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Roar
Grants all nearby Warframes increased damage for a short duration. Introduced in Update 8.3 (2013-07-04) |
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Subsumable to Helminth |
- Rhino expends
75 energy to let out a forceful roar, increasing the damage output of himself and his allies within
15 / 20 / 22 / 25 meters. Rhino and affected allies gain
10% / 15% / 25% / 50% bonus damage to all weapons and abilities over a duration of
30 seconds.
- The damage buff is considered Faction Damage Bonus, additive with other sources of Faction Damage, and multiplicative with other types of bonus of damage.
- As faction bonus damage, the bonus is used twice in the calculation of status damage.
- The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
- Allies only need to be in range at the time Roar is cast to gain its effects.
- Roar cannot be recast while active (except with the mod augment
Piercing Roar).
- Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes.
- Main article: Piercing Roar
Piercing Roar is a Warframe Augment Mod for Rhino that gives
Roar the ability to inflict knockdown and 5
Puncture procs on enemies. Additionally allows Roar to be recast and passively increases its range.
- Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
- To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost.
- The ally does not need to stay in range to keep the buff for its full duration.
- Regardless of the range the caster will always get the buff.
- All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects.
- Multiple Roars do not stack.
- A stronger Roar will overwrite a weaker one.
- However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.
Strength: | |
Range: | |
Efficiency: | |
Duration: |
50.00% | Bonus damage |
25.00m | Range |
75.00 | Energy |