Release Date: October 18th, 2023
By twilight crepuscule on Naberus Eve, when the damned revel in ritual while the bereaved beseech for seance, an autumn draught rattles these wretched bones. Unseal the haunted crypt of Dagath at your peril, lest her night mares plague the living. Awaken, oh mighty Hollow Rider, to bestride ye ghastly steeds. Ne'er do they dare forget the whirl of splintered spines, the vendetta of her untaken soul, and the vestige of Rakhali's spectral stampede.
Dagath and her loyal steed rode into service in Update 34.0 (2023-10-18): Abyss of Dagath.
Acquisition
Dagath's main and component blueprints are acquired from Dagath's Hollow within the Clan Dojo. Unlike most Clan Dojo rooms, Dagath does not require Research and can be acquired immediately following the room's construction.
Component blueprints require a total of 102 Vainthorns, obtained from the Abyssal Zone, a unique Exterminate mission on Ceres. Access requires Abyssal Beacons, purchased from Faction Syndicate (Steel Meridian, Arbiters of Hexis, Cephalon Suda, The Perrin Sequence, Red Veil, or New Loka) at Rank 2 and 5,000 Standing, consuming only the beacon from the player who started the mission vote upon mission completion. Each clear awards 6, 7, or 8 Vainthorns (8, 11, or 12 on The Steel Path).
Crafting
Lore
There once was a Dax cavalarywoman, the lover of an Orokin couple named Corphel and Irilia. What was her name? We do not know, for they never used it. They called her by many pet names, though, for an exotic pet she was to them. Little Sweetness. Tender Petal. Wild Rider. Had a mere Dax been known to be engaging in relations with her betters, she would have been executed on the spot. But the couple's power and influence were such that the affair would never be publicly addressed.
Still they feared to use her name, for names have power. Many gifts they gave her. Fine armor. Rubedo rings. And a horse of her own, on the condition that she never, ever named it. Names were for people, not possessions. So long as it remained a mere nameless thing, she would never love it more than them. But the rider could not bear to deny her friend the simple kindness of a name. So she whispered into its ear: you are Rakhali, freshness-after-rain.
And just as the couple had feared, she came to love the horse so dearly. This was intolerable to them. The horse had to go. An accidental impalement was arranged. But fate played a cruel trick, and both rider and horse were impaled. Corphel and Irilia hastened to her side. Ignoring the dying horse, they fretted over their lover as she coughed blood. Continuity was out of the question. In desperation, they turned to a certain... expert, and pleaded with him to let her live forever. He returned the rider to them, transformed to a warrior of living steel. Her sweet and pretty face looked upon them with a smile that would never fade.
For all their talk of 'forever', they wearied of her immediately. Now that the relationship was no longer taboo, they abandoned it. Parties became awkward when the rider stood vacantly by, useless as an abandoned doll. She had to go, they agreed. So arrangements were made with a master of industry, and the rider - all unknowing - accompanied the couple to a facility. She lay down obediently when instructed, showed no emotion when the restraints clamped her limbs, and made not a sound when the full force of the dissolution beam blazed through her head and out of the back of her steel skull. The couple were satisfied. Their sentimental mistake was dead, and furthermore, the smiling doll's face was erased. Now they could erase it from memory.
I doubt I need to tell you what faceless thing clambered jerkily from the facility's waste disposal heap, in the still of a Naberus night. How she sought for her Dax Nikana, and found only the overseer's whip-blade. Confused, vacant, she wandered. Why was she alone? Where was her loyal Rakhali? She reached deep into despair and memory, and summoned up a ghost-horse to run alongside her on the night winds. Now, at least, she was no longer alone. She groped for other memories, came up with hands overflowing with betrayal. When the morning sun rose on Corphel and Irilia, they were faceless too, and quite still.
After that, she wandered without purpose, and the legends of the hollow rider grew. And so we come to my part in her story. You must understand, dear, that it is terribly bad luck to be out on Naberus with no gift to give a reveler. And yet that was my plight as I stood, my old bones aching, before the dreadful figure on the road, many years ago. 'I have no face,' the figure before me seemed to say, in a whispering voice that spoke in my mind. 'I have no name. Only a need. And you come before me empty-handed this Naberus night?'
