Primed Fast Hands is the Primed version of the
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +5% | 2 |
| 1 | +10% | 3 |
| 2 | +15% | 4 |
| 3 | +20% | 5 |
| 4 | +25% | 6 |
| 5 | +30% | 7 |
| 6 | +35% | 8 |
| 7 | +40% | 9 |
| 8 | +45% | 10 |
| 9 | +50% | 11 |
| 10 | +55% | 12 |
Acquisition[]
- This mod can be purchased unranked from the Void Trader Baro Ki'Teer for
120,000 and
375. Note that Baro Ki'Teer's stock changes with each visit, and he will not have this mod available on every appearance.
Notes[]
- Primed Fast Hands is essentially the
Fast Hands mod with Legendary rarity and 5 more ranks. It is considered the same mod as its Common counterpart, and thus both mods cannot be equipped together. - As with its common version, this mod can be used on Rifles, Launchers, Bows and Sniper Rifles.
- The calculation for reload time using reload speed is Base Reload Time ÷ (1 + Reload Speed Bonus).
- At max rank, this mod will give a ~35.5% reduction to reload times.
Trivia[]
- Prior to Update 16.7 (2015-06-04), this mod was usable in PvP games until it was replaced by its own specific PvP mod along with a number of other mods.
See Also[]
Fast Hands, the normal version.
Primed Quickdraw, the pistol counterpart.
Primed Tactical Pump, the shotgun counterpart.
Depleted Reload, the Corrupted version for snipers.
Patch History[]
Update 15.9 (2015-01-08)
- Introduced to Baro Ki'Teer's rotation.
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54 comments
The calculation for reload time using reload speed is Base Reload Time ÷ (1 + Reload Speed Bonus).
why is it 35.5% instead of the listed 55% reduction? how does this make sense
Notice how no reduction is actually listed, but an increase in reload speed.
If you drive at 10m/s you'll take 2 seconds for 20meters.
If you increase your speed by +100%, you won't instantly teleport to the finish line 20 meters away, you'll drive at 20m/s, making you reach 20meters in 1 seconds, a -50% reduction. 2s/(1+1) = 1s
The same way with this mods, if a weapon takes 2 seconds to reload and you incease your speed by 55%, you'll reload at 2s/(1 + 0.55) = 1.29s, a 35.5% reduction.
Not op, but that is useful thanks
It's insane that this gives 55%, as a PRIMED MOD, but Primed Quickdraw (the secondary equivelent ) gives 88%. This needs to be looked at, secondaries seem to get a lot of stronger mods than primaries.
Because primaries deal a fuck ton more damage lol
^Ik it's been 2 years, I'm just leaving this here so that people don't fall for this excuse:
Check "Primed Tactical Pump" for shotguns. It has +100%. DE just doesn't like anything that might reward aim. They want to keep weapons in that category at bay to ensure the meta always gravitates more towards AOE spam (which allows a degree of p2w).
How is aoe weapons "p2w" literally all of them are free to obtain and the strongest aoe weapons arent even purchaseable with platinum, for example kuva bramma, torid incarnon etc
Why the heck is this not an exilus mod? All it is, is pure utility... and very useful utility for some weapons.
@Ladyvan Don't react to those comments man :). There will always be clueless players, you can't fight against that.
Actually, replying to ignorance with facts is the exact way you fight against that. Otherwise that comment would sit here in the wiki comments section and trip other newbies up :)
While you're not wrong, it is a dps increase, I do see the value of making this an exilus mod, as right now I'm forced to choose between using this to make one of my kitguns actually usable, and having to get rid of either split chamber, heavy caliber, or vital sense, all of which are raw damage increase mods, or a crit damage increase mod. As this weapon has high fire rate, I want to have all of these on it, but it feels difficult to use with its current reload speed. It's not exactly grounds to make it an exilus, but it would make it a nice addition. I personally am not against the occasional exilus mod that can be used to create a damage increase. I might leave off vital sense, but with 117% crit chance currently, I dunno, having vital sense feels like a good idea. Perhaps heavy caliber is what needs to go, but this particular weapon doesn't suffer from loss in accuracy, similar to the Ignis Wraith. I'll crack this someday, but still, at the end of the day, my point is there's really nothing to lose by making it an exilus mod, and everything to gain. It would be more of a quality of life change than a "break the game" change. Especially with the recent realization that primaries and secondaries need buffs. Still, DE is too scared to implement minor and easy changes to improve gameplay, for fear of losing players by making the game "too easy".
These mods are only a DPS increase by technicality.
These provide far more QOL and flavour, than they do have any effect on DPS. I find this argument really silly, should Ammo Drum not be an Exilus because on weapons like Bramma it's effectively a magazine size increase? Do we argue in the streets that Vigilante Supplies shouldn't be an Exilus mod because it provides a DPS increase thanks to its set bonus? Do we call people dumb for saying that range mods are fine when they technically provide a DPS increase?
