient  Sacrificial Pressure (Melee only)  Sacrificial Steel (Melee only) Max rank  Paracesis Fire Rate Bonus Player Sources of weapon fire rate increase are:  Gauss'  Redline  Harrow's  Penance  Mesa's passive (Dual secondaries only)  Wisp's  Reservoirs (Haste mote)  Pressurized Magazine (Secondaries only)  Repeater Clip (Shotgun primaries only)  Spring-Loaded Chamber (Non-shotgun primaries only) Status Chance Bonus Player Weapons gain increased status chance under these effects:  Catalyzer Link (Non-shotgun primaries only)  Chromatic Blade ( Exalted Blade only)  Embedded Catalyzer (Secondaries only)  Hunter's Bonesaw ( Ripkas only)  Marked Target (Arch-guns only)  Mecha Overdrive (Beast companions only)  Motus Setup (Shotgun primaries only)  Nano-Applicator (Shotgun primaries only)  Citrine's  Prismatic Gem  Proton Jet (Non-shotgun primaries only)  Proton Snap (Melee only)  Reactive Storm ( Desert Wind only)  Weeping Wounds (Melee only)  Arca Scisco's passive (flat bonus)  Knell's passive  Sibear's passive ( Prime)  Silva & Aegis's passive  Virtuos Ghost (Operator amp only) Status Duration Bonus User/Ally Weapons gain increased status duration under these effects:  Citrine's  Prismatic Gem  Lavos's passive Debuffs [] Crowd Control Debuffs[] Name Target Description Blinded Enemy The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.  Excalibur's  Radial Blind  Gara's passive  Inaros's  Desiccation  Mesa's  Muzzle Flash  Mirage's  Sleight of Hand and  Prism  Oberon's  Reckoning  Revenant's  Blinding Reave  Wisp's  Breach Surge  Out Of Sight  Exalted Blade's slide attack  Vaykor Sydon's passive While holding Narmer Deacon's Narmer Veil during Archon Hunt Blinded Player The player is temporarily stuck in a blinded state, their HUD is flashed white. Denial Bursa's flash beams Confusion Enemy The target will become confused and indiscriminately attack its enemies and allies.  Nyx's  Chaos  Radiation proc Converted Enemy The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.  Nyx's  Mind Control  Revenant's  Enthrall  Xaku's  The Lost (Accuse sub-ability) Jammed Enemy The target's guns are jammed, forcing them into an animation where they try to unjam their guns.  Mag's  Counter Pulse  Mesa's  Shooting Gallery Knockdown Enemy The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.  Atlas'  Titanic Rumbler  Banshee's  Sonic Boom  Excalibur's  Slash Dash  Gauss'  Mach Rush  Garuda's  Dread Mirror  Gyre's rolling  Coil Horizon  Hydroid's  Tempest Barrage  Khora's  Venari (Protect posture)  Limbo's  Banish  Mag's  Magnetize  Nezha's  Divine Spears  Nova's passive,  Neutron Star, and  Molecular Prime  Oberon's  Smite and  Reckoning  Revenant's passive  Rhino's passive  Zephyr's  Tail Wind (Dive bomb)  Heavy Impact  Lambeo Moa's  Shockwave Actuators  Arcane Eruption Jumping + sliding into an enemy Hard Landings  Cobra & Crane air attacks  Archgun Deployer Knockdown Player The player is knocked off their feet and falls on their back. Grineer Commander (Elite Shield Lancer) Shield Lancer Scorpion Hellion Bailiff Bombard Heavy Gunner Napalm Nox Ghoul Devourer Mordda Turret Corpus Shockwave MOA Anti MOA Railgun MOA Mine Osprey Amalgam Satyr Laser Barrier Infested Leaper Swarm Mutalist MOA Tar Mutalist MOA Ancient Disruptor Ancient Healer Toxic Ancient Juggernaut (Behemoth) Other Conculyst Paralyzed, Disabled, Stuck Enemy The target is stuck in a particular position.  Atlas'  Path of Statues,  Petrify and  Rumblers' initial cast  Frost's passive,  Freeze's direct hit,  Snow Globe if the target is inside the bubble when the ability is activated,  Chilling Globe and  Avalanche.  Gara's  Mass Vitrify's expansion phase.  Garuda's  Blood Altar  Harrow's  Condemn  Hildryn's  Aegis Storm  Inaros'  Scarab Swarm  Khora's  Ensnare  Limbo's  Stasis  Mag's  Fracturing Crush  Nidus'  Parasitic Link  Rhino's  Rhino Stomp  Vauban's  Bastille  Volt's  Discharge  Wukong's  Celestial Stomp  Xaku's  The Lost (Gaze sub-ability)  Sahasa Kubrow's  Ferocity  Sunika Kubrow's  Savagery and  Unleashed  Exodia Epidemic  Vitrica's glassing ability Paralyzed, Disabled Player The player is stuck in a particular position. Manic Nauseous Crawler Void Angel's impaling ground slam, also forcing the Operator/Drifter out of his or her Warframe Ragdolled Enemy The target is immediately sent to a ragdoll state.  