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(https://static.wikia.nocookie.net/warframe/images/c/cd/Caliban.png/revision/latest?cb=20221110215907) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The heir of twin kingdoms ascends. Biological and Sentient life meet in Caliban. An adept monarch, he offers crowd control and survivability. His creator had more than one world in mind. Passive Allies within Affinity range gain increased resistance to the types of damage they are currently taking. Abilities 1st Ability (/wiki/Razor_Gyre) (RazorGyre130xWhite) (/wiki/Razor_Gyre) Razor Gyre 2nd Ability (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath 3rd Ability (/wiki/Lethal_Progeny) (LethalProgeny130xWhite) (/wiki/Lethal_Progeny) Lethal Progeny 4th Ability (/wiki/Fusion_Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) Fusion Strike General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 550 (650 at Rank 30) (/wiki/Armor) (Armor) Armor 290 (/wiki/Energy_Capacity) (Energy Capacity) Energy 140 (190 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 75 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) Themes Hybridization, Sentient, Adapting (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The heir of twin kingdoms ascends. Biological and Sentient life meet in Caliban. An adept monarch, he offers crowd control and survivability. His creator had more than one world in mind. For The node on Uranus, see (/wiki/Caliban_(Node)) (Caliban (Node)) Caliban (Node) . A twisted hybrid of Warframe and Sentient, he is raised from the wreckage of the Old War. This is Caliban, the survivor, the adaptive. Once a weapon consigned by Erra after the Old War, Caliban is yours to sow vengeance in the New. —(/wiki/Natah) (Natah) Natah Release Date: December 15th, 2021 Amalgamated with our ancient nemesis, his vessel of Helminth morph suffused by adaptive bionics. Hybridize the powers of (/wiki/Warframes) (Warframes) Warframe and (/wiki/Sentient) (SentientFactionIcon) (/wiki/Sentient) Sentient combined as Caliban , the chimeral prototype. Splinter forth his trio of familial fragments, to sweep death across the warzone through cyclonic devastation and destructive energy infusion. Caliban returned to wage war in (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15): The New War. Acquisition Caliban's main blueprint is purchased from the (/wiki/Market) (Market) Market . His component blueprints are acquired from (/wiki/Bounty#Narmer_Bounties) (Bounty) Narmer Bounties after completion of (/wiki/The_New_War) (The New War) The New War . One component blueprint is available as an uncommon drop; which component is available is chosen randomly on every Bounty refresh after 2½ hours. Alternatively, Caliban will be given out for free upon logging in to Update 37.0: (/wiki/Koumei_%26_The_Five_Fates) (Koumei & The Five Fates) Koumei & The Five Fates (2024-10-02). (Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stages 2 & 3 / A 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stages 2 & 3 / A 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stages 2 & 3 / C 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stages 2 & 3 / C 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 4 / C 5.45% ~ 18 Stages 123 ± 41 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 5 / C 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 5 / C 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 4 / C 5.45% ~ 18 Stages 123 ± 41 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stages 2 & 3 / B 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stages 2 & 3 / B 8.11% ~ 12 Stages 81 ± 27 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Orb_Vallis#Bounties) (Orb Vallis) Narmer Fortuna Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Plains_of_Eidolon#Bounties) (Plains of Eidolon) Narmer Cetus Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 12 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 325 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 50,000 Caliban Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Anomaly_Shard) (AnomalyShard) (/wiki/Anomaly_Shard) Anomaly Shard 3 (/wiki/Narmer_Isoplast) (NarmerIsoplast) (/wiki/Narmer_Isoplast) Narmer Isoplast 12 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 10 (/wiki/Tralok_Eyes) (TralokEyes) (/wiki/Tralok_Eyes) Tralok Eyes 20 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Caliban Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Anomaly_Shard) (AnomalyShard) (/wiki/Anomaly_Shard) Anomaly Shard 3 (/wiki/Narmer_Isoplast) (NarmerIsoplast) (/wiki/Narmer_Isoplast) Narmer