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(https://static.wikia.nocookie.net/warframe/images/f/fa/Excalibur.png/revision/latest?cb=20221110215740) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence. Passive Excalibur deals 10% increased damage and attacks 10% faster when wielding swords. Abilities 1st Ability (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash 2nd Ability (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind 3rd Ability (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin 4th Ability (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 240 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/9/92/Spacer.png/revision/latest?cb=20171005151438) (Spacer) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) Themes Swordsman (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence. This is Excalibur, a master of gun and blade. No matter your style, Tenno, Excalibur is a formidable choice. —(/wiki/Lotus) (Lotus) Lotus Release Date: October 25th, 2012 Excalibur is a sword-themed (/wiki/Warframe) (Warframe) Warframe . With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. He is one of three starter options for new players. Acquisition Excalibur is one of the three starter Warframes, alongside (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag and (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt , during (/wiki/Awakening) (Awakening) Awakening . Excalibur's main (/wiki/Blueprint) (Blueprint) blueprint can be purchased from the (/wiki/Market) (Market) Market . Excalibur's component blueprints can be obtained from defeating (/wiki/Lieutenant_Lech_Kril) (Lieutenant Lech Kril) Lieutenant Lech Kril on (/wiki/War_(Node)) (War (Node)) War , (/wiki/Mars) (Mars) Mars .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Lieutenant_Lech_Kril#Locations) (Lieutenant Lech Kril) Lieutenant Lech Kril Assassination 38.72% ~ 2 Kills 14 ± 4 Kills (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Lieutenant_Lech_Kril#Locations) (Lieutenant Lech Kril) Lieutenant Lech Kril Assassination 22.56% ~ 4 Kills 27 ± 9 Kills (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Lieutenant_Lech_Kril#Locations) (Lieutenant Lech Kril) Lieutenant Lech Kril Assassination 38.72% ~ 2 Kills 14 ± 4 Kills All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Alternatively, upon completion of (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox , Excalibur's main and component blueprints can be earned from (/wiki/The_Circuit) (The Circuit) The Circuit . By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards. Excalibur can also be bought complete from (/wiki/Teshin) (Teshin) Teshin for 60,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 60,000 once players have achieved Typhoon rank in the (/wiki/Conclave) (Conclave) Conclave . Historical Prior to (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11), Excalibur's component blueprints dropped from (/wiki/Ambulas) (Ambulas) Ambulas on (/wiki/Hades) (Hades) Hades , (/wiki/Pluto) (Pluto) Pluto . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 75 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 35,000 Excalibur Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 150 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 150 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Excalibur Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 1,000 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 300 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Excalibur Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 500 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 220 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trivia (https://en.wikipedia.org/wiki/Excalibur) (wikipedia:Excalibur) Excalibur is named after the legendary sword of (https://en.wikipedia.org/wiki/King_Arthur) (wikipedia:King Arthur) King Arthur . Many of Excalibur's alternate helmets feature names based off Arthurian legend. Excalibur is based on Hayden Tenno's suit from the original Dark Sector concept by Digital Extremes, WARFRAME's conceptual precursor. Digital Extremes' previously released game (https://darksector.fandom.com/wiki/Dark_Sector) (w:c:darksector:Dark Sector) Dark Sector is a reimagining of said concept, with its version of the suit being available as the (/wiki/Excalibur_Proto-Armor_Skin) (Excalibur Proto-Armor Skin) Proto-Armor Skin . Excalibur costs less (/wiki/Platinum) (Platinum) Platinum (/wiki/Platinum) (Platinum) (Platinum64) Platinum to purchase him outright than to rush construction of the components and main blueprint. He is the first of two Warframes with an unpolarized (/wiki/Aura) (Aura) Aura slot, (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros being the second. An Excalibur is shown being ripped apart by (/wiki/Alad_V) (Alad V) Alad V while wearing the (/wiki/Pendragon_Excalibur_Helmet) (Pendragon Excalibur Helmet) Pendragon Helmet and the (/wiki/Warframe_Cosmetics#Skins) (Warframe Cosmetics) Immortal Skin in "(https://www.youtube.com/watch?v=xS3WMXvkCSY) The Profit ", a trailer for the PS4 release of (/wiki/WARFRAME) (WARFRAME) WARFRAME . Prior to (/wiki/Update_14) (Update 14) Update 14 , Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (casting (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin with a (/wiki/Galatine) (Galatine) (/wiki/Galatine) Galatine ), nonsensical ((/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dashing with the (/wiki/Kogake) (Kogake) (/wiki/Kogake) Kogake ) or impossible (using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal (/wiki/Skana) (Skana) (/wiki/Skana) Skana when using his abilities, rather than using his melee weapon. If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a (/wiki/Braton) (Braton) (/wiki/Braton) Braton ). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin. Before (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11), Excalibur parts blueprints dropped from (/wiki/Ambulas) (Ambulas) Ambulas on Hades, (/wiki/Pluto) (Pluto) Pluto . This is now the drop location of (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity . In (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15), Excalibur's (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy. The same update also allowed players to directly mod (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade . According to the (https://warframe.com/news/tenno-language-decoded) Official Tenno Alphabet Cipher , the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head. Excalibur's default helmet was added to the real-time strategy game (https://airmech.fandom.com/wiki/Warframe_Helmet) Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two. This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown. Excalibur's default helmet (along with the default helmets of (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki and (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma ) are available as (https://www.facebook.com/RocketLeague/posts/1672959132925543) unlockable antenna toppers in (http://store.steampowered.com/app/252950/) Rocket League . Having 12 alternate helmets, Excalibur has the most alternate helmets out of any Warframe, with Excalibur Prime's being exclusive. Excalibur has the most variations out of any Warframe: base, (/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Excalibur Prime (Founder's exclusive), (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra , and (/wiki/Excalibur/Umbra_Prime) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra_Prime) Excalibur Umbra Prime (Warframe China Exclusive). () (https://warframe.fandom.com/wiki/Excalibur/Prime?action=edit) Edit Tab (/wiki/Alad_V) (Alad V) (AladVPortrait d) “Market forces dictate that you need to evolve or die.” This item is no longer available for purchase. (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/3/3e/ExcaliburPrimeLargePortrait.png/revision/latest?cb=20230627042513) (ExcaliburPrimeLargePortrait) Excalibur Prime Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/e/e8/ExcaliburPrimeFull.png/revision/latest?cb=20180628213418) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/2/24/ExcaliburPrime.png/revision/latest?cb=20221110211411) (In-Game Menus) (In-Game Menus) (/wiki/Codex) (Codex) Hidden from Codex (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization. Passive Excalibur Prime deals 10% increased damage and attacks 10% faster when wielding swords. Abilities 1st Ability (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash 2nd Ability (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind 3rd Ability (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin 4th Ability (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 315 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Closed_Beta_Updates#Update_5.0) (Closed Beta Updates) Update 5.0 (2012-12-18) Themes Swordsman (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed. We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first. - Orokin 'Warframe' Archives Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization. —In-game Description Release Date: December 18th, 2012 Excalibur Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Excalibur) (ExcaliburIcon272) Excalibur , possessing higher (/wiki/Armor) (Armor) armor and (/wiki/Energy) (Energy) energy , as well as an additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) polarity and a (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Aura) (Aura) Aura polarity. Excalibur Prime is a (/wiki/Founders) (Founders) Founders -exclusive Warframe released alongside (/wiki/Lato_Prime) (LatoPrime) (/wiki/Lato_Prime) Lato Prime and (/wiki/Skana_Prime) (SkanaPrime) (/wiki/Skana_Prime) Skana Prime . Acquisition Excalibur Prime was only obtainable by upgrading a Warframe account to (/wiki/Founders) (Founders) Founders status of Hunter or greater, which is no longer available . He came with his own Warframe slot and was already augmented with an (/wiki/Orokin_Reactor) (Orokin Reactor) Orokin Reactor . The Founders' program closed on the 1st of November, 2013, as announced on the (https://warframe.com/news/founders-program-ending-nov-1) Warframe Forums . This closure is inclusive of pack upgrades. Notes Excalibur Prime, compared to (/wiki/Excalibur) (ExcaliburIcon272) Excalibur : Higher (/wiki/Armor) (Armor) Armor (315 vs. 240) Higher (/wiki/Energy) (Energy) Energy (175/225 vs. 100/150) Higher Starting Energy (100 vs. 50) Additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Polarity ((https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) Different (/wiki/Aura) (Aura) Aura Polarity ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. None) Excalibur Prime, compared to (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra : Different Polarities ((https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) ) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Trivia Excalibur Prime is the first Prime Warframe in the game. He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime and (/wiki/Loki/Prime) (Loki PrimeIcon272) (/wiki/Loki/Prime) Loki Prime . There is a statue of Excalibur Prime inside the Orokin Vaults on Deimos, and one of the (/wiki/Lua) (Lua) Lua (/wiki/Spy) (Spy) Spy vaults. Interestingly, at the start of (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Excalibur Prime was given a short-lived full body skin called "(https://en.wikipedia.org/wiki/Alabaster) (wikipedia:Alabaster) Alabaster ", which was explained by (/wiki/Digital_Extremes) (Digital Extremes) Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues. Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the (/wiki/Void_Keys) (Void Keys) Void Key -shaped emblem on his helmet and golden blades along his forearms. When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant. While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change. Much like how (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) gave the standard Excalibur an ethereal (/wiki/Skana) (Skana) (/wiki/Skana) Skana when using his abilities, Excalibur Prime uses an ethereal (/wiki/Skana_Prime) (SkanaPrime) (/wiki/Skana_Prime) Skana Prime with his abilities, which was also added in the same update. On the (/wiki/WARFRAME_(China)) (WARFRAME (China)) Chinese build of Warframe, (/wiki/Excalibur/Umbra_Prime) (Excalibur/Umbra Prime) Excalibur Umbra Prime serves as a stand-in for Excalibur Prime. Media (/wiki/File:600px-Excalibur_Prime_Scenic.jpg) (600px-Excalibur Prime Scenic.jpg (24 KB)) (600px-Excalibur Prime Scenic.jpg (24 KB)) (600px-Excalibur Prime Scenic) (600px-Excalibur Prime Scenic.jpg (24 KB)) (600px-Excalibur Prime Scenic) (/wiki/File:ExcaliburPrimeCodex.png) (ExcaliburPrimeCodex.png (503 KB)) (ExcaliburPrimeCodex.png (503 KB)) (ExcaliburPrimeCodex) (ExcaliburPrimeCodex.png (503 KB)) (ExcaliburPrimeCodex) (/wiki/File:Excalabaster_Prime_Resize.png) (Excalabaster Prime Resize.png (695 KB)) (Excalabaster Prime Resize.png (695 KB)) (The short-lived Alabaster Skin.) (Excalabaster Prime Resize.png (695 KB)) (The short-lived Alabaster Skin.) The short-lived Alabaster Skin. (/wiki/File:ExcaliburPrimeNewCodex.jpg) (ExcaliburPrimeNewCodex.jpg (745 KB)) (ExcaliburPrimeNewCodex.jpg (745 KB)) (Excalibur Prime's updated Codex entry.) (ExcaliburPrimeNewCodex.jpg (745 KB)) (Excalibur Prime's updated Codex entry.) Excalibur Prime's updated Codex entry. (/wiki/File:Exca.png) (Exca.png (2.01 MB)) (Exca.png (2.01 MB)) (Exca) (Exca.png (2.01 MB)) (Exca) See also (/wiki/Prime) (Prime) Prime , the Orokin enhancement to a Warframe or weapon. () (https://warframe.fandom.com/wiki/Excalibur/Umbra?action=edit) Edit Tab (/wiki/Alad_V) (Alad V) (AladVPortrait d) “You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers. (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/e/ed/ExcaliburUmbraLargePortrait.png/revision/latest?cb=20230627042517) (ExcaliburUmbraLargePortrait) Excalibur Umbra Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/7/7d/ExcaliburUmbraFull.png/revision/latest?cb=20180908125114) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/5/5c/ExcaliburUmbra.png/revision/latest?cb=20221110211314) (In-Game Menus) (In-Game Menus) (/wiki/Codex) (Codex) Hidden from Codex (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description From the shadow of the long night emerges a new Excalibur. Passive Umbra exhibits sentience in combat without Transference control. Attacks 10% faster and deals 10% more damage while wielding swords. Abilities 1st Ability (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash 2nd Ability (/wiki/Radial_Howl) (RadialHowl130xWhite) (/wiki/Radial_Howl) Radial Howl 3rd Ability (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin 4th Ability (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 315 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) Introduced (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) Themes Shadow, Swordsman (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Radial_Howl) (RadialHowl130xWhite) (/wiki/Radial_Howl) Radial Howl Sell Price (/wiki/Credits) (Credits) 0 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables For the China-exclusive variant, see (/wiki/Excalibur/Umbra_Prime) (Excalibur/Umbra Prime) Excalibur/Umbra Prime . (/wiki/Codex) (Codex) CODEX From the shadow of the long night emerges a new Excalibur. Ferocious and untamed, Umbra’s fury is second only to his mastery of the blade. — (https://www.warframe.com/thesacrifice/info) Introduction of Umbra Release Date: June 15th, 2018 Excalibur Umbra is the Umbra variant of (/wiki/Excalibur) (ExcaliburIcon272) Excalibur , sporting higher (/wiki/Armor) (Armor) armor and (/wiki/Energy) (Energy) energy , as well as three (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) polarities while losing a (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) . Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the (/wiki/Operator) (Operator) Operator . He was first released in the (/wiki/WARFRAME_(China)) (WARFRAME (China)) Chinese build of WARFRAME as (/wiki/Excalibur/Umbra_Prime) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra_Prime) Excalibur Umbra Prime and was later added to the Global build in (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) as a non-prime. He can be acquired through the (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice (/wiki/Quest) (Quest) quest . Acquisition The blueprint for Excalibur Umbra is given to players upon completing the first mission of (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is crafted entirely from the single blueprint. However, even after being crafted, he cannot be used until the penultimate mission, where he is automatically Rank 30 with a free, pre-installed (/wiki/Orokin_Reactor) (Orokin Reactor) Orokin Reactor and Warframe slot. A second blueprint will not be given on replays. Also unlike other quest-tied Warframes, (/wiki/Cephalon_Simaris) (Cephalon Simaris) Cephalon Simaris does not sell Excalibur Umbra blueprints. Thus the player can only own one copy of Excalibur Umbra. (/wiki/Foundry) (Foundry) Manufacturing Requirements (/wiki/Credits) (Credits) (Credits64) 10,000 (/wiki/Orokin_Cell) (OrokinCell) 1 (/wiki/Kuva_(Resource)) (Kuva) 60 (/wiki/Nano_Spores) (NanoSpores) 1,200 (/wiki/Alloy_Plate) (AlloyPlate) 1,600 Time: 10 s Rush: 0 (/wiki/Platinum) (Platinum) Platinum (/wiki/Platinum) (Platinum) (Platinum64) 0 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Notes Excalibur Umbra, compared to (/wiki/Excalibur) (ExcaliburIcon272) Excalibur : Higher (/wiki/Armor) (Armor) Armor (315 vs. 240) Higher (/wiki/Energy) (Energy) Energy (175/225 vs. 100/150) Higher Starting Energy (100 vs. 50) Different Polarities ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) Different (/wiki/Aura) (Aura) Aura Polarity ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. None) Excalibur Umbra, compared to (/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Excalibur Prime : Different Polarities ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) Umbra, along with the (/wiki/Skiajati) (Skiajati) (/wiki/Skiajati) Skiajati , will be obtained by the player already fully ranked. All the (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them. Due to their unique nature both are also unable to be sold from the inventory. Excalibur Umbra comes with three mod slots polarized with the unique (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) Umbra polarity. He also comes with 3 (/wiki/Umbra_Mod) (Umbra Mod) Umbral Mods : (/wiki/Umbral_Intensify) (Mod TT 20px) (/wiki/Umbral_Intensify) Umbral Intensify , (/wiki/Umbral_Fiber) (Mod TT 20px) (/wiki/Umbral_Fiber) Umbral Fiber , and (/wiki/Umbral_Vitality) (Mod TT 20px) (/wiki/Umbral_Vitality) Umbral Vitality fusioned to rank 5 out of 10. His (/wiki/Skiajati) (Skiajati) (/wiki/Skiajati) Skiajati (/wiki/Category:Nikana) (Category:Nikana) Nikana and (/wiki/Exalted_Blade_(Weapon)) (Exalted Blade (Weapon)) Exalted Umbra Blade each have two (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) polarity slots and come with (/wiki/Sacrificial_Pressure) (Mod TT 20px) (/wiki/Sacrificial_Pressure) Sacrificial Pressure and (/wiki/Sacrificial_Steel) (Mod TT 20px) (/wiki/Sacrificial_Steel) Sacrificial Steel equipped. In place of (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind , Umbra has (/wiki/Radial_Howl) (RadialHowl130xWhite) (/wiki/Radial_Howl) Radial Howl , which not only blinds enemies, but also removes any active damage resistances from (/wiki/Sentient) (Sentient) Sentient units and (/wiki/Shadow_Stalker) (Shadow Stalker) Shadow Stalker within range. Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using (/wiki/Transference) (Transference) Transference , supporting the (/wiki/Operator) (Operator) Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted. Excalibur Umbra is incapable of using (/wiki/Archgun) (Archgun) Archguns when in autonomous mode, as transferring out with the Operator will make him switch back to using his primary weapon. Known Bugs Due to Umbra's sentient passive, the following bugs can be observed: If (/wiki/Exalted_Blade) (Exalted Blade) Exalted Blade is used and the player goes into (/wiki/Operator) (Operator) Operator , on Transference into Umbra the ability will be toggled off. The same happens with any subsumed channeled ability like (/wiki/Silence) (Silence) Silence , (/wiki/Gloom) (Gloom) Gloom , etc. If (/wiki/Mania) (Mania) Mania applies the (/wiki/Lifted) (Lifted) Lifted status effect on Umbra while Exalted Blade is active and the player switches to Operator and back into Umbra, he will be unable to use both Exalted Blade and the equipped melee weapon. Only the first few frames of the animation will play out, before the attack is canceled. If (https://warframe.fandom.com/wiki/Melee#Combo_Counter) Combo Counter is built with (/wiki/Weeping_Wounds) (Weeping Wounds) Weeping Wounds , (/wiki/Blood_Rush) (Blood Rush) Blood Rush or the (https://warframe.fandom.com/wiki/Category:Gladiator_Mods) Gladiator set bonus and (/wiki/Focus/Naramon) (Focus/Naramon) Power Spike is used to maintain it, once the player switches to Exalted Blade and hits at least one enemy then let its combo duration reset, either on its own over time or by using a (https://warframe.fandom.com/wiki/Melee#Heavy_Attack) Heavy Attack , he will lose the Gladiator set bonus applying to Exalted Blade in addition to Weeping Wounds, Blood Rush and the Gladiator set bonus applying to the equipped melee weapon, even if combo remains on it. This seems to be the case for all exalted weapons. In order for those mods to begin working properly again, the player must either use a Heavy Attack on the equipped melee weapon to lose all combo or wait for Power Spike to drop the combo to its previous multiplier. Another solution is to use negative combo duration mods so that combo is never built up on the Exalted weapon. If the Operator goes through a Conduit in (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught but Umbra does not, switching back to Umbra after the Conduit has closed will make Umbra invisible and unable to use his abilities or Transference, weapons are unaffected. Lore (/wiki/Alad_V) (Alad V) (AladVPortrait d) “You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers. Please complete (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice quest before proceeding. (Minimize) (Dismiss) x Main article: (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice But you won't have to imagine. A lovingly cultured (/wiki/Infested) (Infested) Infestation swarms within your blood. Your transformation has begun, reshaping you into a sacred surrogate of the unholy (/wiki/Tenno) (Tenno) Tenno ... A (/wiki/Warframe) (Warframe) Warframe with but a Single. Burning. Memory. It is... a miracle! But all miracles require sacrifice. —(/wiki/Ballas) (Ballas) Ballas Excalibur Umbra was originally an (/wiki/Orokin) (Orokin) Orokin (/wiki/Dax) (Dax) Dax soldier who was punished by (/wiki/Ballas) (Ballas) Ballas for attempting to interfere with his betrayal. Similar to the description of the Warframe creation process previously recorded by Ballas in the (/wiki/Vitruvian) (Vitruvian) Vitruvian , he was shown to be exposed to the (/wiki/Infested) (Infested) Infestation to become an anti-(/wiki/Sentient) (Sentient) Sentient weapon - a Warframe. However, it was a "miracle" that required the "sacrifice" of Umbra's son (/wiki/Isaah) (Isaah) Isaah , at his own hands, forced by Ballas through a unique Transference Bolt. This memory of filicide was permanently stored in Umbra to be replayed endlessly as punishment for spying on Ballas. As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the (/wiki/Tenno) (Tenno) Tenno 's control, even initially rejecting the (/wiki/Operator) (Operator) Operator 's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno. Umbra is first seen in a courtyard on (/wiki/Earth) (Earth) Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, leading him to be easily destroyed by (/wiki/Lotus) (Lotus) Natah . The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on (/wiki/Lua) (Lua) Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra from the contained data. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories. --(/wiki/Orokin) (Orokin) We had created (/wiki/Warframe) (Warframe) monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work. Until (/wiki/Tenno) (Tenno) they came. And it was not their force of will - not their (/wiki/Void) (Void) Void devilry - not their alien darkness... It was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing-- And take away its pain. —Ballas After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. In a strange and surreal sequence in his mind, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to significantly wound his creator. Trivia (https://en.wiktionary.org/wiki/umbra#latin) (wiktionary:umbra) Umbra is the Latin word for "shadow". Excalibur Umbra is the first Umbra variant of a Warframe to be released in (/wiki/WARFRAME) (WARFRAME) WARFRAME . Excalibur Umbra is the only quest Warframe that cannot be purchased from the (/wiki/Market) (Market) Market or be sold. Excalibur Umbra's (/wiki/Excalibur_Umbra_Animation_Set) (Excalibur Umbra Animation Set) Agile and Noble animation sets are the only animation sets that are able to be used on other Warframes without prior purchase. According to its Codex entry, the Skiajati, Umbra's signature weapon, is a (/wiki/Nikana) (Nikana) (/wiki/Nikana) Nikana "grafted" from Umbra's flesh. In the (/wiki/WARFRAME_(China)) (WARFRAME (China)) Chinese build , Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime , gameplay-wise identical to (/wiki/Excalibur/Prime) (Excalibur/Prime) Excalibur Prime . The pack also included the (/wiki/Nikana_Prime) (NikanaPrime) (/wiki/Nikana_Prime) Nikana Prime and the (/wiki/Spira_Prime) (SpiraPrime) (/wiki/Spira_Prime) Spira Prime , as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack. Upon release, Excalibur Umbra had the passive ability of (/wiki/Prime) (Prime) Prime Warframes to gain energy from (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orbs , as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in (/wiki/Update_23#Hotfix_23.0.3) (Update 23) Hotfix 23.0.3 (2018-06-19). Umbra utilizes a different sword design for his (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade , which is named (/wiki/Exalted_Blade_(Weapon)) (Exalted Blade (Weapon)) Exalted Umbra Blade . The stats for both weapons, however, are identical. Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive (/wiki/Excalibur_Umbra_Sunder_Helmet) (Excalibur Umbra Sunder Helmet) Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet. Excalibur Umbra is a frame released with the first quest that confirmed Warframes to originally be "human beings". He is also the first frame to have had his face exposed due to self-inflicted damage to his helmet in the Arsenal area. Ballas confirms that Warframes were originally designed from human subjects as (/wiki/Infested) (Infested) Infested -hybrids cultivated by the (/wiki/Helminth) (Helminth) Helminth . Aside from his facial features exposed from his damaged helmet, (/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku is the second Warframe that also has facial features when using the ability, (/wiki/The_Vast_Untime) (TheVastUntime130xWhite) (/wiki/The_Vast_Untime) The Vast Untime . When interacting with (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer , Baro will treat Umbra as he would be any other non-Prime frame. Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of (/wiki/Prime) (Prime) Prime Warframes when using (/wiki/TennoGen) (TennoGen) TennoGen skins. (/wiki/Update_25#Hotfix_25.4.1) (Update 25) Hotfix 25.4.1 (2019-07-24) added a "Toggle Prime Details" option, which removes his scarf, torso lining and ornaments on other skins when toggled on. Looking closely, (/wiki/Shadow_Stalker) (Shadow Stalker) Shadow Stalker uses a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, along with a different loincloth design. In the "(/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice " teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset. It was revealed at (/wiki/TennoCon_2018) (TennoCon 2018) TennoCon 2018 's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1] Before (/wiki/Update_24) (Update 24) Update 24.6 when DE introduced the Two-Energy Colors, Excalibur Umbra used to have gold energy on Radial Howl and Exalted Umbra Blade. The gold energy can still be seen on Radial Howl when using different colors. This can be seen in The Sacrifice quest when Umbra goes berserk when equipping him the first time and also only in public sessions. Despite having sentience, Umbra will become immobile during cutscenes of most cinematic quests, using Transference inside the Orbiter and when approaching Orphix fields like any other Warframes. This is likely to avoid any pressure to use Umbra in such quests and due to the additional animation work. If a account with Excalibur Umbra is merged with one with out, the player will be able to do (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice to get another, resulting in another unranked Umbra. (note: the player cannot use their original Excalibur umbra until they complete (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice ) As a Dax, Umbra notably has a unique crest not seen in any other older male Daxes such as the likes of Teshin(more notable during The Awakening opening cutscene and the Erra quest, though it could be possible that the identical Daxes' appearances were merely asset reuses), as seen in his helmet's concept art as well as his portrait. Anything that the crest possibly signifies in the lore is currently unknown. Media (/wiki/File:HeaderBG.jpg) (HeaderBG.jpg (249 KB)) (HeaderBG.jpg (249 KB)) (Umbra on official The Sacrifice info page header.) (HeaderBG.jpg (249 KB)) (Umbra on official The Sacrifice info page header.) Umbra on official The Sacrifice info page header. (/wiki/File:Umbra1.jpg) (Umbra1.jpg (236 KB)) (Umbra1.jpg (236 KB)) (Umbra's introduction picture on The Sacrifice info page.) (Umbra1.jpg (236 KB)) (Umbra's introduction picture on The Sacrifice info page.) Umbra's introduction picture on The Sacrifice info page. (/wiki/File:Launcher_(English_Version).png) (Launcher (English Version).png (1.09 MB)) (Launcher (English Version).png (1.09 MB)) (Launcher (English Version)) (Launcher (English Version).png (1.09 MB)) (Launcher (English Version)) Launcher (English Version) (/wiki/File:Lucas-hug-umbradax.jpg) (Lucas-hug-umbradax.jpg (284 KB)) (Lucas-hug-umbradax.jpg (284 KB)) (Dax Umbra and his son) (Lucas-hug-umbradax.jpg (284 KB)) (Dax Umbra and his son) Dax Umbra and his son (/wiki/File:Warframe_-_The_Sacrifice_Teaser) (Warframe - The Sacrifice Teaser (10 KB)) (Warframe - The Sacrifice Teaser (10 KB)) (Warframe - The Sacrifice Teaser) (Warframe - The Sacrifice Teaser (10 KB)) (Warframe - The Sacrifice Teaser) Warframe - The Sacrifice Teaser (/wiki/File:Warframe_The_Sacrifice_%27Umbra%27_E3_Trailer) (Warframe The Sacrifice 'Umbra' E3 Trailer (20 KB)) (Warframe The Sacrifice 'Umbra' E3 Trailer (20 KB)) (The Sacrifice "Umbra" E3 2018) (Warframe The Sacrifice 'Umbra' E3 Trailer (20 KB)) (The Sacrifice "Umbra" E3 2018) Warframe The Sacrifice 'Umbra' E3 Trailer The Sacrifice "Umbra" E3 2018 (/wiki/File:WARFRAME_-_Excalibur_Umbra_Spoilers) (WARFRAME - Excalibur Umbra Spoilers (9 KB)) (WARFRAME - Excalibur Umbra Spoilers (9 KB)) (WARFRAME - Excalibur Umbra Spoilers) (WARFRAME - Excalibur Umbra Spoilers (9 KB)) (WARFRAME - Excalibur Umbra Spoilers) WARFRAME - Excalibur Umbra Spoilers External Links (https://forums.warframe.com/topic/808458-umbra-warframes-discussion-appreciation/) Umbra Warframes Megathread References (Jump up) ↑ (https://www.youtube.com/watch?v=nxnvRtG9BL4&t=7m50s) Tennocon 2018 - Sounds of the System 7:50 () (https://warframe.fandom.com/wiki/Excalibur/Abilities?action=edit) Edit Tab Passive Swordsmanship Umbra's Sentience (/wiki/Excalibur) (ExcaliburIcon272) Excalibur has improved mastery in the Tenno (/wiki/Melee) (Melee) art of the blade , receiving +10% (/wiki/Attack_Speed) (Attack Speed) Attack Speed and +10% (/wiki/Damage) (Damage) damage bonuses for melee attacks while wielding the following weapons: (/wiki/Category:Sword) (Category:Sword) Swords , such as the (/wiki/Skana) (Skana) (/wiki/Skana) Skana . (/wiki/Category:Dual_Swords) (Category:Dual Swords) Dual swords , such as the (/wiki/Dual_Skana) (DualSkana) (/wiki/Dual_Skana) Dual Skana . (/wiki/Category:Nikana) (Category:Nikana) Nikanas , such as the (/wiki/Dragon_Nikana) (DragonNikana) (/wiki/Dragon_Nikana) Dragon Nikana . (/wiki/Category:Rapier) (Category:Rapier) Rapiers , such as the (/wiki/Destreza) (Destreza) (/wiki/Destreza) Destreza . (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade Bonuses are additive to mods such as (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point and (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury . (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses (/wiki/Operator) (Operator) Operator form, acting similarly to a (/wiki/Specter_(Tenno)) (Specter (Tenno)) Specter . Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted. Once all of Umbra's health is depleted, he will stop moving or attacking. The player does not die or lose a revive, however, if Umbra's health is depleted. Umbra can use any equipped weapon and most abilities, which will take into account any mods installed. When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon. If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities. Umbra's weapons will still expend (/wiki/Ammo) (Ammo) ammo reserves normally. Umbra is capable of looting ammo pickups, and will actively search for them should his ammo reserves be depleted. Depleting all ammo reserves displays a red ammunition icon above Umbra's head. (/wiki/Squad_Ammo_Restore) (Squad Ammo Restore) Squad Ammo Restores will replenish ammo but only if the player is in range, even if Umbra himself is in range. If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode. Umbra's passive can be disabled with (/wiki/Warrior%27s_Rest) (Mod TT 20px) (/wiki/Warrior%27s_Rest) Warrior's Rest . Radial Blind is also replaced with Radial Howl: (/wiki/Radial_Howl) (Radial Howl) (RadialHowlModx256) (/wiki/Radial_Howl) (Radial Howl) (RadialHowl130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Radial_Howl) Radial Howl Let out a ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances. Introduced in (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 7 / 10 / 12 / 15 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 8 / 12 / 15 / 25 m Info Augment Tips & Tricks Bugs Info Excalibur Umbra expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) Energy to howls, releasing an intense flash of light that affects enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 8 / 12 / 15 / 25 meters and stuns them for (/wiki/Ability_Duration) (AbilityDurationBuff) 7 / 10 / 12 / 15 seconds. Stunned enemies are vulnerable to (/wiki/Finisher) (Finisher) melee finishers and susceptible to (/wiki/Stealth#Stealth_Damage_Bonus) (Stealth) stealth damage bonus . Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame). Enemies affected by the ability are stunned for the entire duration. Bosses are still able to move, attack, or use abilities while affected by the ability. Bosses will attack the player's last known location and will follow the sound of gunfire. Successive casts will reduce the duration of the ability's effect on bosses. (/wiki/Sentient) (Sentient) Sentient fighters and (/wiki/Shadow_Stalker) (Shadow Stalker) Shadow Stalker will have their resistances removed if they are affected by Radial Howl. Security cameras will deactivate their laser barriers for the duration. Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration. Augment (https://static.wikia.nocookie.net/warframe/images/6/67/RadiantFinishMod.png/revision/latest?cb=20180325112740) (RadiantFinishMod) Main article: (/wiki/Radiant_Finish) (Radiant Finish) Radiant Finish Radiant Finish is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Excalibur) (ExcaliburIcon272) Excalibur that increases the damage dealt by (/wiki/Finisher) (Finisher) Finishers against enemies affected by (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind and (/wiki/Radial_Howl) (RadialHowl130xWhite) (/wiki/Radial_Howl) Radial Howl . (/wiki/Radiant_Finish) (Radiant Finish) Radiant Finish Tips & Tricks Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies. Radial Howl allows the removal of Sentient resistances without having to switch to (/wiki/Operator) (Operator) Operator mode. Bugs If Excalibur Umbra managed to use an item (such as a Life Support in (/wiki/Survival) (Survival) Survival ) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl. (Expand/Collapse) (Expand/Collapse) Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Slash_Dash) Slash Dash (/wiki/Surging_Dash) Surging Dash (NaN) 250 Damage (NaN) 12.00m Range (NaN) 25.00 Energy (NaN) NaN Combo counter hits (/wiki/Radial_Blind) Radial Blind (/wiki/Radial_Finish) Radial Finish (NaN) 15.00s Duration (NaN) 25.00m Range (NaN) 50.00 Energy (NaN) 300% Damage multiplier (/wiki/Radial_Javelin) Radial Javelin (/wiki/Furious_Javelin) Furious Javelin (NaN) 1000 Damage (NaN) 25.00m Range (NaN) 75.00 Energy (NaN) NaN% Bonus melee damage (NaN) 16.00s Buff duration (/wiki/Exalted_Blade) Exalted Blade (/wiki/Chromatic_Blade) Chromatic Blade (NaN) 250 Damage (NaN) 6.00s Duration (NaN) 5.00m Range (NaN) 25.00 Energy (NaN) 2.50/s Energy drain (NaN) 60.00% Status chance This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Slash_Dash) (Slash Dash) Slash Dash . To change it, please (https://warframe.fandom.com/wiki/Slash_Dash?action=edit) edit the transcluded page . (/wiki/Slash_Dash) (Slash Dash) (SlashDashModx256) (/wiki/Slash_Dash) (Slash Dash) (SlashDash130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Slash_Dash) Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 ((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 6 / 8 / 10 / 12 m (range)7 m (chain range) Info Augment Tips & Tricks Bugs Info Excalibur expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) Energy to dash forward (/wiki/Ability_Range) (AbilityRangeBuff) 6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, automatically chaining to additional enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 7 meters. Each strike inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage with a guaranteed (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc and (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown . Excalibur has (/wiki/Health) (Health) Health (/wiki/Invulnerability) (Invulnerability) Invulnerability during Slash Dash. (/wiki/Shield) (Shield) Shields will still take damage and Energy Draining affects can still be applied to Excalibur, such as from (/wiki/Ancient_Disruptor) (Ancient Disruptor) Ancient Disruptors . Every instance of damage increases the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter by 1 point. If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places. Slash Dash is affected by Aim Glide and momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted. Chained Slash Dash can be cancelled by jumping or rolling. Slash Dash can damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength , the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter , some mods, and certain weapon traits. Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime equipped at 13x combo. The mod stats that affect Slash Dash include: Base damage buffs, such as (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge , (/wiki/Arcane_Fury) (ArcaneFury) (/wiki/Arcane_Fury) Arcane Fury , and (/wiki/Melee_Retaliation) (MeleeRetaliation) (/wiki/Melee_Retaliation) Melee Retaliation . Physical damage mods such as (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge . Since Slash Dash only deals (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash , mods that increase (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture or (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact have no effect. Elemental damage buffs such as (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact and (/wiki/Melee_Exposure) (MeleeExposure) (/wiki/Melee_Exposure) Melee Exposure . Critical Chance buffs, such as (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel , (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush , and (/wiki/Arcane_Avenger) (ArcaneAvenger) (/wiki/Arcane_Avenger) Arcane Avenger . Slash Dash has 0% Critical Chance by default. Critical Damage buffs, such as (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter and (/wiki/Magus_Aggress) (MagusAggress) (/wiki/Magus_Aggress) Magus Aggress . Slash Dash has 1x Critical Damage by default. Status Chance mods, such as (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Weeping_Wounds) (Mod TT 20px) (/wiki/Weeping_Wounds) Weeping Wounds . Slash Dash has 0% Status Chance by default. Combo Count mods, such as (/wiki/True_Punishment) (Mod TT 20px) (/wiki/True_Punishment) True Punishment . Weapon specific traits that affect Slash Dash include: (/wiki/Incarnon) (Incarnon) Incarnon Evolution stat buffs. (/wiki/Lich_System#Notes) (Lich System) Progenitor damage bonuses on (/wiki/Kuva_(Variant)) (Kuva (Variant)) Kuva (Variant) and (/wiki/Tenet) (Tenet) Tenet weapons. (/wiki/Dorrclave) (Dorrclave) (/wiki/Dorrclave) Dorrclave 's Rising Vendetta buff. (/wiki/Ekhein) (Ekhein) (/wiki/Ekhein) Ekhein 's Heavy Insight buff. (/wiki/Lesion) (Lesion) (/wiki/Lesion) Lesion 's Frenzy buff. Excalibur's (/wiki/Excalibur/Abilities#Swordsmanship) (Excalibur/Abilities) Swordsmanship passive. Requires a (/wiki/Category:Sword) (Category:Sword) longsword , (/wiki/Category:Dual_Swords) (Category:Dual Swords) dual sword , (/wiki/Category:Rapier) (Category:Rapier) rapier , or (/wiki/Category:Nikana) (Category:Nikana) nikana be equipped. (/wiki/Scindo_Manticore_Skin) (Scindo Manticore Skin) Scindo Manticore Skin 's damage bonus. Slash Dash is not affected by: The equipped melee weapon's stats (/wiki/Category:Faction_Damage_Mods) (Category:Faction Damage Mods) Faction Damage Mods Unique mod effects, such (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact , (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return , (/wiki/Energy_Channel) (Mod TT 20px) (/wiki/Energy_Channel) Energy Channel , (/wiki/Vulcan_Blitz) (Mod TT 20px) (/wiki/Vulcan_Blitz) Vulcan Blitz , and (/wiki/Power_Throw) (Mod TT 20px) (/wiki/Power_Throw) Power Throw . (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload . Slash Dash's cone length is not affected by melee range mods (e.g., (/wiki/Reach) (Mod TT 20px) (/wiki/Reach) Reach ). While (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade is active, Slash Dash will be affected by mods on (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade instead of the regular melee. Slash Dash's damage composition is not affected by (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade . Ability Synergy: When (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade is active, Slash Dash gains the following benefits: Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade is considered a (/wiki/Category:Sword) (Category:Sword) longsword . Slash Dash hits will add to Exalted Blade's (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter . (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade will release an energy wave when an enemy is hit by Slash Dash. The waves behave identically to those from normal swings of (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade . Augment (https://static.wikia.nocookie.net/warframe/images/c/c3/PurgingSlashMod.png/revision/latest?cb=20240615014321) (PurgingSlashMod) Main article: (/wiki/Purging_Slash) (Purging Slash) Purging Slash Purging Slash is a PvE and (/wiki/Conclave) (Conclave) Conclave (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Excalibur) (ExcaliburIcon272) Excalibur 's (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash that removes allies' (/wiki/Status_Effect) (Status Effect) debuffs and restores their (/wiki/Shields) (Shields) shields when Slash Dashed into. (/wiki/Purging_Slash) (Purging Slash) Purging Slash (https://static.wikia.nocookie.net/warframe/images/0/02/SurgingDashMod.png/revision/latest?cb=20220317084442) (SurgingDashMod) Main article: (/wiki/Surging_Dash) (Surging Dash) Surging Dash Surging Dash is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Excalibur) (ExcaliburIcon272) Excalibur , allowing each enemy hit by (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash to add to the Warframe's (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter . (/wiki/Surging_Dash) (Surging Dash) Surging Dash Tips & Tricks Slash Dash will hit through a Grineer Shield Lancer's Shield. With high (/wiki/Ability_Range) (Ability Range) Ability Range and not aiming at enemies, players can launch themselves into the air, travel with high velocity and long distance. Can be used to pass through (/wiki/Corpus) (Corpus) Corpus laser doors mostly unharmed. Perfect for medium-distance traveling and quickly closing in on distant enemies. With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost. Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage. Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for (/wiki/Ability_Range) (Ability Range) range . Pressing the melee button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly. Effective for canceling out of the recovery animation for heavy and slam attacks. The ability to then cancel out of the Slash Dash with another attack can lead to large speed increases in combat. Bugs It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Radial_Blind) (Radial Blind) Radial Blind . To change it, please (https://warframe.fandom.com/wiki/Radial_Blind?action=edit) edit the transcluded page . (/wiki/Radial_Blind) (Radial Blind) (RadialBlindModx256) (/wiki/Radial_Blind) (Radial Blind) (RadialBlind130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Radial_Blind) Radial Blind Emits a bright flash of light, blinding all enemies in a small radius for several seconds. Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 7 / 10 / 12 / 15 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 8 / 12 / 15 / 25 m (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Bugs Info Excalibur expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) Energy to summon and raise his Exalted Blade, releasing an intense flash of light that affects enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 8 / 12 / 15 / 25 meters and (/wiki/Blind) (RadialBlind130xDark) (/wiki/Blind) Blind them for (/wiki/Ability_Duration) (AbilityDurationBuff) 7 / 10 / 12 / 15 seconds. Blinded enemies are vulnerable to (/wiki/Finisher) (Finisher) melee finishers and susceptible to (/wiki/Stealth#Stealth_Damage_Bonus) (Stealth) stealth damage bonus . Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame). Enemies affected by the ability are stunned for the entire duration. Bosses are still able to move, attack, or use abilities while affected by the ability. Bosses will attack the player's last known location and will follow the sound of gunfire. Successive casts will reduce the duration of the ability's effect on bosses. Security cameras will deactivate their laser barriers for the duration. Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration. Can be recast while active to blind multiple new enemies. Subsuming Excalibur to the (/wiki/Helminth) (Helminth) Helminth will offer Radial Blind and its augments to be used by other Warframes. Augment (https://static.wikia.nocookie.net/warframe/images/6/67/RadiantFinishMod.png/revision/latest?cb=20180325112740) (RadiantFinishMod) Main article: (/wiki/Radiant_Finish) (Radiant Finish) Radiant Finish Radiant Finish is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Excalibur) (ExcaliburIcon272) Excalibur that increases the damage dealt by (/wiki/Finisher) (Finisher) Finishers against enemies affected by (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind and (/wiki/Radial_Howl) (RadialHowl130xWhite) (/wiki/Radial_Howl) Radial Howl . (/wiki/Radiant_Finish) (Radiant Finish) Radiant Finish Tips & Tricks Radial Blind lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies. This ability can be used on some bosses to prevent them from using their abilities. Bugs If Excalibur managed to use an item (such as a Life Support in (/wiki/Survival) (Survival) Survival ) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Radial_Javelin) (Radial Javelin) Radial Javelin . To change it, please (https://warframe.fandom.com/wiki/Radial_Javelin?action=edit) edit the transcluded page . (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelinModx256) (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelin130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Radial_Javelin) Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 500 / 650 / 800 / 1000 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 15 / 18 / 22 / 25 m Info Augment Tips & Tricks Info Excalibur expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) Energy to summon javelins against enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 650 / 800 / 1000 damage evenly distributed between (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash , with a guaranteed (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc and (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger . While javelins do not (/wiki/Punch_through) (Punch through) punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and (/wiki/Shield_Lancer) (Shield Lancer) Grineer Shield Lancer shields. Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame). Each javelin appears as an ethereal (/wiki/Skana) (Skana) (/wiki/Skana) Skana . (/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Excalibur Prime and (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra javelins appear as ethereal (/wiki/Skana_Prime) (SkanaPrime) (/wiki/Skana_Prime) Skana Prime s and "Umbra" Javelins respectively. Augment (https://static.wikia.nocookie.net/warframe/images/4/46/FuriousJavelinMod.png/revision/latest?cb=20220317084243) (FuriousJavelinMod) Main article: (/wiki/Furious_Javelin) (Furious Javelin) Furious Javelin Furious Javelin is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod that temporarily increases (/wiki/Excalibur) (ExcaliburIcon272) Excalibur 's melee damage for every enemy hit by (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin . (/wiki/Furious_Javelin) (Furious Javelin) Furious Javelin Tips & Tricks Useful for clearing out large swarms of enemies if one is surrounded. Allows players to deal both damage and crowd control at the same time. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Exalted_Blade) (Exalted Blade) Exalted Blade . To change it, please (https://warframe.fandom.com/wiki/Exalted_Blade?action=edit) edit the transcluded page . (/wiki/Exalted_Blade) (Exalted Blade) (ExaltedBladeModx256) (/wiki/Exalted_Blade) (Exalted Blade) (ExaltedBlade130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 2.5/s (/wiki/Exalted_Blade) Exalted Blade Summon a sword of pure light and immense power. Introduced in (/wiki/Update_16#Update_16.9) (Update 16) Update 16.9 (2015-06-17) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 6 s (blind duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 5 m (blind radius) (Stats unlisted in-game, not affected by Mods) Misc : 15 m/s (wave speed)37.5 m (wave range) Info Weapon Stance Augment Tips & Tricks Bugs Info Excalibur draws an ethereal Skana, the (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade , and wields it as his melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon . (/wiki/Melee#Normal_Attack) (Melee) Normal attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage within 2 meters. Damage is distributed between 15% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 15% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and 70% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . (/wiki/Melee#Wall_Attack) (Melee) Wall attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 400 / 500 / 800 / 1000 damage. (/wiki/Melee#Slide_Attack) (Melee) Slide attacks inflict 214 / 267.5 / 428 / 536 damage and (/wiki/Blind) (RadialBlind130xDark) (/wiki/Blind) Blind enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 5 meters over a duration of (/wiki/Ability_Duration) (AbilityDurationBuff) 6 seconds at the cost of (/wiki/Ability_Efficiency) (EnergyOrb) 25 energy. (/wiki/Melee#Aerial_Attack) (Melee) Aerial attacks and (/wiki/Melee#Slam_Attack) (Melee) slam attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional (/wiki/Ability_Strength) (AbilityStrengthBuff) 50 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage within 5 meters. Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them, inflicts (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger , and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters. The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately. Energy waves will (/wiki/Punch_through) (Punch through) punch through and hit enemies and terrain regardless of thickness up to their maximum range. Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m). Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m. Attacks and energy waves have a 2.0x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 15% (/wiki/Critical_chance) (Critical chance) critical chance and a 15% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most mods. Being a (/wiki/Category:Sword) (Category:Sword) Sword , Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's (/wiki/Excalibur/Abilities#Passive) (Excalibur/Abilities) Passive . As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will dealBase Damage × (1 + Swordsmanship Bonus + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 0.3) × (1 + 0.1 + 1.2) × (1 + 0.9) = 1,420.25 damage. The mods that can be equipped on and affect (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical (e.g., (/wiki/Heavy_Trauma) (Mod TT 20px) (/wiki/Heavy_Trauma) Heavy Trauma ) elemental (e.g., (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Grineer) (Mod TT 20px) (/wiki/Smite_Grineer) Smite Grineer ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_Chance) (Status Chance) status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Virulent_Scourge) (Mod TT 20px) (/wiki/Virulent_Scourge) Virulent Scourge ) (/wiki/Status_Chance) (Status Chance) status duration (e.g., (/wiki/Lasting_Sting) (Mod TT 20px) (/wiki/Lasting_Sting) Lasting Sting ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact (/wiki/Enduring_Affliction) (Mod TT 20px) (/wiki/Enduring_Affliction) Enduring Affliction Note that apart from physical damage mods and (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact , all mods will still affect Exalted Blade when (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade is equipped. While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Each melee attack adds to the Melee Combo Counter while energy waves and radial damage from slam attacks do not . Slash status effects generated from waves while (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination is equipped will grant combo counts to Exalted Blade. Exalted Blade can not be equipped with (/wiki/Weapon_Augments) (Weapon Augments) weapon augments (e.g., (/wiki/Justice_Blades) (Mod TT 20px) (/wiki/Justice_Blades) Justice Blades ), weapon-specific mods (e.g., (/wiki/Covert_Lethality) (Mod TT 20px) (/wiki/Covert_Lethality) Covert Lethality ), (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Exalted Blade. The combo counter will reset when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Exalted Blade's combo counter decay is affected by (/wiki/Focus/Naramon) (FocusLensNaramon b) (/wiki/Focus/Naramon) Naramon 's (/wiki/Focus/Naramon#Power_Spike) (FocusPowerSpike) (/wiki/Focus/Naramon#Power_Spike) Power Spike . Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown . (/wiki/Finisher#Ground_Finisher) (Finisher) Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted (/wiki/Finisher) (Finisher) Finishers inflict 3200% of the total modified damage from normal attacks as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage. Exalted Blade costs (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) Energy to activate, then consumes (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again. Exalted Blade's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . Excalibur cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Exalted Blade is active. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes can still replenish Excalibur's energy while Exalted Blade is active. Exalted Blade is affected by and can trigger (/wiki/Arcane_Enhancement#Warframe_Arcanes) (Arcane Enhancement) Warframe Arcanes . Exalted Blade is not affected by and can not trigger (/wiki/Arcane_Enhancement#Exodia_Arcanes) (Arcane Enhancement) Exodia Arcanes with the exception of (/wiki/Exodia_Might) (ExodiaMight) (/wiki/Exodia_Might) Exodia Might , which Exalted Blade both triggers and is affected by. While active, Exalted Blade will use an exclusive (/wiki/Exalted_Blade_(Stance)) (Exalted Blade (Stance)) stance with its own set of combo attacks. Ability Synergy : (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash will receive a +10% bonus to its base damage from Excalibur's (/wiki/Excalibur/Abilities#Passive) (Excalibur/Abilities) Passive and each hit will release an energy wave when Exalted Blade is active. Slash Dash hits add to Exalted Blade's (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter . Energy waves behave identically to those of Exalted Blade. The energy waves and Exalted Blade are considered separate entities and will deal damage separately. Waves will hit both the targeted enemy and all enemies behind it. Waves are affected by mods on both the equipped melee weapon and on (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade . The energy waves are able to deal (/wiki/Critical_Hit) (Critical Hit) critical hits and (/wiki/Status_Effect) (Status Effect) status effects . Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade . Can be cast while moving or sprinting without interruption. Weapon (https://static.wikia.nocookie.net/warframe/images/0/0b/ExaltedBladeWeapon.png/revision/latest?cb=20220410001903) (ExaltedBladeWeapon) Main article: (/wiki/Exalted_Blade_(Weapon)) (Exalted Blade (Weapon)) Exalted Blade (Weapon) Exalted Blade is (/wiki/Excalibur) (ExcaliburIcon272) Excalibur , (/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Excalibur Prime , and (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the (/wiki/Exalted_Blade) (Exalted Blade) ability of the same name . The weapon exclusively uses the (/wiki/Exalted_Blade_(Stance)) (Exalted Blade (Stance)) Exalted Blade stance. This weapon deals primarily (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade augment changes the damage from physical to a (/wiki/Damage#Primary_Elemental_Damage) (Damage) primary elemental one based on Excalibur's Emissive Color. Slide attacks trigger a (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind that stuns enemies within 5 meters for 6 seconds. Innate two (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and one (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra 's (/wiki/Exalted_Blade_(Weapon)) (ExaltedUmbraBlade) (/wiki/Exalted_Blade_(Weapon)) Exalted Umbra Blade instead has innate two (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) polarities. Combo counter resets when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Advantages Good (/wiki/Critical_chance) (Critical chance) critical chance . Good base (/wiki/Status_chance) (Status chance) status chance . Can reach over 100% status chance with a maxed (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade and at least 189% (/wiki/Abilities#Ability_Strength) (Abilities) Ability Strength . Attacks release waves with unlimited (/wiki/Punch_through) (Punch through) punch through up to 40 meters. Disadvantages Low (/wiki/Attack_speed) (Attack speed) attack speed . Wave damage dissipates with range. Wave hits do not count towards the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter or proc (/wiki/Tennokai) (Tennokai) Tennokai . Damage isn't affected by the combo counter, even if built with the physical blade. Low wave flight speed. Requires energy to activate and keep active. Slide attack blinds do not open affected enemies to (/wiki/Finisher) (Finisher) Finisher Attacks . As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself). Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/5/50/ExaltedBladeStanceMod.png/revision/latest?cb=20180330115851) (ExaltedBladeStanceMod) Main article: (/wiki/Exalted_Blade_(Stance)) (Exalted Blade (Stance)) Exalted Blade (Stance) Exalted Blade is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade that can only be acquired and used by activating (/wiki/Excalibur) (ExcaliburIcon272) Excalibur 's fourth ability, (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade . This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Cutting Poise (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Knockdown) (Knockdown b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Knockdown) (Knockdown b) 656.2%/s 3.2s (https://static.wikia.nocookie.net/warframe/images/a/a7/ExaltedBladeCombo0.gif/revision/latest?cb=20220125220643) (ExaltedBladeCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Lancing Justice (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% 571.4%/s 1.4s (https://static.wikia.nocookie.net/warframe/images/1/1a/ExaltedBladeCombo1.gif/revision/latest?cb=20220125220644) (ExaltedBladeCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Virtuous Slash (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee) (Ranged Default) (Ranged Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 200% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 500.0%/s 2.4s (https://static.wikia.nocookie.net/warframe/images/4/43/ExaltedBladeCombo2.gif/revision/latest?cb=20220125220646) (ExaltedBladeCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Equal Laceration (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Melee) (Ranged Default) (Ranged Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Melee) (Ranged Default) (Ranged Default) 200% (/wiki/Ragdoll) (Ragdoll b) 535.7%/s 2.8s (https://static.wikia.nocookie.net/warframe/images/0/09/ExaltedBladeCombo3.gif/revision/latest?cb=20220125220648) (ExaltedBladeCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Perfect Cut* (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Lifted) (Lifted b) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/6/6f/SwordComboHeavy.gif/revision/latest?cb=20230625032632) (SwordComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Judged Severance (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 200% 210.5%/s 0.9s (https://static.wikia.nocookie.net/warframe/images/6/6e/ExaltedBladeComboSlide.gif/revision/latest?cb=20220125220649) (ExaltedBladeComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) Weightless Steel (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/3/31/SwordComboAir.gif/revision/latest?cb=20230625032623) (SwordComboAir) (Wall Attack: Performed while wall latching.) Wall (While (/wiki/Maneuvers#Wall_Latch) (Maneuvers) Wall Latching ) Weightless Steel (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/8/8c/SwordComboWall.gif/revision/latest?cb=20230625032659) (SwordComboWall) (Ground Finisher: Performed on knock downed enemies.) Finisher (On (/wiki/Knockdown) (Knockdown) Knocked Down Enemy) Death's Mark (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 1000% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) N / A N / A (https://static.wikia.nocookie.net/warframe/images/8/84/SwordComboFinisherGround.gif/revision/latest?cb=20230625032629) (SwordComboFinisherGround) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/0/02/SwordComboSlam.gif/revision/latest?cb=20230625032643) (SwordComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Augment (https://static.wikia.nocookie.net/warframe/images/9/9b/ChromaticBladeMod.png/revision/latest?cb=20230116085649) (ChromaticBladeMod) Main article: (/wiki/Chromatic_Blade) (Chromatic Blade) Chromatic Blade Chromatic Blade is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Excalibur) (ExcaliburIcon272) Excalibur 's (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade that increases (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade 's (/wiki/Status_chance) (Status chance) status chance while changing its damage from physical damage to a (/wiki/Damage#Primary_Elemental_Damage) (Damage) primary elemental damage, depending on Excalibur's chosen (/wiki/Warframe_Cosmetics#Colors) (Warframe Cosmetics) primary emission color . (/wiki/Chromatic_Blade) (Chromatic Blade) Chromatic Blade Tips & Tricks Due to Exalted Blade's waves being able to unlimitedly (/wiki/Punch_through) (Punch through) punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together. Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring (/wiki/Punch_through) (Punch through) punch through mods. The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.) Allows players to blind enemies and quickly deal with them without being delayed by finisher animations. Combined with (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag 's (/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize or a (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached. Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc. Bugs Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves. If Excalibur enters (/wiki/Bleedout) (Bleedout) Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Slash_Dash) (Slash Dash) (SlashDash) (/wiki/Slash_Dash) (Slash Dash) (SlashDash) (/wiki/Radial_Blind) (Radial Blind) (RadialBlind) (/wiki/Radial_Blind) (Radial Blind) (RadialBlind) (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelin) (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelin) (/wiki/Exalted_Blade) (Exalted Blade) (ExaltedBladeIcon) (/wiki/Exalted_Blade) (Exalted Blade) (ExaltedBladeIcon) () (https://warframe.fandom.com/wiki/Excalibur/Equip?action=edit) Edit Tab (/wiki/Excalibur) (ExcaliburIcon272) Excalibur can be equipped with the following items: Cosmetics (/wiki/Excalibur_Avalon_Helmet) (Excalibur Avalon Helmet (221 KB)) (Excalibur Avalon Helmet (221 KB)) (Avalon Helmet) (Excalibur Avalon Helmet (221 KB)) (Avalon Helmet) (/wiki/Excalibur_Avalon_Helmet) (Excalibur Avalon Helmet) Avalon Helmet (/wiki/Excalibur_Mordred_Helmet) (Excalibur Mordred Helmet (221 KB)) (Excalibur Mordred Helmet (221 KB)) (Mordred Helmet) (Excalibur Mordred Helmet (221 KB)) (Mordred Helmet) (/wiki/Excalibur_Mordred_Helmet) (Excalibur Mordred Helmet) Mordred Helmet (/wiki/Excalibur_Pendragon_Helmet) (Excalibur Pendragon Helmet (266 KB)) (Excalibur Pendragon Helmet (266 KB)) (Pendragon Helmet) (Excalibur Pendragon Helmet (266 KB)) (Pendragon Helmet) (/wiki/Excalibur_Pendragon_Helmet) (Excalibur Pendragon Helmet) Pendragon Helmet (/wiki/Excalibur_Zato_Skin) (Excalibur Zato Skin (57 KB)) (Excalibur Zato Skin (57 KB)) (Zato Helmet) (Excalibur Zato Skin (57 KB)) (Zato Helmet) (/wiki/Excalibur_Zato_Skin) (Excalibur Zato Skin) Zato Helmet (/wiki/Excalibur_Umbra_Sunder_Helmet) (Excalibur Umbra Sunder Helmet (262 KB)) (Excalibur Umbra Sunder Helmet (262 KB)) (Umbra Sunder Helmet) (Excalibur Umbra Sunder Helmet (262 KB)) (Umbra Sunder Helmet) (/wiki/Excalibur_Umbra_Sunder_Helmet) (Excalibur Umbra Sunder Helmet) Umbra Sunder Helmet (/wiki/Excalibur_Umbra_Therion_Helmet) (Excalibur Umbra Therion Helmet (54 KB)) (Excalibur Umbra Therion Helmet (54 KB)) (Umbra Therion Helmet WARFRAME (China) Exclusive) (Excalibur Umbra Therion Helmet (54 KB)) (Umbra Therion Helmet WARFRAME (China) Exclusive) (/wiki/Excalibur_Umbra_Therion_Helmet) (Excalibur Umbra Therion Helmet) Umbra Therion Helmet (/wiki/WARFRAME_(China)) (WARFRAME (China)) WARFRAME (China) Exclusive (/wiki/Excalibur_Arturius_Helmet) (Excalibur Arturius Helmet (263 KB)) (Excalibur Arturius Helmet (263 KB)) (Arturius Helmet TennoGen) (Excalibur Arturius Helmet (263 KB)) (Arturius Helmet TennoGen) (/wiki/Excalibur_Arturius_Helmet) (Excalibur Arturius Helmet) Arturius Helmet TennoGen (/wiki/Excalibur_Isurus_Helmet) (Excalibur Isurus Helmet (192 KB)) (Excalibur Isurus Helmet (192 KB)) (Isurus Helmet TennoGen) (Excalibur Isurus Helmet (192 KB)) (Isurus Helmet TennoGen) (/wiki/Excalibur_Isurus_Helmet) (Excalibur Isurus Helmet) Isurus Helmet TennoGen (/wiki/Excalibur_Ogrant_Helmet) (Excalibur Ogrant Helmet (252 KB)) (Excalibur Ogrant Helmet (252 KB)) (Ogrant Helmet TennoGen) (Excalibur Ogrant Helmet (252 KB)) (Ogrant Helmet TennoGen) (/wiki/Excalibur_Ogrant_Helmet) (Excalibur Ogrant Helmet) Ogrant Helmet TennoGen (/wiki/Excalibur_Dex_Skin) (Excalibur Dex Skin (127 KB)) (Excalibur Dex Skin (127 KB)) (Excalibur Dex Skin) (Excalibur Dex Skin (127 KB)) (Excalibur Dex Skin) (/wiki/Excalibur_Dex_Skin) (Excalibur Dex Skin) Excalibur Dex Skin (/wiki/File:ExcaliburImmortalSkin.png) (ExcaliburImmortalSkin.png (66 KB)) (ExcaliburImmortalSkin.png (66 KB)) (Immortal Skin) (ExcaliburImmortalSkin.png (66 KB)) (Immortal Skin) (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Immortal Skin (/wiki/Excalibur_Prisma_Skin) (Excalibur Prisma Skin (72 KB)) (Excalibur Prisma Skin (72 KB)) (Excalibur Prisma Skin) (Excalibur Prisma Skin (72 KB)) (Excalibur Prisma Skin) (/wiki/Excalibur_Prisma_Skin) (Excalibur Prisma Skin) Excalibur Prisma Skin (/wiki/Excalibur_Proto-Armor_Skin) (Excalibur Proto-Armor Skin (219 KB)) (Excalibur Proto-Armor Skin (219 KB)) (Proto-Armor Skin) (Excalibur Proto-Armor Skin (219 KB)) (Proto-Armor Skin) (/wiki/Excalibur_Proto-Armor_Skin) (Excalibur Proto-Armor Skin) Proto-Armor Skin (/wiki/Excalibur_Zato_Skin) (Excalibur Zato Skin (277 KB)) (Excalibur Zato Skin (277 KB)) (Zato Skin) (Excalibur Zato Skin (277 KB)) (Zato Skin) (/wiki/Excalibur_Zato_Skin) (Excalibur Zato Skin) Zato Skin (/wiki/File:ExcaliburAmethystSkin.png) (ExcaliburAmethystSkin.png (81 KB)) (ExcaliburAmethystSkin.png (81 KB)) (Amethyst Skin Discord Nitro (retired)) (ExcaliburAmethystSkin.png (81 KB)) (Amethyst Skin Discord Nitro (retired)) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Amethyst Skin Discord Nitro (retired) (/wiki/File:SWRFourExcaliburApexSkin.png) (SWRFourExcaliburApexSkin.png (205 KB)) (SWRFourExcaliburApexSkin.png (205 KB)) (Apex Skin TennoGen) (SWRFourExcaliburApexSkin.png (205 KB)) (Apex Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Apex Skin TennoGen (/wiki/File:SWRFourExcaliburCadutoSkin.png) (SWRFourExcaliburCadutoSkin.png (205 KB)) (SWRFourExcaliburCadutoSkin.png (205 KB)) (Caduto Skin TennoGen) (SWRFourExcaliburCadutoSkin.png (205 KB)) (Caduto Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Caduto Skin TennoGen (/wiki/File:SWRElevenExcaliburCorpraSkin.png) (SWRElevenExcaliburCorpraSkin.png (202 KB)) (SWRElevenExcaliburCorpraSkin.png (202 KB)) (Corpra Skin TennoGen) (SWRElevenExcaliburCorpraSkin.png (202 KB)) (Corpra Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Corpra Skin TennoGen (/wiki/File:SWRThirteenExcaliburExaltationSkin.png) (SWRThirteenExcaliburExaltationSkin.png (200 KB)) (SWRThirteenExcaliburExaltationSkin.png (200 KB)) (Exaltation Skin TennoGen) (SWRThirteenExcaliburExaltationSkin.png (200 KB)) (Exaltation Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Exaltation Skin TennoGen (/wiki/File:SWRFourExcaliburGraxxSkin.png) (SWRFourExcaliburGraxxSkin.png (206 KB)) (SWRFourExcaliburGraxxSkin.png (206 KB)) (Graxx Skin TennoGen) (SWRFourExcaliburGraxxSkin.png (206 KB)) (Graxx Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Graxx Skin TennoGen (/wiki/File:XBoneExcaliburHelmetClear.png) (XBoneExcaliburHelmetClear.png (155 KB)) (XBoneExcaliburHelmetClear.png (155 KB)) (Jade Skin XB1™ Exclusive) (XBoneExcaliburHelmetClear.png (155 KB)) (Jade Skin XB1™ Exclusive) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Jade Skin XB1™ Exclusive (/wiki/File:ExcaliburObsidianSkin.png) (ExcaliburObsidianSkin.png (89 KB)) (ExcaliburObsidianSkin.png (89 KB)) (Obsidian Skin PS4™ Exclusive) (ExcaliburObsidianSkin.png (89 KB)) (Obsidian Skin PS4™ Exclusive) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Obsidian Skin PS4™ Exclusive (/wiki/File:ObsidianExcaliburB.png) (ObsidianExcaliburB.png (158 KB)) (ObsidianExcaliburB.png (158 KB)) (Obsidian Azura Skin PS4™ Exclusive) (ObsidianExcaliburB.png (158 KB)) (Obsidian Azura Skin PS4™ Exclusive) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Obsidian Azura Skin PS4™ Exclusive (/wiki/File:OnyxExcaliburSkin.png) (OnyxExcaliburSkin.png (143 KB)) (OnyxExcaliburSkin.png (143 KB)) (Onyx Skin Steam™ Exclusive) (OnyxExcaliburSkin.png (143 KB)) (Onyx Skin Steam™ Exclusive) Onyx SkinSteam™ Exclusive (/wiki/File:ExcaliburOpalSkin.png) (ExcaliburOpalSkin.png (85 KB)) (ExcaliburOpalSkin.png (85 KB)) (Opal Skin Switch™ Exclusive) (ExcaliburOpalSkin.png (85 KB)) (Opal Skin Switch™ Exclusive) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Opal Skin Switch™ Exclusive (/wiki/File:TwitchExcaliburSkin.png) (TwitchExcaliburSkin.png (88 KB)) (TwitchExcaliburSkin.png (88 KB)) (Prominence Skin PC Exclusive) (TwitchExcaliburSkin.png (88 KB)) (Prominence Skin PC Exclusive) (/wiki/Third_Party_Deals_and_Rewards) (Third Party Deals and Rewards) Prominence Skin PC Exclusive (/wiki/File:SWRThirteenExcaliburRoninSkin.png) (SWRThirteenExcaliburRoninSkin.png (206 KB)) (SWRThirteenExcaliburRoninSkin.png (206 KB)) (Ronin Skin TennoGen) (SWRThirteenExcaliburRoninSkin.png (206 KB)) (Ronin Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Ronin Skin TennoGen (/wiki/File:SWRTwoExcaliburSentientSlayerSkin.png) (SWRTwoExcaliburSentientSlayerSkin.png (218 KB)) (SWRTwoExcaliburSentientSlayerSkin.png (218 KB)) (Sentient Slayer Skin TennoGen) (SWRTwoExcaliburSentientSlayerSkin.png (218 KB)) (Sentient Slayer Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Sentient Slayer Skin TennoGen (/wiki/File:SWROneExcaliburVespulaSkin.png) (SWROneExcaliburVespulaSkin.png (213 KB)) (SWROneExcaliburVespulaSkin.png (213 KB)) (Vespula Skin TennoGen) (SWROneExcaliburVespulaSkin.png (213 KB)) (Vespula Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Vespula Skin TennoGen (/wiki/File:ExcaliburVoidshellSkin.png) (ExcaliburVoidshellSkin.png (82 KB)) (ExcaliburVoidshellSkin.png (82 KB)) (Voidshell Skin) (ExcaliburVoidshellSkin.png (82 KB)) (Voidshell Skin) (/wiki/Excalibur_Voidshell_Skin) (Excalibur Voidshell Skin) Voidshell Skin Augments (/wiki/Purging_Slash) (Purging Slash (160 KB)) (Purging Slash (160 KB)) (Purging Slash) (Purging Slash (160 KB)) (Purging Slash) (/wiki/Purging_Slash) (Mod TT 20px) (/wiki/Purging_Slash) Purging Slash (/wiki/Surging_Dash) (Surging Dash (179 KB)) (Surging Dash (179 KB)) (Surging Dash) (Surging Dash (179 KB)) (Surging Dash) (/wiki/Surging_Dash) (Mod TT 20px) (/wiki/Surging_Dash) Surging Dash (/wiki/Radiant_Finish) (Radiant Finish (185 KB)) (Radiant Finish (185 KB)) (Radiant Finish) (Radiant Finish (185 KB)) (Radiant Finish) (/wiki/Radiant_Finish) (Mod TT 20px) (/wiki/Radiant_Finish) Radiant Finish (/wiki/Furious_Javelin) (Furious Javelin (175 KB)) (Furious Javelin (175 KB)) (Furious Javelin) (Furious Javelin (175 KB)) (Furious Javelin) (/wiki/Furious_Javelin) (Mod TT 20px) (/wiki/Furious_Javelin) Furious Javelin (/wiki/Chromatic_Blade) (Chromatic Blade (177 KB)) (Chromatic Blade (177 KB)) (Chromatic Blade) (Chromatic Blade (177 KB)) (Chromatic Blade) (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade (/wiki/Warrior%27s_Rest) (Warrior's Rest (195 KB)) (Warrior's Rest (195 KB)) (Warrior's Rest(Only Umbra)) (Warrior's Rest (195 KB)) (Warrior's Rest(Only Umbra)) (/wiki/Warrior%27s_Rest) (Mod TT 20px) (/wiki/Warrior%27s_Rest) Warrior's Rest (Only Umbra) See also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Excalibur/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_36#Hotfix_36.1.5) (Update 36) Hotfix 36.1.5 (2024-09-03) Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra. (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) The VFX of Excalibur’s Exalted Blade has had a visual refresh! The energy emanating from the Blade has an all new flow to it. (/wiki/Update_35#Hotfix_35.5.8) (Update 35) Hotfix 35.5.8 (2024-04-24) Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp. Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins). (/wiki/Update_35#Hotfix_35.5.6) (Update 35) Hotfix 35.5.6 (2024-04-10) Line Of Sight (Los) Improvements As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4. To reiterate, there are now two variations of LoS checking: The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well. For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible. The following Warframe abilities have received the aforementioned improvements: Excalibur’s Radial Blind (Rendered Check) Excalibur Umbra’s Radial Howl (Rendered Check) The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) NEW WARFRAME AUGMENT MODS 11 new Warframe Augment Mods are available from Syndicate Offerings! Stats below are shown at Max Rank. Warrior’s Rest (Excalibur Umbra - Passive) Umbra's Ability Strength increases by 15% but he no longer fights independently alongside his Operator. Available in the Arbiters of Hexis and Red Veil offerings. GENERAL FIXES Fixed issue with Excalibur Umbra’s Noble Animation Set that caused its Bow idle to blend badly with other animations. Fixed Excalibur being washed out in the in-game Market preview of the Deimos Tribute Pack. (/wiki/Update_35#Update_35.1) (Update 35) Update 35.1 (2024-02-20) Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed Excalibur Umbra being able to pass into Kuva Trokar anti-Warframe fields after using Transference (or being ejected from your Warframe). Now he will be stopped outside the bubble like all other Warframes. Fixed Umbra's sentient mode ceasing to function if Clients get Host Migrated while in Operator mode. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: EXCALIBUR Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 240 (from 225)Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150) EXCALIBUR PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 315 (from 300)Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) EXCALIBUR UMBRA Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 315 (from 300)Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! Top Fixes: Fixed Excalibur Umbra sometimes ceasing to function after getting impaled by Void Angels General Fixes: Fixed AI Excalibur Umbra being able to enter the “no-Warframe-zone” room in the Necralisk after using Transference. (/wiki/Update_33#Update_33.6) (Update 33) Update 33.6 (2023-07-27) Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped. Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated. Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs. (/wiki/Update_33#Update_33.5) (Update 33) Update 33.5 (2023-06-21) Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop. (/wiki/Update_33#Hotfix_33.0.2) (Update 33) Hotfix 33.0.2 (2023-04-27) Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave. (/wiki/Update_32#Hotfix_32.3.6) (Update 32) Hotfix 32.3.6 (2023-03-15) Slash Dash cast by Excalibur Specters and Excalibur Umbra will now target enemies instead of dashing at random (which would send them sailing 50 meters across the map). (/wiki/Update_32#Update_32.3) (Update 32) Update 32.3 (2023-02-15) Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo. Running out of ammo on the Secondary will also switch back to Primary. Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all. (/wiki/Update_32#Hotfix_32.2.9) (Update 32) Hotfix 32.2.9 (2023-01-11) Excalibur Umbra will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups. Since Excalibur Umbra share ammo pools with you, once they run out of ammo they will actively search for pickups nearby. But you can also help them do so in the following ways: Grabbing ammo pickups yourself to add to the shared pool. Using Squad Ammo Restores to add to the shared pool (must be in range of the Restore, as AI do not receive ammo if they are in range but you are not). (/wiki/Update_32#Update_32.1) (Update 32) Update 32.1 (2022-11-02) Fixed ammo pools not being shared properly across NPCs (Excalibur Umbra on Transference). (/wiki/Update_32#Hotfix_32.0.9) (Update 32) Hotfix 32.0.9 (2022-10-05) Fixed script error related to Excalibur’s Exalted Blade. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) STARTER WARFRAME ABILITY CHANGES: EXCALIBUR The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows: EXCALIBUR Slash Dash Reworked chain targeting to pick the next best target after each slash instead of at the start. Invalid targets aren’t removed from the list of potential targets as they may become valid again at some point (re-entering Line Of Sight or being at a closer distance). Damage is now 100% Slash, guaranteeing Slash Status Effect. Increased overall speed when dashing between enemies. Increased active targeting of extra units. Can now be canceled by jumping or dodging. Reduced the slashing animation. Improved in-air slash dashing animations. Updated the FX with an accompanying Excalibur phantom trail after performing a Slash Dash. Radial Javelin Removed the cap on enemies that can be hit by Radial Javelin. Prior to the change, there was a limit to the number of enemies Radial Javelin could hit. So, for example (not accurate numbers), even if 15 enemies were in range, it would only hit 10. Now it hits absolutely everything in range! Added guaranteed Slash Status Effect. Animation tweaks: Increased the size of the javelins. The Javelins will now visually aim for the chest. FIXES: Fixed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator. Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates. (/wiki/Update_31#Hotfix_31.6.1) (Update 31) Hotfix 31.6.1 (2022-06-09) Fixed Excalibur Prime showing up in the Equipment category in your profile when you don’t own him. (/wiki/Update_31#Hotfix_31.5.7) (Update 31) Hotfix 31.5.7 (2022-05-06) Fixed another case of Excalibur Umbra losing all function (and being unable to transference back to him) after being spiked by a Void Manifestation. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra. Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test. (/wiki/Update_31#Update_31.2) (Update 31) Update 31.2 (2022-03-16) Fixed cases where Excalibur Umbra might lose his Health increase after using Transference. As reported here: (https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/) https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/ (/wiki/Update_31#Hotfix_31.0.3) (Update 31) Hotfix 31.0.3 (2021-12-17) Fixed a crash when attempting to Transference to Umbra at the moment he died. (/wiki/Update_30#Hotfix_30.7.6) (Update 30) Hotfix 30.7.6 (2021-09-23) Fixed an issue where Client players teleport to Excalibur Umbra when using Transference. (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing) (/wiki/Update_30#Update_30.7) (Update 30) Update 30.7 (2021-09-08) Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech. Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error. (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer. (/wiki/Update_30#Update_30.3) (Update 30) Update 30.3 (2021-05-25) Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives. (/wiki/Update_30#Hotfix_30.2.1) (Update 30) Hotfix 30.2.1 (2021-05-13) Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped. (/wiki/Update_29#Update_29.10) (Update 29) Update 29.10 (2021-03-19) Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously. Fixed Excalibur Umbra holding his sheath during the whole final cinematic in The Sacrifice Quest. Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator. Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra. (/wiki/Update_29#Hotfix_29.8.1) (Update 29) Hotfix 29.8.1 (2021-02-18) Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported (https://forums.warframe.com/topic/1241316-isolation-vaults-falling-through-the-world-with-umbra/) here . (/wiki/Update_29#Update_29.8) (Update 29) Update 29.8 (2021-02-11) Fixed a script error when casting Excalibur’s Slash Dash. (/wiki/Update_29#Hotfix_29.5.9) (Update 29) Hotfix 29.5.9 (2020-12-15) Fixed script error with Excalibur’s Slash Dash. (/wiki/Update_29#Update_29.5) (Update 29) Update 29.5 (2020-11-19) Added shadow casting light to Excalibur’s Exalted Blade when Deferred Rendering is enabled. (/wiki/Update_29#Update_29.3) (Update 29) Update 29.3 (2020-10-27) Fixed Umbra’s sentience not functioning after Transferring into a Necramech. (/wiki/Update_29) (Update 29) Update 29.0 (2020-08-25) Fixed Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Xoris Interaction Changes Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. Warframe Abilities / Exalted Warframe weapons affected by this are: Excalibur Exalted Blade The full breakdown can be read (https://forums.warframe.com/topic/1204417-xoris-interactions-with-warframe-abilities-exalted-weapons/) here . (/wiki/Update_27#Update_27.4) (Update 27) Update 27.4 (2020-05-01) Excalibur Umbra Ability videos have been added to their respective Arsenals! Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc). Fixes towards clipping issues from upper leg armor pieces on Excalibur. Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal. Fixed a script error that could occur if you were swinging Excalibur’s Exalted Blade at the same time as you activated a context action. Fixed script error that could occur when jumping down into the darkness in the Apostasy Prologue as Excalibur Umbra. (/wiki/Update_27#Hotfix_27.3.10) (Update 27) Hotfix 27.3.10 (2020-04-08) Fixed a script error when casting Exacalibur’s Radial Javelin. (/wiki/Update_27#Hotfix_27.0.12) (Update 27) Hotfix 27.0.12 (2020-01-23) Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element. (/wiki/Update_25#Hotfix_25.7.6) (Update 25) Hotfix 25.7.6 (2019-09-18) Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator. (/wiki/Update_25#Hotfix_25.7.2) (Update 25) Hotfix 25.7.2 (2019-08-30) Fixed Umbra’s Howl FX appearing as lines instead of lightning beams. (/wiki/Update_25#Update_25.7) (Update 25) Update 25.7 (2019-08-29) Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra. (/wiki/Update_25#Hotfix_25.6.3) (Update 25) Hotfix 25.6.3 (2019-08-14) Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires. (/wiki/Update_25#Update_25.6) (Update 25) Update 25.6 (2019-08-08) Furious Javelin - Radial Javelin Augment - Excalibur Increase duration and damage on the buff (/wiki/Update_25#Hotfix_25.4.1.1) (Update 25) Hotfix 25.4.1.1 (2019-07-24) Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible. (/wiki/Update_25#Hotfix_25.4.1) (Update 25) Hotfix 25.4.1 (2019-07-24) Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine! Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur). (/wiki/Update_25#Update_25.4) (Update 25) Update 25.4 (2019-07-18) Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air. (/wiki/Update_25#Hotfix_25.2.3) (Update 25) Hotfix 25.2.3 (2019-06-25) Fixed Aura Mods stacking twice while using Operator mode with Umbra. Fixed a [PH] tag in Excalibur’s Slash Dash tooltip. (/wiki/Update_25#Update_25.2) (Update 25) Update 25.2 (2019-06-19) Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur! (/wiki/Update_25#Update_25.1) (Update 25) Update 25.1 (2019-06-05) Fixed Zanuka being unable to capture Excalibur. (/wiki/Update_23#Hotfix_23.6.2) (Update 23) Hotfix 23.6.2 (2018-08-31) Fixed issues with Umbra going invisible after transferring back to him from Operator mode. (/wiki/Update_23#Hotfix_23.2) (Update 23) Update 23.2 (2018-08-02) Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference. (/wiki/Update_23#Hotfix_23.1.3) (Update 23) Hotfix 23.1.3 (2018-07-26) Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra. (/wiki/Update_23#Hotfix_23.1.2) (Update 23) Hotfix 23.1.2 (2018-07-24) Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't. (/wiki/Update_23#Update_23.1) (Update 23) Update 23.1 (2018-07-18) Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra. Fixed Magus Nourish not working with Umbra. (/wiki/Update_23#Hotfix_23.0.8) (Update 23) Hotfix 23.0.8 (2018-07-09) Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon. Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe. (/wiki/Update_23#Hotfix_23.0.7) (Update 23) Hotfix 23.0.7 (2018-06-28) Fixed Transferring back to Umbra resulting in falling through the floor sometimes. (/wiki/Update_23#Hotfix_23.0.6) (Update 23) Hotfix 23.0.6 (2018-06-27) Fixed some of Umbra’s attachments appearing to float away from his body. (/wiki/Update_23#Hotfix_23.0.5) (Update 23) Hotfix 23.0.5 (2018-06-22) Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot. Fixed the Iliac Syandana not playing nicely with Umbra’s scarf. (/wiki/Update_23#Hotfix_23.0.4) (Update 23) Hotfix 23.0.4 (2018-06-20) Fixed Umbra triggering Operator Virtuos Arcanes. Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him. Fixed Clients Transferring into Umbra killing their forward momentum. (/wiki/Update_23#Hotfix_23.0.3) (Update 23) Hotfix 23.0.3 (2018-06-19) Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade. Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death. Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra. Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime. Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra. Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active. Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind. (/wiki/Update_23#Hotfix_23.0.2) (Update 23) Hotfix 23.0.2 (2018-06-15) Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI. Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment. Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe. Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode. Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg. Fixed having a perpetual Helminth Cyst on sentience Umbra. Fixed autonomous Umbra in Dojo Duels using Conclave loadout. (/wiki/Update_23#Hotfix_23.0.1) (Update 23) Hotfix 23.0.1 (2018-06-15) Excalibur Umbra can now be linked in chat. (undocumented) Fixed missing jump action for Umbra to get down from ledges. (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) Introduced Excalibur Umbra. Increased Excalibur Prime’s Armor from 250 to 300. MODDABLE ‘EXALTED’ WEAPONS! Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too! If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal: Excalibur/Prime’s Exalted Blade We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)! Exalted Weapons work in the following ways: They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability. All Exalted weapons use the Mod classes expected for the class of weapon. Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos! While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari). Riven Mods are not generated for Exalted Weapons. (/wiki/Update_22#Update_22.20) (Update 22) Update 22.20 (2018-05-17) Fixed a script error with Excalibur’s Slash Dash. (/wiki/Update_22#Update_22.18) (Update 22) Update 22.18 (2018-04-20) Removed Excalibur’s 3 second cooldown on Radial Blind. (/wiki/Update_22#Update_22.16) (Update 22) Update 22.16 (2018-03-15) Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active. (/wiki/Update_22#Update_22.9) (Update 22) Update 22.9 (2018-01-17) Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw. (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11) Boss Reward Location Changes: In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations: Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts (/wiki/Update_22#Update_22.2) (Update 22) Update 22.2 (2017-11-01) Fixed a script error when casting Excalibur’s Exalted Blade ability. (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) Toned down the smoke FX of Excalibur’s Radial Blind. (/wiki/Update_21#Hotfix_21.1.1) (Update 21) Hotfix 21.1.1 (2017-07-20) Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum. (/wiki/Update_21#Update_21.1) (Update 21) Update 21.1 (2017-07-19) Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting. (/wiki/Update_21#Hotfix_21.0.8) (Update 21) Hotfix 21.0.8 (2017-07-13) Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived. (/wiki/Update_21#Hotfix_21.0.7) (Update 21) Hotfix 21.0.7 (2017-07-13) Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used. (/wiki/Update_21#Hotfix_21.0.4) (Update 21) Hotfix 21.0.4 (2017-07-05) Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves. (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers. (/wiki/Update_20#Update_20.7) (Update 20) Update 20.7 (2017-06-07) Augment : Added (/wiki/Chromatic_Blade) (Mod TT 20px) (/wiki/Chromatic_Blade) Chromatic Blade for (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade (/wiki/Update_20#Update_20.0) (Update 20) Update 20.0 (2017-03-24) Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom. (/wiki/Update_19#Update_19.10) (Update 19) Update 19.10 (2017-02-09) Fixed Excalibur and Limbo having a duplicate skin to equip. (/wiki/Update_19#Update_19.9) (Update 19) Update 19.9 (2017-02-01) Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission. (/wiki/Update_19#Update_19.2) (Update 19) Update 19.2 (2016-12-01) Excalibur’s Radial Blind is now affected by casting speed mods. (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: (https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/) https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/ (/wiki/Update_19#Hotfix:_The_Silver_Grove_2) (Update 19) Hotfix: The Silver Grove 2 (2016-08-22) Fixed friendly Excalibur Specters affecting you with their Radial Blind ability. (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_12) (Update 19) Hotfix: Specters of the Rail 0.12 (2016-07-20) Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out. (/wiki/Update_18#Update_18.13) (Update 18) Update 18.13 (2016-05-27) Exalted Blade Changes: Exalted Blade's damage now diminish according to distance travelled and enemies punctured. Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind Fixed being able to use Exalted Blade endlessly without Energy consumption. (/wiki/Update_18#Hotfix_18.10.4) (Update 18) Hotfix 18.10.4 (2016-05-02) Increased the resolution and slightly altered the tinting of Excalibur Prime. (/wiki/Update_18#Update_18.10) (Update 18) Update 18.10 (2016-04-29) Added PBR Upgrades on Excalibur Prime. (/wiki/Update_18#Update_18.7) (Update 18) Update 18.7 (2016-03-30) Fixed badge placements on Excalibur. (/wiki/Update_18#Update_18.5) (Update 18) Update 18.5 (2016-03-04) Radial Blind and Radial Javelin will no longer stagger boss-type enemies. Fixed Excalibur not properly earning Focus when using Exalted Blade. (/wiki/Update_18#Hotfix_18.4.7) (Update 18) Hotfix 18.4.7 (2016-02-04) Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin. (/wiki/Update_18#Hotfix_18.4.1) (Update 18) Hotfix 18.4.1 (2016-01-25) Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use. (/wiki/Update_18#Update_18.4) (Update 18) Update 18.4 (2016-01-22) Fixed a visual FX issue that would occur with Radial Javelin when used at max speed. (/wiki/Update_18#Hotfix_18.3.1) (Update 18) Hotfix 18.3.1 (2016-01-14) Fixed Excalibur's passive not properly applying to Rapier weapons. (/wiki/Update_18#Hotfix_18.2.4) (Update 18) Hotfix 18.2.4 (2016-01-08) Fixed a memory leak that would occur with Radial Javelin's projectile FX. (/wiki/Update_18#Update_18.2) (Update 18) Update 18.2 (2016-01-05) Fixed an error preventing players from using their weapons or abilities after using Exalted Blade. Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble. (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03) Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank. Fixed players being able to cast Radial Blind continuously while firing a weapon. (/wiki/Update_17#Update_17.5) (Update 17) Update 17.5 (2015-10-01) Fixed Excalibur not receiving credit for kills from Exalted Blade. (/wiki/Update_17#Update_17.2) (Update 17) Update 17.2 (2015-08-19) Reduced camera shake FX when using Excalibur’s Exalted Blade. (/wiki/Update_17#Update_17.0) (Update 17) Update 17.0 (2015-07-31) Energy effects from elemental Mods will no longer display on Exalted Blade. Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power. Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields. Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa. (/wiki/Update_16#Hotfix_16.11.5) (Update 16) Hotfix 16.11.5 (2015-07-15) Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting. Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon. Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon. (/wiki/Update_16#Update_16.10) (Update 16) Update 16.10 (2015-06-25) Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy. Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped. Fixed Slash Dash causing the player to dash through Nullifier bubbles. (/wiki/Update_16#Hotfix_16.9.4) (Update 16) Hotfix 16.9.4 (2015-06-22) Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand. (/wiki/Update_16#Hotfix_16.9.2.1) (Update 16) Hotfix 16.9.2.1 (2015-06-19) Fixed Exalted Blade copying melee Stance Mods. Fixed an issue causing Exalted Blade to not properly release energy waves. (/wiki/Update_16#Hotfix_16.9.2) (Update 16) Hotfix 16.9.2 (2015-06-19) Fixed Exalted Blade’s melee attacks always counting as though it were channeled. (/wiki/Update_16#Hotfix_16.9.1) (Update 16) Hotfix 16.9.1 (2015-06-17) Fixed Exalted Blade not inheriting any melee mods. (/wiki/Update_16#Update_16.9) (Update 16) Update 16.9 (2015-06-17) Excalibur Rework First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter. Third Ability: Super Jump has been removed from Excalibur’s Abilities. Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate. Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power. Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime. Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability. Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime. (/wiki/Update_16#Hotfix_16.3.3) (Update 16) Hotfix 16.3.3 (2015-04-13) Augment : Added (/wiki/Radiant_Finish) (Mod TT 20px) (/wiki/Radiant_Finish) Radiant Finish for (/wiki/Radial_Blind) (RadialBlind130xWhite) (/wiki/Radial_Blind) Radial Blind (/wiki/Update_16#Hotfix_16.3.1.2) (Update 16) Hotfix 16.3.1.2 (2015-04-10) Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies. (/wiki/Update_16#Hotfix_16.3.1) (Update 16) Hotfix 16.3.1 (2015-04-10) Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies. (/wiki/Update_16#Update_16.2) (Update 16) Update 16.2 (2015-04-01) Fixed enemies becoming immune to melee attacks when hit with Radial Javelin. (/wiki/Update_16#Hotfix_16.1.4) (Update 16) Hotfix 16.1.4 (2015-03-27) Fixed animation timing for Radial Javelin when used with cast speed Mods. (/wiki/Update_16#Hotfix_16.1.2) (Update 16) Hotfix 16.1.2 (2015-03-25) Radial Javelin will now double check that enemies are within range before launching. (/wiki/Update_16#Hotfix_16.0.4) (Update 16) Hotfix 16.0.4 (2015-03-23) Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations. (/wiki/Update_16#Update_16.0) (Update 16) Update 16.0 (2015-03-19) Excalibur has been given a visual update via PBR! (/wiki/Update_15#Update_15.13) (Update 15) Update 15.13 (2015-02-05) Increased damage bonus to Furious Javelin Mod. (/wiki/Update_15#Update_15.9) (Update 15) Update 15.9 (2015-01-08) Added Melee Combo Counter to Excalibur’s Slash Dash. Fixed Radial Javelin doing 2x damage when cast by Client. (/wiki/Update_15#Update_15.6) (Update 15) Update 15.6 (2014-12-11) Augment : Added (/wiki/Surging_Dash) (Mod TT 20px) (/wiki/Surging_Dash) Surging Dash for (/wiki/Slash_Dash) (SlashDash130xWhite) (/wiki/Slash_Dash) Slash Dash (/wiki/Update_15#Hotfix_15.5.6) (Update 15) Hotfix 15.5.6 (2014-12-02) Fixed Radial Javelin not stunning enemies who survive the attack. (/wiki/Update_15#Hotfix_15.5.3) (Update 15) Hotfix 15.5.3 (2014-11-28) Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning. (/wiki/Update_15#Update_15.2) (Update 15) Update 15.2 (2014-11-13) Radial Javelin will now check for line of sight when targeting enemies. (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24) Augment : Added (/wiki/Furious_Javelin) (Mod TT 20px) (/wiki/Furious_Javelin) Furious Javelin for (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works. Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected. Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time. (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) Excalibur now make up one of the starter Warframe options. (/wiki/Update_13#Update_13.5.0) (Update 13) Update 13.5 (2014-05-28) Prime : Tweaked the Excalibur Prime Channeling visual effects. (/wiki/Update_13#Hotfix_13.4.1) (Update 13) Hotfix 13.4.1 (2014-05-23) Prime : Updated the material and tint on the Excalibur Prime. (/wiki/Update_13#Hotfix_13.0.3) (Update 13) Hotfix 13.0.3 (2014-04-10) Prime : Improved the visuals on the Excalibur Prime Channeling effect. (/wiki/Update_13#Update_13.0) (Update 13) Update 13.0 (2014-04-09) Tweaked the cast sounds of Excalibur. (/wiki/Update_11#Update_11.2) (Update 11) Update 11.2 (2013-12-04) Armor increased from 50 to 65. (/wiki/Update_9#Update_9.8) (Update 9) Update 9.8 (2013-09-03) Added cooldown to Radial Blind to avoid exploits. (/wiki/Update_9#Update_9.6) (Update 9) Update 9.6 (2013-08-16) Radial Blind now uses Energy Colours. (/wiki/Update_8#Update_8.1) (Update 8) Update 8.1 (2013-06-07) Fixed arm fins on clipping through the arm when using iron sights. (/wiki/Closed_Beta_Updates#Update_6.5) (Closed Beta Updates) Update 6.5 (2013-02-22) Radial Javelin plus Nyx's Absorb no longer kills nearby Clients. (/wiki/Closed_Beta_Updates#Update_5.3) (Closed Beta Updates) Update 5.3 (2013-01-10) Warframe Blueprints for Excalibur added. (/wiki/Closed_Beta_Updates#Update_5.0) (Closed Beta Updates) Update 5.0 (2012-12-18) Introduced Excalibur Prime. (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) Introduced. 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