These mods are an extremely small DPS increase, and that is only mostly true if you spend 10 seconds firing at a wall with no breaks or stops in-between. It's not as simple as saying "if we do a DPS calculation, these mods make your DPS go up by 2%, so they shouldn't be an Exilus mod". That doesn't reflect the actual gameplay, and even if it did, these mods provide so little in terms of DPS that I honestly don't even get why we argue on this.
Think about it this way, instead of thinking that it shouldn't be an Exilus due to it providing DPS, think about when would we ever use a mod like this over something like Critical Delay?
We say that these mods provide a DPS increase and thus shouldn't be Exilus, but we also don't mention how literally no one ever uses these mods because their DPS increase is so tiny that they're never worth using in any case, and can sometimes cripple your DPS because the effect that they provide is so tiny compared to 90% of other mods.
These mods would provide far more flavour and QOL, than they would DPS. Giving Hek 8 shots instead of 4 at the cost of the Exilus slot, wouldn't break the game, especially if we got more Exilus mods that we could actually use. Think, unless a weapon needs Ammo Max or Ammo Pickup, the Exilus slot is basically useless, the only thing that you will ever really use it for is something to increase your range, or Vigilante Supplies for the set bonus. The Exilus slot is literally useless on 90% of the arsenal except for minmaxing with a 5% chance for a next tier crit, adding stuff like "your reloads take 35% less time" wouldn't break the game, it'd just give players more customisation and allow for the Exilus slot to actually be useful, especially if it came with making more mods Exilus.
I hope this will be exilus mod in the future
its good on almost all bows
You guys underestimating the reload
Just sold
Its easy to do with a friend. fake the transaction and post a screen shot.
nice troll, tell your friend hi
speech 100
I downloaded the image and took a look at it, it's been edited 4 times and has an additional 2 layers added to it.
I got this to rank 8 to test something I was interested in, and I would like to ask how this mods effect is factored mathmatically since I see it mentioned that at max rank it custs the reload speed by 35%. I wanted to try using this together with Depleted reload to see, what I assumed, to be a ginrmous decrease to load times. Depleted Reload is 48% faster reload...this at rank 8 is 45% faster reload. That added together is 93% faster reload. That's almost 100% faster reload.
So assuming my weapon has a base reload speed of 0.9, depleted reload gives me 0.6 Both of these together give me 0.4. I can only assume a 100% faster reload actually only means it cuts it in half, which is not what is being advertised. I was expecting like 0.1 or 0.2. So... can someone explain why it isnt?
Thanks for the reply. It just seems like a lot of things in the game are geared to screw you somehow by twisting the meaning of how something works. If I see 50% reload speed Id expect that it cuts it in half.
Same could be said about mods like redirection, +400% shields should mean your shields go up 4x normal... but then the hidden fine print of "400% base level 0 shields + extras gained from levels" screws you. It seems like every mod does that... its why channeling damage sucks. It doesnt increase your overall damage... nope, it increases the 50% extra you do at base.
I think the mods should all be reworded or something to be more accurate to what they really do, or they should change them to do what they say. Things like this always feels like false advertising to me... warframe feels like they hired a used car salesman to do all the descriptions of mods. :/
i think it's because many mods work very complicated mathematically and you wouldn't be able to fit all the formulas on a mod card, that's what the wiki is for. but for newer players it's very intransparent, that's correct.
I dunno how can you call something as straight as a speed-increasing mod actually increasing speed as a "twisting the meaning".
Oh and channelling multiplies the modded damage, not the base. People say it's bad because the 5 energy per hit isn't worth the pitiful 1.5x damage.
It's not twisting the meaning, but it does obscure the truth and is a newbie trap. I agree it would be more intuituve and useful if they simply showed the rate of reload time reduction. But of course that would shed light on how this mod requires a high number of ranks to achieve such a small effect. (The effect is useful, it's just a lot of drain to get there).
this mod easily has the worst cost / performance ratio in the game
not a big deal if you have plenty of resources to waste
but newer players should avoid it like the plague
unless you are trying to main the mutlist cernos. forget all your fire rate mods and use this.
spam for your life!
Even if you want to spam with the Mutalist Cernos it's not worth making it Rank 10. 8 and stop, the amount of time saved per mod level decreases as you rank it up, honestly, the time you save isn't even noticeable from rank 9 - 10.
The amount of retards in this thread is just stunning.
I'm sure some people learned in their Physics class that Speed = distance/time.
Meaning, Speed and Time have an inverse relationship.
And here I see all these faggots complaining speed should equal time.
And heck, decreasing reload time by 35% is quite a big deal for certain weapons that takes forever to reload.
It's okay to share your opinion and all, but if you blabber before thinking, what comes out from you is just garbage.
I don't get why everyone is jumping on the bandwagon and start QQing all together.
OP had a rough childhood. His mommy and daddy tag-teamed him every night until he was 20 and he never recovered from the trauma.
Autism is a hell of a thing
Whoa now, dont go shitting on autistic people either.
Being one myself does not mean i immediately act like a homophobe asshole like OP.
I agree with the lone tenno above even though I have Asbergers if that's even how you spell it
This thing makes Rubico useful.
O cmon dont be so rude... this mod is not usless... i will tell u why ...
