“Very well. Keep your secrets.”This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept. “You're not supposed to be in here! You're going to ruin the surprise!”The following article/section contains spoilers. Please complete The Second Dream before continuing. Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs. Active buffs and debuffs can be viewed in the pause menu. Debuffs [] Crowd Control Debuffs[] Name Target Description Blinded Enemy The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies. Blinded Player The player is temporarily stuck in a blinded state, their HUD is flashed white. Denial Bursa's flash beams Confusion Enemy The target will become confused and indiscriminately attack its enemies and allies.  Nyx's  Chaos  Radiation proc Converted Enemy The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.  Nyx's  Mind Control  Revenant's  Enthrall  Xaku's  The Lost (Accuse sub-ability) Jammed Enemy The target's guns are jammed, forcing them into an animation where they try to unjam their guns.  Mag's  Counter Pulse  Mesa's  Shooting Gallery Knockdown Enemy The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies. Knockdown Player The player is knocked off their feet and falls on their back. Grineer Corpus Shockwave MOA Anti MOA Railgun MOA Mine Osprey Amalgam Satyr Laser Barrier Infested Other Paralyzed, Disabled, Stuck Enemy The target is stuck in a particular position. Paralyzed, Disabled Player The player is stuck in a particular position. Ragdolled Enemy The target is immediately sent to a ragdoll state. Sleep Enemy The target is in a standing sleeping state and will not perform any action. Slowed Enemy The target's movement and actions are slowed. In addition, the following slows count as time disruption, which is not prevented by Overguard:  Rhino's  Rhino Stomp Zenurik's  Temporal Drag Slowed Player The player's movement and actions are slowed. Stagger Enemy The target is momentarily staggered, interrupting their current action. Stagger Player The player is momentarily staggered, interrupting their current action. Stun Enemy The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies. Suspended, Incapacitated Enemy The target stays in an extended ragdoll state midair (or underwater) and it is unable to move. Taunt/Attracted Enemy The enemy will have its attention diverted towards the target with the higher Threat Level. The target will halt its current action and mindlessly move towards a point. Terrified Enemy The target is terrified and tries to run away from the caster.  Nekros'  Terrify  Raksa Kubrow's  Howl Curse-Like Debuffs[] Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities. Name Target Description Armor Reduction Enemy A portion (or the entirety) of a target armor is removed. Armor Reduction Player A portion of a player's armor is removed. Denial Bursa's and Drover Bursa's auras  Corrosive proc  Heat proc Damage Vulnerability Enemy The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual. Deafened Enemy The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.  Banshee's  Silence Disrupted Player The player's HUD will become scrambled, lowering visability. Energy Drain Player The player's energy is drained. Ancient Disruptor Energy Leech Eximus ability  Magnetic proc Financial Stress User Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. Inaccuracy Enemy The target's accuracy is reduced. Nullified/Disabled Player The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified. Resurgence Burden User Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy. Shield Reduction Enemy Target's maximum shields are reduced.  Xaku's  The Lost (Gaze sub-ability) Transference Static User Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout. Weakened Player The player is weakened and deals less damage.  Puncture proc Equipping an Extinguished Dragon Key Weakened Enemy The target is weakened and deals less damage. Miscellaneous Debuffs[] Buff & Debuff Icons[] Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon. Named Icons[] Unnamed Icons[] These icons are shared by multiple unrelated buffs and/or debuffs. Media[] External links[] Patch History[] Update 34.0 (2023-10-18) Buffs and Debuffs in Pause Menu The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu: As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!