This is Excalibur, a master of gun and blade.
No matter your style, Tenno, Excalibur is a formidable choice.Release Date: October 25th, 2012
Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. He is one of three starter options for new players.
Acquisition
Excalibur is one of the three starter Warframes, alongside Mag and
Volt, during Awakening.
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Excalibur's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Excalibur can also be bought complete from Teshin for 60,000 Standing once players have achieved Typhoon rank in the Conclave.
Historical
Crafting
Trivia
- Excalibur is named after the legendary sword of King Arthur. Many of Excalibur's alternate helmets feature names based off Arthurian legend.
- Excalibur is based on Hayden Tenno's suit from the original Dark Sector concept by Digital Extremes, WARFRAME's conceptual precursor.
- Digital Extremes' previously released game Dark Sector is a reimagining of said concept, with its version of the suit being available as the Proto-Armor Skin.
- Excalibur costs less PlatinumPlatinum to purchase him outright than to rush construction of the components and main blueprint.
- He is the first of two Warframes with an unpolarized Aura slot,
Nekros being the second.
- An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
- Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (casting
Radial Javelin with a
Galatine), nonsensical (
Slash Dashing with the
Kogake) or impossible (using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal
Skana when using his abilities, rather than using his melee weapon.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
- Before Hotfix 22.8.3 (2018-01-11), Excalibur parts blueprints dropped from Ambulas on Hades, Pluto. This is now the drop location of
Trinity.
- In Update 23.0 (2018-06-15), Excalibur's
Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy.
- The same update also allowed players to directly mod
Exalted Blade.
- The same update also allowed players to directly mod
- According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
- Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
- This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown.
- Excalibur's default helmet (along with the default helmets of
Loki and
Chroma) are available as unlockable antenna toppers in Rocket League.
- Having 12 alternate helmets, Excalibur has the most alternate helmets out of any Warframe, with Excalibur Prime's being exclusive.
- Excalibur has the most variations out of any Warframe: base,
Excalibur Prime (Founder's exclusive),
Excalibur Umbra, and
Excalibur Umbra Prime (Warframe China Exclusive).
We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.
- Orokin 'Warframe' ArchivesRelease Date: December 18th, 2012
Excalibur Prime is the Primed variant of Excalibur, possessing higher armor and energy, as well as an additional
polarity and a
Aura polarity. Excalibur Prime is a Founders-exclusive Warframe released alongside
Lato Prime and
Skana Prime.
Acquisition
Excalibur Prime was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. He came with his own Warframe slot and was already augmented with an Orokin Reactor.
The Founders' program closed on the 1st of November, 2013, as announced on the Warframe Forums. This closure is inclusive of pack upgrades.
Notes
- Excalibur Prime, compared to
Excalibur:
- Excalibur Prime, compared to
Excalibur Umbra:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
Trivia
- Excalibur Prime is the first Prime Warframe in the game.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
Ember Prime and
Loki Prime.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
- There is a statue of Excalibur Prime inside the Orokin Vaults on Deimos, and one of the Lua Spy vaults.
- Interestingly, at the start of Update 11.0 (2013-11-20) Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
- Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
- When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant.
- While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
- Much like how Update 14.0 (2014-07-18) gave the standard Excalibur an ethereal
Skana when using his abilities, Excalibur Prime uses an ethereal
Skana Prime with his abilities, which was also added in the same update.
- On the Chinese build of Warframe, Excalibur Umbra Prime serves as a stand-in for Excalibur Prime.
Media
See also
- Prime, the Orokin enhancement to a Warframe or weapon.
- For the China-exclusive variant, see Excalibur/Umbra Prime.
Release Date: June 15th, 2018
Excalibur Umbra is the Umbra variant of Excalibur, sporting higher armor and energy, as well as three
polarities while losing a
. Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the Operator.
He was first released in the Chinese build of WARFRAME as Excalibur Umbra Prime and was later added to the Global build in Update 23.0 (2018-06-15) as a non-prime. He can be acquired through the The Sacrifice quest.
Acquisition
The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is crafted entirely from the single blueprint. However, even after being crafted, he cannot be used until the penultimate mission, where he is automatically Rank 30 with a free, pre-installed Orokin Reactor and Warframe slot.
A second blueprint will not be given on replays. Also unlike other quest-tied Warframes, Cephalon Simaris does not sell Excalibur Umbra blueprints. Thus the player can only own one copy of Excalibur Umbra.
Notes
- Excalibur Umbra, compared to
Excalibur:
- Excalibur Umbra, compared to
Excalibur Prime:
- Umbra, along with the
Skiajati, will be obtained by the player already fully ranked. All the Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them.
