- For the aura mod, see Corrosive Projection.
Corrosive Damage is one of the six secondary elemental damage types, composed of
Toxin and
Electricity damage. Deals increased damage to Grineer and Kuva Grineer, but reduced against Sentient. Its Status Effect temporarily degrades enemy Armor.
Status Effects[]
General[]
The status effect of
Corrosive damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.
Emerald Archon Shard can increase the maximum
Corrosive status procs by +2 (+3 for
Tauforged). Applying 14 stacks can fully remove all armor for the duration of the status.
Hydroid's passive causes enemies damaged by him to be permanently more vulnerable to
Corrosive status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of
Corrosive procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.
Enemies affected by a
Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a
Corrosive proc will have their corpses partially corroded and dissolved.
Corrosive status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
Railjack[]
Corrosive does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Corrosive Sources[]
- Main article: Category:Corrosive Damage
Weapons[]
- Main article: Category:Corrosive Damage Weapons
| Name | Slot | Class | Attack Name | Majority | |
|---|---|---|---|---|---|
| Secondary | Pistol | Primary | 53 | 100.00% | |
| Melee | Scythe | Normal Attack | 103 | 39.62% | |
| Primary | Speargun | Projectile Impact | 80 | 100.00% | |
| Primary | Speargun | Projectile Impact | 70 | 100.00% | |
| Secondary | Pistol | Blob Explosion | 75 | 100.00% | |
| Primary | Rifle | Normal Attack | 20 | 100.00% |
Mods[]
†Denotes a source of corrosive damage that does not inflict the status effect on enemies.
Enemies[]
Abilities[]
|
![]() 1 |
Tempest Barrage Summon a tempest to rain down upon a target area. Introduced in Update 13.0 (2014-04-09) |
|
|
Misc:
∞ (cast range) | |||
| Subsumable to Helminth |
Additional Effects[]
Some mods add additional effects when a
Corrosive occurs or dealing
Corrosive damage.
Tips[]
Corrosive damage can be combined with
Viral damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.
Corrosive pairs well with weapons that do primarily
Impact damage. This results in an excellent faction-neutral build, as Corrosive is either buffed or normal against every damage type except for Corpus Proto Shields, which the Impact makes up for, especially on a high-crit weapon.
Media[]
Patch History[]
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Grineer: Vulnerable to Corrosive
- Sentient:
- Resistant to Corrosive
- Kuva Grineer
- Vulnerable to Corrosive
Update 33.6 (2023-07-27)
- Fixed crash related to Corrosive procs.
Hotfix 33.5.3 (2023-06-23)
- Fixed crash related to Corrosive procs.
Update 31.6 (2022-06-09)
- (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph.
Update 27.2 (2020-03-05)
- The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
- Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.
Update 11.0 (2013-11-20)
- Introduced.
See Also[]


















2 comments
Forgot to add tysis since it deals dot corrosive
leag of legend,,,
Leab of lebund
People Corrode when they are proc'd with corrosion, DID YOU KNOW THAT?