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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Status Effects 1.1 General 1.2 Railjack 2 Puncture Sources 2.1 Weapons 2.2 Mods 2.3 Abilities 3 Media 4 Patch History (/wiki/Damage/Puncture_Damage?veaction=edit) in: (/wiki/Category:Updateme) (Category:Updateme) Updateme , (/wiki/Category:Pages_with_script_errors) (Category:Pages with script errors) Pages with script errors , (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics , and 3 more (/wiki/Category:Damage_2.0) (Category:Damage 2.0) Damage 2.0 (/wiki/Category:Update_11) (Category:Update 11) Update 11 (/wiki/Category:Damage_3.0) (Category:Damage 3.0) Damage 3.0 English (https://warframe.fandom.com/es/wiki/Da%C3%B1o_Perforaci%C3%B3n) Español (https://warframe.fandom.com/fr/wiki/D%C3%A9g%C3%A2ts/D%C3%A9g%C3%A2ts_Perforation) Français Puncture Damage < (/wiki/Damage) (Damage) Damage 1 (/wiki/Damage/Puncture_Damage?veaction=edit) Edit (/wiki/Damage/Puncture_Damage?action=edit) Edit source (/wiki/Damage/Puncture_Damage?action=history) History (/wiki/Talk:Damage/Puncture_Damage?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Puncture Damage (https://static.wikia.nocookie.net/warframe/images/8/82/EssentialPunctureGlyph.png/revision/latest?cb=20210326161741) (EssentialPunctureGlyph) (EssentialPunctureGlyph) Icon (https://static.wikia.nocookie.net/warframe/images/8/89/Puncture_b.svg/revision/latest?cb=20150810075255) (Puncture b) (https://static.wikia.nocookie.net/warframe/images/a/af/Puncture_w.svg/revision/latest?cb=20150810075347) (Puncture w) DAMAGE EFFICACY x1.5 damage to Corpusx1.5 damage to Orokin STATUS EFFECT (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture temporarily reduces the target's damage output by up to 80% and increases Critical Chance of damage taken by up to 25% with multiple stacks. —In-game Description (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture Damage is one of the three physical damage types. Deals increased damage to (/wiki/Damage/Corpus) Corpus and (/wiki/Damage/Orokin) Orokin . Its (/wiki/Status_Effect) (Status Effect) Status Effect reduces enemy's damage output and increases (/wiki/Critical_Chance) (Critical Chance) Critical Chance received. Contents 1 Status Effects 1.1 General 1.2 Railjack 2 Puncture Sources 2.1 Weapons 2.2 Mods 2.3 Abilities 3 Media 4 Patch History (/wiki/Status_Effect) (Status Effect) Status Effects [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=1) (Edit section: Status Effects) ] General [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=2) (Edit section: General) ] The status effect of (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage is Weakened . It lasts 6 seconds and stacks to a maximum of 5 times. Any stacks applied after the 5th will replace the oldest stack. Affected enemies will have a yellow aura. The victim's attacks deal 40% less damage. Subsequent procs add 10% reduced damage, up to 80% at max stacks. Weapon damage that the victim receives has 5% increased (/wiki/Critical_Chance) (Critical Chance) Critical Chance per proc up to 25% at max stacks. This bonus is additive after mods, but does not apply to (/wiki/Category:Weapons_with_Area_of_Effect) (Category:Weapons with Area of Effect) area of effect damage or Warframe abilities. Enemies killed by an attack that procs (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture may have a large bloody hole on where they were hit by the killing blow. Railjack [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=3) (Edit section: Railjack) ] (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Damage/Puncture_Damage?action=edit) Click here to add more info .(/wiki/Railjack/Gameplay) (Railjack/Gameplay) Railjack/Gameplay says proc stacks additively. Which one is correct? If additively stacking, is there a cap to Shield and Armor reduction? (Minimize) (Dismiss) x Railjack Puncture Damage results in a Decompress Status Effect which temporarily reduces the Shields and Armor of enemy ships. —In-Game Description The status effect of (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage against (/wiki/Railjack) (Railjack) Railjack space enemies is Decompress , reducing the target ship's (/wiki/Shield) (Shield) shields and (/wiki/Armor) (Armor) armor for 20 seconds, with subsequent procs stacking multiplicatively. Puncture Sources [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=4) (Edit section: Puncture Sources) ] Main article: (/wiki/Category:Puncture_Damage) (Category:Puncture Damage) Category:Puncture Damage Weapons [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=5) (Edit section: Weapons) ] These weapons deal more than a majority of their physical damage as (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture . The damage ratio is important for physical damage status effects because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Weakened more than (/wiki/Damage/Impact_Damage) (Damage/Impact Damage) Stagger or (/wiki/Damage/Slash_Damage) (Damage/Slash Damage) Bleed . View Weapons with Puncture Damage List▾ ▾ Weapons with Puncture damage (Sort ascending) Name (Sort ascending) Slot (Sort ascending) Class (Sort ascending) Attack Name (Sort ascending) (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (Sort ascending) Majority (/wiki/AX-52) (AX-52) (/wiki/AX-52) AX-52 Primary Rifle Normal Attack 40 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ack_%26_Brunt) (Ack&Brunt) (/wiki/Ack_%26_Brunt) Ack & Brunt Melee Sword and Shield Normal Attack 14.9 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Aeolak) (Aeolak) (/wiki/Aeolak) Aeolak Primary Rifle Normal Attack 23 38.33% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Afentis) (Afentis) (/wiki/Afentis) Afentis Primary Speargun Semi 60 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Afuris_Prime) (AfurisPrime) (/wiki/Afuris_Prime) Afuris Prime Secondary Dual Pistols Normal Attack 18.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Afuris) (Afuris) (/wiki/Afuris) Afuris Secondary Dual Pistols Normal Attack 14 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Agkuza) (Agkuza) (/wiki/Agkuza) Agkuza Archmelee Archmelee Normal Attack 305.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Akaten) (Akaten) (/wiki/Akaten) Akaten Hound Unique Normal Attack 76 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Akbolto_Prime) (AkboltoPrime) (/wiki/Akbolto_Prime) Akbolto Prime Secondary Dual Pistols Normal Attack 37.8 85.91% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Akbolto) (Akbolto) (/wiki/Akbolto) Akbolto Secondary Dual Pistols Normal Attack 57.6 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Akbronco_Prime) (AkbroncoPrime) (/wiki/Akbronco_Prime) Akbronco Prime Secondary Dual Shotguns Normal Attack 5 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Akbronco) (Akbronco) (/wiki/Akbronco) Akbronco Secondary Dual Shotguns Normal Attack 4.2 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Akjagara_Prime) (AkjagaraPrime) (/wiki/Akjagara_Prime) Akjagara Prime Secondary Dual Pistols Normal Attack 3.8 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Akjagara) (Akjagara) (/wiki/Akjagara) Akjagara Secondary Dual Pistols Normal Attack 5.4 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Aklato) (Aklato) (/wiki/Aklato) Aklato Secondary Dual Pistols Normal Attack 10 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Aklex_Prime) (AklexPrime) (/wiki/Aklex_Prime) Aklex Prime Secondary Dual Pistols Normal Attack 120 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Aklex) (Aklex) (/wiki/Aklex) Aklex Secondary Dual Pistols Normal Attack 104 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Akmagnus_Prime) (AkmagnusPrime) (/wiki/Akmagnus_Prime) Akmagnus Prime Secondary Dual Pistols Normal Attack 26.95 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Akmagnus) (Akmagnus) (/wiki/Akmagnus) Akmagnus Secondary Dual Pistols Normal Attack 26.95 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Aksomati_Prime) (AksomatiPrime) (/wiki/Aksomati_Prime) Aksomati Prime Secondary Dual Pistols Fully Spooled 8 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Aksomati) (Aksomati) (/wiki/Aksomati) Aksomati Secondary Dual Pistols Fully Spooled 7.2 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Akstiletto_Prime) (AkstilettoPrime) (/wiki/Akstiletto_Prime) Akstiletto Prime Secondary Dual Pistols Normal Attack 3.6 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Akstiletto) (Akstiletto) (/wiki/Akstiletto) Akstiletto Secondary Dual Pistols Normal Attack 2.8 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Akvasto_Prime) (AkvastoPrime) (/wiki/Akvasto_Prime) Akvasto Prime Secondary Dual Pistols Normal Attack 16.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Akvasto) (Akvasto) (/wiki/Akvasto) Akvasto Secondary Dual Pistols Normal Attack 22.5 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Akzani) (Akzani) (/wiki/Akzani) Akzani Secondary Dual Pistols Normal Attack 8.4 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Amphis) (Amphis) (/wiki/Amphis) Amphis Melee Staff Normal Attack 19.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Anku) (Anku) (/wiki/Anku) Anku Melee Scythe Normal Attack 136 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ankyros_Prime) (AnkyrosPrime) (/wiki/Ankyros_Prime) Ankyros Prime Melee Fist Normal Attack 19.2 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Ankyros) (Ankyros) (/wiki/Ankyros) Ankyros Melee Fist Normal Attack 13.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Apoc MK I Railjack Turret Turret Normal Attack 158.9 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Apoc MK II Railjack Turret Turret Normal Attack 270.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Apoc MK III Railjack Turret Turret Normal Attack 432.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Apoc Railjack Turret Turret Normal Attack 88.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Arca_Scisco) (ArcaScisco) (/wiki/Arca_Scisco) Arca Scisco Secondary Pistol Normal Attack 36 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Argonak) (Argonak) (/wiki/Argonak) Argonak Primary Rifle Semi-Auto Mode 6.27 46.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Artemis_Bow_(Weapon)) (ArtemisBowPrimeWeapon) (/wiki/Artemis_Bow_(Weapon)) Artemis Bow Prime Primary Exalted Weapon Base Charged Shot 192 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Artemis_Bow_(Weapon)) (ArtemisBowWeapon) (/wiki/Artemis_Bow_(Weapon)) Artemis Bow Primary Exalted Weapon Base Charged Shot 192 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Arum_Spinosa) (ArumSpinosa) (/wiki/Arum_Spinosa) Arum Spinosa Melee Warfan Normal Attack 59.4 68.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Athodai) (Athodai) (/wiki/Athodai) Athodai Secondary Pistol Normal Attack 22 68.57% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Atterax) (Atterax) (/wiki/Atterax) Atterax Melee Whip Normal Attack 6.45 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Attica) (Attica) (/wiki/Attica) Attica Primary Crossbow Normal Attack 60 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Azima) (Azima) (/wiki/Azima) Azima Secondary Pistol Normal Attack 5 65.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Azothane) (Azothane) (/wiki/Azothane) Azothane Melee Two-Handed Nikana Normal Attack 34 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Balla) (Balla) (/wiki/Balla) Balla Melee Zaw Dagger / Staff Balla Strike 134.4 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ballistica_Prime) (BallisticaPrime) (/wiki/Ballistica_Prime) Ballistica Prime Secondary Crossbow Charged Shot 41.8 55.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ballistica) (Ballistica) (/wiki/Ballistica) Ballistica Secondary Crossbow Charged Shot 80 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Batoten) (Batoten) (/wiki/Batoten) Batoten Hound Unique Normal Attack 76 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Battacor) (Battacor) (/wiki/Battacor) Battacor Primary Rifle Normal Attack 24 63.64% (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (/wiki/Baza_Prime) (BazaPrime) (/wiki/Baza_Prime) Baza Prime Primary Rifle Normal Attack 6.72 42.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Baza) (Baza) (/wiki/Baza) Baza Primary Rifle Normal Attack 6.72 42.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Bo_Prime) (BoPrime) (/wiki/Bo_Prime) Bo Prime Melee Staff Normal Attack 17.6 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Bo) (Bo) (/wiki/Bo) Bo Melee Staff Normal Attack 14 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Boar_Prime) (BoarPrime) (/wiki/Boar_Prime) Boar Prime Primary Shotgun Normal Attack 6 65.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Boar) (Boar) (/wiki/Boar) Boar Primary Shotgun Normal Attack 3.3 55.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Boltace) (Boltace) (/wiki/Boltace) Boltace Melee Tonfa Normal Attack 140.8 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Bolto) (Bolto) (/wiki/Bolto) Bolto Secondary Pistol Normal Attack 57.6 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Boltor_Prime) (BoltorPrime) (/wiki/Boltor_Prime) Boltor Prime Primary Rifle Normal Attack 41.4 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Boltor) (Boltor) (/wiki/Boltor) Boltor Primary Rifle Normal Attack 20 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Brakk) (Brakk) (/wiki/Brakk) Brakk Secondary Shotgun Sidearm Normal Attack 5 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Braton_Prime) (BratonPrime) (/wiki/Braton_Prime) Braton Prime Primary Rifle Normal Attack 12.25 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Braton_Vandal) (BratonVandal) (/wiki/Braton_Vandal) Braton Vandal Primary Rifle Normal Attack 1.75 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Braton) (Braton) (/wiki/Braton) Braton Primary Rifle Normal Attack 7.92 34.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Broken_Scepter) (BrokenScepter) (/wiki/Broken_Scepter) Broken Scepter Melee Staff Normal Attack 17.9 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Broken_War) (BrokenWar) (/wiki/Broken_War) Broken War Melee Sword Normal Attack 18.7 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Bronco_Prime) (BroncoPrime) (/wiki/Bronco_Prime) Bronco Prime Secondary Shotgun Sidearm Normal Attack 5 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Bronco) (Bronco) (/wiki/Bronco) Bronco Secondary Shotgun Sidearm Normal Attack 4.2 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Bubonico) (Bubonico) (/wiki/Bubonico) Bubonico Primary Arm Cannon Auto 13 46.34% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Burst_Laser_Prime) (BurstLaserPrime) (/wiki/Burst_Laser_Prime) Burst Laser Prime Robotic Pistol Normal Attack 10.2 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Burst_Laser) (BurstLaser) (/wiki/Burst_Laser) Burst Laser Robotic Pistol Normal Attack 6 85.71% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Burston_Prime) (BurstonPrime) (/wiki/Burston_Prime) Burston Prime Primary Rifle Normal Attack 13.8 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Burston) (Burston) (/wiki/Burston) Burston Primary Rifle Normal Attack 10 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Buzlok) (Buzlok) (/wiki/Buzlok) Buzlok Primary Rifle Normal Attack 24 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cantare) (Cantare) (/wiki/Cantare) Cantare Secondary Thrown Normal Attack 27 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Carcinnox MK I Railjack Turret Turret Normal Attack 57 60.42% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Carcinnox MK II Railjack Turret Turret Normal Attack 102 58.37% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Carcinnox MK III Railjack Turret Turret Normal Attack 130 66.84% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Carcinnox Railjack Turret Turret Normal Attack 35 56.25% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Cassowar) (Cassowar) (/wiki/Cassowar) Cassowar Melee Polearm Normal Attack 63.92 44.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Caustacyst) (Caustacyst) (/wiki/Caustacyst) Caustacyst Melee Scythe Normal Attack 71 39.62% (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive (/wiki/Cedo) (Cedo) (/wiki/Cedo) Cedo Primary Shotgun Normal Attack 30 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Centaur) (Centaur) (/wiki/Centaur) Centaur Archmelee Archmelee Normal Attack 75.2 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ceramic_Dagger) (CeramicDagger) (/wiki/Ceramic_Dagger) Ceramic Dagger Melee Dagger Normal Attack 126 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime Primary Bow Charged Horizontal/Vertical Shot 9.2 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cernos) (Cernos) (/wiki/Cernos) Cernos Primary Bow Charged Shot 19 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cestra) (Cestra) (/wiki/Cestra) Cestra Secondary Pistol Normal Attack 20.8 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ceti_Lacera) (CetiLacera) (/wiki/Ceti_Lacera) Ceti Lacera Melee Blade and Whip Normal Attack 38 46.30% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Cinta) (Cinta) (/wiki/Cinta) Cinta Primary Bow Charged Shot 640 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Cobra_%26_Crane_Prime) (Cobra&CranePrime) (/wiki/Cobra_%26_Crane_Prime) Cobra & Crane Prime Melee Sword and Shield Normal Attack 90 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cobra_%26_Crane) (Cobra&Crane) (/wiki/Cobra_%26_Crane) Cobra & Crane Melee Sword and Shield Normal Attack 88.8 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Convectrix) (Convectrix) (/wiki/Convectrix) Convectrix Primary Shotgun Normal Attack 1.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Corinth_Prime) (CorinthPrime) (/wiki/Corinth_Prime) Corinth Prime Primary Shotgun Buckshot 37.8 42.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Corinth) (Corinth) (/wiki/Corinth) Corinth Primary Shotgun Buckshot 37.8 42.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Corufell) (Corufell) (/wiki/Corufell) Corufell Melee Heavy Scythe Normal Attack 68 48.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Corvas) (Corvas) (/wiki/Corvas) Corvas (Atmosphere) Archgun (Atmosphere) Shotgun Charged Shot 16 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cronus) (Cronus) (/wiki/Cronus) Cronus Melee Sword Normal Attack 15.9 55.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Cyath) (Cyath) (/wiki/Cyath) Cyath Melee Zaw Machete / Polearm Cyath Strike 11.5 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Cycron) (Cycron) (/wiki/Cycron) Cycron Secondary Pistol Normal Attack 8 43.48% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Cyngas) (Cyngas) (/wiki/Cyngas) Cyngas (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 80 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Cyngas) (Cyngas) (/wiki/Cyngas) Cyngas Archgun Archgun Normal Attack 39.6 34.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Daikyu) (Daikyu) (/wiki/Daikyu) Daikyu Primary Bow Charged Shot 280 40.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dakra_Prime) (DakraPrime) (/wiki/Dakra_Prime) Dakra Prime Melee Sword Normal Attack 17 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dargyn) (GrnSkiffMissile) (/wiki/Dargyn) Dargyn Vehicle Unique Normal Attack 150 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Dark_Dagger) (DarkDagger) (/wiki/Dark_Dagger) Dark Dagger Melee Dagger Normal Attack 58 38.96% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Dark_Split-Sword) (DarkSplitSwordDualSwords) (/wiki/Dark_Split-Sword) Dark Split-Sword (Dual Swords) Melee Dual Swords Normal Attack 56 48.28% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dark_Split-Sword) (DarkSplitSwordHeavyBlade) (/wiki/Dark_Split-Sword) Dark Split-Sword (Heavy Blade) Melee Heavy Blade Normal Attack 78 43.48% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Dark_Sword) (DarkSword) (/wiki/Dark_Sword) Dark Sword Melee Sword Normal Attack 120 46.15% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dehtat) (Dehtat) (/wiki/Dehtat) Dehtat Melee Zaw Rapier / Polearm Dehtat Strike 112 50.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dera_Vandal) (DeraVandal) (/wiki/Dera_Vandal) Dera Vandal Primary Rifle Normal Attack 24 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dera) (Dera) (/wiki/Dera) Dera Primary Rifle Normal Attack 22.5 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Despair) (Despair) (/wiki/Despair) Despair Secondary Thrown Normal Attack 46.4 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Destreza_Prime) (DestrezaPrime) (/wiki/Destreza_Prime) Destreza Prime Melee Rapier Normal Attack 119 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Destreza) (Destreza) (/wiki/Destreza) Destreza Melee Rapier Normal Attack 134.3 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Deth_Machine_Rifle_Prime) (DethMachineRiflePrime) (/wiki/Deth_Machine_Rifle_Prime) Deth Machine Rifle Prime Robotic Rifle Normal Attack 0.35 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Deth_Machine_Rifle) (DethMachineRifle) (/wiki/Deth_Machine_Rifle) Deth Machine Rifle Robotic Rifle Normal Attack 0.25 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dex_Dakra) (DexDakra) (/wiki/Dex_Dakra) Dex Dakra Melee Dual Swords Normal Attack 14.