- For the aura mod, see Corrosive Projection.
DAMAGE EFFICACY
x1.5 damage to Grineer
x1.5 damage to Kuva Grineer
x0.5 damage to Sentient
STATUS EFFECT
Created by combining Toxin and
Electricity damage.
Corrosive temporarily removes up to 80% of the target's armor value with multiple stacks.
—In-game Description
Corrosive Damage is one of the six secondary elemental damage types, composed of
Toxin and
Electricity damage. Deals increased damage to Grineer and Kuva Grineer, but reduced against Sentient. Its Status Effect temporarily degrades enemy Armor.
Status Effects[]
General[]
The status effect of Corrosive damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.
Emerald Archon Shard can increase the maximum
Corrosive status procs by +2 (+3 for
Tauforged). Applying 14 stacks can fully remove all armor for the duration of the status.
Hydroid's passive causes enemies damaged by him to be permanently more vulnerable to
Corrosive status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of
Corrosive procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.
Enemies affected by a Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a
Corrosive proc will have their corpses partially corroded and dissolved.
Corrosive status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
View detailed examples ▾▾
Railjack[]
Corrosive does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Corrosive Sources[]
- Main article: Category:Corrosive Damage
Weapons[]
- Main article: Category:Corrosive Damage Weapons
Name | Slot | Class | Attack Name | ![]() |
Majority |
---|---|---|---|---|---|
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Secondary | Pistol | Primary | 53 | 100.00% ![]() |
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Melee | Scythe | Normal Attack | 103 | 39.62% ![]() |
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Primary | Speargun | Projectile Impact | 80 | 100.00% ![]() |
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Primary | Speargun | Projectile Impact | 70 | 100.00% ![]() |
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Secondary | Pistol | Blob Explosion | 75 | 100.00% ![]() |
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Primary | Rifle | Normal Attack | 20 | 100.00% ![]() |
Mods[]
Enemies[]
Juggernaut's stomp attack creates a Corrosive web that spawns additional Infested
Scyto Raknoid's attacks, particularly its ability to launch a slowing web in front of it
Abilities[]
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![]() 1 ![]() |
Tempest Barrage
Summon a tempest to rain down upon a target area. Introduced in Update 13.0 (2014-04-09) |
![]() ![]() |
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Misc:
∞ (cast range) | |||
Subsumable to Helminth |
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![]() 2 ![]() |
Tidal Surge
Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09) |
![]() ![]() |
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Misc:
Self status cleanse on cast |
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Tentacle Swarm
Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc. Introduced in Update 13.0 (2014-04-09) |
![]() ![]() 50 / 100 / 150 / 200 ( ![]() |
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Misc:
∞ (cast range) |
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![]() 4 ![]() |
Scarab Swarm
Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
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![]() 12 m (spread range) | |||
Misc:
5% / 6.5% / 8% / 10% (health as |
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![]() 4 ![]() +20-40/s |
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups. Introduced in Update 23.5 (2018-08-24) |
![]() 1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s) |
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![]() 0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius) | |||
Misc:
9 (number of beams) |
Only applies Corrosive damage on armored enemies.
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![]() 1 ![]() |
Spores
Inflict a target with a pox of Introduced in Update 7.0 (2013-03-18) |
![]() 1 / 1.25 / 1.5 / 2 (damage growth per enemy) 50% ( ![]() 20% (reset decay) |
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![]() 10 / 12 / 14 / 16 m (spread radius) | |||
Misc:
∞ (duration) |
Additional Effects[]
Some mods add additional effects when a Corrosive occurs or dealing
Corrosive damage.
Tips[]
Media[]
Patch History[]
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Grineer: Vulnerable to Corrosive
- Sentient:
- Resistant to Corrosive
- Kuva Grineer
- Vulnerable to Corrosive
Update 33.6 (2023-07-27)
- Fixed crash related to Corrosive procs.
Hotfix 33.5.3 (2023-06-23)
- Fixed crash related to Corrosive procs.
Update 31.6 (2022-06-09)
- (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph.
Update 27.2 (2020-03-05)
- The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
- Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.
Update 11.0 (2013-11-20)
- Introduced.