Atlas'  Landslide (every third sucessive strike) and  Tectonics  Banshee's  Sonic Boom  Gauss'  Mach Rush and  Redline  Gyre's detonated  Coil Horizon  Hydroid's  Tidal Surge  Khora's  Whipclaw  Mag's  Pull  Nekros'  Soul Punch  Rhino's  Rhino Charge  Valkyr's  Rip Line  Vauban's  Minelayer (Tether coil)  Yareli's  Riptide  Zephyr's  Airburst  Wyrm's  Crowd Dispersion  Harpak's alt fire  Paracyst's alt fire  Sonicor  Kestrel's charged attack Any melee ground slam attack Void Sling  Vazarin's  Void Snare Sleep Enemy The target is in a standing sleeping state and will not perform any action.  Baruuk's  Lull  Equinox's  Rest & Rage (Rest)  Ivara's  Quiver (Sleep arrow) Aero Mod Set bonus Normal hits from  Cobra & Crane if wielded by  Baruuk  Magus Lockdown Slowed Enemy The target's movement and actions are slowed.  Chroma's  Spectral Scream,  Elemental Ward, and  Effigy (Cold)  Equinox's  Peaceful Provocation  Frost's  Freeze,  Ice Wave,  Ice Wave Impedance, and  Snow Globe  Nekros'  Creeping Terrify  Nova's  Molecular Prime  Sevagoth's  Gloom  Titania's  Tribute (Entangle buff)  Valkyr's  Warcry  Xaku's  The Vast Untime  Cold proc  Coolant Leak  Endoparasitic Vector  Artax In addition, the following slows count as time disruption, which is not prevented by Overguard:  Rhino's  Rhino Stomp Zenurik's  Temporal Drag Slowed Player The player's movement and actions are slowed. All Ghoul enemies upon death (Toxic clouds that proc  Cold) Any enemy wielding a  Glaxion like some Corpus Targets Denial Bursa's energy orbs Scyto Raknoid Tar Mutalist MOA's thick tar Maggot  Cold proc Equipping a Hobbled Dragon Key Stagger Enemy The target is momentarily staggered, interrupting their current action.  Ash's  Smoke Screen  Banshee's  Sound Quake  Chroma's  Elemental Ward (Electric) and  Effigy  Equinox's  Mend & Maim (Maim)  Excalibur's  Radial Javelin  Garuda's  Dread Mirror,  Blood Altar, and  Seeking Talons  Gauss'  Kinetic Plating while  Redline is active  Hildryn's  Haven  Loki's  Decoy (when decoy shoots at enemies),  Switch Teleport, and  Radial Disarm  Mesa's  Staggering Shield  Nezha's  Warding Halo  Nidus'  Virulence  Nyx's  Pacifying Bolts and  Chaos  Octavia's  Resonator  Revenant's  Mesmer Skin  Rhino's  Piercing Roar  Saryn's  Miasma  Trinity's  Energy Vampire  Vauban's  Tesla Nervos  Volt's  Shock and  Shocking Speed  Wisp's  Reservoirs (Shock mote)  Xaku's  The Lost (Accuse sub-ability)  Yareli's  Aquablades  Acidic Spittle  Live Wire  Pounce  Opticor ( Opticor Vandal)  Electricity proc  Impact proc Stagger Player The player is momentarily staggered, interrupting their current action. Commander Roller Melee parries by Bailiff and Guardsman Volatile Runner Kyta Raknoid Upon breaking Reinforced Glass on Corpus Ship tilesets Stun Enemy The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.  Ash's  Teleport  Banshee's  Silence  Valkyr's  Paralysis  Wukong's  Cloud Walker  Paralytic Spores  Retribution  Caustacyst's charged attack  Sigma & Octantis's air attack  Tatsu's seeking projectiles (passive)  Zakti's dart's explosion Charged attacks with any Sparring melee Naramon's  Sling Stun Justice effect from Steel Meridian weapons/mods Suspended, Incapacitated Enemy The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.  Hydroid's  Undertow and  Tentacle Swarm  Inaros'  Sandstorm  Khora's  Strangledome  Mag's  Crush  Nidus'  Larva  Titania's  Spellbind and  Lantern  Trinity's  Well of Life  Vauban's  Bastille  Zephyr's  Tornado  Desert Wind's slide attack  Orvius's charged attack Taunt/Attracted Enemy The enemy will have its attention diverted towards the target with the higher Threat Level.  Atlas'  Titanic Rumbler  Gara's  Spectrorage  Khora's  Strangledome  Loki's  Decoy  Mirage's  Hall of Mirrors  Nekros'  Shadows of the Dead  Nidus'  Ravenous  Nyx's  Chaos and  Absorb  Octavia's  Mallet  Saryn's  Molt  Titania's  Razorwing  Wukong's  Defy  Guardian Derision The target will halt its current action and mindlessly move towards a point.  Ivara's  Quiver (Noise arrow when enemies are unalerted)  Titania's  Lantern  Djinn's  Fatal Attraction Terrified Enemy The target is terrified and tries to run away from the caster.  Nekros'  Terrify  Raksa Kubrow's  Howl Curse-Like Debuffs[] Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities. Name Target Description Armor Reduction Enemy A portion (or the entirety) of a target armor is removed.  