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dex_Furis) (DexFuris) (/wiki/Dex_Furis) Dex Furis Secondary Dual Pistols Normal Attack 11.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dex_Nikana) (DexNikana) (/wiki/Dex_Nikana) Dex Nikana Melee Nikana Normal Attack 25.2 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dex_Pixia) (DexPixiaPrime) (/wiki/Dex_Pixia) Dex Pixia Prime Secondary Exalted Weapon Normal Attack 16 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dex_Pixia) (DexPixia) (/wiki/Dex_Pixia) Dex Pixia Secondary Exalted Weapon Normal Attack 16 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dex_Sybaris) (DexSybaris) (/wiki/Dex_Sybaris) Dex Sybaris Primary Rifle Normal Attack 18.75 45.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Diwata) (DiwataPrime) (/wiki/Diwata) Diwata Prime Melee Exalted Weapon Normal Attack 150 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Diwata) (Diwata) (/wiki/Diwata) Diwata Melee Exalted Weapon Normal Attack 150 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dokrahm) (Dokrahm) (/wiki/Dokrahm) Dokrahm Melee Zaw Scythe / Heavy Blade Dokrahm Strike 108.1 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dragon_Nikana) (DragonNikana) (/wiki/Dragon_Nikana) Dragon Nikana Melee Nikana Normal Attack 18.8 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Drakgoon) (Drakgoon) (/wiki/Drakgoon) Drakgoon Primary Shotgun Charged Shot 7 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dread) (Dread) (/wiki/Dread) Dread Primary Bow Charged Shot 16.8 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Cestra) (DualCestra) (/wiki/Dual_Cestra) Dual Cestra Secondary Dual Pistols Normal Attack 20.8 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dual_Cleavers) (DualCleavers) (/wiki/Dual_Cleavers) Dual Cleavers Melee Dual Swords Normal Attack 23.55 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Decurion) (DualDecurion) (/wiki/Dual_Decurion) Dual Decurion (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 52.2 45.02% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Dual_Decurion) (DualDecurion) (/wiki/Dual_Decurion) Dual Decurion Archgun Archgun Normal Attack 30.3 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Dual_Ether) (DualEther) (/wiki/Dual_Ether) Dual Ether Melee Dual Swords Normal Attack 27 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Heat_Swords) (DualHeatSwords) (/wiki/Dual_Heat_Swords) Dual Heat Swords Melee Dual Swords Normal Attack 22.05 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Ichor) (DualIchor) (/wiki/Dual_Ichor) Dual Ichor Melee Dual Swords Normal Attack 11 38.52% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Dual_Kamas_Prime) (DualKamasPrime) (/wiki/Dual_Kamas_Prime) Dual Kamas Prime Melee Dual Swords Normal Attack 32 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Kamas) (DualKamas) (/wiki/Dual_Kamas) Dual Kamas Melee Dual Swords Normal Attack 9.6 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Keres_Prime) (DualKeresPrime) (/wiki/Dual_Keres_Prime) Dual Keres Prime Melee Dual Swords Normal Attack 54 58.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Keres) (DualKeres) (/wiki/Dual_Keres) Dual Keres Melee Dual Swords Normal Attack 34.5 58.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Raza) (DualRaza) (/wiki/Dual_Raza) Dual Raza Melee Dual Swords Normal Attack 33 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Skana) (DualSkana) (/wiki/Dual_Skana) Dual Skana Melee Dual Swords Normal Attack 18 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Dual_Toxocyst) (DualToxocyst) (/wiki/Dual_Toxocyst) Dual Toxocyst Secondary Dual Pistols Normal Attack 60 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Dual_Zoren) (DualZoren) (/wiki/Dual_Zoren) Dual Zoren Melee Dual Swords Normal Attack 3.5 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Edun) (Edun) (/wiki/Edun) Edun Melee Polearm Normal Attack 66 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Endura) (Endura) (/wiki/Endura) Endura Melee Rapier Normal Attack 140 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Epitaph_Prime) (EpitaphPrime) (/wiki/Epitaph_Prime) Epitaph Prime Secondary Pistol Charged Shot 47.25 45.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Epitaph) (Epitaph) (/wiki/Epitaph) Epitaph Secondary Pistol Charged Shot 45 45.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ether_Daggers) (EtherDaggers) (/wiki/Ether_Daggers) Ether Daggers Melee Dual Daggers Normal Attack 33.6 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ether_Reaper) (EtherReaper) (/wiki/Ether_Reaper) Ether Reaper Melee Scythe Normal Attack 27 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ether_Sword) (EtherSword) (/wiki/Ether_Sword) Ether Sword Melee Sword Normal Attack 28.8 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Euphona_Prime) (EuphonaPrime) (/wiki/Euphona_Prime) Euphona Prime Secondary Shotgun Sidearm Slug 16.25 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Evensong) (Evensong) (/wiki/Evensong) Evensong Primary Bow Charged Shot 150 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade Melee Exalted Weapon Normal Attack 37.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Exalted_Blade_(Weapon)) (ExaltedPrimeBlade) (/wiki/Exalted_Blade_(Weapon)) Exalted Prime Blade Melee Exalted Weapon Normal Attack 37.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Exalted_Blade_(Weapon)) (ExaltedUmbraBlade) (/wiki/Exalted_Blade_(Weapon)) Exalted Umbra Blade Melee Exalted Weapon Normal Attack 37.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Exergis) (Exergis) (/wiki/Exergis) Exergis Primary Shotgun Normal Attack 120 48.15% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Fang_Prime) (FangPrime) (/wiki/Fang_Prime) Fang Prime Melee Dual Daggers Normal Attack 124.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Fang) (Fang) (/wiki/Fang) Fang Melee Dual Daggers Normal Attack 75.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Felarx) (Felarx) (/wiki/Felarx) Felarx Primary Shotgun Normal Attack 68.4 44.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ferrox) (Ferrox) (/wiki/Ferrox) Ferrox Primary Speargun Charged Shot 245 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Fluctus) (Fluctus) (/wiki/Fluctus) Fluctus (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 50 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Fluctus) (Fluctus) (/wiki/Fluctus) Fluctus Archgun Archgun Normal Attack 25 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Flux_Rifle) (FluxRifle) (/wiki/Flux_Rifle) Flux Rifle Primary Rifle Normal Attack 4.84 78.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Fragor_Prime) (FragorPrime) (/wiki/Fragor_Prime) Fragor Prime Melee Hammer Normal Attack 40.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Fragor) (Fragor) (/wiki/Fragor) Fragor Melee Hammer Normal Attack 30 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Fulmin_Prime) (FulminPrime) (/wiki/Fulmin_Prime) Fulmin Prime Primary Rifle Full Auto Mode 8 75.76% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Fulmin) (Fulmin) (/wiki/Fulmin) Fulmin Primary Rifle Full Auto Mode 8 75.76% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Furax_Wraith) (FuraxWraith) (/wiki/Furax_Wraith) Furax Wraith Melee Fist Normal Attack 20.9 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Furax) (Furax) (/wiki/Furax) Furax Melee Fist Normal Attack 20.3 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Furis) (Furis) (/wiki/Furis) Furis Secondary Pistol Normal Attack 14 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Fusilai) (Fusilai) (/wiki/Fusilai) Fusilai Secondary Thrown Full Auto Mode 30.8 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Galatine_Prime) (GalatinePrime) (/wiki/Galatine_Prime) Galatine Prime Melee Heavy Blade Normal Attack 7 95.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Galatine) (Galatine) (/wiki/Galatine) Galatine Melee Heavy Blade Normal Attack 4.55 95.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Galvacord) (Galvacord) (/wiki/Galvacord) Galvacord Melee Whip Normal Attack 38 45.71% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Garuda_Prime_Talons) (GarudaPrimeTalons) (/wiki/Garuda_Prime_Talons) Garuda Prime Talons Melee Claws Normal Attack 28 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Garuda_Talons) (GarudaTalons) (/wiki/Garuda_Talons) Garuda Talons Melee Claws Normal Attack 54.56 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Gazal_Machete) (GazalMachete) (/wiki/Gazal_Machete) Gazal Machete Melee Machete Normal Attack 26.7 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ghoulsaw) (Ghoulsaw) (/wiki/Ghoulsaw) Ghoulsaw Melee Assault Saw Normal Attack 45.31 58.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Glazio MK I Railjack Turret Turret Normal Attack 210 45.74% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Glazio MK II Railjack Turret Turret Normal Attack 308 53.19% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Glazio MK III Railjack Turret Turret Normal Attack 503 52.23% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Gorgon_Wraith) (GorgonWraith) (/wiki/Gorgon_Wraith) Gorgon Wraith Primary Rifle Fully Spooled 2.7 85.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Gorgon) (Gorgon) (/wiki/Gorgon) Gorgon Primary Rifle Fully Spooled 3.75 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Gotva_Prime) (GotvaPrime) (/wiki/Gotva_Prime) Gotva Prime Primary Rifle Normal Attack 25 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Grakata) (Grakata) (/wiki/Grakata) Grakata Primary Rifle Normal Attack 3.7 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Gram_Prime) (GramPrime) (/wiki/Gram_Prime) Gram Prime Melee Heavy Blade Normal Attack 15 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Gram) (Gram) (/wiki/Gram) Gram Melee Heavy Blade Normal Attack 24 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Grinlok) (Grinlok) (/wiki/Grinlok) Grinlok Primary Rifle Normal Attack 18.7 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Guandao_Prime) (GuandaoPrime) (/wiki/Guandao_Prime) Guandao Prime Melee Polearm Normal Attack 12 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Guandao) (Guandao) (/wiki/Guandao) Guandao Melee Polearm Normal Attack 10.1 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Gunsen_Prime) (GunsenPrime) (/wiki/Gunsen_Prime) Gunsen Prime Melee Warfan Normal Attack 13.5 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Gunsen) (Gunsen) (/wiki/Gunsen) Gunsen Melee Warfan Normal Attack 19.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Harmony) (Harmony) (/wiki/Harmony) Harmony Melee Scythe Normal Attack 168 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Harpak) (Harpak) (/wiki/Harpak) Harpak Primary Rifle Normal Attack 37.5 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Hate) (Hate) (/wiki/Hate) Hate Melee Scythe Normal Attack 34.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Heat_Dagger) (HeatDagger) (/wiki/Heat_Dagger) Heat Dagger Melee Dagger Normal Attack 76 36.54% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Heat_Sword) (HeatSword) (/wiki/Heat_Sword) Heat Sword Melee Sword Normal Attack 14.7 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Hek) (Hek) (/wiki/Hek) Hek Primary Shotgun Normal Attack 48.75 65.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Heliocor) (Heliocor) (/wiki/Heliocor) Heliocor Melee Hammer Normal Attack 28 85.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helstrum) (Helstrum) (/wiki/Helstrum) Helstrum Robotic Rifle Normal Attack 4 56.04% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Hespar) (Hespar) (/wiki/Hespar) Hespar Melee Heavy Scythe Normal Attack 33.6 48.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Hikou_Prime) (HikouPrime) (/wiki/Hikou_Prime) Hikou Prime Secondary Thrown Normal Attack 30.6 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Hikou) (Hikou) (/wiki/Hikou) Hikou Secondary Thrown Normal Attack 15.6 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Hind) (Hind) (/wiki/Hind) Hind Primary Rifle Burst Mode 7.5 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Hirudo) (Hirudo) (/wiki/Hirudo) Hirudo Melee Sparring Normal Attack 104 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Hystrix_Prime) (HystrixPrime) (/wiki/Hystrix_Prime) Hystrix Prime Secondary Pistol Poison Quill 39.56 86.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Hystrix) (Hystrix) (/wiki/Hystrix) Hystrix Secondary Pistol Poison Quill 30.96 86.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Imperator) (Imperator) (/wiki/Imperator) Imperator (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 35 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Imperator_Vandal) (ImperatorVandal) (/wiki/Imperator_Vandal) Imperator Vandal (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 35 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Imperator_Vandal) (ImperatorVandal) (/wiki/Imperator_Vandal) Imperator Vandal Archgun Archgun Normal Attack 17.5 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Imperator) (Imperator) (/wiki/Imperator) Imperator Archgun Archgun Normal Attack 17.5 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Innodem) (Innodem) (/wiki/Innodem) Innodem Melee Dagger Normal Attack 144 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ironbride) (Ironbride) (/wiki/Ironbride) Ironbride Archmelee Exalted Weapon Normal Attack 225 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Jat_Kittag) (JatKittag) (/wiki/Jat_Kittag) Jat Kittag Melee Hammer Normal Attack 30 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Jat_Kusar) (JatKusar) (/wiki/Jat_Kusar) Jat Kusar Melee Blade and Whip Normal Attack 13 37.16% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Jaw_Sword) (JawSword) (/wiki/Jaw_Sword) Jaw Sword Melee Sword Normal Attack 24 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kama) (Kama) (/wiki/Kama) Kama Melee Machete Normal Attack 13.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Karak_Wraith) (KarakWraith) (/wiki/Karak_Wraith) Karak Wraith Primary Rifle Normal Attack 9.3 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Karak) (Karak) (/wiki/Karak) Karak Primary Rifle Normal Attack 8.7 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Karyst_Prime) (KarystPrime) (/wiki/Karyst_Prime) Karyst Prime Melee Dagger Normal Attack 96 29.65% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Karyst) (Karyst) (/wiki/Karyst) Karyst Melee Dagger Normal Attack 84 31.87% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Kaszas) (Kaszas) (/wiki/Kaszas) Kaszas Archmelee Archmelee Normal Attack 313.6 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Keratinos) (Keratinos) (/wiki/Keratinos) Keratinos Melee Claws Normal Attack 45 35.66% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kesheg) (Kesheg) (/wiki/Kesheg) Kesheg Melee Polearm Normal Attack 24.1 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Knell_Prime) (KnellPrime) (/wiki/Knell_Prime) Knell Prime Secondary Pistol Normal Attack 82.8 46.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Knell) (Knell) (/wiki/Knell) Knell Secondary Pistol Normal Attack 69 46.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Knux) (Knux) (/wiki/Knux) Knux Archmelee Archmelee Normal Attack 22.25 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kogake_Prime) (KogakePrime) (/wiki/Kogake_Prime) Kogake Prime Melee Sparring Normal Attack 36.3 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kogake) (Kogake) (/wiki/Kogake) Kogake Melee Sparring Normal Attack 18 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kohm) (Kohm) (/wiki/Kohm) Kohm Primary Shotgun Fully Spooled 6 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kohmak) (Kohmak) (/wiki/Kohmak) Kohmak Secondary Shotgun Sidearm Fully Spooled 6 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Komorex) (Komorex) (/wiki/Komorex) Komorex Primary Sniper Rifle 2x Zoom 40.7 48.04% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Korrudo) (Korrudo) (/wiki/Korrudo) Korrudo Melee Sparring Normal Attack 5.79 57.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Korumm) (Korumm) (/wiki/Korumm) Korumm Melee Polearm Normal Attack 104 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kraken) (Kraken) (/wiki/Kraken) Kraken Secondary Pistol Normal Attack 6.125 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kreska) (Kreska) (/wiki/Kreska) Kreska Melee Machete Normal Attack 15 52.63% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Krohkur) (Krohkur) (/wiki/Krohkur) Krohkur Melee Sword Normal Attack 39.1 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kronen_Prime) (KronenPrime) (/wiki/Kronen_Prime) Kronen Prime Melee Tonfa Normal Attack 21.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kronen) (Kronen) (/wiki/Kronen) Kronen Melee Tonfa Normal Attack 13 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kunai) (Kunai) (/wiki/Kunai) Kunai Secondary Thrown Normal Attack 34.5 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Kuva_Brakk) (KuvaBrakk) (/wiki/Kuva_Brakk) Kuva Brakk Secondary Shotgun Sidearm Normal Attack 3.8 45.03% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kuva_Drakgoon) (KuvaDrakgoon) (/wiki/Kuva_Drakgoon) Kuva Drakgoon Primary Shotgun Charged Shot 4.6 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kuva_Hek) (KuvaHek) (/wiki/Kuva_Hek) Kuva Hek Primary Shotgun Normal Attack 56.55 65.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Kuva_Hind) (KuvaHind) (/wiki/Kuva_Hind) Kuva Hind Primary Rifle Burst 7.5 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kuva_Karak) (KuvaKarak) (/wiki/Kuva_Karak) Kuva Karak Primary Rifle Normal Attack 6.2 42.17% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kuva_Kohm) (KuvaKohm) (/wiki/Kuva_Kohm) Kuva Kohm Primary Shotgun Fully Spooled 4 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Kuva_Kraken) (KuvaKraken) (/wiki/Kuva_Kraken) Kuva Kraken Secondary Pistol Normal Attack 5.375 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kuva_Ogris) (KuvaOgris) (/wiki/Kuva_Ogris) Kuva Ogris Primary Launcher Rocket Explosion 183 50.80% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast (/wiki/Kuva_Quartakk) (KuvaQuartakk) (/wiki/Kuva_Quartakk) Kuva Quartakk Primary Rifle Burst-Fire While Aiming 15.65 37.04% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kuva_Seer) (KuvaSeer) (/wiki/Kuva_Seer) Kuva Seer Secondary Pistol Projectile Impact 68.1 51.98% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Kuva_Shildeg) (KuvaShildeg) (/wiki/Kuva_Shildeg) Kuva Shildeg Melee Hammer Normal Attack 100.5 49.02% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Kuva_Sobek) (KuvaSobek) (/wiki/Kuva_Sobek) Kuva Sobek Primary Shotgun Normal Attack 9.625 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Kuva_Tonkor) (KuvaTonkor) (/wiki/Kuva_Tonkor) Kuva Tonkor Primary Launcher Grenade Explosion 168 44.81% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast (/wiki/Kuva_Twin_Stubbas) (KuvaTwinStubbas) (/wiki/Kuva_Twin_Stubbas) Kuva Twin Stubbas Secondary Dual Pistols Normal Attack 2.7 47.04% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Lacera) (Lacera) (/wiki/Lacera) Lacera Melee Blade and Whip Normal Attack 38 46.30% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Laith) (TurretLaith) (/wiki/Laith) Laith MK I Railjack Turret Turret Normal Attack 52 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Laith MK II Railjack Turret Turret Normal Attack 88.4 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Laith MK III Railjack Turret Turret Normal Attack 141.6 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laser_Rifle) (LaserRifle) (/wiki/Laser_Rifle) Laser Rifle Robotic Rifle Normal Attack 6.4 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Lato_Prime) (LatoPrime) (/wiki/Lato_Prime) Lato Prime Secondary Pistol Normal Attack 12 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Lato_Vandal) (LatoVandal) (/wiki/Lato_Vandal) Lato Vandal Secondary Pistol Normal Attack 11.5 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Lato) (Lato) (/wiki/Lato) Lato Secondary Pistol Normal Attack 10 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Latron_Prime) (LatronPrime) (/wiki/Latron_Prime) Latron Prime Primary Rifle Normal Attack 72 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Latron_Wraith) (LatronWraith) (/wiki/Latron_Wraith) Latron Wraith Primary Rifle Normal Attack 43.4 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Latron) (Latron) (/wiki/Latron) Latron Primary Rifle Normal Attack 38.5 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Lavan Apoc MK I Railjack Turret Turret Normal Attack 170.1 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Lavan Apoc MK II Railjack Turret Turret Normal Attack 289.8 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Lavan Apoc MK III Railjack Turret Turret Normal Attack 463.4 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Lavan Carcinnox MK I Railjack Turret Turret Normal Attack 57 63.23% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Lavan Carcinnox MK II Railjack Turret Turret Normal Attack 94 64.26% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Lavan Carcinnox MK III Railjack Turret Turret Normal Attack 163 61.19% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Lavan Glazio MK I Railjack Turret Turret Normal Attack 240 43.66% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Lavan Glazio MK II Railjack Turret Turret Normal Attack 350 51.66% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Lavan Glazio MK III Railjack Turret Turret Normal Attack 540 53.39% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Laith) (TurretLaith) (/wiki/Laith) Lavan Laith MK I Railjack Turret Turret Normal Attack 57.2 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Lavan Laith MK II Railjack Turret Turret Normal Attack 97.6 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Lavan Laith MK III Railjack Turret Turret Normal Attack 156 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Lavan Photor MK I Railjack Turret Turret Normal Attack 21 60.38% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Lavan Photor MK II Railjack Turret Turret Normal Attack 27 70.00% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Lavan Photor MK III Railjack Turret Turret Normal Attack 35 75.86% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Lavan Pulsar MK I Railjack Turret Turret Normal Attack 86 62.93% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Lavan Pulsar MK II Railjack Turret Turret Normal Attack 166 57.87% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Lavan Pulsar MK III Railjack Turret Turret Normal Attack 288 54.36% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Lecta) (Lecta) (/wiki/Lecta) Lecta Melee Whip Normal Attack 20 55.45% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Lesion) (Lesion) (/wiki/Lesion) Lesion Melee Polearm Normal Attack 11.85 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Lex_Prime) (LexPrime) (/wiki/Lex_Prime) Lex Prime Secondary Pistol Normal Attack 144 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Lex) (Lex) (/wiki/Lex) Lex Secondary Pistol Normal Attack 104 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/MK1-Bo) (MK1-Bo) (/wiki/MK1-Bo) MK1-Bo Melee Staff Normal Attack 9 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/MK1-Braton) (Braton) (/wiki/MK1-Braton) MK1-Braton Primary Rifle Normal Attack 4.5 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/MK1-Furax) (MK1-Furax) (/wiki/MK1-Furax) MK1-Furax Melee Fist Normal Attack 13.