Photo-4

“It's taking longer than I calculated.”

This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.

x

AladVPortrait d

“You're not supposed to be in here! You're going to ruin the surprise!”

The following article/section contains spoilers. Please complete The Second Dream before continuing.

x

Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

Active buffs and debuffs can be viewed in the pause menu.

Debuffs []

Crowd Control Debuffs[]

Name Target Description
Blinded Enemy

The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.

Blinded Player

The player is temporarily stuck in a blinded state, their HUD is flashed white.

Confusion Enemy

The target will become confused and indiscriminately attack its enemies and allies.

Converted Enemy

The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.

Jammed Enemy

The target's guns are jammed, forcing them into an animation where they try to unjam their guns.

Knockdown Enemy

The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.

Knockdown Player

The player is knocked off their feet and falls on their back.

Grineer
Corpus
Infested
Other
Paralyzed, Disabled, Stuck Enemy

The target is stuck in a particular position.

Paralyzed, Disabled Player

The player is stuck in a particular position.

Ragdolled Enemy

The target is immediately sent to a ragdoll state.

Sleep Enemy

The target is in a standing sleeping state and will not perform any action.

Slowed Enemy

The target's movement and actions are slowed.

In addition, the following slows count as time disruption, which is not prevented by Overguard:

Slowed Player

The player's movement and actions are slowed.

Stagger Enemy

The target is momentarily staggered, interrupting their current action.

Stagger Player

The player is momentarily staggered, interrupting their current action.

Stun Enemy

The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.

Suspended, Incapacitated Enemy

The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.

Taunt/Attracted Enemy

The enemy will have its attention diverted towards the target with the higher Threat Level.

The target will halt its current action and mindlessly move towards a point.

Terrified Enemy

The target is terrified and tries to run away from the caster.

Curse-Like Debuffs[]

Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.

Name Target Description
Armor Reduction Enemy

A portion (or the entirety) of a target armor is removed.

Armor Reduction Player

A portion of a player's armor is removed.

Damage Vulnerability Enemy

The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.

Deafened Enemy

The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.

Disrupted Player

The player's HUD will become scrambled, lowering visability.

Energy Drain Player

The player's energy is drained.

Financial Stress User

Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.

Inaccuracy Enemy

The target's accuracy is reduced.

Nullified/Disabled Player

The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.

Resurgence Burden User

Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy.

Shield Reduction Enemy

Target's maximum shields are reduced.

Transference Static User

Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout.

Weakened Player

The player is weakened and deals less damage.

Weakened Enemy

The target is weakened and deals less damage.

Patch History[]

Update 34.0 (2023-10-18)

Buffs and Debuffs in Pause Menu

The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:

As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!

CollapseGame System Mechanics Edit
Currencies Credits CreditsOrokinDucats Orokin DucatsEndo EndoPlatinumLarge PlatinumAya AyaRegalAya Regal AyaReputationLarge Standing
General Basics ArsenalCodexDaily TributeEmpyreanFoundryMarketMastery RankNightwaveOrbiterPlayer ProfileResetStar Chart
Lore AlignmentFragmentsLeverianQuest
Factions CorpusGrineerInfestedOrokinSentientSyndicatesTenno
Social ChatClanClan DojoLeaderboardsTrading
Squad Host MigrationInactivity PenaltyMatchmaking
Player Housing Clan DojoDormizoneDrifter's CampOrbiter
Gameplay Basics AffinityBuff & DebuffDeathHackingInvisibleManeuversOne-Handed ActionOpen WorldPickupsRadarStealthTile SetsVoid RelicWaypoint
Damage Mechanics Critical HitDamageDamage RedirectionDamage ReductionDamage ReflectionDamage Type ModifierDamage VulnerabilityHealthStatus Effect
Enemies BossesDeath MarkEnemy BehaviorEximus (Overguard) • Lich System
Mission ArbitrationsArchon HuntBreak NarmerEmpyreanInvasionSortieTactical AlertThe CircuitThe Steel PathVoid Fissure
Activities CapturaConservationFishingK-Drive RaceLudoplexMining
PvP DuelConclave (Lunaro) • Frame Fighter
Other GravityThreat Level
Equipment Modding and Arcanes Arcane EnhancementsArchon ShardFusionMods (Flawed, Riven) • PolarizationTransmutationValence Fusion
Warframe Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength)
Weapons AccuracyAlternate FireAmmoArea of EffectAttack SpeedBounceCritical HitDamage FalloffExalted WeaponFire RateHitscanHolsterIncarnonMeleeMultishotNoiseProjectileProjectile SpeedPunch ThroughRecoilReloadRicochetTrigger TypeZoom
Operator AmpFocus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens
Drifter and Duviri DecreesDrifter CombatDrifter IntrinsicsKaithe
Other ArchwingCompanionK-DriveNecramechParazonRailjack
Technical General AI DirectorDrop TablesHUDKey BindingsMaterial StructuresPBRRarityRNGSettingsString InterpolationText IconsUpgrade
Software, Networking, and Services Cross Platform PlayCross Platform SaveDedicated ServersEE.cfgEE.logFile DirectoryFontsNetwork ArchitecturePublic ExportPublic Test ClusterStress TestWarframe Arsenal Twitch ExtensionWorld State
Audio MandachordMusicShawzinSomachordSound
Mathematical Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic)Enemy Level ScalingMaximizationUser Research