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“You're not supposed to be in here! You're going to ruin the surprise!”

The following article/section contains spoilers. Please complete The Second Dream before continuing.

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Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

Active buffs and debuffs can be viewed in the pause menu.

Buffs []

Offensive Buffs

Buffs that boost offensive capabilities by increasing damage, damage per second, Ability Strength, or a weapon's stats.

Name Target Description
Ability Duration Bonus User

User get a bonus in Ability Duration.
Additive:

Ability Strength Bonus User/Ally

User and/or ally get a bonus in Ability Strength.
Additive:


Multiplicative:

Attack Speed Bonus User/Ally

Attack Speed increase caused by:

Critical Chance Bonus Player

Weapon critical chance is increased by the following sources:

All weapons
Non-shotgun primaries only
Primary shotguns only
Secondaries only
Melee only
Misc
Critical Damage Multiplier Bonus Player

Weapon critical damage multiplier is increased by the following sources:

Total Damage Bonus User/Ally

Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Mod TT 20px Serration.


Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Mod TT 20px Serration).


Flat damage increase adds a set amount of damage to your weapon under certain conditions.

Damage Reflection Player

Damage taken will be reflected or redirected towards enemies.

Elemental Damage Bonus Self/Ally

Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Mod TT 20px Serration, but before elemental mods such as Mod TT 20px Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Mod TT 20px Fireball Frenzy on a DmgColdSmall64 Cold weapon makes it deal DmgBlastSmall64 Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Mod TT 20px Shock Trooper on a weapon modded with DmgRadiationSmall64 Radiation increases the DmgElectricitySmall64 Electricity component on the weapon, if DmgRadiationSmall64 Radiation is innate, DmgElectricitySmall64 Electricity is added following the above rules).

Some elemental damage bonuses can be applyed to Companions, Specters, MindControl130xWhite Mind Controlled enemies, ShadowsOfTheDead130xWhite Shadows, SarynIcon272 Saryn's Molt130xWhite Molt, LokiIcon272 Loki's Decoy130xWhite Decoy, Invasion allies and clones created from BladeStorm130xWhite Blade Storm. Bonuses cannot be applied to allies suffering from a DmgRadiationSmall64 Radiation proc.

Elemental damage bonuses are granted by:

Caster and allies
Caster only
Extra Hit Player

Players under this effect will have their weapons inflict an extra hit per damage instance that is based on the percentage of total weapon damage. This extra hit is counted as a separate damage instance and will not affect the initial damage distribution nor will it affect proc type chance calculations.

Faction Damage Bonus Player

Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.

All
Grineer
Corpus
Infested
Orokin
Sentient
Fire Rate Bonus Player

Sources of weapon fire rate increase are:

Status Chance Bonus Player

Weapons gain increased status chance under these effects:

Status Duration Bonus User/Ally

Weapons gain increased status duration under these effects:

Debuffs []

Crowd Control Debuffs[]

Name Target Description
Blinded Enemy

The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.

Blinded Player

The player is temporarily stuck in a blinded state, their HUD is flashed white.

Confusion Enemy

The target will become confused and indiscriminately attack its enemies and allies.

Converted Enemy

The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.

Jammed Enemy

The target's guns are jammed, forcing them into an animation where they try to unjam their guns.

Knockdown Enemy

The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.

Knockdown Player

The player is knocked off their feet and falls on their back.

Grineer
Corpus
Infested
Other
Paralyzed, Disabled, Stuck Enemy

The target is stuck in a particular position.

Paralyzed, Disabled Player

The player is stuck in a particular position.

Ragdolled Enemy

The target is immediately sent to a ragdoll state.

Sleep Enemy

The target is in a standing sleeping state and will not perform any action.

Slowed Enemy

The target's movement and actions are slowed.

In addition, the following slows count as time disruption, which is not prevented by Overguard:

Slowed Player

The player's movement and actions are slowed.

Stagger Enemy

The target is momentarily staggered, interrupting their current action.

Stagger Player

The player is momentarily staggered, interrupting their current action.

Stun Enemy

The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.

Suspended, Incapacitated Enemy

The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.

Taunt/Attracted Enemy

The enemy will have its attention diverted towards the target with the higher Threat Level.

The target will halt its current action and mindlessly move towards a point.

Terrified Enemy

The target is terrified and tries to run away from the caster.

Curse-Like Debuffs[]

Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.

Name Target Description
Armor Reduction Enemy

A portion (or the entirety) of a target armor is removed.

Armor Reduction Player

A portion of a player's armor is removed.

Damage Vulnerability Enemy

The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.

Deafened Enemy

The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.

Disrupted Player

The player's HUD will become scrambled, lowering visability.

Energy Drain Player

The player's energy is drained.

Financial Stress User

Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.

Inaccuracy Enemy

The target's accuracy is reduced.

Nullified/Disabled Player

The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.

Resurgence Burden User

Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy.

Shield Reduction Enemy

Target's maximum shields are reduced.

Transference Static User

Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout.

Weakened Player

The player is weakened and deals less damage.

Weakened Enemy

The target is weakened and deals less damage.

Patch History[]

Update 34.0 (2023-10-18)

Buffs and Debuffs in Pause Menu

The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:

As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!

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