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/MK1-Furis) (Furis) (/wiki/MK1-Furis) MK1-Furis Secondary Pistol Normal Attack 9.1 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/MK1-Kunai) (Kunai) (/wiki/MK1-Kunai) MK1-Kunai Secondary Thrown Normal Attack 30 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/MK1-Paris) (Paris) (/wiki/MK1-Paris) MK1-Paris Primary Bow Charged Shot 184 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/MK1-Strun) (Strun) (/wiki/MK1-Strun) MK1-Strun Primary Shotgun Normal Attack 2.7 55.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Machete_Wraith) (MacheteWraith) (/wiki/Machete_Wraith) Machete Wraith Melee Machete Normal Attack 31.65 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Machete) (Machete) (/wiki/Machete) Machete Melee Machete Normal Attack 18 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Magistar) (Magistar) (/wiki/Magistar) Magistar Melee Hammer Normal Attack 31.5 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Magnus_Prime) (MagnusPrime) (/wiki/Magnus_Prime) Magnus Prime Secondary Pistol Normal Attack 26.95 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Magnus) (Magnus) (/wiki/Magnus) Magnus Secondary Pistol Normal Attack 26.95 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Mandonel) (Mandonel) (/wiki/Mandonel) Mandonel (Atmosphere) Archgun (Atmosphere) Shotgun Horizontal Spread 30 44.44% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Mandonel) (Mandonel) (/wiki/Mandonel) Mandonel Archgun Archgun Horizontal Spread 15 44.44% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Marelok) (Marelok) (/wiki/Marelok) Marelok Secondary Pistol Normal Attack 16 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Mausolon) (Mausolon) (/wiki/Mausolon) Mausolon (Atmosphere) Archgun (Atmosphere) Rifle Auto 70 41.67% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Mausolon) (Mausolon) (/wiki/Mausolon) Mausolon Archgun Archgun Auto 46 41.67% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Mewan) (Mewan) (/wiki/Mewan) Mewan Melee Zaw Sword / Polearm Mewan Strike 78.4 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Mios) (Mios) (/wiki/Mios) Mios Melee Blade and Whip Normal Attack 44.25 45.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Mire) (Mire) (/wiki/Mire) Mire Melee Sword Normal Attack 23 41.14% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Miter) (Miter) (/wiki/Miter) Miter Primary Rifle Charged Shot 12.5 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Multron) (Multron) (/wiki/Multron) Multron Robotic Rifle Normal Attack 3.75 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Mutalist_Cernos) (MutalistCernos) (/wiki/Mutalist_Cernos) Mutalist Cernos Primary Bow Uncharged Shot 10.25 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Mutalist_Quanta) (MutalistQuanta) (/wiki/Mutalist_Quanta) Mutalist Quanta Primary Rifle Normal Attack 15 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Nagantaka_Prime) (NagantakaPrime) (/wiki/Nagantaka_Prime) Nagantaka Prime Primary Crossbow Semi-Auto 15.6 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nagantaka) (Nagantaka) (/wiki/Nagantaka) Nagantaka Primary Crossbow Semi-Auto 14.3 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nami_Skyla_Prime) (NamiSkylaPrime) (/wiki/Nami_Skyla_Prime) Nami Skyla Prime Melee Dual Swords Normal Attack 36 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nami_Skyla) (NamiSkyla) (/wiki/Nami_Skyla) Nami Skyla Melee Dual Swords Normal Attack 18.75 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nami_Solo) (NamiSolo) (/wiki/Nami_Solo) Nami Solo Melee Machete Normal Attack 25.8 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nataruk) (Nataruk) (/wiki/Nataruk) Nataruk Primary Bow Perfect Shot 648 72.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Nepheri) (Nepheri) (/wiki/Nepheri) Nepheri Melee Dual Daggers Normal Attack 63 35.25% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Nikana_Prime) (NikanaPrime) (/wiki/Nikana_Prime) Nikana Prime Melee Nikana Normal Attack 9.9 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Nikana) (Nikana) (/wiki/Nikana) Nikana Melee Nikana Normal Attack 14.2 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Ninkondi_Prime) (NinkondiPrime) (/wiki/Ninkondi_Prime) Ninkondi Prime Melee Nunchaku Normal Attack 28 38.46% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Obex) (Obex) (/wiki/Obex) Obex Melee Sparring Normal Attack 18 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Ocucor) (Ocucor) (/wiki/Ocucor) Ocucor Secondary Pistol Normal Attack 1 90.91% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Okina_Prime) (OkinaPrime) (/wiki/Okina_Prime) Okina Prime Melee Dual Daggers Normal Attack 64.4 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Okina) (Okina) (/wiki/Okina) Okina Melee Dual Daggers Normal Attack 63 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Onorix) (Onorix) (/wiki/Onorix) Onorix Archmelee Archmelee Normal Attack 82.4 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Onos) (Onos) (/wiki/Onos) Onos Secondary Pistol Normal Attack 220 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Ooltha) (Ooltha) (/wiki/Ooltha) Ooltha Melee Zaw Sword / Staff Ooltha Strike 89.6 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Opticor_Vandal) (OpticorVandal) (/wiki/Opticor_Vandal) Opticor Vandal Primary Rifle Charged Shot 280 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Opticor) (Opticor) (/wiki/Opticor) Opticor Primary Rifle Charged Shot 850 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Orthos_Prime) (OrthosPrime) (/wiki/Orthos_Prime) Orthos Prime Melee Polearm Normal Attack 35.1 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Orthos) (Orthos) (/wiki/Orthos) Orthos Melee Polearm Normal Attack 27.75 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Pandero_Prime) (PanderoPrime) (/wiki/Pandero_Prime) Pandero Prime Secondary Pistol Normal Attack 26 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Pandero) (Pandero) (/wiki/Pandero) Pandero Secondary Pistol Normal Attack 18 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Pangolin_Prime) (PangolinPrime) (/wiki/Pangolin_Prime) Pangolin Prime Melee Sword Normal Attack 37.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Pangolin_Sword) (PangolinSword) (/wiki/Pangolin_Sword) Pangolin Sword Melee Sword Normal Attack 22.5 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Panthera_Prime) (PantheraPrime) (/wiki/Panthera_Prime) Panthera Prime Primary Rifle Normal Attack 10 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Panthera) (Panthera) (/wiki/Panthera) Panthera Primary Rifle Normal Attack 10 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Paracesis) (Paracesis) (/wiki/Paracesis) Paracesis Melee Heavy Blade Normal Attack 17.8 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Paris_Prime) (ParisPrime) (/wiki/Paris_Prime) Paris Prime Primary Bow Charged Shot 288 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Paris) (Paris) (/wiki/Paris) Paris Primary Bow Charged Shot 256 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Pennant) (Pennant) (/wiki/Pennant) Pennant Melee Two-Handed Nikana Normal Attack 140 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Perigale) (Perigale) (/wiki/Perigale) Perigale Primary Sniper Rifle Normal Attack 96.3 56.02% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Phaedra) (Phaedra) (/wiki/Phaedra) Phaedra (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 75.4 65.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Phaedra) (Phaedra) (/wiki/Phaedra) Phaedra Archgun Archgun Normal Attack 36.4 65.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Phenmor) (Phenmor) (/wiki/Phenmor) Phenmor Primary Rifle Normal Attack 42 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Photor MK I Railjack Turret Turret Normal Attack 15 69.39% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Photor MK II Railjack Turret Turret Normal Attack 21 75.00% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Photor MK III Railjack Turret Turret Normal Attack 28 79.26% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Photor Railjack Turret Turret Normal Attack 8 70.37% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Plague_Keewar) (PlagueKeewar) (/wiki/Plague_Keewar) Plague Keewar Melee Zaw Scythe / Staff Plague Keewar Strike 57 29.74% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Plague_Kripath) (PlagueKripath) (/wiki/Plague_Kripath) Plague Kripath Melee Zaw Rapier / Polearm Plague Kripath Strike 70 32.86% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Plasma_Sword) (PlasmaSword) (/wiki/Plasma_Sword) Plasma Sword Melee Sword Normal Attack 12 44.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Plinx) (Plinx) (/wiki/Plinx) Plinx Secondary Pistol Normal Attack 26 56.52% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Praedos) (Praedos) (/wiki/Praedos) Praedos Melee Tonfa Normal Attack 20 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Prime_Laser_Rifle) (PrimeLaserRifle) (/wiki/Prime_Laser_Rifle) Prime Laser Rifle Robotic Rifle Normal Attack 8.4 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Prisma_Burst_Laser) (PrismaBurstLaser) (/wiki/Prisma_Burst_Laser) Prisma Burst Laser Robotic Pistol Normal Attack 8.5 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Prisma_Dual_Cleavers) (PrismaDualCleavers) (/wiki/Prisma_Dual_Cleavers) Prisma Dual Cleavers Melee Dual Swords Normal Attack 13.3 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Prisma_Dual_Decurions) (PrismaDualDecurions) (/wiki/Prisma_Dual_Decurions) Prisma Dual Decurions (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 60.5 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Prisma_Dual_Decurions) (PrismaDualDecurions) (/wiki/Prisma_Dual_Decurions) Prisma Dual Decurions Archgun Archgun Normal Attack 30.3 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Prisma_Gorgon) (PrismaGorgon) (/wiki/Prisma_Gorgon) Prisma Gorgon Primary Rifle Fully Spooled 3.45 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Prisma_Grakata) (PrismaGrakata) (/wiki/Prisma_Grakata) Prisma Grakata Primary Rifle Normal Attack 5 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Prisma_Grinlok) (PrismaGrinlok) (/wiki/Prisma_Grinlok) Prisma Grinlok Primary Rifle Normal Attack 18.7 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Prisma_Machete) (PrismaMachete) (/wiki/Prisma_Machete) Prisma Machete Melee Machete Normal Attack 28.95 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Prisma_Obex) (PrismaObex) (/wiki/Prisma_Obex) Prisma Obex Melee Sparring Normal Attack 22.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Prisma_Skana) (PrismaSkana) (/wiki/Prisma_Skana) Prisma Skana Melee Sword Normal Attack 25.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Prisma_Tetra) (PrismaTetra) (/wiki/Prisma_Tetra) Prisma Tetra Primary Rifle Normal Attack 30.4 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Prisma_Twin_Gremlins) (PrismaTwinGremlins) (/wiki/Prisma_Twin_Gremlins) Prisma Twin Gremlins Secondary Dual Pistols Normal Attack 12.69 47.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Prisma_Veritux) (PrismaVeritux) (/wiki/Prisma_Veritux) Prisma Veritux Archmelee Archmelee Normal Attack 59.1 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Necramech) (Pugil) (/wiki/Necramech) Pugil Nech-Melee Unique Normal Attack 83.3 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Pulsar MK I Railjack Turret Turret Normal Attack 84 61.11% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Pulsar MK II Railjack Turret Turret Normal Attack 162 55.98% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Pulsar MK III Railjack Turret Turret Normal Attack 267 54.67% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Pulsar Railjack Turret Turret Normal Attack 50 58.33% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pyrana_Prime) (PyranaPrime) (/wiki/Pyrana_Prime) Pyrana Prime Secondary Shotgun Sidearm Normal Attack 1.92 84.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Pyrana) (Pyrana) (/wiki/Pyrana) Pyrana Secondary Shotgun Sidearm Normal Attack 2.2 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Quartakk) (Quartakk) (/wiki/Quartakk) Quartakk Primary Rifle Burst-Fire 14.21 37.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Quassus) (Quassus) (/wiki/Quassus) Quassus Melee Warfan Normal Attack 46 68.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Quatz) (Quatz) (/wiki/Quatz) Quatz Secondary Pistol Auto 2 37.93% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Quellor) (Quellor) (/wiki/Quellor) Quellor Primary Rifle Auto 22 37.93% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Rabvee) (Rabvee) (/wiki/Rabvee) Rabvee Melee Zaw Machete / Hammer Rabvee Strike 11.7 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Rakta_Ballistica) (RaktaBallistica) (/wiki/Rakta_Ballistica) Rakta Ballistica Secondary Crossbow Burst Shot 37.5 50.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Rakta_Cernos) (RaktaCernos) (/wiki/Rakta_Cernos) Rakta Cernos Primary Bow Charged Shot 23.5 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Rakta_Dark_Dagger) (RaktaDarkDagger) (/wiki/Rakta_Dark_Dagger) Rakta Dark Dagger Melee Dagger Normal Attack 88 39.02% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Rampart) (Rampart) (/wiki/Rampart) Rampart Emplacement Unique Normal Attack 66.7 33.35% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Rathbone) (Rathbone) (/wiki/Rathbone) Rathbone Archmelee Archmelee Normal Attack 67.5 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Rauta) (Rauta) (/wiki/Rauta) Rauta Primary Shotgun Normal Attack 26 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Reaper_Prime) (ReaperPrime) (/wiki/Reaper_Prime) Reaper Prime Melee Scythe Normal Attack 30 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Regulators) (RegulatorsPrime) (/wiki/Regulators) Regulators Prime Secondary Exalted Weapon Normal Attack 12.5 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Regulators) (Regulators) (/wiki/Regulators) Regulators Secondary Exalted Weapon Normal Attack 12.5 50.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Ripkas) (Ripkas) (/wiki/Ripkas) Ripkas Melee Claws Normal Attack 17.3 85.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Rubico_Prime) (RubicoPrime) (/wiki/Rubico_Prime) Rubico Prime Primary Sniper Rifle Unzoomed 28.1 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Rubico) (Rubico) (/wiki/Rubico) Rubico Primary Sniper Rifle Unzoomed 27 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sampotes) (Sampotes) (/wiki/Sampotes) Sampotes Melee Hammer Normal Attack 37.2 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sancti_Magistar) (SanctiMagistar) (/wiki/Sancti_Magistar) Sancti Magistar Melee Hammer Normal Attack 36 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sancti_Tigris) (SanctiTigris) (/wiki/Sancti_Tigris) Sancti Tigris Primary Shotgun Normal Attack 21 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sarofang) (Sarofang) (/wiki/Sarofang) Sarofang Melee Heavy Blade Normal Attack 8 56.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sarpa) (Sarpa) (/wiki/Sarpa) Sarpa Melee Gunblade Ranged Attack 10.5 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Scindo_Prime) (ScindoPrime) (/wiki/Scindo_Prime) Scindo Prime Melee Heavy Blade Normal Attack 25 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Scindo) (Scindo) (/wiki/Scindo) Scindo Melee Heavy Blade Normal Attack 20 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Scoliac) (Scoliac) (/wiki/Scoliac) Scoliac Melee Whip Normal Attack 22.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Secura_Dual_Cestra) (SecuraDualCestra) (/wiki/Secura_Dual_Cestra) Secura Dual Cestra Secondary Dual Pistols Normal Attack 22.4 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Secura_Lecta) (SecuraLecta) (/wiki/Secura_Lecta) Secura Lecta Melee Whip Normal Attack 30 45.45% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Seer) (Seer) (/wiki/Seer) Seer Secondary Pistol Normal Attack 33.67 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sepfahn) (Sepfahn) (/wiki/Sepfahn) Sepfahn Melee Zaw Nikana / Staff Sepfahn Strike 56.5 65.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sepulcrum) (Sepulcrum) (/wiki/Sepulcrum) Sepulcrum Secondary Pistol Primary-Fire 26.9 56.04% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Shadow_Claws) (ShadowClawsPrime) (/wiki/Shadow_Claws) Shadow Claws Prime Melee Exalted Weapon Normal Attack 50 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws Melee Exalted Weapon Normal Attack 50 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sheev) (Sheev) (/wiki/Sheev) Sheev Melee Dagger Normal Attack 13.5 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sibear) (Sibear) (/wiki/Sibear) Sibear Melee Hammer Normal Attack 20 48.15% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime Secondary Pistol Normal Attack 15 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sicarus) (Sicarus) (/wiki/Sicarus) Sicarus Secondary Pistol Normal Attack 4.5 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sigma_%26_Octantis) (Sigma&Octantis) (/wiki/Sigma_%26_Octantis) Sigma & Octantis Melee Sword and Shield Normal Attack 27.84 62.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Skana_Prime) (SkanaPrime) (/wiki/Skana_Prime) Skana Prime Melee Sword Normal Attack 31.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Skana) (Skana) (/wiki/Skana) Skana Melee Sword Normal Attack 18 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Skiajati) (Skiajati) (/wiki/Skiajati) Skiajati Melee Nikana Normal Attack 12.25 78.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Slaytra) (Slaytra) (/wiki/Slaytra) Slaytra Melee Machete Normal Attack 93.24 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Snipetron_Vandal) (SnipetronVandal) (/wiki/Snipetron_Vandal) Snipetron Vandal Primary Sniper Rifle 2.5x Zoom 180 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Snipetron) (Snipetron) (/wiki/Snipetron) Snipetron Primary Sniper Rifle 2.5x Zoom 144 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Sobek) (Sobek) (/wiki/Sobek) Sobek Primary Shotgun Normal Attack 8.75 75.