Isoplast 16 (/wiki/Mortus_Horn) (MortusHorn) (/wiki/Mortus_Horn) Mortus Horn 20 (/wiki/Hespazym_Alloy) (HespazymAlloy) (/wiki/Hespazym_Alloy) Hespazym Alloy 100 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Caliban Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Anomaly_Shard) (AnomalyShard) (/wiki/Anomaly_Shard) Anomaly Shard 3 (/wiki/Narmer_Isoplast) (NarmerIsoplast) (/wiki/Narmer_Isoplast) Narmer Isoplast 12 (/wiki/Breath_Of_The_Eidolon) (BreathOfTheEidolon) (/wiki/Breath_Of_The_Eidolon) Breath Of The Eidolon 30 (/wiki/Hexenon) (Hexenon) (/wiki/Hexenon) Hexenon 30 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lore Caliban was crafted by the (/wiki/Sentient) (SentientFactionIcon) (/wiki/Sentient) Sentient warlord (/wiki/Erra_(Character)) (Erra (Character)) Erra from the felled remnants of the Old War, where both Warframe and Sentient perished. Notes When Caliban wields his (/wiki/Signature_Weapon) (Signature Weapon) Signature (/wiki/Venato) (Venato) (/wiki/Venato) Venato , each Melee hit has a 50% chance to gain additional (/wiki/Melee_Combo) (Melee Combo) Melee Combo points. Trivia Caliban is the 48th unique (/wiki/Warframes) (Warframes) Warframe to be released, and is the second (/wiki/Sentient) (SentientFactionIcon) (/wiki/Sentient) Sentient -themed Warframe after (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant . Caliban was first revealed in (/wiki/TennoCon/2021) (TennoCon/2021) TennoCon 2021 's Art of Warframe digital panel. The panel featured his concept artist, Keith Thompson, who designed much of the (/wiki/Sentient) (Sentient) Sentient faction's aesthetic. (https://en.wikipedia.org/wiki/Caliban) (wikipedia:Caliban) Caliban is a character from Shakespeare's play The Tempest , which depicts him as half human and half monster. Caliban is second in line of Sentient-themed Warframes, after (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant who is predominantly based on the (/wiki/Eidolon) (Eidolon) Eidolon , a subspecies of undead spectral Sentients. Similar to Revenant's Eidolon energy, Caliban exudes the signature Sentient unlight within his core cavity and the various exhaust vents on his body. Caliban sports animated parts on his body ranging from the antennae spikes to the hovering shoulder blade pads. Much like the Sentient drones and fragments, Caliban's body is bisected in two from the neck down, giving him the Sentients' thematic starfish-like appearance. Caliban's abilities are derived from some attacks used by Sentient enemies: (/wiki/Razor_Gyre) (RazorGyre130xWhite) (/wiki/Razor_Gyre) Razor Gyre 's spinning from (/wiki/Conculyst) (Conculyst) Conculysts . (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath 's shockwave from (/wiki/Eidolon) (Eidolon) Eidolons . (/wiki/Lethal_Progeny) (LethalProgeny130xWhite) (/wiki/Lethal_Progeny) Lethal Progeny 's Sentient summon from Eidolons, (/wiki/Oculyst) (Oculyst) Oculysts , and (/wiki/Summulyst) (Summulyst) Summulysts . (/wiki/Fusion_Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) Fusion Strike 's beam convergence from (/wiki/Ropalolyst) (Ropalolyst) Ropalolyst . Caliban shares his name with a mission node on (/wiki/Uranus) (Uranus) Uranus . Caliban is third Warframe after (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania and (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp and the first male Warframe with hovering (/wiki/Idle_Animations) (Idle Animations) Idle Animations . However, he does not have unique movement animations. Oddly enough, despite Caliban's Sentient composition that would make him highly susceptible to (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void damage, he and (/wiki/Revenant) (RevenantIcon272) (/wiki/Revenant) Revenant do fine in areas rife with Void Energy such as the (/wiki/Void) (Void) Orokin Void and the (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero . Caliban is currently the last Warframe to have a dedicated profile video, as subsequent releases ((/wiki/Gyre) (GyreIcon272) (/wiki/Gyre) Gyre , (/wiki/Styanax) (StyanaxIcon272) (/wiki/Styanax) Styanax , and so on) lacked such. References () (https://warframe.fandom.com/wiki/Caliban/Abilities?action=edit) Edit Tab Passive Versatile and resilient, (/wiki/Caliban) (CalibanIcon) Caliban and allies within his (/wiki/Affinity_Range) (Affinity Range) Affinity Range gain Adaptive Armor that builds damage resistance against the highest damage type received from enemy attacks, stacking 5% per hit up to a cap of 50% . If Caliban or his allies do not receive damage for 5 seconds, their