Reloading is the act of replenishing ammunition to a primary or secondary weapon. The length of time spent on reloading, Reload Time, is based on the individual weapon's reload animation speed (or Reload Speed for short), which can be altered by some mods and abilities. Reload time functions as a period of disadvantage for the player, though actions can be taken to compensate for the inability to shoot.
Manual Reload[]
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When firing a weapon until it is empty, the game does not actually immediately initiate a reload. There is a short delay equal to the reciprocal of the weapon's fire rate. This delay can be averted by pressing the reload key as soon as the weapon's magazine is about to run out, assuming the firing trigger is being held down or rapidly pressed in the case of semi-auto weapons. This penalty cannot be avoided on Battery Weapons.
If the "Context Action Includes Reload" setting is enabled, reloading will occur when attempting to fire a gun with no ammunition.
While the reloading animation occurs, the player cannot attempt to fire the weapon. The animation can be cancelled by certain actions such as rolling.
Calculating Reload Time[]
There are several mods and sources of buffs that affect reloading. Reload time is not directly modified with these, but rather reload speed changes. To calculate the resultant reload time with reload speed buffs/debuffs:
For example, a
Braton with a 2.0 second reload time and a rank 5
Fast Hands (+30% Reload Speed) would have a new reload time of:
- 2.0 ÷ (1 + 0.30) = 1.54s
- Weapon Reload Time: This refers to the base amount of time indicated on the stats of an unmodified weapon.
- Mod Reload Bonus: This refers to the speed increase marked as percentage on mod cards, expressed as a decimal to two places.
Weapons that reload per shell[]
There are some weapons that reload one shell/bullet/projectile at a time, thus increasing Magazine Capacity will also increase total reload time. However, players can interrupt the full reloading process by clicking on the reload button again or firing the partially reloaded weapon. These include the
Corinth,
Felarx,
MK1-Strun,
Strun,
Strun Wraith, and
Zarr.
Rechargeable weapons[]
Battery Weapons are those that do not have a reload animation and instead has their magazine replenish over time after an initial delay between firing and reloading, thus increasing Magazine Capacity also increases total reload time. Reload speed bonuses only affect the recharge delay while the recharge rate cannot be changed. Players can interrupt the full reloading process by firing the partially reloaded weapon. Examples include
Flux Rifle and
Plinx.
Increasing Reload Speed[]
Mods[]
Note that while you may successfully install both Quickdraw and Stunning Speed onto a single sidearm with no discrepancies, Fast Hands cannot be placed onto a weapon with Primed Fast Hands, and vice-versa. Bows, snipers, and launchers benefit from the Rifle-type reload mods.
Arcanes[]
Abilities[]
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Elemental Ward Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy. Introduced in Update 16.0 (2015-03-19) |
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Conclave-only[]
In addition, there are some
Conclave-exclusive mods which affect reload:
Reloading While Holstered[]
Certain weapons and mods when holstered refill a portion of their magazine every second. The holster reload rate cannot be changed by reload bonus mods.
Instant Reload[]
Some mods and buffs allow the player to instantly reload their weapon, skipping the reload animation.
One-Handed Action[]
- Main article: One-Handed Action
One-Handed Actions are actions that can be done while reloading or charging. They are called such because the animations to cast these abilities generally use up to one hand each, leaving the other hand free to reload weapons. This does not imply that all ability animations which show only one hand doing things are one-handed abilities; it only refers to the fact that a hand is still able to be reloading a weapon while the ability is being cast. One can take advantage of this mechanic to further increase their efficiency and flow of actions.
Sustained Damage Per Second[]
Players looking to achieve as high as single-target damage as possible might wish to consider the effects of reload speed modifiers on their weapons. Burst damage considers damage as an instantaneous sample of averages, relying purely on the damage dealt by each attack and how many attacks can be dealt per second. Sustained damage, on the other hand, relates to encounters that last beyond a single Magazine and therefore must include reload time into its average.
Currently, modding for reload speed is a poor choice on almost every weapon in this regard, due to the opportunity cost of using the same mod slot for elemental damage or the like. There are some conditions where reload speed can be considered valuable, however.
Reload Speed vs Fire Rate[]
Sustained DPS works as a function of total damage dealt over the combined period of firing the weapon and finishing the reload. If the combined period is split into two parts, then an increase in either can be easily compared the other. For example:
Viper is a pistol that spends its entire Magazine in 0.97 seconds. It then needs 1.1 seconds to be reloaded.- For 7 mod capacity, a player can install either a rank 5 Quickdraw or a rank 3
Gunslinger. - Rank 3 Gunslinger increases the Viper's fire rate from 14.4 to 21.31, reducing time spent firing from 0.97 seconds to .66 seconds. Combined with the reload time, the viper deals 224 damage over 1.76 seconds, assuming no crits or damage modifiers, for a sustained DPS of 127.27.
- Rank 5 Quickdraw decreases the Viper's reload time from 1.1 to 0.74 seconds. Combined with the firing time, the viper deals 224 damage over 1.71 seconds, for a sustained DPS of 131.99.