'I do have one thing to give, if it pleases, you' I said to her. 'My name. When you ride away, you shall be Dagath. And I shall be only Grandmother.' And that is the story of how I lost my name, and kept my head, though many others have since lost theirs. For with her name came a new purpose. Dagath, you see, means 'the mirror that accuses'. They say that none now can look into the gulf where once her face was, without their own sins rising to accuse them, and a swift, sharp sentence following.
A happy Naberus to you all!Dagath's story is told in a Naberus tale narrated by Grandmother. The story cutscene can be accessed in Dagath's Hollow at the shrine located near her resting place.
The Warframe known as Dagath was originally a Dax cavalrywoman, who served an Orokin couple named Corphel and Irilia, and was secretly their lover. The couple never used the cavalrywoman's original name, instead calling her by pet names, for names have great power. Among other gifts, the couple gave her a horse, on the one condition that she never named it, for she would love the horse more than the couple. Unable to bear the sadness of not giving it a name, the Dax named the horse after all, giving it the name Rakhali, meaning "freshness-after-rain". As the couple's fears came to pass, they arranged for the horse's 'accidental' death. However, the rider was accidentally mortally injured as well. As she coughed up blood, the couple pleaded with Ballas to allow her to live forever. He complied, and after some time, returned the rider to the couple, now a Warframe of living steel, with a smiling face that would never fade.
However, the rider was not the same. Vacant of emotion, she would simply stand idly by, like a nonliving doll, staring at them with her perpetual smile. The couple quickly tired of their lover, and since she was no longer a Dax, their relationship was abandoned. They made a deal with an unknown master of industry, and took the rider to his facility. There, she was secured with restraints, and killed via a disintegration beam to the face, which burned a hole clean through her head.
However, the Warframe survived, and clambered out of the facility's trash heap. Still believing herself to be a Dax, the rider sought for her Nikana, but only found the whip-blade of the facility's overseer. She would remember what her masters had done to her, and with a head full of despair and betrayal, the renegade summoned a ghostly Rakhali to her side. Before the following sunrise, she took revenge on Corphel and Irilia, leaving them as faceless as she was.
On a lonesome Naberus night, wandering without purpose, she later encountered Grandmother, and as per Naberus tradition, demanded a gift. But the old woman had nothing to give but her name. So the Warframe rode away, now named Dagath, meaning "the mirror that accuses". And Grandmother was then only known as Grandmother.
With Dagath's name came her new purpose: she would ride throughout the land, her empty face acting as a mirror to show others their sins – and always ready to deliver the sentence thereafter.
Notes
- When Dagath wields her Signature
Dorrclave, striking an enemy will heal 6 health per active Status Effect.
- Dagath's horse skull on her right shoulder is an Appearance Right Arm Attachment called Dagath Armor.
Trivia
- Dagath is the 54th unique Warframe to be released.
- Dagath was first revealed in TennoCon 2023 Art of Warframe panel, showcasing her concept art by Keith Thompson and early in-game model by Mike Skyers. In Devstream 173, Dagath's alt helmet, abilities and her signature
Dorrclave were revealed.
- In the original concept, she wielded an executioner's axe as her signature weapon. Community Coordinator Megan Everett implied that the axe design was borrowed by the Soulframe art team, as such Dagath now wields a new blade and whip weapon.
- Themed after the Headless Horseman mythos originating from the Middle Ages, it is depicted as a horse-riding vengeful spirit missing or carrying its severed head. Popularized in American folklore by the 1820 story The Legend of Sleepy Hollow and 1999 film adaptation, Sleepy Hollow by Tim Burton, the horseman became a mainstay creature for modern day Halloween.
- The headless horseman folklore differs between countries such as Ireland, Scotland, and Germany, with Dagath most closely resembling the Irish Dullahan, a male or female spirit wielding a whip made of spines and rides a coach pulled by several horses.