- Due to their unique nature both are also unable to be sold from the inventory.
- Excalibur Umbra comes with three mod slots polarized with the unique
Umbra polarity. He also comes with 3 Umbral Mods:
Umbral Intensify,
Umbral Fiber, and
Umbral Vitality fusioned to rank 5 out of 10. His
Skiajati Nikana and Exalted Umbra Blade each have two
polarity slots and come with
Sacrificial Pressure and
Sacrificial Steel equipped.
- In place of
Radial Blind, Umbra has
Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
- Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.
- Excalibur Umbra is incapable of using Archguns when in autonomous mode, as transferring out with the Operator will make him switch back to using his primary weapon.
Known Bugs
Due to Umbra's sentient passive, the following bugs can be observed:
- If Exalted Blade is used and the player goes into Operator, on Transference into Umbra the ability will be toggled off. The same happens with any subsumed channeled ability like Silence, Gloom, etc.
- If Mania applies the Lifted status effect on Umbra while Exalted Blade is active and the player switches to Operator and back into Umbra, he will be unable to use both Exalted Blade and the equipped melee weapon. Only the first few frames of the animation will play out, before the attack is canceled.
- If Combo Counter is built with Weeping Wounds, Blood Rush or the Gladiator set bonus and Power Spike is used to maintain it, once the player switches to Exalted Blade and hits at least one enemy then let its combo duration reset, either on its own over time or by using a Heavy Attack, he will lose the Gladiator set bonus applying to Exalted Blade in addition to Weeping Wounds, Blood Rush and the Gladiator set bonus applying to the equipped melee weapon, even if combo remains on it. This seems to be the case for all exalted weapons.
In order for those mods to begin working properly again, the player must either use a Heavy Attack on the equipped melee weapon to lose all combo or wait for Power Spike to drop the combo to its previous multiplier. Another solution is to use negative combo duration mods so that combo is never built up on the Exalted weapon.
- If the Operator goes through a Conduit in Sanctuary Onslaught but Umbra does not, switching back to Umbra after the Conduit has closed will make Umbra invisible and unable to use his abilities or Transference, weapons are unaffected.
Lore
- Main article: The Sacrifice
Excalibur Umbra was originally an Orokin Dax soldier who was punished by Ballas for attempting to interfere with his betrayal. Similar to the description of the Warframe creation process previously recorded by Ballas in the Vitruvian, he was shown to be exposed to the Infestation to become an anti-Sentient weapon - a Warframe. However, it was a "miracle" that required the "sacrifice" of Umbra's son Isaah, at his own hands, forced by Ballas through a unique Transference Bolt. This memory of filicide was permanently stored in Umbra to be replayed endlessly as punishment for spying on Ballas.
As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the Tenno's control, even initially rejecting the Operator's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno.
Umbra is first seen in a courtyard on Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, leading him to be easily destroyed by Natah. The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra from the contained data. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories.
After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. In a strange and surreal sequence in his mind, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to significantly wound his creator.
Trivia
- Umbra is the Latin word for "shadow".
- Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME.
- Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold.
- Excalibur Umbra's Agile and Noble animation sets are the only animation sets that are able to be used on other Warframes without prior purchase.
- According to its Codex entry, the Skiajati, Umbra's signature weapon, is a
Nikana "grafted" from Umbra's flesh.
- In the Chinese build, Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime, gameplay-wise identical to Excalibur Prime. The pack also included the
Nikana Prime and the
Spira Prime, as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
- Upon release, Excalibur Umbra had the passive ability of Prime Warframes to gain energy from Orokin Void Death Orbs, as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in Hotfix 23.0.3 (2018-06-19).
- Umbra utilizes a different sword design for his
Exalted Blade, which is named Exalted Umbra Blade. The stats for both weapons, however, are identical.
- Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet.
- Excalibur Umbra is a frame released with the first quest that confirmed Warframes to originally be "human beings". He is also the first frame to have had his face exposed due to self-inflicted damage to his helmet in the Arsenal area.
- Ballas confirms that Warframes were originally designed from human subjects as Infested-hybrids cultivated by the Helminth.
- Aside from his facial features exposed from his damaged helmet,
Xaku is the second Warframe that also has facial features when using the ability,
The Vast Untime.
- When interacting with Baro Ki'Teer, Baro will treat Umbra as he would be any other non-Prime frame.
- Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of Prime Warframes when using TennoGen skins. Hotfix 25.4.1 (2019-07-24) added a "Toggle Prime Details" option, which removes his scarf, torso lining and ornaments on other skins when toggled on.