Ash's  Seeking Shuriken  Banshee's  Sonic Fracture  Ember's  Fire Blast  Frost's  Avalanche  Gauss'  Thermal Sunder while  Redline is active  Hildryn's  Pillage  Hydroid's  Corroding Barrage (through  Corrosive procs)  Mag's  Polarize and  Fracturing Crush  Nekros'  Terrify  Nyx's  Psychic Bolts  Oberon's  Reckoning  Saryn's  Spores (indirectly)  Trinity's  Abating Link  Vauban's  Bastille  Wisp's  Sol Gate w/ Haste Mote (through  Corrosive procs)  Xaku's  The Lost (Gaze sub-ability)  Amalgam Argonak Metal Auger  Sharpened Claws  Shattering Impact Unairu's  Caustic Strike  Corrosive proc  Heat proc Armor Reduction Player A portion of a player's armor is removed. Denial Bursa's and Drover Bursa's auras  Corrosive proc  Heat proc Damage Vulnerability Enemy The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.  Atlas'  Petrify  Banshee's  Sonar (only if damaged on marked areas)  Equinox's  Rest & Rage (Rage)  Gara's  Splinter Storm and  Mass Vitrify  Khora's  Strangledome  Nezha's  Blazing Chakram  Nova's  Molecular Prime  Titania's  Beguiling Lantern (Melee only)  Wisp's  Breach Surge  Xaku's  The Vast Untime (only to  Void damage)  Magus Accelerant (only to  Heat damage)  Magus Destruct (only to  Puncture damage)  Crescent Charge (while  Lifted)  Detect Vulnerability Deafened Enemy The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.  Banshee's  Silence Disrupted Player The player's HUD will become scrambled, lowering visability. Sensor Bar Scrambus Comba Ancient Disruptor Touching any body of water at night on the Plains of Eidolon Energy Leech Eximus ability  Magnetic proc Energy Drain Player The player's energy is drained. Ancient Disruptor Energy Leech Eximus ability  Magnetic proc Financial Stress User Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. Inaccuracy Enemy The target's accuracy is reduced.  Mirage's  Eclipse (while standing in shadows)  Nyx's passive  Titania's  Tribute (Dust debuff) and  Razorwing (called evasion)  Agility Drift (called evasion)  EMP Aura  Blast procs Nullified/Disabled Player The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified. Necramech Nullifier Crewman Nullifier Target Comba Scrambus Terra Shield Osprey (at Orb Vallis Alert Level 3+) Upon entering the gate in Cetus or the elevator in Fortuna Casting an ability too frequently while in Elite Sanctuary Onslaught Resurgence Burden User Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy. Shield Reduction Enemy Target's maximum shields are reduced.  Xaku's  The Lost (Gaze sub-ability) Transference Static User Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout. Weakened Player The player is weakened and deals less damage.  Puncture proc Equipping an Extinguished Dragon Key Weakened Enemy The target is weakened and deals less damage.  Equinox's  Pacify & Provoke (Pacify)  Oberon's  Smite  Rhino's  Piercing Roar  Lambeo Moa's  Stasis Field  Puncture proc Patch History[] Update 34.0 (2023-10-18) Buffs and Debuffs in Pause Menu The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu: As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones! CollapseGame System Mechanics Edit Currencies  Credits •  Orokin Ducats •  Endo •  Platinum •  Aya •  Regal Aya •  Standing General Basics Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart Lore Alignment • Fragments • Leverian • Quest Factions Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno Social Chat • Clan • Clan Dojo • Leaderboards • Trading Squad Host Migration • Inactivity Penalty • Matchmaking Player Housing Clan Dojo • Dormizone • Drifter's Camp • Orbiter Gameplay Basics Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint Damage Mechanics Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect Enemies Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System Mission Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure Activities Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining PvP Duel • Conclave (Lunaro) • Frame Fighter Other Gravity • Threat Level Equipment Modding and Arcanes Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion Warframe Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) Weapons Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Bounce • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Ricochet • Trigger Type • Zoom Operator Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens Drifter and Duviri Decrees • Drifter Combat • Drifter Intrinsics • Kaithe Other Archwing • Companion • K-Drive • Necramech • Parazon • Railjack Technical General AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade Software, Networking, and Services Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State Audio Mandachord • Music • Shawzin • Somachord • Sound Mathematical Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research