- An unmodded Dagath at rank 30 will have 666 health. This is a reference to the Devil's number and Dagath's theme of death, along with being similar to
Nekros' 666 shields.
- On the ceiling of Dagath's Hollow depicts Dagath's helmet wearing a grinning mask, which may have been her original face that the Orokin couple wished to be rid of.
- She is the first Warframe whose name starts with the letter 'D'. At the time of her announcement, there were 3 remaining letters in the English Alphabet 'J' (which would be later rectified with
Jade), 'Q' (which would later be rectified with
Qorvex), and 'U', that did not have an associated Warframe.
- She is the first Warframe to possess a
Zenurik aura polarity.
- She is the second Warframe, after
Citrine, that lacks a face due to the hole in her helmet.
- She is the next female Warframe in line after
Trinity,
Equinox.
Wisp,
Yareli, and
Gyre to wear a skirt or dress with cloth physics. In theme with Halloween, Dagath's dress is textured similar to torn and stitched rags.
- Similar to
Voruna and her wolf pack, Dagath is adorned with the skeletal remains of her loyal equine companion named Rakhali, which bears resemblance to the Kaithes of Duviri. Rakhali herself adorns distinct Kaithe gear: the Aumen Chamfron, Saddle, and Tail.
- In the week leading to Abyss of Dagath's release, dark cryptic poems based on individual Warframes (
Caliban,
Garuda,
Nekros,
Harrow,
Revenant,
Valkyr,
Grendel and lastly Dagath) appeared on WARFRAME's X (formerly known as Twitter) account. Each poem described its Warframe and their namesake, ending in inquiry on who named Dagath.
References
Her sullen soul, cursed and hollowed. Her hellish wrath, depthless. Dagath feeds from the souls of the deceased, granting her a 35% chance to activate Abundant Abyss when picking up Health Orbs or Energy Orbs to increase their effective yield by 300%. The passive has no cooldown and can activate on each orb collected.
- Picking up a Health Orb yields 50 health points and an Energy Orb yields 25 energy points. Abundant Abyss boosts the total amount gained to 200 health points and 100 energy points.
- Does not affect
Equilibrium conversion.
- Effects are applied after
Amber Archon Shard (
Tauforged) calculations. For example, with two normal shards slotted for Energy Orb effectiveness (+100%) to increase energy pickups to 50 points, Abundant Abyss activating will increase energy pickup to 200 points.
- Does not affect
- When her passive activates, swirling Void and mist particle effects surround Dagath for a moment.
Abilities
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Wyrd Scythes Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration. Introduced in Update 34.0 (2023-10-18) |
![]() 350 / 400 / 450 / 500 ![]() 700 / 800 / 900 / 1,000 ![]() |
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Misc: 7 number of sickles1-5 m spin radius
40 m auto-target radius | |||
Subsumable to Helminth |
Info
- Dagath expends
25 Energy to whirl a macabre disc of 7 spectral sickles that rapidly expand from a radius of 1 to 5 meters around her, inflicting
350 / 400 / 450 / 500
Viral damage and Status Effect per sickle. Sliced enemies are
Slowed by
20% / 25% / 30% / 35% reduced action speed for a duration of
2 / 3 / 4 / 5 seconds.
- Slow is capped to 95% achievable with 272% Ability Strength.
- Sickles rotate around Dagath at high speed to strike enemies multiple times. Since each sickle inflicts
Viral status, subsequent damage from other sickles against enemy Health is increased per status stack applied.
- Spinning Wyrd Scythes damage and break destructible Objects such as crates and resource caches.
- After Wyrd Scythes spin for 1 second, Dagath throws the sickles outward as 7 fast homing projectiles after a 0.5 second throw delay, striking nearby enemies to inflict
700 / 800 / 900 / 1,000
Viral damage, status, and slow, with infinite Punch Through to slice other foes behind the target while the sickles fly off into the distance.
- Sickle projectiles will auto-target enemies within line-of-sight and a radius of 40 meters around Dagath. Otherwise, Dagath will launch them all toward her aiming reticle.
- Spin time is shown on Wyrd Scythe's ability icon as a recast cooldown timer.
