![]() |
![]() 2 ![]() |
Tharros Strike Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck. Introduced in Update 32.0 (2022-09-07) |
![]() ![]() 50 / 65 / 80 / 100 HP (health restore per enemy hit) 50 % (defense reduction) |
![]() | |||
![]() | |||
Misc:
9 (number of shields) | |||
Subsumable to Helminth |
Info
- Styanax expends
25 energy to sweep his shield Tharros before him to release a horizontal fan of 9 shield projections, which travels a distance of
9 meters toward the reticle, bashing away enemies within a 135 degrees horizontal spread and 160 degrees vertical spread. With a heavy shove, Styanax also knocks back enemies within a 2.5 meter radius around him.
- According to the actual test, 9 shield projectiles are only visual effects. The real hit range is a cone shape with a horizontal direction of about 135° and a vertical direction of about 160°. The radius is the skill range.
- Each shield projectile is 15° apart horizontally. The strike edge overlaps with the shield projectile on the right side and extends an additional 15° on the left side.
- Shield projections possess infinite Punch Through, hitting enemies along their flight path until they fade away at maximum distance.
- According to the actual test, 9 shield projectiles are only visual effects. The real hit range is a cone shape with a horizontal direction of about 135° and a vertical direction of about 160°. The radius is the skill range.
- Styanax's shove and the shield projections inflict pushback for 5 meters, stun for 2 seconds prompting melee Finisher (default X ),
50% Armor and Shields permanent defense reduction, and
250 / 500 / 750 / 1,000
Impact damage on enemies. For each enemy struck, Styanax restores
50 / 65 / 80 / 100 Health points.
- Defenses are fully removed at 200% Ability Strength.
- Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip.
- Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Lich, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys).
- Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip.
- Defense reduction, Health restore, and damage affect enemies protected by Overguard, but pushback does not, nor are they opened to Finishers.
- Defenses are fully removed at 200% Ability Strength.
- Casting Tharros Strike is a full-body animation that interrupts Styanax's grounded movement and other actions.
- Subsuming Styanax to the Helminth will offer Tharros Strike and its augments to be used by other Warframes.
See Also[]
Lorem ipsum dolor sit amet
19 comments
METAL PIPE METAL PIPE
METAL PIPE METAL PIPE
METAL PIPE METAL PIPE
METAL PIPE METAL PIPE
Probably one of the most satisfying abilities in the game. it's just how visceral and blunt the shield is thrown, how it staggers the enemies. it's so badass.
FYI: Lich and Archon are immune to this ability.
Sister also immune to armor strip but not for shield strip
No? I've armor stripped both liches and sisters alike with Tharros, either yall can't aim for shii or that got changed recently
This is probably the most stacked ability yet. Like did it really have to strip all armor and shields, heal, push AND open enemies to finishers?
Yes
full-body animation that surprsesses movement and other actions.
It stun-locks you into an animation you can't avoid and realistically in modern Warframe standards this power is pretty tame compared to the power creep that keeps getting added
Even at 200 strength it does not seem to affect eximus enemies' shield and health. Less useful because of it. It does work on acolytes, so that is something but you will have to be standing right in front of the acolyte for the effect. Also the range of the ability is more like a narrow cone and even with more range, it only hits enemies in front of you for a surprisingly short distance. For me, too many limitations to be useful.
Full armor and shield strip at 200% is pretty damn good, L
Very easily the best subsumed ability in the game that crushes through steel path...slap this on an Atlas Prime replacing the rock wall ability...watch him smash everything.
Pillage is pretty much just overall a better TS sans higher energy cost. But it creates Overshield (and with it, shield gate), TS just replenishes some health which doesn't really do anything in high missions unless the warframe has defensive ability built-in.
Atlas is the worst frame in the game.
Caliban is right there bro.
Nice bait
I wonder if this ability got a riot shield skin
League of Legends?
I put this on my voruna and now im eating so much glue
It seems bugged right now, since it doesn't strip lich's armor however it fully removes its shields.
Since around the Sisters of Parvos update kuva liches seem to be immune to all armor stripping for some reason.
Certain "bosses" can't be stripped. Archons are immune too.
You can't stripped every single bosses, it would kill the challenge
It seems to now have a cooldown after every 2 casts that I dont see any mention of on the current status of this page
There isn't a cooldown in normal game modes. however, ESO has its own special rules.
Bruh just put it at slot 1, Simaris won't ban it if you spam it in slot 1 unless if you spam it 3 times in 3 seconds and he would let it cooldown for 2 seconds
Does Tharros Strike affect Bosses? i.e Acolytes, Liches/Sisters etc.
Acolytes and shield all gone with 200 Stre 1 tap
And you can just cast it twice at default power strenght to strip all armor. Unlike some other warframe abilites where " only the highest value of armor strip can be applied at the same time by that ability"
It does not appear to affect a Lich's armor, but it does take a huge chunk of their shields out
Lich and Archon are immune to this as "Balancing"
Whats the max range it can go to?
Use maximization at the Styanax's ability page
Absolute insanity that this costs only 25 base energy
Make sure don't use it to ensure DE to never ever nerf this godsent ability
This pushes angels, lol
This ability ist a great replacement for garudas blood altar. It's a quick cast, restores a lot of health and strips defense (Not just Armor).
I do not regret to feed him instantly to the helminth.
It is a great subsume indeed, but do keep in mind that Garuda no longer requires a healing ability due to the recent Molt Reconstruct arcane. The thing was practically created for her. Unless your build requires a different arcane of course.
Rathuum baby here I come !
Meanwhile....
Aunt Kela: I smell Tenno wanted to cheat again
I definitely find this ability useful as a subsume. Getting a free Styanax helped in my decision to feed him to the creature in the basement... 200% Strength is needed for a full armor strip which is extremely useful against any Steel Path enemy. This makes it easier to use other frames that may not be extremely viable in SP yet are fun to play as.
You can also run any strength above 100% and cast twice for only 50 energy, which is way more cost effective than terrify and works on shields too
Oh for sure! This ability is great to the point that I am concerned that the Nerf-Bat may be getting polished...
It certainly feels like it might get nerfed
If it was JUST on Styanax I would say it's fine
But then again, we have Gloom, which Pablo said was the most popular Helminth and it still didn't get nerfed
Still, nuking Armor/Shields, opening enemies to finishers, and healing you? I could see one or two of these effects toned down a bit, like removing the finisher thing or reduce/remove the healing
Personally hope not, but just gotta wait and see I suppose how DE feels (Or how/if it becomes overused)
Creature in the basement made me laugh so hard
This says 100% strip at 168 Strength. I'm looking at 89% strip at 179 Strength as I type this. Was the note of 100% strip at 168 Strength perhaps in conjunction with Corrosive Projection? Since 168 Strength *should* give 84% strip (which the tooltip does confirm, as I just swapped to 168 Strength as I was typing this), which would now do a full strip with Corrosive Projection since all armor strips are now additive.
It might have been Corrosive Projection note
I did hear it USED to have a higher % for its strip before release however, so maybe the notes were written based on the old value
This also open enemy to finisher attack for a short duration