Adaptive Armor loses 2% per second until fully removed. Passive bonus value is displayed as a (/wiki/Buff) (Buff) Buff icon beside Caliban's hitpoint indicators. (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity , (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral , and (/wiki/Damage/Tau_Damage) (DmgTauSmall64) (/wiki/Damage/Tau_Damage) Tau damage types stack their respective resistances separately, and will have different icons in the status bar. Passive values are not affected by (/wiki/Mods) (Mods) Mods . Damage over time from procs (such as (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash or (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin for example) will not contribute nor maintain damage resistance. Damage reduction effects such as those of (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation do not stack with Adaptive Armor. The damage reduction provided to Caliban (or his allies) equipped with Adaptation will be the higher of the two values. Unlike (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation , his passive only triggers off actual damage taken. Damage taken while (/wiki/Invulnerable) (Invulnerable) invulnerable , or damage that is blocked, will neither contribute nor maintain damage resistance. Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Razor_Gyre) (Razor Gyre) Razor Gyre . To change it, please (https://warframe.fandom.com/wiki/Razor_Gyre?action=edit) edit the transcluded page . (/wiki/Razor_Gyre) (Razor Gyre) (RazorGyreModx256) (/wiki/Razor_Gyre) (Razor Gyre) (RazorGyre130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 4/s +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 0.02/s/dmg (/wiki/Razor_Gyre) Razor Gyre Become a spinning vortex of death. Hold to accelerate the maelstrom, increasing damage or target an enemy by tapping to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast. Introduced in (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 200 / 300 / 400 / 500 /s ((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage per second)+ 1 / 2 / 3 / 4 HP/s (heal rate per enemy)+ 50 / 50 / 75 / 100 /s ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage increase per second)150 / 200 / 350 / 500 ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact slam damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 8 / 10 / 11 / 12 m (Stats unlisted in-game, not affected by Mods) Misc : Knockdown & stagger immunity2 (damage ticks per second)50 m (dash distance)10 m (dash slam radius)Dash knockback on hit10% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash Status Chance Info Bugs Info Caliban levitates and rapidly rotates to generate a tempest of lacerating energy spanning a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 8 / 10 / 11 / 12 meters around himself. While active, Caliban gains (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown and (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger immunity as Razor Gyre inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 300 / 400 / 500 (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage per second, and heals by (/wiki/Ability_Strength) (AbilityStrengthBuff) 1 / 2 / 3 / 4 health per second for each enemy hit. Damage and healing per second are divided into 2 ticks per second, each with a chance to stagger and 10% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Status_Chance) (Status Chance) Status Chance . Enemies must remain in range and line-of-sight of Caliban to be affected.. While active, Caliban can accelerate his rotation by holding down the fire key (default LMB ), increasing damage by (/wiki/Ability_Strength) (AbilityStrengthBuff) 50 / 50 / 75 / 100 for each second the hotkey is held. The stored damage continuously amplifies the spinning (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash attack and grants and single-use damage bonus to the dash (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact attack. The accumulated damage is lost when Razor Gyre is deactivated or Caliban dashes to an enemy. Damage increase per second is affected by (/wiki/Ability_Strength) (Ability Strength) Ability Strength . Damage increase on (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage is halved per tick similar to how the starting damage per second is split over 2 ticks per second. (e.g. Charging 100 damage adds 50 per tick or 100 per second.) Damage increases by many increments of 1 rather than 100 on every second. Damage increase is shown as a Razor Gyre buff icon beside Caliban's shield and health indicators. While