- Ability Synergy:
- Strike Doomed foes with Wyrd Scythes to trigger Phantom Wrath, while refreshing
Doom on the targets hit and spreading the curse to other enemies within a
10 / 12 / 13 / 15 meter radius around the Doomed foes.
- Strike Doomed foes with Wyrd Scythes to trigger Phantom Wrath, while refreshing
- Cannot be recast during spin phase. Flying spectral sickle projectiles are not launched if recast during the throw delay.
- Subsuming Dagath to the Helminth will offer Wyrd Scythes and its augments to be used by other Warframes.
- However, Subsumed Wyrd Scythe's slow is reduced to
15 / 18 / 22 / 26%.
- Slow is capped to 71% achievable with 272% Ability Strength.
- However, Subsumed Wyrd Scythe's slow is reduced to
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Doom Condemn nearby enemies to their doom. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage. Introduced in Update 34.0 (2023-10-18) |
![]() ![]() 35% Phantom Wrath damage stored per damage instance |
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Misc: 40° cone angle
![]() 1 s recast cooldown |
Info
- Dagath lets loose a morbid scream, expending
50 Energy to conjure a 40 degree cone of cursed energy spanning
10 / 12 / 13 / 15 meters from her faceless head, inflicting
350 / 400 / 450 / 500
Viral damage and
Stagger to all enemies within the cone and line-of-sight. Doomed foes remain cursed for
7 / 10 / 12 / 15 seconds.
- Doomed foes are visually death-marked by two large crosses of eerie light.
- Inflict damage to a Doomed foe with Dagath's weapons and abilities to trigger Phantom Wrath, which summons a floating spectral sickle above that individual target and stores
35% of every damage instance dealt by Dagath herself within a time limit of 2 seconds. After the time limit elapses, or when the stored damage amount becomes lethal to its target, the spectral sickle strikes its victim to inflict the stored damage as
True damage. Phantom Wrath can be triggered again repeatedly on Doomed foes.
- Damage redirection per damage instance is capped at 100%, achievable with 286% Ability Strength.
- Stored damage is based on damage dealt after all sources of enemy Damage Reduction are applied.
- Phantom Wrath is also applied on Doom's initial cast to store a percentage of the ability's
Viral damage.
- Each Doomed foe may only have one sickle floating above them at a time.
- Phantom Wrath's stored damage is not shared between Doomed enemies, only to the single individual enemy.
- Lethal damage is calculated including
Virus status effect but not damage bonuses such as
Roar, damage vulnerability debuffs such as
Sentient Wrath or damage reductions, despite being affected by them.
- Ability Synergy:
- Strike Doomed foes with
Wyrd Scythes to trigger Phantom Wrath, while refreshing Doom on the targets hit and spreading the curse to other enemies within a
10 / 12 / 13 / 15 meter radius around the Doomed foes.
- Strike Doomed foes while
Grave Spirit is active to inflict
70% / 80% / 90% / 100% weapon critical damage bonus and double the damage stored by Phantom Wrath.
- Stampede Doomed foes with
Rakhali's Cavalry to trigger Phantom Wrath, and induce
20% / 25% / 30% / 35% permanent Armor and Shield reduction. Defense reduction on Doomed foes occurs on every
Viral damage instance from individual Kaithes.
- Defenses are fully removed at 286% Ability Strength from a single hit. However, because the Cavalry deals multiple instances of damage, far less Strength is necessary, with 143% Ability Strength fully removing defenses after two hits.
- Strike Doomed foes with
- Can be recast after a 1 second cooldown. Recast on Doomed enemies to renew duration and trigger Phantom Wrath.
- Recast cooldown is shown on Doom's ability icon.
- Doom can steal kills from Dagath's weapons, impeding the activation of weapon arcanes and galvanized mods.
- This also will prevent companions from making use of Contagious Bond.