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Soma_Prime) (SomaPrime) (/wiki/Soma_Prime) Soma Prime Primary Rifle Fully Spooled 4.8 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Soma) (Soma) (/wiki/Soma) Soma Primary Rifle Fully Spooled 4.8 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Spari_Spear) (SpariSpear) (/wiki/Spari_Spear) Spari Spear Gear Fishing Spear Normal Attack 10 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Spectra_Vandal) (SpectraVandal) (/wiki/Spectra_Vandal) Spectra Vandal Secondary Pistol Normal Attack 9.24 58.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Spectra) (Spectra) (/wiki/Spectra) Spectra Secondary Pistol Normal Attack 7.56 58.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Spira_Prime) (SpiraPrime) (/wiki/Spira_Prime) Spira Prime Secondary Thrown Normal Attack 48 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Spira) (Spira) (/wiki/Spira) Spira Secondary Thrown Normal Attack 49.2 60.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Sporothrix) (Sporothrix) (/wiki/Sporothrix) Sporothrix Primary Sniper Rifle 2.7x Zoom 115.01 42.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Stahlta) (Stahlta) (/wiki/Stahlta) Stahlta Primary Rifle Auto 16.64 54.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Stradavar_Prime) (StradavarPrime) (/wiki/Stradavar_Prime) Stradavar Prime Primary Rifle Full Auto Mode 10.5 35.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Stradavar) (Stradavar) (/wiki/Stradavar) Stradavar Primary Rifle Full Auto Mode 9.8 35.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Strun_Prime) (StrunPrime) (/wiki/Strun_Prime) Strun Prime Primary Shotgun Normal Attack 8.1 45.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Strun_Wraith) (StrunWraith) (/wiki/Strun_Wraith) Strun Wraith Primary Shotgun Normal Attack 6 65.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Strun) (Strun) (/wiki/Strun) Strun Primary Shotgun Normal Attack 3.75 55.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Stubba) (Stubba) (/wiki/Stubba) Stubba Secondary Pistol Normal Attack 3.3 47.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sun_%26_Moon) (Sun&Moon) (/wiki/Sun_%26_Moon) Sun & Moon Melee Dual Nikanas Normal Attack 45.6 56.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Supra_Vandal) (SupraVandal) (/wiki/Supra_Vandal) Supra Vandal Primary Rifle Fully Spooled 30 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Supra) (Supra) (/wiki/Supra) Supra Primary Rifle Fully Spooled 30 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Sweeper_Prime) (SweeperPrime) (/wiki/Sweeper_Prime) Sweeper Prime Robotic Shotgun Normal Attack 0.5 85.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Sweeper) (Sweeper) (/wiki/Sweeper) Sweeper Robotic Shotgun Normal Attack 0.35 85.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Syam) (Syam) (/wiki/Syam) Syam Melee Nikana Normal Attack 108 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sybaris_Prime) (SybarisPrime) (/wiki/Sybaris_Prime) Sybaris Prime Primary Rifle Normal Attack 29.04 34.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sybaris) (Sybaris) (/wiki/Sybaris) Sybaris Primary Rifle Normal Attack 26.4 34.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Sydon) (Sydon) (/wiki/Sydon) Sydon Melee Polearm Normal Attack 213.75 95.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Synoid_Heliocor) (SynoidHeliocor) (/wiki/Synoid_Heliocor) Synoid Heliocor Melee Hammer Normal Attack 28 85.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Tatsu_Prime) (TatsuPrime) (/wiki/Tatsu_Prime) Tatsu Prime Melee Two-Handed Nikana Normal Attack 54 34.78% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Tatsu) (Tatsu) (/wiki/Tatsu) Tatsu Melee Two-Handed Nikana Normal Attack 54 33.64% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (/wiki/Tekko_Prime) (TekkoPrime) (/wiki/Tekko_Prime) Tekko Prime Melee Fist Normal Attack 25.2 64.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tekko) (Tekko) (/wiki/Tekko) Tekko Melee Fist Normal Attack 16 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Telos_Akbolto) (TelosAkbolto) (/wiki/Telos_Akbolto) Telos Akbolto Secondary Dual Pistols Normal Attack 63 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Telos_Boltace) (TelosBoltace) (/wiki/Telos_Boltace) Telos Boltace Melee Tonfa Normal Attack 178.5 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Telos_Boltor) (TelosBoltor) (/wiki/Telos_Boltor) Telos Boltor Primary Rifle Normal Attack 27 90.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tenet_Diplos) (TenetDiplos) (/wiki/Tenet_Diplos) Tenet Diplos Secondary Dual Pistols Normal Attack 9 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Tenet_Ferrox) (TenetFerrox) (/wiki/Tenet_Ferrox) Tenet Ferrox Primary Speargun Charged Shot 140 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tenet_Flux_Rifle) (TenetFluxRifle) (/wiki/Tenet_Flux_Rifle) Tenet Flux Rifle Primary Rifle Normal Attack 4.8 78.18% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tenet_Grigori) (TenetGrigori) (/wiki/Tenet_Grigori) Tenet Grigori Melee Scythe Normal Attack 82.1 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tenet_Livia) (TenetLivia) (/wiki/Tenet_Livia) Tenet Livia Melee Two-Handed Nikana Normal Attack 9.9 90.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tenet_Plinx) (TenetPlinx) (/wiki/Tenet_Plinx) Tenet Plinx Secondary Pistol Semi-Auto 40 57.14% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tenet_Spirex) (TenetSpirex) (/wiki/Tenet_Spirex) Tenet Spirex Secondary Pistol Slug Impact 20 50.00% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Tenet_Tetra) (TenetTetra) (/wiki/Tenet_Tetra) Tenet Tetra Primary Rifle Normal Attack 33.6 56.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tenora_Prime) (TenoraPrime) (/wiki/Tenora_Prime) Tenora Prime Primary Rifle Fully Spooled 11.2 40.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tenora) (Tenora) (/wiki/Tenora) Tenora Primary Rifle Fully Spooled 9.6 40.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tetra) (Tetra) (/wiki/Tetra) Tetra Primary Rifle Normal Attack 25.6 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tiberon_Prime) (TiberonPrime) (/wiki/Tiberon_Prime) Tiberon Prime Primary Rifle Burst 19.2 40.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tiberon) (Tiberon) (/wiki/Tiberon) Tiberon Primary Rifle Normal Attack 22 50.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tigris_Prime) (TigrisPrime) (/wiki/Tigris_Prime) Tigris Prime Primary Shotgun Normal Attack 19.5 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tigris) (Tigris) (/wiki/Tigris) Tigris Primary Shotgun Normal Attack 21 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tipedo_Prime) (TipedoPrime) (/wiki/Tipedo_Prime) Tipedo Prime Melee Staff Normal Attack 17 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tipedo) (Tipedo) (/wiki/Tipedo) Tipedo Melee Staff Normal Attack 12.4 80.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tonbo) (Tonbo) (/wiki/Tonbo) Tonbo Melee Polearm Normal Attack 27.6 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Tulok) (TulokFishingSpear) (/wiki/Tulok) Tulok Fishing Spear Gear Unique Normal Attack 10 100.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Tunguska_Cannon) (DomeCharge) (/wiki/Tunguska_Cannon) Tunguska Cannon Railjack Turret Turret Normal Attack 48025 85.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Twin_Basolk) (TwinBasolk) (/wiki/Twin_Basolk) Twin Basolk Melee Dual Swords Normal Attack 15 40.48% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Twin_Grakatas) (TwinGrakatas) (/wiki/Twin_Grakatas) Twin Grakatas Secondary Dual Pistols Normal Attack 3.33 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Twin_Gremlins) (TwinGremlins) (/wiki/Twin_Gremlins) Twin Gremlins Secondary Dual Pistols Normal Attack 12.33 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Twin_Kohmak) (TwinKohmak) (/wiki/Twin_Kohmak) Twin Kohmak Secondary Dual Shotguns Fully Spooled 6 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Twin_Krohkur) (TwinKrohkur) (/wiki/Twin_Krohkur) Twin Krohkur Melee Dual Swords Normal Attack 45 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Twin_Rogga) (TwinRogga) (/wiki/Twin_Rogga) Twin Rogga Secondary Dual Shotguns Normal Attack 23.5 50.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Twin_Vipers_Wraith) (TwinVipersWraith) (/wiki/Twin_Vipers_Wraith) Twin Vipers Wraith Secondary Dual Pistols Normal Attack 1.8 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Twin_Vipers) (TwinVipers) (/wiki/Twin_Vipers) Twin Vipers Secondary Dual Pistols Normal Attack 1.7 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Tysis) (Tysis) (/wiki/Tysis) Tysis Secondary Pistol Normal Attack 23 46.94% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Unarmed) (Blank) (/wiki/Unarmed) Unarmed Unique Unique Normal Attack 5.3 70.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Prime Talons Melee Exalted Weapon Normal Attack 83.3 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons Melee Exalted Weapon Normal Attack 83.3 33.33% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Vastilok) (Vastilok) (/wiki/Vastilok) Vastilok Melee Gunblade Ranged Attack 10.35 72.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Vasto_Prime) (VastoPrime) (/wiki/Vasto_Prime) Vasto Prime Secondary Pistol Normal Attack 16.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Vasto) (Vasto) (/wiki/Vasto) Vasto Secondary Pistol Normal Attack 22.5 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Vaykor_Hek) (VaykorHek) (/wiki/Vaykor_Hek) Vaykor Hek Primary Shotgun Normal Attack 48.75 65.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Vaykor_Marelok) (VaykorMarelok) (/wiki/Vaykor_Marelok) Vaykor Marelok Secondary Pistol Normal Attack 16 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Vaykor_Sydon) (VaykorSydon) (/wiki/Vaykor_Sydon) Vaykor Sydon Melee Polearm Normal Attack 202.35 95.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Vectis_Prime) (VectisPrime) (/wiki/Vectis_Prime) Vectis Prime Primary Sniper Rifle 3.5x Zoom 157.5 45.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Vectis) (Vectis) (/wiki/Vectis) Vectis Primary Sniper Rifle 3x Zoom 78.75 40.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Veldt) (Veldt) (/wiki/Veldt) Veldt Primary Rifle Normal Attack 23.4 48.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Velocitus) (Velocitus) (/wiki/Velocitus) Velocitus (Atmosphere) Archgun (Atmosphere) Rifle Charged Shot 800 25.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Velocitus) (Velocitus) (/wiki/Velocitus) Velocitus Archgun Archgun Charged Shot 400 25.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Velox_Prime) (VeloxPrime) (/wiki/Velox_Prime) Velox Prime Secondary Pistol Normal Attack 7.56 48.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Velox) (Velox) (/wiki/Velox) Velox Secondary Pistol Normal Attack 8.16 48.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Venato) (Venato) (/wiki/Venato) Venato Melee Scythe Normal Attack 110 50.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime Melee Claws Normal Attack 37.6 75.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Venka) (Venka) (/wiki/Venka) Venka Melee Claws Normal Attack 35 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Verdilac) (Verdilac) (/wiki/Verdilac) Verdilac Melee Whip Normal Attack 85.2 50.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Vericres) (Vericres) (/wiki/Vericres) Vericres Melee Warfan Normal Attack 28.8 72.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Veritux) (Veritux) (/wiki/Veritux) Veritux Archmelee Archmelee Normal Attack 70.5 70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Vidar Apoc MK I Railjack Turret Turret Normal Attack 158.9 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Vidar Apoc MK II Railjack Turret Turret Normal Attack 270.2 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Vidar Apoc MK III Railjack Turret Turret Normal Attack 432.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Vidar Carcinnox MK I Railjack Turret Turret Normal Attack 57 60.42% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Vidar Carcinnox MK II Railjack Turret Turret Normal Attack 102 58.37% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Vidar Carcinnox MK III Railjack Turret Turret Normal Attack 130 66.84% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Vidar Glazio MK I Railjack Turret Turret Normal Attack 210 45.74% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Vidar Glazio MK II Railjack Turret Turret Normal Attack 308 53.19% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Vidar Glazio MK III Railjack Turret Turret Normal Attack 503 52.23% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Laith) (TurretLaith) (/wiki/Laith) Vidar Laith MK I Railjack Turret Turret Normal Attack 52 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Vidar Laith MK II Railjack Turret Turret Normal Attack 88.4 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Vidar Laith MK III Railjack Turret Turret Normal Attack 141.6 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Vidar Photor MK I Railjack Turret Turret Normal Attack 15 69.39% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Vidar Photor MK II Railjack Turret Turret Normal Attack 21 75.00% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Vidar Photor MK III Railjack Turret Turret Normal Attack 28 79.26% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Vidar Pulsar MK I Railjack Turret Turret Normal Attack 84 61.11% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Vidar Pulsar MK II Railjack Turret Turret Normal Attack 162 55.98% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Vidar Pulsar MK III Railjack Turret Turret Normal Attack 267 54.67% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Viper_Wraith) (ViperWraith) (/wiki/Viper_Wraith) Viper Wraith Secondary Pistol Normal Attack 1.8 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Viper) (Viper) (/wiki/Viper) Viper Secondary Pistol Normal Attack 1.7 60.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Vitrica) (Vitrica) (/wiki/Vitrica) Vitrica Melee Heavy Blade Normal Attack 99.9 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Volnus_Prime) (VolnusPrime) (/wiki/Volnus_Prime) Volnus Prime Melee Hammer Normal Attack 80 46.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Volnus) (Volnus) (/wiki/Volnus) Volnus Melee Hammer Normal Attack 70.4 46.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Vulkar_Wraith) (VulkarWraith) (/wiki/Vulkar_Wraith) Vulkar Wraith Primary Sniper Rifle 2.5x Zoom 27.3 90.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Vulkar) (Vulkar) (/wiki/Vulkar) Vulkar Primary Sniper Rifle 2.5x Zoom 33.8 80.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/War) (War) (/wiki/War) War Melee Heavy Blade Normal Attack 60 48.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Wolf_Sledge) (WolfSledge) (/wiki/Wolf_Sledge) Wolf Sledge Melee Hammer Normal Attack 7.8 51.00% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Zenith) (Zenith) (/wiki/Zenith) Zenith Primary Rifle Semi-Auto Mode 120 80.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Zetki Apoc MK I Railjack Turret Turret Normal Attack 192.5 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Zetki Apoc MK II Railjack Turret Turret Normal Attack 327.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Apoc) (TurretApoc) (/wiki/Apoc) Zetki Apoc MK III Railjack Turret Turret Normal Attack 523.6 70.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Zetki Carcinnox MK I Railjack Turret Turret Normal Attack 80 57.22% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Zetki Carcinnox MK II Railjack Turret Turret Normal Attack 110 65.52% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Carcinnox) (TurretCarcinnox) (/wiki/Carcinnox) Zetki Carcinnox MK III Railjack Turret Turret Normal Attack 217 57.45% (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Zetki Glazio MK I Railjack Turret Turret Normal Attack 200 60.28% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Zetki Glazio MK II Railjack Turret Turret Normal Attack 400 53.24% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Glazio) (TurretGlazio) (/wiki/Glazio) Zetki Glazio MK III Railjack Turret Turret Normal Attack 600 56.17% (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Laith) (TurretLaith) (/wiki/Laith) Zetki Laith MK I Railjack Turret Turret Normal Attack 67.6 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Zetki Laith MK II Railjack Turret Turret Normal Attack 114.8 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Laith) (TurretLaith) (/wiki/Laith) Zetki Laith MK III Railjack Turret Turret Normal Attack 184 40.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Zetki Photor MK I Railjack Turret Turret Normal Attack 19 67.80% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Zetki Photor MK II Railjack Turret Turret Normal Attack 21 79.21% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Photor) (TurretPhotor) (/wiki/Photor) Zetki Photor MK III Railjack Turret Turret Normal Attack 52 67.90% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Zetki Pulsar MK I Railjack Turret Turret Normal Attack 120 57.30% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Zetki Pulsar MK II Railjack Turret Turret Normal Attack 199 58.37% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Pulsar) (TurretPulsar) (/wiki/Pulsar) Zetki Pulsar MK III Railjack Turret Turret Normal Attack 323 57.83% (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Zhuge_Prime) (ZhugePrime) (/wiki/Zhuge_Prime) Zhuge Prime Primary Crossbow Arrow Impact 22.5 45.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Zhuge) (Zhuge) (/wiki/Zhuge) Zhuge Primary Crossbow Normal Attack 75 75.00% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture (/wiki/Zylok_Prime) (ZylokPrime) (/wiki/Zylok_Prime) Zylok Prime Secondary Pistol Normal Attack 21 60.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Zylok) (Zylok) (/wiki/Zylok) Zylok Secondary Pistol Normal Attack 16.8 56.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash Weapons with guaranteed Puncture proc (/wiki/Harpak) (Harpak (31 KB)) (Harpak (31 KB)) (Harpak (Alt-fire)) (Harpak (31 KB)) (Harpak (Alt-fire)) (/wiki/Harpak) (Harpak) (/wiki/Harpak) Harpak (Alt-fire) (/wiki/Talons) (Talons (31 KB)) (Talons (31 KB)) (Talons (Explosion)) (Talons (31 KB)) (Talons (Explosion)) (/wiki/Talons) (Talons) (/wiki/Talons) Talons (Explosion) (/wiki/File:Evensong.png) (Evensong.png (39 KB)) (Evensong.png (39 KB)) (Evensong (Applies 7 procs on hit, bypassing the normal limit of 5)) (Evensong.png (39 KB)) (Evensong (Applies 7 procs on hit, bypassing the normal limit of 5)) (/wiki/Evensong) (Evensong) (/wiki/Evensong) Evensong (Applies 7 procs on hit, bypassing the normal limit of 5) Mods [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=6) (Edit section: Mods) ] Primary Secondary Melee Warframe Archgun Archmelee (/wiki/Piercing_Hit) (Piercing Hit (165 KB)) (Piercing Hit (165 KB)) (Piercing Hit) (Piercing Hit (165 KB)) (Piercing Hit) (/wiki/Piercing_Hit) (Mod TT 20px) (/wiki/Piercing_Hit) Piercing Hit (/wiki/Piercing_Caliber) (Piercing Caliber (43 KB)) (Piercing Caliber (43 KB)) (Piercing Caliber) (Piercing Caliber (43 KB)) (Piercing Caliber) (/wiki/Piercing_Caliber) (Mod TT 20px) (/wiki/Piercing_Caliber) Piercing Caliber (/wiki/Flechette) (Flechette (175 KB)) (Flechette (175 KB)) (Flechette) (Flechette (175 KB)) (Flechette) (/wiki/Flechette) (Mod TT 20px) (/wiki/Flechette) Flechette (/wiki/Breach_Loader) (Breach Loader (45 KB)) (Breach Loader (45 KB)) (Breach Loader) (Breach Loader (45 KB)) (Breach Loader) (/wiki/Breach_Loader) (Mod TT 20px) (/wiki/Breach_Loader) Breach Loader (/wiki/Accelerated_Blast) (Accelerated Blast (328 KB)) (Accelerated Blast (328 KB)) (Accelerated Blast) (Accelerated Blast (328 KB)) (Accelerated Blast) (/wiki/Accelerated_Blast) (Mod TT 20px) (/wiki/Accelerated_Blast) Accelerated Blast (/wiki/Ripper_Rounds) (Ripper Rounds (41 KB)) (Ripper Rounds (41 KB)) (Ripper Rounds (Conclave only)) (Ripper Rounds (41 KB)) (Ripper Rounds (Conclave only)) (/wiki/Ripper_Rounds) (Mod TT 20px) (/wiki/Ripper_Rounds) Ripper Rounds ((/wiki/Conclave) (Conclave) Conclave only) (/wiki/Shred_Shot) (Shred Shot (41 KB)) (Shred Shot (41 KB)) (Shred Shot (Conclave only)) (Shred Shot (41 KB)) (Shred Shot (Conclave only)) (/wiki/Shred_Shot) (Mod TT 20px) (/wiki/Shred_Shot) Shred Shot ((/wiki/Conclave) (Conclave) Conclave only) (/wiki/No_Return) (No Return (162 KB)) (No Return (162 KB)) (No Return) (No Return (162 KB)) (No Return) (/wiki/No_Return) (Mod TT 20px) (/wiki/No_Return) No Return (/wiki/Bore) (Bore (40 KB)) (Bore (40 KB)) (Bore) (Bore (40 KB)) (Bore) (/wiki/Bore) (Mod TT 20px) (/wiki/Bore) Bore (/wiki/Jugulus_Spines) (Jugulus Spines (182 KB)) (Jugulus Spines (182 KB)) (Jugulus Spines) (Jugulus Spines (182 KB)) (Jugulus Spines) (/wiki/Jugulus_Spines) (Mod TT 20px) (/wiki/Jugulus_Spines) Jugulus Spines (/wiki/Impaler_Munitions) (Impaler Munitions (43 KB)) (Impaler Munitions (43 KB)) (Impaler Munitions (Conclave only)) (Impaler Munitions (43 KB)) (Impaler Munitions (Conclave only)) (/wiki/Impaler_Munitions) (Mod TT 20px) (/wiki/Impaler_Munitions) Impaler Munitions ((/wiki/Conclave) (Conclave) Conclave