The Viper is a rare instance of a weapon with nearly-equal firing and reload times. The vast majority of weapons have a greater percentage of time spent firing compared to reloading. Furthermore, as players progress in the game, their limiting factor becomes mod slots, not mod capacity, and so a more apt version of the above comparison would be a rank 5 Gunslinger (at 9 capacity) where its 72% increase in fire rate far outperforms the 48% increase in reload speed. Only weapons where the reload time significantly dominates the firing time (the Tigris, for example, spends 1 second shooting and 1.8 seconds reloading) should one even consider choosing Reload Speed mods in opposition to Fire Rate mods.
Reload Speed vs Magazine Capacity[]
Magazine capacity increases the amount of ammo in a single Magazine while keeping fire rate constant. Therefore, if any weapon of any fire rate has its magazine of any capacity increased by 60%, it will take 60% more time to finish off its Magazine, except for rounding discrepancies, or weapons with spool-up. Because sustained DPS considers both the time spent firing and the time spent reloading, magazine size also acts nearly identical to reload speed, by reducing the percentage of total time spent reloading as opposed to firing. For example:
Grakata spends its entire Magazine in 3 seconds, and then spends 2.4 seconds reloading. As a percentage, ~55% of sustained Grakata usage is firing time, while ~45% is reloading time.- Max rank Fast Hands reduces the reload time to ~1.85 seconds, making firing time represent ~61% of sustained Grakata DPS.
- Max rank
Magazine Warp increases firing time to 3.9 seconds, making firing time represent ~62% of sustained Grakata DPS.
Without even calculating the resulting DPS, it can be shown that a 30% increase in magazine capacity has almost the same effect as a 30% increase in reload speed. That means that, if ever in the situation to choose between the two effects, consider the other factors.
- For rifles, a maxed Fast Hands drains 2 fewer mod capacity points than a maxed Magazine Warp for the same DPS change.
- For shotguns, the
Tactical Pump mod drains the same as
Ammo Stock but the latter makes a 60% magazine increase while the former only makes a 30% reload speed increase.
- However, the
Strun and
Corinth reload one shot at a time, meaning a larger magazine takes proportionally longer to reload. Therefore, Tactical Pump is better for these two.
- However, the
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29 comments
Fun fact negative reload speed caps at -99,9% making the reload take 100x more time anything under -99.9% doesent affect it
"Fractalized reset", a primary acrcane that increases reload speed upon casting an ability should be added.
Added, thanks.
If the "Context Action Includes Reload" setting is enabled, reloading will occur when attempting to fire a gun with no ammunition.
No, that setting controls reloading with X (or whatever the use button is set to). It even says this on the settings page. AFAIK attempting to fire an empty weapon always reloads it, regardless of settings, unless that weapon is Catabolyst.
Arcane Momentum should be added to the Arcanes section.
Updated, thanks.
I don't know if that's me being soo bad at math, or the game calculation about reload it totally broken.
Got a riven with -97,2% reload speed for Phaedra ( 0.3s default reload speed ) and now it has 8.9s !!! O_o
The in-game arsenal has rounding. Phaedra's actual reload delay (notably not reload time as the arsenal's wording would imply) is 0.25s, so 8.9s is accurate.
Should we add frame abilitys with reload to the page such like volt speed, Toxic Chroma and red line Gauss?
Added, thanks.
Looks good. Could we also add the new Primary and secondary merciless arcanes with their max rank 30% reload?
Also there's Combo fury not sure where to category its reload speed?
Combo fury is already under the secondary section. Added new arcanes, thanks.
The fact that reload mods don't fit the exilus slot is the reason the exilus slot is completely useless for most weapons.
Facts
I've found there to be an unavoidable reload delay for almost all guns that is affected by fire rate, and is relative to fire rate. I believe it is roughly 1 / FireRate.
Vectis Prime and Exergis uniquely have an instantaneous reload after depleting their magazines. Tigris Prime (likely the tigris series) is the only gun I've found so far to still benefit from manual reloads, which seem to entirely skip an otherwise long delay.
Edit: Zylok can also avoid the reload delay, but only after firing the first bullet in the duplex before releasing the second.
I dont know if that is entirely true with, for example, fast fire rate beam weapons. They reload at whatever time the info box says and have crazy high fire rates.
Weapons with a base magazine capacity of 1 (and then also Vectis Prime) eliminate the reload delay after firing because they'd be really bad otherwise, yes.
The provided formula seems to be grossly inaccurate for some weapons. For example, Strun Wraith has a base reload of 5.0s. A maxed Burdened Magazine has a penalty of -18% reload speed. Using the provided formula, the reload time should be 5.0 / (1-0.18) = ~6.1 seconds. However, the reload time is 9.4 seconds! How does -18% reload speed nearly double the reload time?
Just realized the increased reload speed is due to the increased magazine capacity, since certain shotguns reload one shell at a time.
No Caustic/Toxic Reload? Aww, Corinth Prime needs.
either the calculation is wrong, or something is off with the archwing gun 'larkspur'. equipping a +100% Quick Reload mod does not reduce 2secs > 1sec reload time, it shows that it reduces from 2secs > 1.3secs.