Bugs
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Grave Spirit Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form. Introduced in Update 34.0 (2023-10-18) |
![]() 70 / 80 / 90 / 100 % Doom critical damage bonus |
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Misc: ∞ duration (not deactivatable)
10 m ![]() 25 s cooldown |
Info
- Dagath expends
75 Energy to attune her soul with the spectral realm, gaining a
35% / 40% / 45% / 50% Critical Damage bonus on all her equipped Weapons while the ability is toggled on. Once cast, Grave Spirit remains active indefinitely until Dagath suffers a lethal hit, she falls into an out-of-bounds zone, or when she enters an ability nullification zone such as Nullifier Crewman bubbles.
- Critical damage bonus stacks additively with critical damage mods such as
Vital Sense.
- Critical damage bonus percentage appears beside Dagath's hitpoints indicator as a Grave Spirit buff icon.
- While active, spirit particles emit from Dagath.
- Critical damage bonus stacks additively with critical damage mods such as
- While active, Dagath escapes death from the next lethal hit by phasing into an Invulnerable spectral form for
7 / 8 / 9 / 10 seconds, initially causing
Knockdown to enemies within 10 meters. During spectral form, Dagath may continue her killing spree, aided by a 100% dodge chance for all enemy attacks to phase through her, and on each kill guarantees a Health Orb drop from slain foes. Once she returns to physical form, Grave Spirit deactivates and enters a cooldown of 25 seconds before it can be recast.
- Spectral form timer appears beside Dagath's hitpoints indicator.
- Dagath's body and the player's screen borders are enveloped in ghostly mist during spectral form.
- Shield regeneration does not self-start during spectral form. Recharge is possible when kick-started by external means, such as
Brief Respite and Augur set bonus.
- Ability Synergy:
- Strike
Doomed foes while Grave Spirit is active to inflict
70% / 80% / 90% / 100% weapon critical damage bonus and double the damage stored by Phantom Wrath.
- Strike
- Cannot be recast while active.
Augment
- Main article: Spectral Spirit
Spectral Spirit is a Warframe Augment Mod for Dagath's
Grave Spirit that immediately enters the spectral form when used and gives all weapons and abilities a chance to inflict
Doom for the duration. When outside the spectral form, kills will reduce Grave Spirit's cooldown by 1 second for every kill.
Tips & Tricks
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Rakhali's Cavalry Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies. Introduced in Update 34.0 (2023-10-18) |
![]() ![]() 20 / 25 / 30 / 35 % Doom defense reduction per interval per Kaithe |
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Misc: 5 number of Kaithes5 m summon radius1.5 s invulnerable time
0.15 s damage interval |
Info
- Dagath expends
100 Energy to summon 5 spectral remnants of Rakhali's soul in a cavalry charge formation 5 meters away. During the casting time of 1.5 seconds, Dagath becomes Invulnerable then commands the cavalry of phantom Kaithes to continuously charge forward for
2 / 2 / 3 / 3 seconds. Each spectral Kaithe inflicts
15,000 / 20,000 / 25,000 / 30,000
Viral damage and
Stagger per 0.15 seconds to all enemies in its path; damage is dealt in full on each interval and continues for as long as enemies remain in physical contact with the phantom Kaithes.
- All effects apply to enemies in contact with Kaithes during the summoning animation.
- Enemies touched by Kaithes emit a burst of ghostly light on every hit.
- Phantom Kaithes charge in a V formation, with the leading Kaithe in the center. Each Kaithe has a sizable hitbox to strike multiple enemies, aided by the stagger effect.
- When cast while Dagath is on the ground, phantom Kaithes' formation is aligned with the leading Kaithe summoned on the nearest available horizontal surface, regardless of Dagath's own elevation.
- When cast from the air, the Kaithes align toward the exact direction of Dagath's aiming reticle and can fly through the air. If they touch the ground, they charge forward wherever their head is facing and run along the surface, adhering to any changes in the terrain.
- Phantom Kaithes will phase through vertical terrain and obstacles as they travel, by visually passing through a ghostly portal aligned with the wall.
- Phantom Kaithes damage and break destructible Objects such as crates and resource caches.
- All effects apply to enemies in contact with Kaithes during the summoning animation.