- Looking closely, Shadow Stalker uses a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, along with a different loincloth design.
- In the "The Sacrifice" teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset.
- It was revealed at TennoCon 2018's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1]
- Before Update 24.6 when DE introduced the Two-Energy Colors, Excalibur Umbra used to have gold energy on Radial Howl and Exalted Umbra Blade. The gold energy can still be seen on Radial Howl when using different colors. This can be seen in The Sacrifice quest when Umbra goes berserk when equipping him the first time and also only in public sessions.
- Despite having sentience, Umbra will become immobile during cutscenes of most cinematic quests, using Transference inside the Orbiter and when approaching Orphix fields like any other Warframes. This is likely to avoid any pressure to use Umbra in such quests and due to the additional animation work.
- If a account with Excalibur Umbra is merged with one with out, the player will be able to do The Sacrifice to get another, resulting in another unranked Umbra. (note: the player cannot use their original Excalibur umbra until they complete The Sacrifice)
- As a Dax, Umbra notably has a unique crest not seen in any other older male Daxes such as the likes of Teshin(more notable during The Awakening opening cutscene and the Erra quest, though it could be possible that the identical Daxes' appearances were merely asset reuses), as seen in his helmet's concept art as well as his portrait. Anything that the crest possibly signifies in the lore is currently unknown.
Media
External Links
References
Excalibur has improved mastery in the Tenno art of the blade, receiving +10% Attack Speed and +10% damage bonuses for melee attacks while wielding the following weapons:
Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.
- Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted.
- Once all of Umbra's health is depleted, he will stop moving or attacking.
- The player does not die or lose a revive, however, if Umbra's health is depleted.
- Umbra can use any equipped weapon and most abilities, which will take into account any mods installed.
- When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
- If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
- Umbra's weapons will still expend ammo reserves normally. Umbra is capable of looting ammo pickups, and will actively search for them should his ammo reserves be depleted.
- Depleting all ammo reserves displays a red ammunition icon above Umbra's head.
- Squad Ammo Restores will replenish ammo but only if the player is in range, even if Umbra himself is in range.
- If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.
Umbra's passive can be disabled with Warrior's Rest.
Radial Blind is also replaced with Radial Howl:
Info
- Excalibur Umbra expends
50 Energy to howls, releasing an intense flash of light that affects enemies within
8 / 12 / 15 / 25 meters and stuns them for
7 / 10 / 12 / 15 seconds.
- Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
- Security cameras will deactivate their laser barriers for the duration.
- Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
Augment
- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by
Radial Blind and
Radial Howl.
Tips & Tricks
- Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.
Bugs
- If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.
Info
- Excalibur expends
25 Energy to dash forward
6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, automatically chaining to additional enemies within
7 meters. Each strike inflicts
100 / 125 / 200 / 250
Slash damage with a guaranteed
Slash proc and
Knockdown.
- Excalibur has Health Invulnerability during Slash Dash. Shields will still take damage and Energy Draining affects can still be applied to Excalibur, such as from Ancient Disruptors.
- Every instance of damage increases the Melee Combo Counter by 1 point.
- If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
- Slash Dash is affected by Aim Glide and momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
- Chained Slash Dash can be cancelled by jumping or rolling.
- Slash Dash can damage enemies across the Rift Plane.
- Damage is affected by
Ability Strength, the Melee Combo Counter, some mods, and certain weapon traits.
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo.
- The mod stats that affect Slash Dash include:
- Base damage buffs, such as
Pressure Point,
Steel Charge,
Arcane Fury, and
Melee Retaliation.
- Physical damage mods such as
Jagged Edge.
- Elemental damage buffs such as
Molten Impact and
Melee Exposure.
- Critical Chance buffs, such as
True Steel,
Blood Rush, and
Arcane Avenger.
- Slash Dash has 0% Critical Chance by default.
- Critical Damage buffs, such as
Organ Shatter and
Magus Aggress.
- Slash Dash has 1x Critical Damage by default.
- Status Chance mods, such as
Melee Prowess and
Weeping Wounds.
- Slash Dash has 0% Status Chance by default.
- Combo Count mods, such as
True Punishment.
- Base damage buffs, such as
- Weapon specific traits that affect Slash Dash include:
- Slash Dash is not affected by:
- Slash Dash's cone length is not affected by melee range mods (e.g.,
Reach).
- While
Exalted Blade is active, Slash Dash will be affected by mods on
Exalted Blade instead of the regular melee.
- Slash Dash's damage composition is not affected by
Chromatic Blade.