Hi,
the reload time we have in the database is 2.5sec for Larkpsur (atmospheric)... which is coherent with the Quick Reload giving 1.25sec (rounded to 1.3)
I do agree that the calculation really punishes the -reload. While doesn't relly reward the +reload enough. -40 gives it +66 reload time, while +66 give -40 reload time only.
I really hate how they calculate negative reload speed on rivens. Its wonky as hell. On my detron i have a -40% reload speed negative. The Mara Detron has a base reload speed of 1 second. So obviously my reload speed should now be 1.4 rounded off right? Big fat fucking nope. My reload speed is 1.8 for some godawful reason. I also tried taking off the riven and slapping on Quickdraw which has +40% reload speed thinking that my reload speed would be fast as fuck but the reload only turned out to be 0.7 seconds for some reason. So in conclusion, DE pls fix this godawful problem and make the negative reload speed calculation linear so that it doesnt screw with people.
It's working just as expected. The key word here is "speed". If you have -40% reload speed that means you have +66.6% reload time: 1/(1+-40%) -1 = 66.6667%
Hence,
Mara Detron's reload going up to 1.05/(1+-40%) = 1.75s with the riven, and down to 1.05/(1+40%) = 0.75s with
Quickdraw.
I've just got a Riven with 108% reload speed. Does that mean I have a 0 seconds reload time?
No, it's means you have +108% reload speed.
How reload speed is calculated is as a "Faster" reload. So 100% Reload speed is 100% Faster, which would be equivilent to Twice as fast, so a weapon which reloads in 2 seconds should reload in 1 second instead.
are there no warframe abilities that affect reload...isnt there a kavat buff too for that?
Volt speed
Harrow also affects reload speed
and indeed smeta kavat can make you instareload
This is the info I wanted too. Ideally this would be summarized in _text_ at the top of the article
sad no reload mod for AW guns u_u
They use Charge mods.
Anyone do the math for the fastest reload?
Why don't you do it then? Is it that difficult honey? <3
Of course one would use harrow with volt
Hikou Prime has a stupid fast reload at default at like 0.5 seconds so try it with that
Even with riven mods, there are some given numbers that can't be surpassed. The difficult thing is to find the best combination of highest possible riven stat + other reload mods for said weapon x fastes base reload speed.
The problem is, even with 999999% reload speed, you will never reach 0.0s as the mods don't reduce the stat "reload time" but only "reload speed".
Edit: I tried some math on the top 4 weapons I thought may lead to the fastest reload:
Mutalist Cernos: base reload: 0.6s, mods: 55% and 85.8%, makes: 0.25s
Dex Pixia: base reload: 0.3s, mods: 40% and 88%, makes: 0,13s
Viper: base reload: 0.7s, mods: 40%, 88% and 98.7%, makes: 0.21s
MK1-Kunai: base reload: 0.75s, mods: 40%, 88% and 102.8%, makes: 0.23s
to include the suggested Hikou Prime:
base reload: 0.5s, mods: 40%, 88% and 51%, makes: 0.18 and therefore the fastest reload speed possible for secondaries besides the exalted weapon, even with a way lower riven disposition than other weapons.
Edit2:
Phantasma: base reload: 0.5s, mods: 30%, 40%, 15% and 68.1%, makes: 0,20s Should be the fastest primary.
Why is there not a section outlining all of the different Warframe abilities that increas reload speed, in addition to the mods?
Toxin Chroma, Harrow's Penance, Volt's Speed. there you go, you really need a section outlining only three abilities?
And Mesa's passive boostes the reload speed of pistols
@Cebian
Yes, if there are people that know none of these abilites and want to know?
How do values of or over 100% work?
i think you'd just reload more than twice as fast
Yeah it should be impossible to get to 0,0 or sth because you don't reduce the reload time with mods but the speed of the reload animation. I have a Vasto Riven and i'm able to get from 1sec to 0,4sec with 40% reload speed, 48% and my riven with 53% reload speed.
can someone teach me how the math works in this?
If Reload Time = Weapon Reload Time ÷ (1 + Mod Reload Bonus)
Does that mean for examples Sonicor Reload speed of
3.0 ÷ (1+88%)= 0.03
Yet the Actual mods in game only Turns down the Reload speed by 1.4(meaning 1.6 reload speed)
So the real question is What is the True Formula to these things or am i doing it wrong?
Mod edit: resized the text to be readable.
i Don't even know why the Text started to get bigger but here what i was saying
Yet the Actual Mods in-game only Lowers reload speed to 1.6 with 88% increase in reload speed(Quickdraw+Stunning speed)
So the real question is what is the true Formula to the Reload speed?
your mistake was this: (1+88%) is not equal 89, it's 1.88 (1% = 0.01).
So Reload Time = Weapon Reload Time ÷ (1 + Mod Reload Bonus) = 3s ÷ (1 + 0.88) = 3s ÷ 1.88 = 1.6s
First you need to understand that the % symbol is just a short term for "/100" or "divide by 100". It even has the "1,0,0, and /" in there!
I just made your life 1%-0.01 times easier now.