active, tapping the fire key (default LMB ) while an enemy is on the reticle causes Caliban to rapidly dash to them from up to 50 meters away for no additional energy cost, dealing (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 / 200 / 350 / 500 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage plus the stored (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage all in a 10 meter radius, inflicting knockback and (/wiki/Knockdown) (Knockdown) Knockdown effects of variable strength. The stored damage is reset to 0 whether he impacts his target or not. Knockback force is weaker on the target the further Caliban travels, and weaker on surrounding targets the further they are from the point of impact. When dashing upwards into aerial or (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted enemies, Caliban can bounce high into the air. Caliban can dash to an enemy target while there are obstructions in his path. He will cancel the dash if he cannot move for more than 1.5 seconds. Caliban first expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) Energy to activate Razor Gyre, then drains (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 4 energy per second to continuously channel the ability. For every 1 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage stored by Caliban's acceleration, Razor Gyre drains an additional (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 0.02 energy per second which resets to the base energy drain amount upon triggering the dash. Razor Gyre ends when Caliban runs out of energy or when manually deactivated by pressing the ability key again (default 1 ). Caliban cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Razor Gyre is active. (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , and (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize can still replenish Caliban's energy during Razor Gyre. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes will not be collected by Caliban during Razor Gyre. Ability Synergy: While channeling Razor Gyre, (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath can be cast, (Not improved further with Natural Talent.) casts ~50% faster , and allows Caliban to continue moving during cast. Sentient Wrath's damage vulnerability on enemies increases Razor Gyre's damage. While channeling Razor Gyre, Caliban experiences various restrictions: Cannot fire, switch or reload weapons. Cannot perform most (/wiki/Maneuvers) (Maneuvers) Maneuvers except basic movement. Cannot cast (/wiki/Lethal_Progeny) (LethalProgeny130xWhite) (/wiki/Lethal_Progeny) Lethal Progeny or (/wiki/Fusion_Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) Fusion Strike . Cannot collect (/wiki/Pickups) (Pickups) Pickups but can vacuum them along as floating items, including Energy Orbs. Activation and deactivation is not affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Activating and deactivating Razor Gyre are full-body animations that stop Caliban's movement and other actions. Bugs Caliban can use the Gear and Emote menu while channeling Razor Gyre. If he performs a selected Emote, Razor Gyre cannot be deactivated manually until the player uses the ESC menu and resumes the game. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Sentient_Wrath) (Sentient Wrath) Sentient Wrath . To change it, please (https://warframe.fandom.com/wiki/Sentient_Wrath?action=edit) edit the transcluded page . (/wiki/Sentient_Wrath) (Sentient Wrath) (SentientWrathModx256) (/wiki/Sentient_Wrath) (Sentient Wrath) (SentientWrath130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Sentient_Wrath) Sentient Wrath Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time. Introduced in (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 6 / 8 / 12 / 16 (max targets) 250 / 500 / 750 / 1,000 ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage)15 / 20 / 25 / 35 % (damage vulnerability), (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 4 / 6 / 8 / 10 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 14 / 18 / 22 m (Stats unlisted in-game, not affected by Mods) Misc : ~10 m/s (projectile speed) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Tips & Tricks Bugs Info Caliban expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to stomp the ground to unleash a fan of sentient shockwaves that seek up to (/wiki/Ability_Strength) (AbilityStrengthBuff) 6 / 8 / 12 / 16 targets within (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 14 / 18 / 22 meters. Each shockwave homes in on an individual enemy, inflicting (/wiki/Ability_Strength) (AbilityStrengthBuff) 