- Slash Dash's damage composition is not affected by
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
- Ability Synergy:
- When
Exalted Blade is active, Slash Dash gains the following benefits:
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
Exalted Blade is considered a longsword.
- Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
- The waves behave identically to those from normal swings of
Exalted Blade.
- The waves behave identically to those from normal swings of
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
- When
Augment
- Main article: Purging Slash
Purging Slash is a PvE and Conclave Warframe Augment Mod for Excalibur's
Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.
- Main article: Surging Dash
Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by
Slash Dash to add to the Warframe's Melee Combo Counter.
Tips & Tricks
- Slash Dash will hit through a Grineer Shield Lancer's Shield.
- With high Ability Range and not aiming at enemies, players can launch themselves into the air, travel with high velocity and long distance.
- Can be used to pass through Corpus laser doors mostly unharmed.
- Perfect for medium-distance traveling and quickly closing in on distant enemies.
- With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
- Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
- Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
- Pressing the melee button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.
- Effective for canceling out of the recovery animation for heavy and slam attacks. The ability to then cancel out of the Slash Dash with another attack can lead to large speed increases in combat.
Bugs
- It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.
Info
- Excalibur expends
50 Energy to summon and raise his Exalted Blade, releasing an intense flash of light that affects enemies within
8 / 12 / 15 / 25 meters and
Blind them for
7 / 10 / 12 / 15 seconds.
- Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Security cameras will deactivate their laser barriers for the duration.
- Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
- Can be recast while active to blind multiple new enemies.
- Subsuming Excalibur to the Helminth will offer Radial Blind and its augments to be used by other Warframes.
Augment
- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by
Radial Blind and
Radial Howl.
Tips & Tricks
- Radial Blind lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- This ability can be used on some bosses to prevent them from using their abilities.
Bugs
- If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.
Info
- Excalibur expends
75 Energy to summon javelins against enemies within a radius of
15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts
500 / 650 / 800 / 1000 damage evenly distributed between
Impact,
Puncture, and
Slash, with a guaranteed
Slash proc and
Stagger.
- While javelins do not punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
- Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
- Each javelin appears as an ethereal
Skana.
Excalibur Prime and
Excalibur Umbra javelins appear as ethereal
Skana Primes and "Umbra" Javelins respectively.
Augment
- Main article: Furious Javelin
Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by
Radial Javelin.
Tips & Tricks
- Useful for clearing out large swarms of enemies if one is surrounded.
- Allows players to deal both damage and crowd control at the same time.
Info
- Excalibur draws an ethereal Skana, the
Exalted Blade, and wields it as his melee Exalted Weapon. Normal attacks inflict
100 / 125 / 200 / 250 damage within 2 meters.
- Damage is distributed between 15%
Impact, 15%
Puncture, and 70%
Slash.
- Wall attacks inflict
400 / 500 / 800 / 1000 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage and
Blind enemies within
5 meters over a duration of
6 seconds at the cost of
25 energy.
- Aerial attacks and slam attacks inflict
200 / 250 / 400 / 500 damage, and slam attacks inflict an additional
50
Impact damage within 5 meters.
- Damage is distributed between 15%
- Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them, inflicts
Stagger, and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters.
- The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.
- Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
- Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m).
- Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m.
- Attacks and energy waves have a 2.0x critical multiplier, 15% critical chance and a 15% status chance.
- Damage is affected by
Ability Strength and most mods.
- Being a Sword, Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's Passive.
- As an example, with a maxed
Pressure Point,
Shocking Touch and
Intensify, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will deal
Base Damage × (1 + Swordsmanship Bonus + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 0.3) × (1 + 0.1 + 1.2) × (1 + 0.9) = 1,420.25 damage. - The mods that can be equipped on and affect
Exalted Blade include:
- damage (e.g.,
Steel Charge)
- physical (e.g.,
Heavy Trauma)
- elemental (e.g.,
Molten Impact)
- faction (e.g.,
Smite Grineer)
- critical chance and damage (e.g.,
True Steel and
Organ Shatter)
- status chance (e.g.,
Melee Prowess and
Virulent Scourge)
- status duration (e.g.,
Lasting Sting)
- attack speed (e.g.,
Fury and
Berserker Fury)
- Tennokai (e.g.,
Dreamer's Wrath)
Condition Overload
Drifting Contact
Healing Return
Relentless Combination
Shattering Impact
Enduring Affliction
- damage (e.g.,
- Each melee attack adds to the Melee Combo Counter while energy waves and radial damage from slam attacks do not.
- Slash status effects generated from waves while
Relentless Combination is equipped will grant combo counts to Exalted Blade.
