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Roar
Grants all nearby Warframes increased damage for a short duration. Introduced in Update 8.3 (2013-07-04) |
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| Subsumable to Helminth |
- Rhino expends
75 energy to let out a forceful roar, increasing the damage output of himself and his allies within
15 / 20 / 22 / 25 meters. Rhino and affected allies gain
10% / 15% / 25% / 50% bonus damage to all weapons and abilities over a duration of
30 seconds.
- The damage buff is considered Faction Damage Bonus, additive with other sources of Faction Damage, and multiplicative with other types of bonus of damage.
- As faction bonus damage, the bonus is used twice in the calculation of status damage.
- The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
- Allies only need to be in range at the time Roar is cast to gain its effects.
- Roar cannot be recast while active (except with the mod augment
Piercing Roar). - Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes.
- Main article: Piercing Roar
Piercing Roar is a Warframe Augment Mod for
Rhino that gives
Roar the ability to inflict knockdown and 5
Puncture procs on enemies. Additionally allows Roar to be recast and passively increases its range.
- Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
- To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost.
- The ally does not need to stay in range to keep the buff for its full duration.
- Regardless of the range the caster will always get the buff.
- All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects.
- Multiple Roars do not stack.
- A stronger Roar will overwrite a weaker one.
- However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.
| Strength: | |
| Range: | |
| Efficiency: | |
| Duration: |
| 50.00% | Bonus damage |
| 25.00m | Range |
| 75.00 | Energy |