250 / 500 / 750 / 1,000 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage, (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifting enemies, and applying (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% / 20% / 25% / 35% (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability for (/wiki/Ability_Duration) (AbilityDurationBuff) 4 / 6 / 8 / 10 seconds. Shockwaves do not need line of sight to track and hit targets and will pass through obstacles and terrain. Shockwaves can seek targets directly above and below, but extra waves always spread horizontally if they have no target. Ability Synergy: While channeling (/wiki/Razor_Gyre) (RazorGyre130xWhite) (/wiki/Razor_Gyre) Razor Gyre , Sentient Wrath can be cast, (Not improved further by Casting Speed) casts ~50% faster , and allows Caliban to continue moving during cast. Sentient Wrath's damage vulnerability on enemies increases Razor Gyre, (/wiki/Lethal_Progeny) (LethalProgeny130xWhite) (/wiki/Lethal_Progeny) Lethal Progeny , and (/wiki/Fusion_Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) Fusion Strike 's damage. If cast in midair, Caliban will instantly drop to the ground to perform this ability. Cannot be recast until after the shockwaves hit targeted enemies or fully traverse to max range. Shockwaves from a new instance of Sentient Wrath can target and damage (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted enemies affected by a previous instance, but will not refresh their lifted duration. Casting Sentient Wrath is a full-body animation that stops other actions and displaces Caliban to the nearest horizontal surface. Subsuming Caliban to the (/wiki/Helminth) (Helminth) Helminth will offer Sentient Wrath and its augments to be used by other Warframes. Tips & Tricks Sentient Wrath becomes a good crowd controller with high Strength builds due to the increased number of lifted enemies in proportion to Strength. Moreover, as Lifted is considered a status effect, lifted enemies are prone to added damage from (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload and the procs from the Saxum (/wiki/Set_Mods) (Set Mods) Mod Set . This is besides the already significant damage vulnerability debuff from the ability alone. Bugs Stagger and other knockback effects (such as those of (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact status effect and (/wiki/Fusion_Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) Fusion Strike ) will cause (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted enemies to stand up early before Sentient Wrath's duration expires. Due to being Lifted, enemies have a tendency to float away from their initial positions when hit by an external force of damage. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Lethal_Progeny) (Lethal Progeny) Lethal Progeny . To change it, please (https://warframe.fandom.com/wiki/Lethal_Progeny?action=edit) edit the transcluded page . (/wiki/Lethal_Progeny) (Lethal Progeny) (LethalProgenyModx256) (/wiki/Lethal_Progeny) (Lethal Progeny) (LethalProgeny130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Lethal_Progeny) Lethal Progeny Call on Caliban's Sentient aspect to produce up three Conculyst comrades to fight by his side, and repair his shields. Introduced in (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : Caliban's Rank x Str (Conculyst rank)+ 10 / 15 / 20 / 25 SP/s (shields per second)1 / 1.5 / 2 / 2.5 x (damage multiplier)1 / 1.33 / 1.66 / 2 x (health multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 / 15 / 20 / 25 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 5 m (deploy range)25 m (shield repair range)10 m (teleport radius)40 m (teleport range)3 (max progeny active) Info Tips & Tricks Info Caliban expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) Energy to call down (/wiki/Sentient) (Sentient) Sentient reinforcements from above, deploying a single (/wiki/Conculyst) (Conculyst) Conculyst at an available space up to 5 meters away toward the aiming reticle. The Conculyst is summoned at a variable rank level depending on Caliban's own Warframe (/wiki/Rank) (Rank) Rank multiplied by his (/wiki/Ability_Strength) (Ability Strength) Ability Strength , with a damage multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1x / 1.5x / 2x / 2.5x and a (/wiki/Health) (Health) Health multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1x / 1.33x / 1.66x / 2x , as it fights alongside Caliban for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 / 15 / 20 / 25 seconds before self detonation. While within 25 