For the aura mod, see Corrosive Projection. DAMAGE EFFICACY x1.5 damage to Grineer x1.5 damage to Kuva Grineer x0.5 damage to Sentient STATUS EFFECT Created by combining  Toxin and  Electricity damage.  Corrosive temporarily removes up to 80% of the target's armor value with multiple stacks.—In-game Description  Corrosive Damage is one of the six secondary elemental damage types, composed of  Toxin and  Electricity damage. Deals increased damage to Grineer and Kuva Grineer, but reduced against Sentient. Its Status Effect temporarily degrades enemy Armor. Status Effects[] General[] The status effect of  Corrosive damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.  Emerald Archon Shard can increase the maximum  Corrosive status procs by +2 (+3 for  Tauforged). Applying 14 stacks can fully remove all armor for the duration of the status.  Hydroid's passive causes enemies damaged by him to be permanently more vulnerable to  Corrosive status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of  Corrosive procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy. Enemies affected by a  Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a  Corrosive proc will have their corpses partially corroded and dissolved.  Corrosive status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following: Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)   View detailed examples  ▾▾ Railjack[]  Corrosive does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting. Corrosive Sources[] Main article: Category:Corrosive Damage Weapons[] Main article: Category:Corrosive Damage Weapons Weapons with Corrosive damage Name Slot Class Attack Name  Corrosive Majority  Catabolyst Secondary Pistol Primary 53 100.00%  Corrosive  Caustacyst Melee Scythe Normal Attack 103 39.62%  Corrosive  Scourge Prime Primary Speargun Projectile Impact 80 100.00%  Corrosive  Scourge Primary Speargun Projectile Impact 70 100.00%  Corrosive  Stug Secondary Pistol Blob Explosion 75 100.00%  Corrosive  Synapse Primary Rifle Normal Attack 20 100.00%  Corrosive Mods[] †Denotes a source of corrosive damage that does not inflict the status effect on enemies. Enemies[] Juggernaut's stomp attack creates a  Corrosive web that spawns additional InfestedScyto Raknoid's attacks, particularly its ability to launch a slowing web in front of it Abilities[] 125 Tempest Barrage Summon a tempest to rain down upon a target area. Introduced in Update 13.0 (2014-04-09)  Strength:150 / 175 / 225 / 300 ( Corrosive base damage)  Duration:4 / 6 / 8 / 10 s  Range:5 m (explosion radius) Misc: ∞ (cast range)4/s (salvos per sec)3 / 5 / 8 / 10 m (barrage radius)100% ( Corrosive status chance) Subsumable to Helminth 250 Tidal Surge Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09)  Strength:100 / 200 / 250 / 300  Corrosive damage  Duration:N/A  Range:3 / 4 / 5 / 6 m striking radius Misc: Self status cleanse on castInvulnerable during dash? / ? / ? / 40 m/s speed1 s wave duration Ragdoll on contact Corrosive status on initial hit and variable stacks in contact50% recast energy discount 450 Tentacle Swarm Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc. Introduced in Update 13.0 (2014-04-09)  Strength:50 / 100 / 150 / 200 ( Corrosive capture damage per second)50 / 100 / 150 / 200 ( True contact damage against Overguarded targets)  Duration:10 / 13 / 18 / 20 s  Range:15 / 15 / 15 / 15 m (spawn radius) Misc: ∞ (cast range)8 / 12 / 16 / 20 (tentacles) Ragdoll during capture100% ( Corrosive status chance) 4100 Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04)  Strength:N/A  Duration:6 / 10 / 12 / 15 s (swarm duration)  Range:20 / 22 / 25 / 30 m (cast range)12 m (spread range) Misc: 5% / 6.5% / 8% / 10% (health as  Corrosive damage/sec) Corrosive status per tick? s swarm spread interval100% (spread remaining duration)3 (Swarm Kavat limit)20 s (Swarm Kavat lifespan) 425+20-40/s Danse Macabre Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups. Introduced in Update 23.5 (2018-08-24)  Strength:500 / 750 / 1,000 / 1,250 (damage / s)1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)  Duration:N/A  Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius) Misc: 9 (number of beams)100 m (sweep area)1 rev/sec (rotation speed)20% (status chance)40% (boosted status chance)50 (overshield points per pickup)23.33% stored damage decay/sec Only applies  Corrosive damage on armored enemies. 125 Spores Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase. Introduced in Update 7.0 (2013-03-18)  Strength:6 / 8 / 8 / 10 (initial damage)1 / 1.25 / 1.5 / 2 (damage growth per enemy)50% ( Corrosive status chance)20% (reset decay)  Duration:10% (damage decay rate)  Range:30 / 40 / 50 / 60 m (cast range)10 / 12 / 14 / 16 m (spread radius) Misc: ∞ (duration)7 (damage growth enemy cap)0.5 s (damage decay interval)2 / 2 / 3 / 3 (initial spores)1 (transmitted spore)3 (max spores per enemy via spread)12 (max spores per enemy via recast)4.0x (miasma damage multiplier) Additional Effects[] Some mods add additional effects when a  Corrosive occurs or dealing  Corrosive damage. Tips[] Media[] An enemy affected by a corrosive proc, the green electric like visuals can be seen, although faintCorrosive visual effects on deathCorrosive visuals on a melee weapon Patch History[] Update 36.0 (2024-06-18) Simplified Faction Resistances Grineer: Vulnerable to Corrosive Sentient: Resistant to Corrosive Kuva Grineer Vulnerable to Corrosive Update 33.6 (2023-07-27) Fixed crash related to Corrosive procs. Hotfix 33.5.3 (2023-06-23) Fixed crash related to Corrosive procs. Update 31.6 (2022-06-09) (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph. Update 27.2 (2020-03-05) The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds. Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall. Update 11.0 (2013-11-20) Introduced. See Also[] Purity CollapseDamage Mechanics Edit Offense Attack Speed • Buff & Debuff • Critical Hit • Damage (Faction Damage Bonus, Positive Type Modifier, Quantization) • Damage Falloff • Damage Reflection • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect Defense Armor • Damage Attenuation • Damage Reduction • Health (Healing) • Invulnerability • Negative Damage Type Modifier • Overguard • Shield Damage Types Physical (IPS)  Impact •  Puncture •  Slash Elemental Primary (HCET)  Heat •  Cold •  Electricity •  Toxin Secondary  Blast •  Corrosive •  Gas •  Magnetic •  Radiation •  Viral Special  Tau •  True •  Void Hidden/Internal Cinematic • Energy Drain • Shield Drain Status Effects Physical  Knockback •  Weakened •  Bleed Elemental Primary  Ignite •  Freeze •  Tesla Chain •  Poison Secondary  Inaccuracy •  Corrosion •  Gas Cloud •  Disrupt •  Confusion •  Virus Special  Status Vulnerability •  Bullet Attractor Effect Only  Big Stagger •  Disarmed •  Impair (PvP only) •  Knockdown •  Lifted •  Microwave •  Parried •  Ragdoll •  Silence •  Sleep •  Slow •  Stagger •  Stun Shield, Armor, and Health Classes  Tenno "Tenno" wasn't found in Module:DamageTypes/data  Grineer Grineer • Kuva Grineer  Corpus Corpus • Corpus Amalgam  Infested Infested • Infested Deimos  Corrupted Orokin  Sentient Sentient  Narmer Narmer Zariman Zariman  The Murmur The Murmur Miscellaneous Hit Points • Object • Overguard Calculating Bonuses