only) (/wiki/Sundering_Strike) (Sundering Strike (40 KB)) (Sundering Strike (40 KB)) (Sundering Strike) (Sundering Strike (40 KB)) (Sundering Strike) (/wiki/Sundering_Strike) (Mod TT 20px) (/wiki/Sundering_Strike) Sundering Strike (/wiki/Auger_Strike) (Auger Strike (46 KB)) (Auger Strike (46 KB)) (Auger Strike) (Auger Strike (46 KB)) (Auger Strike) (/wiki/Auger_Strike) (Mod TT 20px) (/wiki/Auger_Strike) Auger Strike (/wiki/Jugulus_Barbs) (Jugulus Barbs (164 KB)) (Jugulus Barbs (164 KB)) (Jugulus Barbs) (Jugulus Barbs (164 KB)) (Jugulus Barbs) (/wiki/Jugulus_Barbs) (Mod TT 20px) (/wiki/Jugulus_Barbs) Jugulus Barbs (/wiki/Rending_Strike) (Rending Strike (330 KB)) (Rending Strike (330 KB)) (Rending Strike) (Rending Strike (330 KB)) (Rending Strike) (/wiki/Rending_Strike) (Mod TT 20px) (/wiki/Rending_Strike) Rending Strike (/wiki/Serrated_Edges) (Serrated Edges (40 KB)) (Serrated Edges (40 KB)) (Serrated Edges (Conclave only)) (Serrated Edges (40 KB)) (Serrated Edges (Conclave only)) (/wiki/Serrated_Edges) (Mod TT 20px) (/wiki/Serrated_Edges) Serrated Edges ((/wiki/Conclave) (Conclave) Conclave only) (/wiki/Piercing_Roar) (Piercing Roar (176 KB)) (Piercing Roar (176 KB)) (Piercing Roar) (Piercing Roar (176 KB)) (Piercing Roar) (/wiki/Piercing_Roar) (Mod TT 20px) (/wiki/Piercing_Roar) Piercing Roar (/wiki/Iron_Shrapnel) (Iron Shrapnel (180 KB)) (Iron Shrapnel (180 KB)) (Iron Shrapnel) (Iron Shrapnel (180 KB)) (Iron Shrapnel) (/wiki/Iron_Shrapnel) (Mod TT 20px) (/wiki/Iron_Shrapnel) Iron Shrapnel (/wiki/Vexing_Retaliation) (Vexing Retaliation (199 KB)) (Vexing Retaliation (199 KB)) (Vexing Retaliation) (Vexing Retaliation (199 KB)) (Vexing Retaliation) (/wiki/Vexing_Retaliation) (Mod TT 20px) (/wiki/Vexing_Retaliation) Vexing Retaliation (/wiki/Piercing_Step) (Piercing Step (163 KB)) (Piercing Step (163 KB)) (Piercing Step) (Piercing Step (163 KB)) (Piercing Step) (/wiki/Piercing_Step) (Mod TT 20px) (/wiki/Piercing_Step) Piercing Step (/wiki/Jugulus_Carapace) (Jugulus Carapace (168 KB)) (Jugulus Carapace (168 KB)) (Jugulus Carapace) (Jugulus Carapace (168 KB)) (Jugulus Carapace) (/wiki/Jugulus_Carapace) (Mod TT 20px) (/wiki/Jugulus_Carapace) Jugulus Carapace (/wiki/Quasar_Drill) (Quasar Drill (174 KB)) (Quasar Drill (174 KB)) (Quasar Drill) (Quasar Drill (174 KB)) (Quasar Drill) (/wiki/Quasar_Drill) (Mod TT 20px) (/wiki/Quasar_Drill) Quasar Drill (/wiki/Nebula_Bore) (Nebula Bore (171 KB)) (Nebula Bore (171 KB)) (Nebula Bore) (Nebula Bore (171 KB)) (Nebula Bore) (/wiki/Nebula_Bore) (Mod TT 20px) (/wiki/Nebula_Bore) Nebula Bore Abilities [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=7) (Edit section: Abilities) ] Excalibur Loki Oberon Revenant Sevagoth Styanax Titania Valkyr (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelinModx256) (/wiki/Radial_Javelin) (Radial Javelin) (RadialJavelin130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Radial_Javelin) Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 500 / 650 / 800 / 1000 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 15 / 18 / 22 / 25 m Info Augment Tips & Tricks Info Excalibur expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) Energy to summon javelins against enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 650 / 800 / 1000 damage evenly distributed between (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash , with a guaranteed (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc and (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger . While javelins do not (/wiki/Punch_through) (Punch through) punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and (/wiki/Shield_Lancer) (Shield Lancer) Grineer Shield Lancer shields. Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame). Each javelin appears as an ethereal (/wiki/Skana) (Skana) (/wiki/Skana) Skana . (/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Excalibur Prime and (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra javelins appear as ethereal (/wiki/Skana_Prime) (SkanaPrime) (/wiki/Skana_Prime) Skana Prime s and "Umbra" Javelins respectively. Augment (https://static.wikia.nocookie.net/warframe/images/4/46/FuriousJavelinMod.png/revision/latest?cb=20220317084243) (FuriousJavelinMod) Main article: (/wiki/Furious_Javelin) (Furious Javelin) Furious Javelin Furious Javelin is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod that temporarily increases (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur 's melee damage for every enemy hit by (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin . (/wiki/Furious_Javelin) (Furious Javelin) Furious Javelin Tips & Tricks Useful for clearing out large swarms of enemies if one is surrounded. Allows players to deal both damage and crowd control at the same time. (Expand/Collapse) (Expand/Collapse) (/wiki/Decoy) (Decoy) (DecoyModx256) (/wiki/Decoy) (Decoy) (Decoy130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Decoy) Decoy Loki deploys a holographic copy of himself that draws enemy fire and absorbs a portion of enemy health and shields. Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 15% (Decoy health and shield absorb) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 7 / 15 / 20 / 25 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 15 m (health and shield absorb range) (Stats unlisted in-game, not affected by Mods) Misc : 100 m (cast range)400 SP (Decoy shields)200 HP (Decoy health)? % (physical status chances)1 (limit of decoys) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Info Loki expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to create a holographic decoy within a range of 100 meters at the location on the aiming reticle. With heightened (/wiki/Threat_Level) (Threat Level) Threat Level , 400 (/wiki/Shield) (Shield) Shield and 200 (/wiki/Health) (Health) Health points increased by (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% of all enemy shields and health within (/wiki/Ability_Range) (AbilityRangeBuff) 15 meters of the decoy when cast, the decoy will draw enemy fire and last for a maximum of (/wiki/Ability_Duration) (AbilityDurationBuff) 7 / 15 / 20 / 25 seconds or until destroyed by enemy attacks. The decoy wields a (/wiki/Lato) (Lato) (/wiki/Lato) Lato ((/wiki/Lex_Prime) (LexPrime) (/wiki/Lex_Prime) Lex Prime in (/wiki/Loki/Prime) (Loki PrimeIcon272) (/wiki/Loki/Prime) Loki Prime 's case), with which it is capable of inflicting (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Status_Effect) (Status Effect) Status Effects . The decoy's shots do not inflict damage. However, they still count as hits for purposes such as (/wiki/Arcane_Strike) (ArcaneStrike) (/wiki/Arcane_Strike) Arcane Strike . Only 1 decoy can be available at a time. Deploying a new decoy while one is already active will remove the previous decoy from the field. If enough damage is done to the decoy, it will collapse and disappear. If aimed at a ceiling or the sky, the decoy will appear directly below the aimed point, allowing it to be placed in higher platforms. If placed in a position where enemies cannot reach: Within a few seconds (/wiki/Infested) (Infested) Infested enemies will swap their aggro to another target. (/wiki/Grineer) (Grineer) Grineer and (/wiki/Corpus) (Corpus) Corpus enemies will keep trying to aim at the Decoy until it disappears even if they cannot see or hit it, making it extremely effective if placed in good cover against enemy fire. Decoy has a tendency to fall through certain props on the map. This means a decoy can be placed on top of something, for example: a pillar, and it will sometimes fall through it, being protected from within the prop. Decoy's shields regenerate over time. Has a cast time of ~0.6 seconds. Subsuming Loki to the (/wiki/Helminth) (Helminth) Helminth will offer Decoy and its augments to be used by other Warframes. Augment (https://static.wikia.nocookie.net/warframe/images/7/73/DamageDecoyMod.png/revision/latest?cb=20240327230500) (DamageDecoyMod) Main article: (/wiki/Damage_Decoy) (Damage Decoy) Damage Decoy Damage Decoy is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki 's (/wiki/Decoy) (Decoy130xWhite) (/wiki/Decoy) Decoy ability that allows Decoy to be cast onto an enemy, turning that enemy hostile to everything and inciting former allies to attack while having their damage reflected, amplified, and additionally succumbed to 5 random status effects. (/wiki/Damage_Decoy) (Damage Decoy) Damage Decoy (https://static.wikia.nocookie.net/warframe/images/a/a2/DeceptiveBondMod.png/revision/latest?cb=20200502022457) (DeceptiveBondMod) Main article: (/wiki/Deceptive_Bond) (Deceptive Bond) Deceptive Bond Deceptive Bond is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki 's (/wiki/Decoy) (Decoy130xWhite) (/wiki/Decoy) Decoy in PvE and (/wiki/Conclave) (Conclave) Conclave that redirects damage dealt to Loki to the decoy, and vice versa. (/wiki/Deceptive_Bond) (Deceptive Bond) Deceptive Bond (https://static.wikia.nocookie.net/warframe/images/c/c1/SaviorDecoyMod.png/revision/latest?cb=20230116090655) (SaviorDecoyMod) Main article: (/wiki/Savior_Decoy) (Savior Decoy) Savior Decoy Savior Decoy is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki that allows (/wiki/Decoy) (Decoy130xWhite) (/wiki/Decoy) Decoy to absorb any fatal damage dealt to the player before switching places, along with passively increasing Decoy's (/wiki/Casting_Speed) (Casting Speed) Casting Speed . (/wiki/Savior_Decoy) (Savior Decoy) Savior Decoy Tips & Tricks Enemies will focus on the decoy if it is deployed closer to them than Loki is, allowing Loki to deal heavy damage or escape an area without being targeted. Decoy's defenses do not increase at higher levels or with (/wiki/Ability_Strength) (Ability Strength) Ability Strength , making it very weak at high levels if not placed in cover. (/wiki/Decoy) (Decoy130xWhite) (/wiki/Decoy) Decoy can be used in conjunction with (/wiki/Switch_Teleport) (SwitchTeleport130xWhite) (/wiki/Switch_Teleport) Switch Teleport , essentially allowing teleportation to any point where Decoy can be placed. It should be noted that sometimes there is no switch and loki is just teleporting close to decoy, so careful placing is required sometimes. The hologram blocks lasers from (/wiki/Laser_Barrier) (Laser Barrier) Laser Barriers , allowing passage through when deployed directly on top of them (as they only emit from one side). Decoy can be used as means to find or lure out hiding enemies. The copy will only start firing its Lato if there is an enemy close enough to be attracted, but it will not stop firing once all affected enemies are dead. Keep this in mind when using Decoy to scout enemy locations. Can also be used to hold doors open, which can be useful when the following area is full of enemies, allowing players to engage them from a safer distance. (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo can put the decoy in the rift, making it completely invincible against enemies not also in the rift, although this eliminates its ability to apply procs on enemies. Can obtain bonus shielding from Shield Osprey (/wiki/Specter) (Specter) Specters , adding some shielding while increasing the shield recharge rate and delay of the decoy. The Specter will also automatically prioritize targets like Decoy to protect, just like it will prioritize following other specters. Note that the osprey is terribly weak, and the decoy will attract heavy fire, making the possibility of the specter dying quickly much higher. (Expand/Collapse) (Expand/Collapse) (/wiki/Smite) (Smite) (SmiteModx256) (/wiki/Smite) (Smite) (Smite130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Smite) Smite Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies. Introduced in (/wiki/Update_11#Update_11.5) (Update 11) Update 11.5 (2013-12-19) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 150 / 200 / 300 / 500 (initial (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact & (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage)75 / 85 / 100 / 150 (orb base (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage)3 / 4 / 5 / 6 (number of orbs) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 12 s (orb duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 20 / 30 / 40 / 50 m (cast range)5 / 7.5 / 10 / 12.5 m (orb range) (Stats unlisted in-game, not affected by Mods) Misc : 100 % (knockdown chance)100 % ((/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation status chance)15 / 20 / 25 / 35 % (hitpoints to damage conversion)? % ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture & (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation status chances) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Bugs Info Oberon expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to smite an enemy target with hallowed light up to (/wiki/Ability_Range) (AbilityRangeBuff) 20 / 30 / 40 / 50 meters away, dealing (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 / 200 / 300 / 500 damage distributed evenly between (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact and (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation as well as a guaranteed (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown and (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation status effect. The affect target emits (/wiki/Ability_Strength) (AbilityStrengthBuff) 3 / 4 / 5 / 6 orb projectiles that seek out enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of (/wiki/Ability_Duration) (AbilityDurationBuff) 12 seconds. Each orb deals (/wiki/Ability_Strength) (AbilityStrengthBuff) 75 / 85 / 100 / 150 (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage, plus 15% / 20% / 25% / 35% of the main target's maximum health and shields divided among the number of orbs, as well as a guaranteed (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger and (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture status, and a ?% (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation status chance. Orb Damage is affected by (/wiki/Vigorous_Swap) (Mod TT 20px) (/wiki/Vigorous_Swap) Vigorous Swap and other modifiers that affect abilities that deal "weapon damage", including damage boosting abilities such as (/wiki/Eclipse) (Eclipse130xWhite) (/wiki/Eclipse) Eclipse . If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range. Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing. Smite is a (/wiki/Category:One-Handed_Abilities) (Category:One-Handed Abilities) one-handed ability and as such will not interrupt full actions such as (/wiki/Reload) (Reload) reloading , shooting, or charging weapons. Subsuming Oberon to the (/wiki/Helminth) (Helminth) Helminth will offer Smite and its augments to be used by other Warframes. Augment (https://static.wikia.nocookie.net/warframe/images/0/0e/SmiteInfusionMod.png/revision/latest?cb=20230116090728) (SmiteInfusionMod) Main article: (/wiki/Smite_Infusion) (Smite Infusion) Smite Infusion Smite Infusion is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon that allows (/wiki/Smite) (Smite130xWhite) (/wiki/Smite) Smite to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage to all attacks. (/wiki/Smite_Infusion) (Smite Infusion) Smite Infusion Tips & Tricks Smite's (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact / (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage type is particularly effective vs Corpus (Damage/Shield (page does not exist)) Shields and Grineer (Damage/Alloy Armor (page does not exist)) Alloy Armor , and less effective against most (/wiki/Damage/Infested) (Damage/Infested) Infested units. Try using Smite's guaranteed (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation proc to misdirect enemies by turning a high-threat target and nearby foes against each other. Moreover, the additional (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture proc forces enemies to expend more time fighting against their confused comrade. Bugs When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.) (Expand/Collapse) (Expand/Collapse) (/wiki/Enthrall) (Enthrall) (EnthrallModx256) (/wiki/Enthrall) (Enthrall) (Enthrall130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Enthrall) Enthrall Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out. Introduced in (/wiki/Update_23#Update_23.5) (Update 23) Update 23.5 (2018-08-24) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 250 / 500 / 750 / 1,000 ((/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage/s)250 / 500 / 750 / 1,000 (projectile (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 15 / 20 / 25 / 30 s (thrall duration)10 s (pillar duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 15 / 20 / 25 m (cast range)0.5 / 1 / 1.5 / 2 m (pillar radius)10 m (projectile seek range) (Stats unlisted in-game, not affected by Mods) Misc : 7 (max thralls active)? m (projectile splash radius)100 % (projectile stagger on hit)100 % (beta enthrall chance on hit)50 (overshields per pickup) Info Augment Tips & Tricks Info Revenant expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to release his Sentient energy onto an enemy target within a range of (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 15 / 20 / 25 meters, converting it into an Alpha Thrall that is forced to fight for the Tenno cause. Alpha Thrall's attacks spread the affliction to other enemies, also converting them into other alpha thralls on hit. All types of thralls remain under Revenant's control for (/wiki/Ability_Duration) (AbilityDurationBuff) 15 / 20 / 25 / 30 seconds and only 7 total thralls may exist at once. Casting speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . The number of active thralls is tracked by the buff icon beside the shield and health bars. Thralls are tracked on the minimap as allied units represented by blue dots. Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities. Thralls affected by (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation status will result in turning Thralls back to enemy state for its duration. Thralls have high (/wiki/Threat_Level) (Threat Level) Threat Level , allowing them to draw fire away from Tenno. On death, Alpha Thralls leave behind an Eidolon energy pillar that lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 seconds. Each energy pillar continuously inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 250 / 500 / 750 / 1,000 (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage per second to all enemies within a (/wiki/Ability_Range) (AbilityRangeBuff) 0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of (/wiki/Ability_Range) (AbilityRangeBuff) 10 meters, exploding on impact to deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 250 / 500 / 750 / 1,000 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage and guaranteed (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger in a ? meter area and converts enemies hit into Beta Thralls as long as Revenant does not already have maximum thralls. Beta Thralls also convert other enemies they hit into beta thralls up to the total Thrall count, but they do not leave behind energy pillars on death. Projectile damage is affected by (/wiki/Vigorous_Swap) (Mod TT 20px) (/wiki/Vigorous_Swap) Vigorous Swap and (/wiki/Arcane_Arachne) (ArcaneArachne) (/wiki/Arcane_Arachne) Arcane Arachne . Energy pillars do not inflict damage per second nor launch projectiles against thralls. Ability Synergy: Enthrall costs 0 energy when used on an enemy stunned by (/wiki/Mesmer_Skin) (MesmerSkin130xWhite) (/wiki/Mesmer_Skin) Mesmer Skin . (/wiki/Reave) (Reave130xWhite) (/wiki/Reave) Reave steals (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 20% / 30% / 40% (/wiki/Health) (Health) Health and (/wiki/Shield) (Shield) Shields from Thralls (5x more than base). Alpha and beta thralls killed by (/wiki/Danse_Macabre) (DanseMacabre130xWhite) (/wiki/Danse_Macabre) Danse Macabre leave behind pickups that grant 50 (/wiki/Overshields) (Overshields) Overshields for Revenant and his allies. Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers. Explosion deals the remaining damage of the pillar to surrounding enemies. Explosion damage diminishes with distance. Can be cast on a new enemy target if below the number of max thralls active. Casting Enthrall on a new target will not refresh the duration of existing Thralls. Cannot be recast on enemies already affected by Enthrall. Enemies under the effect of Enthrall will not increase or refresh (/wiki/Melee_Combo) (Melee Combo) Melee Combo when struck with a melee weapon. Exceptions to this are finisher attacks and slash procs with (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination . Enemies under the effect of Enthrall will not increase or refresh Sniper Combo when hit with a sniper rifle. Enemies under the effect of Enthrall cannot be used to initiate or refresh the buffs of (/wiki/Double_Tap) (Mod TT 20px) (/wiki/Double_Tap) Double Tap and (/wiki/Split_Flights) (Mod TT 20px) (/wiki/Split_Flights) Split Flights . However, on-headshot mods such as (/wiki/Argon_Scope) (Mod TT 20px) (/wiki/Argon_Scope) Argon Scope still function normally. Enemies under the effect of Enthrall cannot be use to trigger the effects of any arcanes that are triggered on crit, such as (/wiki/Arcane_Acceleration) (ArcaneAcceleration) (/wiki/Arcane_Acceleration) Arcane Acceleration , or on headshot, such as (/wiki/Arcane_Consequence) (ArcaneConsequence) (/wiki/Arcane_Consequence) Arcane Consequence . Beam weapons that chain between multiple enemies (such as the (/wiki/Kuva_Nukor) (KuvaNukor) (/wiki/Kuva_Nukor) Kuva Nukor or (/wiki/Tenet_Cycron) (TenetCycron) (/wiki/Tenet_Cycron) Tenet Cycron ) will not chain to enthralled enemies, regardless of the original target. Casting Enthrall is a (/wiki/One-Handed_Action) (One-Handed Action) One-Handed Action that allows the player to perform attacks, movement and parkour (/wiki/Maneuvers) (Maneuvers) Maneuvers . Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control. Thralls are visually distinguished from other enemies by a spectral (/wiki/Eidolon_Vomvalyst) (Eidolon Vomvalyst) Eidolon Vomvalyst mask and orbiting spines floating above their head. Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color. Augment (https://static.wikia.nocookie.net/warframe/images/a/ad/ThrallPactMod.png/revision/latest?cb=20230224005151) (ThrallPactMod) Main article: (/wiki/Thrall_Pact) (Thrall Pact) Thrall Pact Thrall Pact is an (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant 's (/wiki/Enthrall) (Enthrall130xWhite) (/wiki/Enthrall) Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled. (/wiki/Thrall_Pact) (Thrall Pact) Thrall Pact Tips & Tricks (/wiki/Helminth) (Helminth) Helminth subsuming (/wiki/Mind_Control) (MindControl130xWhite) (/wiki/Mind_Control) Mind Control and then casting Enthrall on it can create an invulnerable thrall for its duration. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman can remove the enthralled effect from itself and nearby enthralled enemies. (/wiki/Sentient) (Sentient) Sentients and bosses can be Enthralled but for a significantly shorter duration. Units that apply beneficial effects to allies, such as (/wiki/Ancient_Healer) (Ancient Healer) Ancient Healers , will immediately stop affecting their former allies once Enthralled and instead benefit Tenno. Enthralled enemies that can spawn additional units, such as (/wiki/Drahk_Master) (Drahk Master) Drahk Masters and (/wiki/Boiler) (Boiler) Boilers , will spawn permanent Tenno-aligned units, unless affected by (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation . (Expand/Collapse) (Expand/Collapse) (/wiki/Exalted_Shadow) (Exalted Shadow) (ExaltedShadowModx256) (/wiki/Exalted_Shadow) (Exalted Shadow) (ExaltedShadow130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Exalted_Shadow) Exalted Shadow When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities. Death Well Drain : 1% s-1 Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash physical damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 5 m (Shadow summoned propulsion)5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)0.1 %/s (Death Well gain per second per enemy for Gloom)1% HP (Death Well drain to health conversion) Info Weapon Stance Tips & Tricks Info Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap , (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow , (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom , or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest , gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into (/wiki/Sevagoth/Abilities) (SevagothShadow-Arsenal) (/wiki/Sevagoth/Abilities) Sevagoth's Shadow , which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities: (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace , (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume , (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest , and (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite . Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when (/wiki/Transference) (Transference) Transference is initiated, or when (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite is cast. Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow. The Shadow will always spawn with full (/wiki/Shields) (Shields) Shields , (/wiki/Health) (Health) Health and initial (/wiki/Energy) (Energy) Energy , regardless of its previous state on recast. Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow. If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead. When the Death Well reaches at least 75% , a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well. While controlling Sevagoth's Shadow, he arms himself with his melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , the (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws . Primaries and secondaries equipped on Sevagoth can not be used by the Shadow. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage distributed between 30% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 20% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and 50% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . Attacks have a 38% (/wiki/Critical_chance) (Critical chance) critical chance , 2.6x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 24% (/wiki/Status_chance) (Status chance) status chance , 1.0 (/wiki/Attack_speed) (Attack speed) attack speed , and a (/wiki/Melee#Range) (Melee) range of 1.5 meters. Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most (/wiki/Category:Melee_Mods) (Category:Melee Mods) melee weapon mods . Ability Strength is taken from Sevagoth's stat, not the Shadow's. The mods that affect Shadow Claws include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical (e.g., (/wiki/Heavy_Trauma) (Mod TT 20px) (/wiki/Heavy_Trauma) Heavy Trauma ) elemental (e.g., (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Grineer) (Mod TT 20px) (/wiki/Smite_Grineer) Smite Grineer ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_Chance) (Status Chance) status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Virulent_Scourge) (Mod TT 20px) (/wiki/Virulent_Scourge) Virulent Scourge ) (/wiki/Status_Chance) (Status Chance) status duration (e.g., (/wiki/Lasting_Sting) (Mod TT 20px) (/wiki/Lasting_Sting) Lasting Sting ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact (/wiki/Enduring_Affliction) (Mod TT 20px) (/wiki/Enduring_Affliction) Enduring Affliction While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Shadow Claws can not be equipped with (/wiki/Weapon_Augments) (Weapon Augments) weapon augments (e.g., (/wiki/Justice_Blades) (Mod TT 20px) (/wiki/Justice_Blades) Justice Blades ), weapon-specific mods (e.g., (/wiki/Covert_Lethality) (Mod TT 20px) (/wiki/Covert_Lethality) Covert Lethality ), (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Shadow Claws. Ability Synergy: Sevagoth's Abilities will stay active during Exalted Shadow. Each enemy affected then killed by any source, or directly killed by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 's Shadow, (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow , or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest fills 5% of the Death Well. Each enemy alive within (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom 's radius fills 0.1% per second of the Death Well. The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above. Death Well gain stacks when Sown enemies die from Reap, but not vice-versa. For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite is complete. Casting Exalted Shadow is a full-body animation that restricts movement and other actions. Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance. While within an ability nullification sphere from enemies such as (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman or (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa , Sevagoth's Shadow receives damage to its (/wiki/Health) (Health) Health pool as 15% of its maximum health pool every 0.5 seconds. Sevagoth's Shadow will benefit from (/wiki/Archon_Shard) (Archon Shard) Archon Shards slotted into Sevagoth himself. Sevagoth's Shadow, and Shadow Claws, can benefit from Helminth (/wiki/Invigoration) (Invigoration) Invigorations applied to Sevagoth as they are both considered exalted weapons. Any primary, secondary, and reload speed buff from invigorations will not have any benefit during Exalted Shadow as it uses melee exclusively. Weapon (https://static.wikia.nocookie.net/warframe/images/c/c1/ShadowClaws.png/revision/latest?cb=20220612035108) (ShadowClaws) Main article: (/wiki/Shadow_Claws) (Shadow Claws) Shadow Claws Shadow Claws is (/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth 's (/wiki/Sevagoth/Abilities) (SevagothShadow-Arsenal) (/wiki/Sevagoth/Abilities) Shadow 's and (/wiki/Sevagoth/Prime) (SevagothPrimeIcon272) (/wiki/Sevagoth/Prime) Sevagoth Prime 's (/wiki/Sevagoth/Abilities) (SevagothPrime'sShadow) (/wiki/Sevagoth/Abilities) Shadow 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . The weapon exclusively uses the (/wiki/Ravenous_Wraith) (Mod TT 20px) (/wiki/Ravenous_Wraith) Ravenous Wraith stance. This weapon deals primarily (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. Advantages: Very high (/wiki/Critical_chance) (Critical chance) critical chance and (/wiki/Status_chance) (Status chance) status chance . Highest (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier of all Exalted Melee Weapons. Damage is affected by the combo counter. Disadvantages: Low range. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set does not benefit Shadow Claws) Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/d/d2/RavenousWraithMod.png/revision/latest?cb=20210908143133) (RavenousWraithMod) Main article: (/wiki/Ravenous_Wraith) (Ravenous Wraith) Ravenous Wraith Ravenous Wraith is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws that can only be acquired and used by activating (/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth 's fourth ability, (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Cleaving Claws (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 200% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 300% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/e/e6/RavenousWraithCombo0.gif/revision/latest?cb=20220517054333) (RavenousWraithCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Soul Thresher (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) N / A N / A (https://static.wikia.nocookie.net/warframe/images/5/55/RavenousWraithCombo1.gif/revision/latest?cb=20220517054335) (RavenousWraithCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Void Torrent (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 6x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/5/5a/RavenousWraithCombo2.gif/revision/latest?cb=20220517054338) (RavenousWraithCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Reaping Cyclone (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% 2x 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% 2x 200% 300% N / A N / A (https://static.wikia.nocookie.net/warframe/images/a/a8/RavenousWraithCombo3.gif/revision/latest?cb=20220517054339) (RavenousWraithCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Death Knocking (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 2x 400% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 2x 400% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) N / A N / A (https://static.wikia.nocookie.net/warframe/images/7/7c/RavenousWraithComboHeavy.gif/revision/latest?cb=20220517054344) (RavenousWraithComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Nightfall (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/d/d5/RavenousWraithComboSlide.gif/revision/latest?cb=20220517054348) (RavenousWraithComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) Mortal Squall (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/9/96/RavenousWraithComboAir.gif/revision/latest?cb=20220517054340) (RavenousWraithComboAir) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/3/31/RavenousWraithComboSlam.gif/revision/latest?cb=20220517054347) (RavenousWraithComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Tips & Tricks (/wiki/Preparation) (Mod TT 20px) (/wiki/Preparation) Preparation modded on the Shadow will increase its initial starting energy. This energy will be restored every time Shadow is summoned. (Expand/Collapse) (Expand/Collapse) (/wiki/Axios_Javelin) (Axios Javelin) (AxiosJavelinModx256) (/wiki/Axios_Javelin) (Axios Javelin) (AxiosJavelin130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 15 (/wiki/Axios_Javelin) Axios Javelin Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage. Introduced in (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 500 / 750 / 1,000 / 1,250 ((/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage on direct hit)500 / 750 / 1,000 / 1,250 ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage on explosion) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 8 s (Initial target pin duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 50 m (javelin range)15 m (explosion range) (Stats unlisted in-game, not affected by Mods) Misc : 1 (javelins per throw)Knockdown on hit1 m (midair hop)1 (impaled enemy for implosion)2 s (vortex lifetime) Info Augment Tips & Tricks Info Styanax expends (/wiki/Ability_Efficiency) (EnergyOrb) 15 (/wiki/Energy) (Energy) energy to hurl a single Axios Javelin in an arcing trajectory toward the reticle. Axios travels at high speed for (/wiki/Ability_Range) (AbilityRangeBuff) 50 meters before dissipating, while impaling the first enemy it directly hits to carry it along. The impaled enemy and any enemies in Axios' flight path are inflicted (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 750 / 1,000 / 1,250 (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage and (/wiki/Knockdown) (Knockdown) Knockdown . The impaled enemy remains pinned by Axios Javelin for (/wiki/Ability_Duration) (AbilityDurationBuff) 8 seconds. Axios Javelin has target detection around the reticle, causing the thrown javelin to attempt to home into the nearest enemy. The Javelin's destination is instantly set upon activating the ability, rather than where it would naturally travel when thrown where aimed. It follows this course regardless of any movement or aiming during the throwing animation, even if you move behind an obstruction that should block its set course. If cast in the air, Styanax hops up 1 meter before he throws the javelin. The javelin benefits from generic increases to weapon base damage, such as from (/wiki/Arcane_Arachne) (ArcaneArachne) (/wiki/Arcane_Arachne) Arcane Arachne , (/wiki/Holster_Amp) (Mod TT 20px) (/wiki/Holster_Amp) Holster Amp , and (/wiki/Vigorous_Swap) (Mod TT 20px) (/wiki/Vigorous_Swap) Vigorous Swap , but not from weapon class specific increases like (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge or (/wiki/Rifle_Amp) (Mod TT 20px) (/wiki/Rifle_Amp) Rifle Amp . If Axios impales an enemy and it impacts a surface, the javelin explodes to inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 750 / 1,000 / 1,250 (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage to all enemies in a (/wiki/Ability_Range) (AbilityRangeBuff) 15 meter radius. Simultaneously, a vortex implosion lasting for 2 seconds , pulls all enemies within sight detection range into its center. Enemies immune to (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll when impaled by Axios Javelin will not create a vortex. Explosion can damage and break destructible (/wiki/Objects) (Objects) Objects in range while bypassing line of sight restriction. Can be recast with brief to no delay in-between, allowing for rapid-fire javelin throws. Casting Axios Javelin is a full-body animation that restricts Styanax's grounded movement and interrupts other actions, as well as displacing his position vertically when midair. Augment (https://static.wikia.nocookie.net/warframe/images/2/27/AxiosJavelineersMod.png/revision/latest?cb=20240327230502) (AxiosJavelineersMod) Main article: (/wiki/Axios_Javelineers) (Axios Javelineers) Axios Javelineers Axios Javelineers is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Styanax) (StyanaxIcon272) (/wiki/Styanax) Styanax that allows (/wiki/Axios_Javelin) (AxiosJavelin130xWhite) (/wiki/Axios_Javelin) Axios Javelin to spawn specters that throw two additional javelins, with a guaranteed chance to spawn a Vortex, while increasing vortex duration when directly striking enemies. (/wiki/Axios_Javelineers) (Axios Javelineers) Axios Javelineers Tips & Tricks Axios Javelin's vortex assists (/wiki/Tharros_Strike) (TharrosStrike130xWhite) (/wiki/Tharros_Strike) Tharros Strike in en-masse enemy defense reduction and rapid health recovery for Styanax. (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point taunts enemies to aggressively approach Styanax and become exposed to javelin targeting when away from cover. Energy regen recovers Axios Javelin's low cost quickly. Axios Javelin's vortex groups enemies together for rapid shield recovery on kill or kill assists. Axios Javelin's vortex assists (/wiki/Final_Stand) (FinalStand130xWhite) (/wiki/Final_Stand) Final Stand in focusing its barrage on the grouped enemies. (Expand/Collapse) (Expand/Collapse) (/wiki/Razorwing) (Razorwing) (RazorwingModx256) (/wiki/Razorwing) (Razorwing) (Razorwing130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 5/s (/wiki/Razorwing) Razorwing Shrink down and take flight, while razorflies attack nearby enemies. Introduced in (/wiki/Update_19#Update:_The_Silver_Grove) (Update 19) Update: The Silver Grove (2016-08-19) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 50 / 80 / 120 / 160 (gun damage)150 / 165 / 180 / 200 (melee damage)10 / 24 / 48 / 80 (drone damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50% (evasion bonus)10 m (vacuum radius)6 (razorfly drones)∞ (drones duration)? (razorfly heal per kill)4 (max extra razorflies from Tribute) Info Weapons Stance Augment Tips & Tricks Bugs Info Titania shrinks down to a quarter of her original size, becoming a flying pixie. In this form, Titania permanently remains in mid-air, gaining vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), jump (Spacebar ), and blink (Shift ) hotkeys, similar to (/wiki/Archwing_Maneuvers) (Archwing Maneuvers) Archwing Maneuvers but without terrain collision damage. Additionally, Titania passively gains 50% evasion and a 10 meter (/wiki/Vacuum) (Mod TT 20px) (/wiki/Vacuum) Vacuum -like pickup radius. In Razorwing, Titania flies at 10 m/s and sprints at 20 m/s . Sprinting flight speed is affected by (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed (e.g., (/wiki/Rush) (Mod TT 20px) (/wiki/Rush) Rush ). Unaffected by (/wiki/Amalgam_Serration) (Mod TT 20px) (/wiki/Amalgam_Serration) Amalgam Serration , due to Titania not having a primary weapon while in Razorwing form. (/wiki/Railjack) (Railjack) Railjack (/wiki/Intrinsics) (Intrinsics) Intrinsics bonuses do not affect Razorwing. Razorwing mode counts as being airborne in regards to the effects of (/wiki/Aerodynamic) (Mod TT 20px) (/wiki/Aerodynamic) Aerodynamic , (/wiki/Agility_Drift) (Mod TT 20px) (/wiki/Agility_Drift) Agility Drift and (/wiki/Aviator) (Mod TT 20px) (/wiki/Aviator) Aviator /(/wiki/Ironclad_Flight) (Mod TT 20px) (/wiki/Ironclad_Flight) Ironclad Flight . Cast animation of 1.4 seconds and deactivation of 1.0 second are affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . If cast while airborne, the activation time is greatly reduced. Instead of all her normal weapons, Titania wields two proprietary Razorwing (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapons : the (/wiki/Dex_Pixia) (DexPixia) (/wiki/Dex_Pixia) Dex Pixia dual machine pistols and the (/wiki/Diwata) (Diwata) (/wiki/Diwata) Diwata heavy sword. Weapons are affected by and can trigger (/wiki/Arcane_Enhancement#Warframe_Arcanes) (Arcane Enhancement) Warframe Arcanes and (/wiki/Arcane_Enhancement#Exodia_Arcanes) (Arcane Enhancement) Exodia Arcanes . Both weapons can damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane , although Diwata's auto-targeting doesn't work across planes. Titania does not have a primary weapon while Razorwing is active. Dex Pixia Diwata Dex Pixia has its own unique statistics. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 50 / 80 / 120 / 160 per hit. Base damage distribution is 10% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 10% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and 80% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . Has a (/wiki/Fire_Rate) (Fire Rate) Fire Rate of 5.83 shots per second with a 60 round magazine. When not firing, the clip will automatically regenerate 50 shots per second after a 0.3 second delay. Dex Pixia has 2.0x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 10% (/wiki/Critical_chance) (Critical chance) critical chance , and 25% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most (/wiki/Category:Secondary_Weapons) (Category:Secondary Weapons) secondary weapon mods. For example, with (/wiki/Hornet_Strike) (Mod TT 20px) (/wiki/Hornet_Strike) Hornet Strike , (/wiki/Convulsion) (Mod TT 20px) (/wiki/Convulsion) Convulsion and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify equipped, each shot will dealBase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 160 × (1 + 2.2) × (1 + 0.9) × (1 + 0.3) = 1,264.64 damage. The mods that affect Dex Pixia include: Damage (e.g., (/wiki/Pistol_Amp) (Mod TT 20px) (/wiki/Pistol_Amp) Pistol Amp and (/wiki/Hornet_Strike) (Mod TT 20px) (/wiki/Hornet_Strike) Hornet Strike ) Physical (e.g., (/wiki/Maim) (Mod TT 20px) (/wiki/Maim) Maim ) Elemental (e.g., (/wiki/Convulsion) (Mod TT 20px) (/wiki/Convulsion) Convulsion ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g., (/wiki/Pistol_Gambit) (Mod TT 20px) (/wiki/Pistol_Gambit) Pistol Gambit and (/wiki/Target_Cracker) (Mod TT 20px) (/wiki/Target_Cracker) Target Cracker ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Sure_Shot) (Mod TT 20px) (/wiki/Sure_Shot) Sure Shot and (/wiki/Jolt) (Mod TT 20px) (/wiki/Jolt) Jolt ) (/wiki/Category:Faction_Damage_Mods) (Category:Faction Damage Mods) faction (e.g., (/wiki/Expel_Infested) (Mod TT 20px) (/wiki/Expel_Infested) Expel Infested ) (/wiki/Fire_rate) (Fire rate) Fire rate (e.g., (/wiki/Gunslinger) (Mod TT 20px) (/wiki/Gunslinger) Gunslinger ) (/wiki/Reload_speed) (Reload speed) Reload speed (e.g., (/wiki/Quickdraw) (Mod TT 20px) (/wiki/Quickdraw) Quickdraw ) (/wiki/Multishot) (Multishot) Multishot (e.g., (/wiki/Barrel_Diffusion) (Mod TT 20px) (/wiki/Barrel_Diffusion) Barrel Diffusion ) (/wiki/Ammo#Magazine_Capacity) (Ammo) Magazine capacity (e.g., (/wiki/Slip_Magazine) (Mod TT 20px) (/wiki/Slip_Magazine) Slip Magazine ) (/wiki/Punch_through) (Punch through) Punch through (e.g., (/wiki/Seeker_(Mod)) (Mod TT 20px) (/wiki/Seeker_(Mod)) Seeker ) Dex Pixia can not be equipped with (/wiki/Category:Acolyte_Mods) (Category:Acolyte Mods) Acolyte Mods (e.g., (/wiki/Sharpened_Bullets) (Mod TT 20px) (/wiki/Sharpened_Bullets) Sharpened Bullets ) or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Barrel_Diffusion) (Mod TT 20px) (/wiki/Amalgam_Barrel_Diffusion) Amalgam Barrel Diffusion ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Dex Pixia. Diwata has its own unique statistics. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 / 165 / 180 / 200 with a 2.5 meter range. Base damage distribution is 15% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 75% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and 10% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . (/wiki/Attack_Speed) (Attack Speed) Attack Speed of 1.08 times per second. When attacking with the Diwata, Titania will dash a short distance to her target. Diwata has 2.0x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 20% (/wiki/Critical_chance) (Critical chance) critical chance , and 10% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength , the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter and most mods. As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , each hit will deal Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 200 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,086.8 damage. The mods that affect Diwata include: Damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) Physical (e.g., (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge ) Elemental (e.g., (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Volcanic_Edge) (Mod TT 20px) (/wiki/Volcanic_Edge) Volcanic Edge ) (/wiki/Category:Faction_Damage_Mods) (Category:Faction Damage Mods) Faction (e.g., (/wiki/Smite_Infested) (Mod TT 20px) (/wiki/Smite_Infested) Smite Infested ) (/wiki/Attack_speed) (Attack speed) Attack speed (e.g., (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury Range (e.g., (/wiki/Primed_Reach) (Mod TT 20px) (/wiki/Primed_Reach) Primed Reach ) Combo (e.g., (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Diwata can not be equipped with (/wiki/Category:Acolyte_Mods) (Category:Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ) or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Riven Mods are not generated for Diwata. While Razorwing is active, Titania will also command 6 Razorfly drones to attack nearby enemies. These Razorflies last until killed with 240 (/wiki/Tenno_Flesh) (Tenno Flesh) health , 100 (/wiki/Tenno_Shield) (Tenno Shield) shields and 40 (/wiki/Tenno_Armor) (Tenno Armor) armor Drones deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 10 / 24 / 48 / 80 damage per hit. Damage distribution is 10% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 10% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and 80% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . (/wiki/Attack_Speed) (Attack Speed) Attack Speed of 2.0 times per second. Drones have 2.0x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 20% (/wiki/Critical_chance) (Critical chance) critical chance , and 00% (/wiki/Status_chance) (Status chance) status chance . Razorfly damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and certain mods equipped on Diwata. The mods that affect Razorflies include: (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload Other damage mods (e.g., (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point ) do not grant Razorflies any benefit, (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload is the only exception. Physical (e.g., (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge ) Elemental (e.g., (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Category:Faction_Damage_Mods) (Category:Faction Damage Mods) Faction (e.g., (/wiki/Smite_Infested) (Mod TT 20px) (/wiki/Smite_Infested) Smite Infested ) (/wiki/Attack_speed) (Attack speed) Attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury ) Razorflies also have a dramatically increased (/wiki/Threat_Level) (Threat Level) Threat Level , allowing them to draw enemy fire and attention away from Titania's team. Razorflies can be killed by enemy fire, and can only be replenished by recasting Razorwing. Titania's kills during Razorwing will restore health to her Razorflies. Razorflies can trigger Warframe Arcanes that require a headshot, such as (/wiki/Arcane_Precision) (ArcanePrecision) (/wiki/Arcane_Precision) Arcane Precision , if they hit enemies in the head. Razorflies cannot damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane . Razorwing consumes (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to activate, then consumes (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 5 per second while active and will remain active until Titania's energy is depleted, or the ability is deactivated by pressing the ability key again. Titania cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Razorwing is active. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes can still replenish Titania's energy while in Razorwing. Razorwing's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . Ability Synergy: (/wiki/Spellbind) (Spellbind130xWhite) (/wiki/Spellbind) Spellbind 's status immunity negates the stagger from "crashing" into surfaces. Razorwing spawns an extra Razorfly for each (/wiki/Tribute) (Tribute130xWhite) (/wiki/Tribute) Tribute currently active, up to 4 extra Razorflies up to a maximum of 10 . While in Razorwing, Titania can respawn these Razorflies by picking up the corresponding offerings. Razorflies will fly to and pick up Tribute offerings for Titania. While Razorwing is active, Titania can move around freely while casting her other abilities. She can also use most items from her (/wiki/Equipment#Gear) (Equipment) gear , and equipped gear items' sizes will also be shrunk to her scale. Deployed gear items will still retain their original sizes. Kills done by Titania with Razorwing active count towards the "From on High" (Kill 100 enemies in Archwing form on the (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon ) (/wiki/Challenges) (Challenges) challenge . On the other hand, Razorwing is not considered an Archwing for (/wiki/Riven_Mod) (Riven Mod) Riven Mod challenges. Titania is unable to accomplish any action that requires the Use key (default X ) while Razorwing is active, thus cannot interact with consoles, pick up carriables such as datamasses, or revive allies from (/wiki/Death#Bleedout) (Death) bleedout . Titania can pick up carriables before activating Razorwing, but is not able to use them until she deactivates the ability. The (/wiki/Operator) (Operator) Operator can still be used while in Razorwing, and be able to do these actions without deactivating the ability. However, energy drain and countdowns on buffs like (/wiki/Razorwing_Blitz) (Mod TT 20px) (/wiki/Razorwing_Blitz) Razorwing Blitz will still continue while in Operator mode. (/wiki/Companions) (Companions) Companions disappear when activating Razorwing and will come back once the ability is deactivated. Similar to Archwing, (/wiki/Animal_Instinct) (Mod TT 20px) (/wiki/Animal_Instinct) Animal Instinct and (/wiki/Primed_Animal_Instinct) (Mod TT 20px) (/wiki/Primed_Animal_Instinct) Primed Animal Instinct will still apply. (/wiki/Reinforced_Bond) (Mod TT 20px) (/wiki/Reinforced_Bond) Reinforced Bond and (/wiki/Tenacious_Bond) (Mod TT 20px) (/wiki/Tenacious_Bond) Tenacious Bond 's buffs will continue to affect Titania while in Razorwing, if the conditions are met on the companion. Companions will not regenerate shields while Titania is in Razorwing. If Titania enters Razorwing while a companion is downed, the companion recovery timer will continue to count up. The gauge will pause at 100%, and the companion will not revive until Titania exits Razorwing. Effects that shorten the companion recovery timer such as (/wiki/Aerial_Bond) (Mod TT 20px) (/wiki/Aerial_Bond) Aerial Bond will work as normal while in Razorwing. Weapons (https://static.wikia.nocookie.net/warframe/images/a/a4/DexPixia.png/revision/latest?cb=20220409172129) (DexPixia) Main article: (/wiki/Dex_Pixia) (Dex Pixia) Dex Pixia The Dex Pixia are (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania 's and (/wiki/Titania/Prime) (TitaniaPrimeIcon272) (/wiki/Titania/Prime) Titania Prime 's signature dual pistols, summoned by activating the ability (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing . This weapon deals primarily (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. Advantages Very high (/wiki/Status_chance) (Status chance) status chance . Decent (/wiki/Fire_rate) (Fire rate) fire rate . Adequate magazine size. Does not use ammo pickups; ammo regenerates over time. Has a 0.3-second delay after the weapon stops firing before regenerating ammo. Regenerates 50 ammo per second; takes 1.2 seconds to regenerate a fully depleted magazine. Innate two (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and one (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Disadvantages Requires energy to activate and keep active. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods . Cannot equip critical related (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods ((/wiki/Sharpened_Bullets) (Mod TT 20px) (/wiki/Sharpened_Bullets) Sharpened Bullets and (/wiki/Hydraulic_Crosshairs) (Mod TT 20px) (/wiki/Hydraulic_Crosshairs) Hydraulic Crosshairs ) or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Barrel_Diffusion) (Mod TT 20px) (/wiki/Amalgam_Barrel_Diffusion) Amalgam Barrel Diffusion ). This includes mods based on these Acolyte mods, such as (/wiki/Galvanized_Crosshairs) (Mod TT 20px) (/wiki/Galvanized_Crosshairs) Galvanized Crosshairs . Does not have an Exilus slot. Cannot equip Secondary (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . (https://static.wikia.nocookie.net/warframe/images/4/44/Diwata.png/revision/latest?cb=20220409165656) (Diwata) Main article: (/wiki/Diwata) (Diwata) Diwata The Diwata is (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania 's and (/wiki/Titania/Prime) (TitaniaPrimeIcon272) (/wiki/Titania/Prime) Titania Prime 's signature heavy blade, summoned by activating the ability (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing . This weapon deals primarily (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture damage. Innate two (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and one (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Advantages High (/wiki/Critical_chance) (Critical chance) critical chance . Above average (/wiki/Attack_speed) (Attack speed) attack speed . Disadvantages Low (/wiki/Status_chance) (Status chance) status chance . Requires (/wiki/Energy) (Energy) energy to activate and keep active. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ). (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attacks are identical to quick attacks, and thus do not benefit from the Combo Counter or any Heavy Attack or (/wiki/Melee#Tennokai) (Melee) Tennokai mods. Cannot equip (/wiki/Gladiator_Rush) (Mod TT 20px) (/wiki/Gladiator_Rush) Gladiator Rush , (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (except (/wiki/Focused_Defense) (Mod TT 20px) (/wiki/Focused_Defense) Focused Defense ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/8/85/RazorwingMod.png/revision/latest?cb=20210906230822) (RazorwingMod) Augment (https://static.wikia.nocookie.net/warframe/images/8/8b/RazorwingBlitzMod.png/revision/latest?cb=20230224004932) (RazorwingBlitzMod) Main article: (/wiki/Razorwing_Blitz) (Razorwing Blitz) Razorwing Blitz Razorwing Blitz is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania 's (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing , which boosts the speed of some (/wiki/Warframes) (Warframes) Warframe and (/wiki/Weapon) (Weapon) weapon actions when an (/wiki/Abilities) (Abilities) Ability is cast while the former is (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) channeled . (/wiki/Razorwing_Blitz) (Razorwing Blitz) Razorwing Blitz Tips & Tricks Razorwing greatly improves Titania's survivability: Titania presents a smaller target profile with Razorwing active, making it more difficult for enemies to hit her. Razorwing's innate evasion allows Titania to avoid shots. Razorflies have increased threat rating, drawing aggro away from Titania. The fact that Titania is airborne with Razorwing also allows her to fully avoid taking damage from certain enemies, such as melee enemies and (/wiki/Nox) (Nox) Nox 's toxin cloud. Equipping (/wiki/Agility_Drift) (Mod TT 20px) (/wiki/Agility_Drift) Agility Drift and (/wiki/Aviator) (Mod TT 20px) (/wiki/Aviator) Aviator can provide even higher survivability, especially against high level enemies. Dex Pixia has a high rate of fire which allows Titania to deal a lot of damage in a short amount of time. They are also fully capable of triggering (/wiki/Arcane_Pistoleer) (ArcanePistoleer) (/wiki/Arcane_Pistoleer) Arcane Pistoleer , frequently allowing for up to 12 second bursts of unlimited fire. Casting the ability while in the air will shave off about 0.3 seconds of the animation, the part where she lifts off of the ground, since she is already in the air. When trying to decide between equipping (/wiki/Growing_Power) (Mod TT 20px) (/wiki/Growing_Power) Growing Power or (/wiki/Pistol_Amp) (Mod TT 20px) (/wiki/Pistol_Amp) Pistol Amp , Growing Power increases Dex Pixia's base damage before secondary weapon mods are considered, and Pistol Amp increases Dex Pixia's base damage as if it was a secondary weapon mod (e.g., (/wiki/Hornet_Strike) (Mod TT 20px) (/wiki/Hornet_Strike) Hornet Strike ). This means that Growing Power's 25% ability strength increase is the better choice accompanying weaker ability strength bonuses and stronger secondary weapon damage bonuses while Pistol Amp's 27% damage increase is the better choice with stronger ability damage bonuses and weaker secondary weapon damage bonuses. When trying to decide between equipping (/wiki/Growing_Power) (Mod TT 20px) (/wiki/Growing_Power) Growing Power or (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge , Growing Power increases Diwata's base damage before melee weapon mods, and Steel Charge increases Diwata's base damage as if it was a melee weapon mod. Despite this advantage for Growing Power, its 25% ability strength increase is inferior to Steel Charge's 60% damage increase in most situations. Titania will drop a datamass or lantern when razorwing is invoked. Bugs While in the Simulacrum, using the Helminth ability Empower or (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion before activating (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing does not increase the damage of (/wiki/Dex_Pixia) (DexPixia) (/wiki/Dex_Pixia) Dex Pixia as opposed to other strength mods, despite showing otherwise in the 'Abilities' section. Tennokai mods can be installed on Diwata but cannot be activated as Diwata does not have a (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack . Titania can summon archwing weapons when you are close to the ground. Titania can use normal weapon if the connection has a large ping. If you fly to the roof of a tile and then switch into operator mode and back into razorwing relatively quickly you can glitch out of the map. This was 'fixed' in (/wiki/Update_29#Hotfix_29.0.8) (Update 29) Update 29.0.8 , it is still possible in further updates but requires significantly more precision. If you equip (/wiki/Conservation) (Conservation) Conservation tools or a (/wiki/Fishing) (Fishing) Fishing spear, you can interact with relative normalcy, excluding hacking and carrying power cells or datamasses or their equivalents (you'll pick them up, but after it puts them at your hand's position, it won't let you hold them). This bug is a possible trigger condition for another; should you vanquish a (/wiki/Kuva_Lich) (Kuva Lich) Kuva Lich while in Archwing mode, you switch to the secondary equipped in your loadout, rather than Dex Pixia. This is only possible if you've used another bug to allow you to interact. There are some cases where after voiding out, as operator or while in Razorwing mode, you will become normal size and the ability icon for Razorwing will show that you have 6 razorflies, this is only visual. (Expand/Collapse) (Expand/Collapse) (/wiki/Hysteria) (Hysteria) (HysteriaModx256) (/wiki/Hysteria) (Hysteria) (Hysteria130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 2.5-15/s (/wiki/Hysteria) Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 1% / 2% / 4% / 5% (lifesteal)5-20 m (aura radius) Info Weapon Stance Augment Tips & Tricks Bugs Info Overcome with rage, Valkyr unleashes a pair of energy talons, the (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons , as her melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon . (/wiki/Melee#Normal_Attack) (Melee) Normal attacks deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage within 2 meters and all of Valkyr's attacks heal her for 1% / 2% / 4% / 5% of the damage dealt. Damage is distributed evenly between (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . (/wiki/Melee#Wall_Attack) (Melee) Wall attacks and (/wiki/Melee#Slide_Attack) (Melee) slide attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 / 375 / 600 / 750 damage for each strike. (/wiki/Melee#Aerial_Attack) (Melee) Aerial attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 250 / 400 / 500 damage. (/wiki/Melee#Slam_Attack) (Melee) Slam attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 damage within 5 meters. Attacks have a 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 50% (/wiki/Critical_chance) (Critical chance) critical chance , and 10% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most mods. As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , the normal attacks of a rank-3 Hysteria will dealBase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. The mods that can be equipped on and affect (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical damage (e.g., (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge ) elemental damage (e.g., (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Corpus) (Mod TT 20px) (/wiki/Smite_Corpus) Smite Corpus ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Vicious_Frost) (Mod TT 20px) (/wiki/Vicious_Frost) Vicious Frost ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) range (e.g., (/wiki/Primed_Reach) (Mod TT 20px) (/wiki/Primed_Reach) Primed Reach ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Valkyr Talons can not be equipped with (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Valkyr Talons. The combo counter will reset when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Hysteria's combo counter decay is affected by (/wiki/Focus/Naramon) (FocusLensNaramon b) (/wiki/Focus/Naramon) Naramon 's (/wiki/Focus/Naramon#Power_Spike) (FocusPowerSpike) (/wiki/Focus/Naramon#Power_Spike) Power Spike Hysteria's innate lifesteal is calculated from the total damage of Valkyr's melee attacks after resistances are applied. Hysteria's lifesteal is also additive when combined with other sources of lifesteal For example, a maxed (/wiki/Life_Strike) (Mod TT 20px) (/wiki/Life_Strike) Life Strike and a rank-3 Hysteria will yieldBase Lifesteal + Lifesteal Mods = 5% + 20% = 25% lifesteal on heavy hits. While active, Valkyr becomes (/wiki/Invulnerable) (Invulnerable) Invulnerable to damage and (/wiki/Status_Effect) (Status Effect) Status Effects . Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground. Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless. Valkyr is not immune to (/wiki/Commander) (Commander) Commander teleportation, (/wiki/Regulator) (Regulator) Regulator minimap disruption, (/wiki/Orokin_Void#Cryo_Floors) (Orokin Void) Cryo Floors , (/wiki/Tar-Mutalist_MOA) (Tar-Mutalist MOA) Tar-Mutalist MOA slows, or (/wiki/Swarm-Mutalist_MOA) (Swarm-Mutalist MOA) Swarm-Mutalist MOA screen hazing. Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have (/wiki/Line_of_Sight) (Line of Sight) Line of Sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage. The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. The aura cannot be decreased below 5 meters. Stored damage is calculated from the total damage Valkyr ignores before resistances are applied. The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon. Stored damage dealt bypasses (/wiki/Shield#Shield_Gating) (Shield) shield gating and can kill instantly if too large. Stored damage is reset upon swapping weapons. Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires. Since enemies need line-of-sight, invisibility prevents the damage. After activation, a percentage counter will appear on the ability icon. The percentage increases from 0% to 100% over the course of 40 seconds. Hysteria costs (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to activate, then consumes (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 energy per second at 0% while active. The cost will increase by an additional (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 until it caps out at (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 15 energy per second at 100%. Hysteria will remain active until either Valkyr's energy is depleted, or the ability is deactivated by casting it again (default 4 ). Valkyr cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Hysteria is active. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes can still replenish Valkyr's energy during Hysteria. Hysteria's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . Hysteria is affected by and can trigger (/wiki/Arcane_Enhancement#Warframe_Arcanes) (Arcane Enhancement) Warframe arcanes, (/wiki/Exodia_Might) (ExodiaMight) (/wiki/Exodia_Might) Exodia Might , and (/wiki/Melee_Crescendo) (MeleeCrescendo) (/wiki/Melee_Crescendo) Melee Crescendo (even though the benefit from exodia might is minimal and it does not share the same combo counter as the melee weapon thus not benefiting directly from Melee Crescendo). While Hysteria is active, Valkyr can cast other abilities and use primary and secondary weapons. Switching weapons will disable Hysteria's effects, including making her vulnerable to damage again; it will also pause the energy cost increase but will continue to drain energy at the current rate. Hysteria comes installed with its own unique (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) stance . Additional combos will be unlocked as Hysteria increases in rank. Cast time of 1 second is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Hysteria's attacks can damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane . Some of the passives of the (/wiki/Incarnon) (Incarnon) Incarnon melee weapons work on Hysteria. (/wiki/Praedos#Evolution) (Praedos) Drifting Grace (/wiki/Praedos#Evolution) (Praedos) Evolved Ascension (/wiki/Innodem#Evolution) (Innodem) Striking Swiftness Weapon (https://static.wikia.nocookie.net/warframe/images/8/8f/ValkyrTalons.png/revision/latest?cb=20221016172946) (ValkyrTalons) Main article: (/wiki/Valkyr_Talons) (Valkyr Talons) Valkyr Talons Valkyr Talons are (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr and (/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Valkyr Prime 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria . The weapon exclusively uses the (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) Hysteria stance. This weapon deals equal physical damage. Innate (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and two (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Negates the infinite combo extender of (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris , resetting combo count on activation. Advantages: Tied with (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind for the highest (/wiki/Critical_chance) (Critical chance) critical chance of all melee weapons. Innate 5% lifesteal. Very high (/wiki/Attack_speed) (Attack speed) attack speed . Disadvantages: Low (/wiki/Status_chance) (Status chance) status chance . Short range. Requires (/wiki/Energy) (Energy) energy to activate and keep active. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself). Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/8/8c/HysteriaStanceMod.png/revision/latest?cb=20180330115921) (HysteriaStanceMod) Main article: (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) Hysteria (Stance) Hysteria is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons that can only be acquired and used by activating (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr 's fourth ability, (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria . This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Fervor (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Finisher) (Finisher b) 315.8%/s 2.9s (https://static.wikia.nocookie.net/warframe/images/d/dc/HysteriaCombo0.gif/revision/latest?cb=20220125220824) (HysteriaCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Rage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% 235.3%/s 1.7s (https://static.wikia.nocookie.net/warframe/images/c/c2/HysteriaCombo1.gif/revision/latest?cb=20220125220825) (HysteriaCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Madness (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Knockdown) (Knockdown b) 200% (/wiki/Knockdown) (Knockdown b) 416.7%/s 3.6s (https://static.wikia.nocookie.net/warframe/images/e/ef/HysteriaCombo2.gif/revision/latest?cb=20220125220827) (HysteriaCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Delirium (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Finisher) (Finisher b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Knockdown) (Knockdown b) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Knockdown) (Knockdown b) 200% (/wiki/Knockdown) (Knockdown b) 416.7%/s 2.4s (https://static.wikia.nocookie.net/warframe/images/4/4b/HysteriaCombo3.gif/revision/latest?cb=20220125220828) (HysteriaCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Rise From Ashes (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 400% (/wiki/Lifted) (Lifted b) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 4x 100% 100% (/wiki/Lifted) (Lifted b) 500.0%/s 2.0s (https://static.wikia.nocookie.net/warframe/images/5/5c/SparringComboHeavy.gif/revision/latest?cb=20230620052845) (SparringComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Launching Spring (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 6x 300% 2250.0%/s 0.8s (https://static.wikia.nocookie.net/warframe/images/8/84/HysteriaComboSlide.gif/revision/latest?cb=20220125220828) (HysteriaComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) One Point (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) 620.7%/s 1.4s (https://static.wikia.nocookie.net/warframe/images/e/ed/SparringComboAir.gif/revision/latest?cb=20230620052834) (SparringComboAir) (Wall Attack: Performed while wall latching.) Wall (While (/wiki/Maneuvers#Wall_Latch) (Maneuvers) Wall Latching ) Through Strike (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) 176.5%/s 1.7s (https://static.wikia.nocookie.net/warframe/images/3/34/SparringComboWall.gif/revision/latest?cb=20230620052910) (SparringComboWall) (Ground Finisher: Performed on knock downed enemies.) Finisher (On (/wiki/Knockdown) (Knockdown) Knocked Down Enemy) Roaring Drums (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 5x 1000% 400% 4153.8%/s 1.3s (https://static.wikia.nocookie.net/warframe/images/9/91/SparringComboFinisherGround.gif/revision/latest?cb=20230620052839) (SparringComboFinisherGround) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% 0.0%/s 0.7s (https://static.wikia.nocookie.net/warframe/images/c/cf/HysteriaComboSlam.gif/revision/latest?cb=20220517054352) (HysteriaComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Augment (https://static.wikia.nocookie.net/warframe/images/0/03/EnragedMod.png/revision/latest?cb=20200520173846) (EnragedMod) Main article: (/wiki/Enraged) (Enraged) Enraged Enraged is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr 's (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria that increases its damage and (/wiki/Critical_chance) (Critical chance) critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base (/wiki/Energy) (Energy) Energy cost is also increased to 50, while the Energy drain over time is removed. (/wiki/Enraged) (Enraged) Enraged (https://static.wikia.nocookie.net/warframe/images/c/ce/HystericalAssaultMod.png/revision/latest?cb=20190814014745) (HystericalAssaultMod) Main article: (/wiki/Hysterical_Assault) (Hysterical Assault) Hysterical Assault Hysterical Assault is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment /(/wiki/Category:Exilus_Mods) (Category:Exilus Mods) Exilus mod for (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr that allows her to pounce onto enemies while in (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria by meleeing while (/wiki/Zoom) (Zoom) aiming , dealing damage on contact. It also provides brief (/wiki/Invulnerability) (Invulnerability) Invulnerability when switching off her (/wiki/Valkyr_Talons) (Valkyr Talons) Valkyr Talons while in Hysteria. (/wiki/Hysterical_Assault) (Hysterical Assault) Hysterical Assault Tips & Tricks There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby. Turning 'Color Correction' off in Options > Display can alleviate this issue. Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws. This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics. It's preferable to use (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge over (/wiki/Growing_Power) (Mod TT 20px) (/wiki/Growing_Power) Growing Power when modding for pure damage as the former adds more damage to Hysteria than the latter. Even with Steel Charge equipped, using (/wiki/Power_Drift) (Mod TT 20px) (/wiki/Power_Drift) Power Drift will still add more damage than (/wiki/Coaction_Drift) (Mod TT 20px) (/wiki/Coaction_Drift) Coaction Drift . It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot. Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic". Heavy Attacks in Hysteria open enemies to (/wiki/Finisher) (Finisher) Finishers , allowing you to reliably use the damage boost without spending energy on her (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis ability. This finisher also knocks enemies down, allowing for a successive (/wiki/Finisher#Ground_Finisher) (Finisher) ground finisher for a quick burst of high damage. Bugs Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration. If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a (/wiki/Codex_Scanner) (Codex Scanner) Codex or (/wiki/Synthesis_Scanner) (Synthesis Scanner) Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable. (Expand/Collapse) (Expand/Collapse) Media [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=8) (Edit section: Media) ] (/wiki/File:Impact,_Puncture,_Slash_Warframe_Damage_Rundown_(2020)) (Impact, Puncture, Slash Warframe Damage Rundown (2020) (29 KB)) (Impact, Puncture, Slash Warframe Damage Rundown (2020) (29 KB)) (Impact, Puncture, Slash Warframe Damage Rundown (2020)) (Impact, Puncture, Slash Warframe Damage Rundown (2020) (29 KB)) (Impact, Puncture, Slash Warframe Damage Rundown (2020)) Impact, Puncture, Slash Warframe Damage Rundown (2020) (/wiki/File:P.png) (P.png (504 KB)) (P.png (504 KB)) (Puncture effect hit) (P.png (504 KB)) (Puncture effect hit) Puncture effect hit (/wiki/File:Puncture_%E7%99%BC%E5%8B%953.png) (Puncture 發動3.png (395 KB)) (Puncture 發動3.png (395 KB)) (Puncture Effect launch) (Puncture 發動3.png (395 KB)) (Puncture Effect launch) Puncture Effect launch (/wiki/File:Puncture_on_wf00-vert.jpg) (Puncture on wf00-vert.jpg (133 KB)) (Puncture on wf00-vert.jpg (133 KB)) (Puncture on Loki) (Puncture on wf00-vert.jpg (133 KB)) (Puncture on Loki) Puncture on Loki (/wiki/File:Punctrie-gif-%E8%A7%B8%E7%99%BC01-vul3.gif) (Punctrie-gif-觸發01-vul3.gif (2.78 MB)) (Punctrie-gif-觸發01-vul3.gif (2.78 MB)) ((click to view gif)) (Punctrie-gif-觸發01-vul3.gif (2.78 MB)) ((click to view gif)) (click to view gif) (/wiki/File:Puncture-gif-02.gif) (Puncture-gif-02.gif (1.3 MB)) (Puncture-gif-02.gif (1.3 MB)) (Puncture Effect (click to view gif)) (Puncture-gif-02.gif (1.3 MB)) (Puncture Effect (click to view gif)) Puncture Effect (click to view gif) (/wiki/File:WDR_2_Puncture_Damage_(Warframe)) (WDR 2 Puncture Damage (Warframe) (25 KB)) (WDR 2 Puncture Damage (Warframe) (25 KB)) (WDR 2 Puncture Damage (Warframe)) (WDR 2 Puncture Damage (Warframe) (25 KB)) (WDR 2 Puncture Damage (Warframe)) WDR 2 Puncture Damage (Warframe) Patch History [ (/wiki/Damage/Puncture_Damage?veaction=edit§ion=9) (Edit section: Patch History) ] (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Simplified Faction Resistances Corpus: Vulnerable to Puncture Orokin: Vulnerable to Puncture TOP FIXES Fixed being able to apply 5 Puncture Stacks to VIP enemies with Overguard, instead of the intended 3. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Fixed Puncture’s tooltip incorrectly indicating that it has a 90% damage reduction at max instead of the intended 80%. (/wiki/Update_33#Update_33.6) (Update 33) Update 33.6 (2023-07-27)Puncture Changes: Weakened Status Effect Buffs: Increased the debuff to enemy attacks from 30% to 40% on the first stack. Reduced the maximum amount of stacks from 10 to 5. Increased per-stack debuff from 5% to 10%. Increased the total debuff at Max Stacks from 75% to 80%. Weakened Status Effect Additions: Increases Critical Chance threshold on enemy by 5% per Stack, to a maximum of 25% at 5 Stacks. This is additive after mods, not before. Does not apply to Abilities or AOE damage. (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) The first Puncture Status Effect has an enemy deal 30% less Damage. Subsequent Puncture Status add +5% weakening, leading to up to 75% (capped). Each Puncture Status has a duration of 6 Seconds. (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Introduced. Collapse (/wiki/Damage) (Damage) Damage Mechanics (https://warframe.fandom.com/wiki/Template:DamageNav?action=edit) Edit Offense (/wiki/Attack_Speed) (Attack Speed) Attack Speed • (/wiki/Buff_%26_Debuff) (Buff & Debuff) Buff & Debuff • (/wiki/Critical_Hit) (Critical Hit) Critical Hit • (/wiki/Damage) (Damage) Damage ((/wiki/Faction_Damage_Bonus) (Faction Damage Bonus) Faction Damage Bonus , (/wiki/Damage_Type_Modifier) (Damage Type Modifier) Positive Type Modifier , (/wiki/Damage_Quantization) (Damage Quantization) Quantization ) • (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff • (/wiki/Damage_Reflection) (Damage Reflection) Damage Reflection • (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Enemy Body Parts • (/wiki/Fire_Rate) (Fire Rate) Fire Rate • (/wiki/Multishot) (Multishot) Multishot • (/wiki/Punch_Through) (Punch Through) Punch Through • (/wiki/Status_Effect) (Status Effect) Status Effect Defense (/wiki/Armor) (Armor) Armor • (/wiki/Damage_Attenuation) (Damage Attenuation) Damage Attenuation • (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction • (/wiki/Health) (Health) Health ((/wiki/Healing) (Healing) Healing ) • (/wiki/Invulnerability) (Invulnerability) Invulnerability • (/wiki/Damage_Type_Modifier) (Damage Type Modifier) Negative Damage Type Modifier • (/wiki/Overguard) (Overguard) Overguard • (/wiki/Shield) (Shield) Shield (/wiki/Damage) (Damage) Damage Types Physical (IPS) (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact • (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Puncture • (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash Elemental Primary (HCET) (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat • (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold • (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity • (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin Secondary (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast • (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive • (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas • (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic • (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation • (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral Special (/wiki/Damage/Tau_Damage) (DmgTauSmall64) (/wiki/Damage/Tau_Damage) Tau • (/wiki/Damage/True_Damage) (DmgTrueSmall64) True • (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void Hidden/Internal (/wiki/Cinematic) (Cinematic) Cinematic • (/wiki/Energy_Drain) (Energy Drain) Energy Drain • (/wiki/Shield_Drain) (Shield Drain) Shield Drain (/wiki/Status_Effect) (Status Effect) Status Effects Physical (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback • (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) Weakened • (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed Elemental Primary (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Ignite • (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Freeze • (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Tesla Chain • (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Poison Secondary (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy • (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosion • (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas Cloud • (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Disrupt • (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Confusion • (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Virus Special (/wiki/Damage/Tau_Damage) (DmgTauSmall64) (/wiki/Damage/Tau_Damage) Status Vulnerability • (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Bullet Attractor Effect Only (/wiki/Stagger) (UnidentifiedItem) (/wiki/Stagger) Big Stagger • (/wiki/Disarm) (Halikar) (/wiki/Disarm) Disarmed • (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) • (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown • (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted • (/wiki/Nukor) (Nukor) (/wiki/Nukor) Microwave • (/wiki/Parry) (UnidentifiedItem) (/wiki/Parry) Parried • (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll • (/wiki/Silence) (Silence130xDark) (/wiki/Silence) Silence • (/wiki/Sleep) (RestRage130xDark) (/wiki/Sleep) Sleep • (/wiki/Slow) (UnidentifiedItem) (/wiki/Slow) Slow • (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger • (/wiki/Stagger) (StunIcon b) (/wiki/Stagger) Stun (/wiki/Shield) (Shield) Shield , (/wiki/Armor) (Armor) Armor , and (/wiki/Health) (Health) Health Classes (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ?) "(/wiki/Tenno) (Tenno) Tenno " wasn't found in (/wiki/Module:DamageTypes/data) (Module:DamageTypes/data) Module:DamageTypes/data (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Damage/Grineer) Grineer • (/wiki/Damage/Kuva_Grineer) Kuva Grineer (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Damage/Corpus) Corpus • (/wiki/Damage/Corpus_Amalgam) Corpus Amalgam (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested (/wiki/Damage/Infested) Infested • (/wiki/Damage/Infested_Deimos) Infested Deimos (/wiki/Corrupted) (IconOrokinOn) (/wiki/Corrupted) Corrupted (/wiki/Damage/Orokin) Orokin (/wiki/Sentient) (SentientFactionIcon) (/wiki/Sentient) Sentient (/wiki/Damage/Sentient) Sentient (/wiki/Narmer) (IconNarmer) (/wiki/Narmer) Narmer (/wiki/Damage/Narmer) Narmer (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman (/wiki/Damage/Zariman) Zariman (/wiki/The_Murmur) (MurmurIcon) (/wiki/The_Murmur) The Murmur (/wiki/Damage/The_Murmur) The Murmur Miscellaneous (Damage/Hit Points (page does not exist)) Hit Points • (/wiki/Object_(Health)) Object • (/wiki/Overguard) Overguard (/wiki/Calculating_Bonuses) (Calculating Bonuses) Calculating Bonuses Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Updateme) (Category:Updateme) Updateme (/wiki/Category:Pages_with_script_errors) (Category:Pages with script errors) Pages with script errors (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (/wiki/Category:Damage_2.0) (Category:Damage 2.0) Damage 2.0 (/wiki/Category:Update_11) (Category:Update 11) Update 11 (/wiki/Category:Damage_3.0) (Category:Damage 3.0) Damage 3.0 Add category Cancel Save [Configure Reference Popups] Languages (https://warframe.fandom.com/es/wiki/Da%C3%B1o_Perforaci%C3%B3n) Español (https://warframe.fandom.com/fr/wiki/D%C3%A9g%C3%A2ts/D%C3%A9g%C3%A2ts_Perforation) Français Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. 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