meters and in soft line-of-sight of Caliban, the Conculyst constantly recharges its progenitor's (/wiki/Shields) (Shields) Shields at (/wiki/Ability_Strength) (AbilityStrengthBuff) 10 / 15 / 20 / 25 shield points per second which overflows into Overshields. The Conculyst will teleport within a radius of 10 meters around Caliban if it wanders beyond 40 meters away from him. Caliban can have up to 3 Conculysts active at a time. Conculyst's melee strikes deal 225 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage before (/wiki/Enemy_Level_Scaling) (Enemy Level Scaling) level scaling or the ability's damage multiplier. Conculysts can deploy on any given space that is available, both on a surface or in midair. Shield recharge per progeny stacks with the number of Conculysts in range of Caliban. Amount of total shield recharge per second is shown under a Lethal Progeny buff icon displayed beside Caliban's shield and health indicators. Shield recharge from Progeny is disabled when Shield Gate is triggered and will resume when Caliban's shields begin to recharge itself. Shield recharge can be resumed by recovering any shield amount, including by the (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Set . Ability Synergy: (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath 's damage vulnerability on enemies increases Lethal Progeny's damage. Lethal Progeny's Conculysts behave similarly to regular Sentient Conculysts. They will first unfold their baton arms after deployment, proceed to seek out nearby enemies, perform their cyclone spin attack at least once, and strike enemies with melee attacks. Conculysts will follow Caliban when not engaged in combat. Conculysts possess high (/wiki/Threat_Level) (Threat Level) Threat Levels comparible to (/wiki/Tenno) (Tenno) Tenno , therefore enemies will target Conculysts first if they are closer than Caliban and other (/wiki/Warframes) (Warframes) Warframes . Conculysts also possess their innate Damage Adaptation, which includes health gating and damage reduction for adapted damage types. Conculysts have collision with players unlike other summoned units. Lethal Progeny's Conculysts will receive percentage damage to their hitpoints and repeated (/wiki/Stagger) (Stagger) Staggering when inside an ability-nullifying field, such as those of the (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman . Can be recast while active up to max amount of Conculysts. Casting Lethal Progeny is a full-body animation that stops Caliban's ground movement and other actions. Caliban visually raises his left arm toward the sky to summon the Conculyst that descends immediately from high orbit above. The Conculyst's appearance colors match Caliban's appearance, except for their baton arms which remain Sentient red. When receiving shields from a Conculyst, Caliban is visually linked to that Conculyst via a continuous stream of blue shielding energy. Tips & Tricks The Conculyst support crew excel at crowd control due to their high threat level, improving the survivability of Caliban's party. Investing on high Ability Strength and decent Duration further give these Conculysts better survivability and thus prolonged ability to keep enemies at bay. The Conculysts are also surprisingly tough in (/wiki/The_Steel_Path) (The Steel Path) Steel Path missions even at base 100% Ability Strength, providing Caliban and allies additional breathing space in managing the increased difficulty setup. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Fusion_Strike) (Fusion Strike) Fusion Strike . To change it, please (https://warframe.fandom.com/wiki/Fusion_Strike?action=edit) edit the transcluded page . (/wiki/Fusion_Strike) (Fusion Strike) (FusionStrikeModx256) (/wiki/Fusion_Strike) (Fusion Strike) (FusionStrike130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 (/wiki/Fusion_Strike) Fusion Strike Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it. Introduced in (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 2,500 / 3,000 / 4,000 / 5,000 ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage per stream)2,500 / 3,000 / 4,000 / 5,000 (explosion (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage)20 / 25 / 35 / 50 % (armor and shield strip) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 6 / 9 / 12 / 15 s (fallout duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 15 / 20 / 25 / 30 m (stream range)5 / 6 / 8 / 10 m (explosion and fallout radius) (Stats unlisted in-game, not affected by Mods) Misc : 3 (number of streams)100 % (strip cap) Info Tips & Tricks Info Caliban expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) Energy to expel 3 concentrated streams of pure energy from his chest core and hands, carving a swathe of energized destruction over a range of (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 20 / 25 / 30 meters as he converges them into one toward the location on the aiming reticle. Each stream inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 2,500 / 3,000 / 4,000 / 5,000 (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage to all enemies it contacts. Upon full convergence, the streams collapse into an explosion that inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 2,500 / 3,000 / 4,000 / 5,000 (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage and violently pulls in enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 6 / 8 / 10 meters and in direct line-of-sight, while leaving behind a field of fallout that envelops the targeted area spanning the same radius as the explosion and lingers for (/wiki/Ability_Duration) (AbilityDurationBuff) 6 / 9 / 12 / 15 seconds; all enemies that wander within the fallout field lose (/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 25% / 35% / 50% of their (/wiki/Armor) (Armor) Armor and (/wiki/Shields) (Shields) Shields permanently. Enemy armor and shields are fully removed at 200% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . With one (/wiki/Corrosive_Projection) (Mod TT 20px) (/wiki/Corrosive_Projection) Corrosive Projection , armor will be fully stripped at 164% Ability Strength. Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip. Enemy shields can still regenerate with natural shield regeneration (such as (/wiki/Armis_Ulta) (Armis Ulta) Armis Ulta , (/wiki/Kuva_Lich) (Kuva Lich) Kuva Lich , or (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos ) or while affected by regeneration buffs (such as (/wiki/Shield_Osprey) (Shield Osprey) Shield Ospreys ), even while inside the fallout field. Damage from the streams only applies once per cast to enemies. Multiple streams hitting the same enemy will not inflict double or triple the listed damage. Explosion's line of sight restriction is centered on the middle of the fallout field, regardless if Caliban himself sees the enemy or not. Explosion damage diminishes with distance from the center. Caliban can freely reorient his aiming reticle during the convergence to sweep the streams along damaging more enemies, then create the fallout field at the end of the casting animation. Fallout field is created at the first contact point with a solid surface within the stream range, or at the maximum stream range. Fields can be created without a surface and hovering in midair. Ability Synergy: (/wiki/Sentient_Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) Sentient Wrath 's damage vulnerability on enemies increases Fusion Strike's damage. Can be recast while active to create new fallout fields. Casting Fusion Strike is a full-body animation that stops Caliban's grounded movement and other actions, except reticle and camera movement. Nullifiers cannot nullify the fields by passing over them or Caliban, and they cannot nullify the effects inflicted by the field. Tips & Tricks With one player using (/wiki/Corrosive_Projection) (Mod TT 20px) (/wiki/Corrosive_Projection) Corrosive Projection , 100% armor strip can be achieved at 168% Ability Strength. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Razor_Gyre) (Razor Gyre) (RazorGyre130xWhite) (/wiki/Razor_Gyre) (Razor Gyre) (RazorGyre130xWhite) (/wiki/Razor_Gyre) (Razor Gyre) (RazorGyre130xWhite) (/wiki/Sentient_Wrath) (Sentient Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) (Sentient Wrath) (SentientWrath130xWhite) (/wiki/Sentient_Wrath) (Sentient Wrath) (SentientWrath130xWhite) (/wiki/Lethal_Progeny) (Lethal Progeny) (LethalProgeny130xWhite) (/wiki/Lethal_Progeny) (Lethal Progeny) (LethalProgeny130xWhite) (/wiki/Fusion_Strike) (Fusion Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) (Fusion Strike) (FusionStrike130xWhite) (/wiki/Fusion_Strike) (Fusion Strike) (FusionStrike130xWhite) () (https://warframe.fandom.com/wiki/Caliban/Equip?action=edit) Edit Tab (/wiki/Caliban) (CalibanIcon) Caliban can be equipped with the following items: Cosmetics (/wiki/Caliban_Cranion_Helmet) (Caliban Cranion Helmet (269 KB)) (Caliban Cranion Helmet (269 KB)) (Caliban Cranion Helmet) (Caliban Cranion Helmet (269 KB)) (Caliban Cranion Helmet) (/wiki/Caliban_Cranion_Helmet) (Caliban Cranion Helmet) Caliban Cranion Helmet Augments See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Caliban/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_35#Hotfix_35.5.7) (Update 35) Hotfix 35.5.7 (2024-04-17) Line of Sight (LoS) Changes & Fixes As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). For today, we have made LoS improvements to the following Warframe abilities: Caliban’s Sentient Wrath (Rendered Check) In addition to rendered checking, we’ve also made improvements to address issues where LoS checks would fail on clearly visible enemies that are behind terrain. (/wiki/Update_35#Hotfix_35.5.3) (Update 35) Hotfix 35.5.3 (2024-04-04) Fixed Caliban’s Fusion Strike visual radius fading out before the actual duration expires. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Fixed Clients being unable to see the lingering VFX from Caliban’s Fusion Strike ability. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: CALIBAN Health: Base Rank - 170 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 450 (from 175) / Max Rank - 650 (from 525)Armor: Base Rank - 290 (from 275)Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.5.2) (Update 33) Hotfix 33.5.2 (2023-06-21) Fixed several script errors caused by Caliban’s Lethal Progeny ability. (/wiki/Update_33#Update_33.5) (Update 33) Update 33.5 (2023-06-21) Made slight changes to Caliban’s default colors - you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking! (/wiki/Update_32#Hotfix_32.2.1) (Update 32) Hotfix 32.2.1 (2022-11-30) Fixed crash when hovering over Caliban’s abilities. (/wiki/Update_32#Update_32.1) (Update 32) Update 32.1 (2022-11-02) Made slight tweaks to Caliban’s audio mix. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Fixed script error that occasionally occurred when one of Caliban’s summoned Conculysts were killed. Fixed pickup items blocking line of sight targeting for Warframe abilities, such as Razor Gyre (undocumented). (/wiki/Update_31#Hotfix_31.5.10) (Update 31) Hotfix 31.5.10 (2022-05-17) Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example): Fixed Caliban’s Razor Gyre not working correctly. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Added animation functionality for Caliban’s Sentient Wrath while using Razor Gyre. Fixed Caliban’s Sentient Wrath ability not being audible while using Razor Gyre. Fixed being unable to chat link the Caliban Helmet. (/wiki/Update_31#Hotfix_31.0.11) (Update 31) Hotfix 31.0.11 (2022-01-25) Fixed volume levels for Caliban’s Abilities. (/wiki/Update_31#Hotfix_31.0.9) (Update 31) Hotfix 31.0.9 (2022-01-20) Fixed excessive force feedback during Caliban’s Razor Gyre ability. (/wiki/Update_31#Hotfix_31.0.8) (Update 31) Hotfix 31.0.8 (2022-01-12) Made performance improvements to Caliban’s Fusion Strike. Fixed Caliban's Passive not working in certain situations. (/wiki/Update_31#Hotfix_31.0.6) (Update 31) Hotfix 31.0.6 (2022-01-04) Fixed deactivating Caliban’s Razor Gyre while in the middle of a dash resulting in your altitude becoming stuck. Fixed a script error that could occur related to Caliban's Passive. (/wiki/Update_31#Hotfix_31.0.3) (Update 31) Hotfix 31.0.3 (2021-12-17) Increased Caliban’s max base Energy from 100 to 125. Slightly increased the radius of Fusion Strike. Caliban’s Fusion Strike now implodes as opposed to exploding upon full convergence. Fixed Caliban’s Razor Gyre at max rank (3) increasing by 10 damage-per-second when charging it (holding down the fire key) when it should be 100 damage-per-second. Fixed Caliban's Fusion Strike not stripping as much Armor as it claims. Fixed Caliban’s Conculyst comrades dropping Sentient Cores after Caliban Revives. As reported here: (https://forums.warframe.com/topic/1291487-calibans-sentient-summons-drops-sentient-core/) https://forums.warframe.com/topic/1291487-calibans-sentient-summons-drops-sentient-core/ (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) Introduced () (https://warframe.fandom.com/wiki/Caliban/Media?action=edit) Edit Tab Images (/wiki/File:CalibanPoem.jpg) (CalibanPoem.jpg (296 KB)) (CalibanPoem.jpg (296 KB)) (CalibanPoem) (CalibanPoem.jpg (296 KB)) (CalibanPoem) (/wiki/File:CalibanWithVenato.jpeg) (CalibanWithVenato.jpeg (480 KB)) (CalibanWithVenato.jpeg (480 KB)) (CalibanWithVenato) (CalibanWithVenato.jpeg (480 KB)) (CalibanWithVenato) (/wiki/File:Caliban_promo.jpg) (Caliban promo.jpg (6.02 MB)) (Caliban promo.jpg (6.02 MB)) (Caliban promo) (Caliban promo.jpg (6.02 MB)) (Caliban promo) (/wiki/File:Caliban_in_Murex.png) (Caliban in Murex.png (88 KB)) (Caliban in Murex.png (88 KB)) (Caliban in Murex) (Caliban in Murex.png (88 KB)) (Caliban in Murex) 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