- Slash status effects generated from waves while
- Exalted Blade can not be equipped with weapon augments (e.g.,
Justice Blades), weapon-specific mods (e.g.,
Covert Lethality), Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods (e.g.
Amalgam Organ Shatter).
- Riven Mods are not generated for Exalted Blade.
- The combo counter will reset when equipped with
Xoris.
- Exalted Blade's combo counter decay is affected by
Naramon's
Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a
Knockdown.
- Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted Finishers inflict 3200% of the total modified damage from normal attacks as
True damage.
- Exalted Blade costs
25 Energy to activate, then consumes
2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Exalted Blade's energy drain is not converted into shields by Augur Mods.
- Excalibur cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring while Exalted Blade is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Excalibur's energy while Exalted Blade is active.
- Exalted Blade is affected by and can trigger Warframe Arcanes.
- Exalted Blade is not affected by and can not trigger Exodia Arcanes with the exception of
Exodia Might, which Exalted Blade both triggers and is affected by.
- While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
- Ability Synergy:
Slash Dash will receive a +10% bonus to its base damage from Excalibur's Passive and each hit will release an energy wave when Exalted Blade is active.
- Slash Dash hits add to Exalted Blade's Melee Combo Counter.
- Energy waves behave identically to those of Exalted Blade.
- The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
- Waves will hit both the targeted enemy and all enemies behind it.
- Waves are affected by mods on both the equipped melee weapon and on
Exalted Blade.
- The energy waves are able to deal critical hits and status effects.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and
Chromatic Blade.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and
- Can be cast while moving or sprinting without interruption.
Weapon
- Main article: Exalted Blade (Weapon)
Exalted Blade is Excalibur,
Excalibur Prime, and
Excalibur Umbra's signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
Advantages
Disadvantages
Stance
- Main article: Exalted Blade (Stance)
Exalted Blade is a unique Stance exclusive to Exalted Blade that can only be acquired and used by activating
Excalibur's fourth ability,
Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||
---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Cutting Poise | 656.2%/s | 3.2s | ![]() | |||||
Forward (While Moving) |
Lancing Justice | 571.4%/s | 1.4s | ![]() | |||||
Forward Block (While Blocking & Moving) |
Virtuous Slash | 500.0%/s | 2.4s | ![]() | |||||
Block (While Blocking) |
Equal Laceration | 535.7%/s | 2.8s | ![]() | |||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | |||||
Slide (While Sliding) |
Judged Severance | 210.5%/s | 0.9s | ![]() | |||||
Aerial (While In Air) |
Weightless Steel | N / A | N / A | ![]() | |||||
Wall (While Wall Latching) |
Weightless Steel | N / A | N / A | ![]() | |||||
Finisher (On Knocked Down Enemy) |
Death's Mark | N / A | N / A | ![]() | |||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ![]() | |||||
|
Augment
- Main article: Chromatic Blade
Chromatic Blade is a Warframe Augment Mod for Excalibur's
Exalted Blade that increases
Exalted Blade's status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen primary emission color.
Tips & Tricks
- Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
- Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring punch through mods.
- The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.)
- Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
- Combined with
Mag's
Magnetize or a
Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
- Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.
Bugs
- Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
- If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
Strength Mods | Duration Mods | Range Mods |
---|---|---|
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Hotfix 36.1.5 (2024-09-03)
- Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra.
Update 36.0 (2024-06-18)
- The VFX of Excalibur’s Exalted Blade has had a visual refresh! The energy emanating from the Blade has an all new flow to it.
Hotfix 35.5.8 (2024-04-24)
- Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
- Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins).
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Excalibur’s Radial Blind (Rendered Check)
- Excalibur Umbra’s Radial Howl (Rendered Check)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.
Update 35.5 (2024-03-27)
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Warrior’s Rest (Excalibur Umbra - Passive)
Umbra's Ability Strength increases by 15% but he no longer fights independently alongside his Operator.
Available in the Arbiters of Hexis and Red Veil offerings.
- GENERAL FIXES
- Fixed issue with Excalibur Umbra’s Noble Animation Set that caused its Bow idle to blend badly with other animations.
- Fixed Excalibur being washed out in the in-game Market preview of the Deimos Tribute Pack.
Update 35.1 (2024-02-20)
- Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.
Update 35.0 (2023-12-13)
- Fixed Excalibur Umbra being able to pass into Kuva Trokar anti-Warframe fields after using Transference (or being ejected from your Warframe). Now he will be stopped outside the bubble like all other Warframes.
- Fixed Umbra's sentient mode ceasing to function if Clients get Host Migrated while in Operator mode.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
EXCALIBUR Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)