If u love Santi Tigris then Tennoo u will love this mod... u know what i mean teno...
Everyone's entitled to be stupid, but you're abusing the privilege, OP.
You can't equip this mod on the Tigris . Tigris is a shotgun, this is a rifle mod.
Out of all 8 available mod slots, who in their right mind would swap a another mod for slightly faster reload? There is no room for this mod in any build for any weapon.
I personally disagree...while on paper dmg mods will always win out, in practice your enemies won't always require a 5-6 forma'd weapon's worth of pure dmg....For example, if you're doing a 20 wave t3-t4 defense, you might actually benefit from removing a dmg mod off a weapon such as tonkor and adding in reload speed... You cannot rely entirely on theoretical dps and there are certainly situations where you would benefit using a mod such as this over pure dmg.
It's a quality of life mod. Some weapons spend more time reloading than shooting. And while reloading you can't use all the moves or switch to another weapon, because it will cancel reloading. It's not really an issue when you are camping protected by abilities from several warframes, but it's a big problem when you are on the move.
From Baro KiTeer, purchasing Primed Fast Hands mod for 120,000 credits + Ducats 375 + 500 cores to max.
or
From trading, 50-200 platinums + 1.6 millions credits + 500 cores to max.
Then your life is worth 0.2 second reload time with your primary weapon is not worth!
Seriously, this is the most useless fucking Primed mod I have ever seen!
Well. Who the heck would rank this beyond 8 or 9 other than those with boatload of creds and cores?
Rank 8 is more than enough for a 3 seconds reload stuff and it costs only 25% of a rank 10 to get there.
You forgot about primed pistol ammo mutation then.
i hate this narrow minded mind sets.
dammage is not just how much dammage your gun can do in one shot. it is about sustained dammage. esp in a game thats about shooting mutiple waves of mods.
Sustaned DPS depends on more then just your raw dammage stat. it depends on fire rate/reload/crit/status.
on some weapons you wont need this mod but for others it unlocks a massive increase in DPS
Mutlist Cernos is a great example of this...
with primed fast hands the mutlist cernos creates walls of status death. you can unload so much arrows and clouds that mobs become billions of DoT's and die shortly after passing through the cloud.
just cause this mod does nothing on your tonkor or simulor, does not makes it a worthless mod.
Who do the fuck would find this usefull in any sort of way??? Seriously, most useless fucking Primed mod ever. Instead of making a Primed version of mods that could actually use a Primed boost in stats - ie. Streamline, Intensify, Pressure Point, Serration etc. - we get a Primed version of a mod that no one ever uses and no one ever asked for.
Reload speed doesn't matter in this game, only the fire rate and mag capacity (though mag capacity mods don't deserve a Primed variant either). If they were gonna make a Primed version of a speed increasing mod for weapons, then they should've made Primed Speed Trigger and Primed Fury instead. This is just a massive finger to all the players... Screw you DE!
Whilst I made the previous comment, that you have much to learn at least you aren't learning disabled like the poster above me.
I layed out the math so you wouldn't have to, just one comment below. To understand it is up to you.
To get a 1second reduction benefit over Fast Hands would require a 10 second reload time. No rifle weapon has that.
^ I meant the overall reload time reduction. Still, 0.3-0.4 seconds is long enough to be pretty noticable.
Casuals. I bet you cant even survive without some invi or invulnerability.
In the high levels, you gotta roll and if your reload is long then have a good time not firing and if you do try to reload, you're already dead.
There's a thing called "sustained DPS"
At R9 you get a 33,4% reduction to reload times
At R10 you get a 35,5% reduction to reload times
A difference of 2,1% reduction of reload time
If the reload speed time is 2sec, then 2,1% means a reload speed reduction of 0,042sec for roughly 250 R5 fusion cores.
Note: this mod does not have a linear relationship, as for instance Primed Continuity does.
Despite almost doubling the reload speed over its non-primed counterpart:
- maxed Fast hands has a 23% reduction to reload times (e.g. from 2sec to 1.5sec, a difference of .5sec)
- maxed P. Fast hands has a 35% reduction to reload times (e.g. from 2sec to 1.3sec, a difference of .2sec over Fast Hands)
Be sure you understand this beforehand.
yet another way of DE saying
``fuck you all``
How is this mod a "fuck you all"?
fast hand is not the most popular mod ever (there is few weapons which would real be improved by this mod) and almost every other primed mod are more interesting to spend your core in!
can only be obtained by the Trader b*tch and can not be transmuted...if i am expected to ask for this in trade chat then DE https://www.youtube.com/watch?v=a9j3HQmwqPM
Primed 'fast hands' ( ͡° ͜ʖ ͡°)
That mod is useless and non-sense mod, what is the point of higher reload speed when the reload time is kinda the same ?! + if ur reload speed is increased by 55% so reload time should be redused by 45% not 35% / proportions 1 go higher the other go lower /
What? Are you implying that if your speed of doing things is increased by 100%, you would take 0% of the original time to finish said things?
So now you can finish everything even before the light starts moving... huh?
Yeah. That makes a whole lot of sense.