- Ability Synergy:
- Stampede
Doomed foes with Rakhali's Cavalry to trigger Phantom Wrath, and induce
20% / 25% / 30% / 35% permanent Shields and Armor reduction. Defense reduction on Doomed foes occurs on every
Viral damage instance from individual Kaithes.
- Defenses are fully removed at 286% Ability Strength from a single hit. However, because the Cavalry deals multiple instances of damage, far less Strength is necessary, with 143% Ability Strength fully removing defenses after two hits.
- Stampede
- Can be recast while active to summon all Kaithes toward a new direction. Previous cavalry charge is removed on recast.
Strength Mods | Duration Mods | Range Mods |
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Hotfix 36.0.8 (2024-07-25)
- Fixed entering Bleedout (instead of the intended Spectral form) with Dagath’s Grave Spirit active if the fatal blow dealt Blast damage.
Hotfix 36.0.5 (2024-07-20)
- Fixed Dagath’s Rakhali’s Cavalry not requiring enemies to be afflicted with Doom in order to apply armor strip.
Update 36.0 (2024-06-18)
- Augment: Grave Spirit -
Spectral Spirit
Update 35.0 (2023-12-13)
- Fixed Dagath’s Rakhali’s Cavalry not applying defense reduction to Doomed enemies while they are ragdolled.
- Fixed various Syandanas appearing smaller on Dagath compared to other Warframes.
Hotfix 34.0.7 (2023-11-02)
- Fixed Dagath’s Rakhali’s Cavalry stripping defenses from bosses with resistances to Warframe abilities (e.g. Eidolons and Profit-Taker).
Hotfix 34.0.5 (2023-10-26)
- Removed the breathing sounds that play when Dagath’s Grave Spirit is active. The ASMR tingles were too much to handle.
- Made various adjustments to Dagath's unarmed Agile and Noble animations audio mix and added a new sound to play between her Kaithe Rakhali’s neighing.
- Made audio mix adjustments to Dagath’s vocal cast sounds.
- Fixed Dagath’s Wyrd Scythes causing enemies that are crowd control immune to move in ultra slow-motion. Jackal (Circuit and Fossa Assasination) was noticeably affected by this as it slowed the fight down to a point where it could not be completed.
Hotfix 34.0.4 (2023-10-24)
- The 25s cooldown on Dagath's Grave Spirit ability will no longer trigger if it is deactivated by anything other than a lethal hit (ex: falling out of bounds, getting nullified by enemies, transitioning between Elite Sanctuary Onslaught Data-Conduits, etc.).
- Fixed the death animations of enemies killed by Dagath’s Wyrd Scythes being extremely slow.
- Fixed script errors resulting from Dagath’s Wyrd Scythes losing their target.
Hotfix 34.0.3 (2023-10-20)
- Reduced frequency of Dagath’s sound effects to help with spam fatigue.
- Reduced screen shake effects when Dagath’s passive is triggered.
Hotfix 34.0.2 (2023-10-19)
- Fixed the enemy armor stripping from Dagath’s Rakhali’s Calvary not applying to Clients view.
- Fixes towards Clients seeing the Host’s Kaithes from Dagath’s Rakhali’s Cavalry ability being misaligned or sticking to the Host.
- Fixed script errors in Dagath’s Wyrd Scythe and Grave Spirit.
- Fixed a script error in Dagath’s Rakhali’s Calvary.
Hotfix 34.0.1 (2023-10-18)
- Fixed Thrax and Kuva Lich Candidates getting instantly killed instead of entering their spectral/defeated states when killed by Dagath’s Wyrd Scythes.
- Fixed not being able to get close enough to Dagath’s Prex card to pick it up in Dagath’s Hollow Dojo Room.
- Fixed missing Icon, Art, and description for the Dagath Prex Card. Also fixed not being able to Chatlink it.
- Fixed Dagath missing her ability showcase videos.
- Fixed Dagath’s Signature armor piece not auto-equipping on her like other signature armor pieces.
- Fixed several script errors in Dagath’s abilities.
- Fixed a script error in Dagath’s Idle Animation set.
Update 34.0 (2023-10-18)