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Light Verse Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health. Introduced in Update 35.5 (2024-03-27) |
![]() 7,500 / 10,000 / 12,500 / 15,000 Overguard cap + 14 / 16 / 18 / 20 % HP healed based on max health |
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Misc:
1 s (Invulnerability duration on cast) |
Info
- Dante expends
25 energy to inscribe a circle of protection, granting himself 1 second of Invulnerability, then
200 / 250 / 300 / 350 Overguard to a cap of
7,500 / 10,000 / 12,500 / 15,000 points and heals
14% / 16% / 18% / 20% of max Health for himself and allies within
20 meters.
- Can be recast immediately once the circle of protection is fully drawn.
- Casting Light Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
- Ability Synergy:
- Light Verse fills a page of
Final Verse with Light. Light page composes Final Verse's Triumph (default 2 twice), or Wordwarden (default 2 then 3 ) and Pageflight (default 3 then 2 ) when combined with
Dark Verse.
- Overguard generated by Light Verse and Final Verse's Triumph are combined into a single pool with two separate maximum values affected by
Ability Strength.
- Light Verse fills a page of
See Also[]
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4 comments
Reverse Cursed Technique
Since the latest patch, Archon intensify does not activate anymore on Dante due to the Invulnerability phase when casting.
I does still trigger archon intensify, but not consistently and i'm not sure what factor trigger it
It will trigger Archon Intensify if it actually heals- there needs to be a valid healing target with missing health in range for Archon Intensify to work.
So it might be your companion or a squadmate, for instance- if they've lost health, Light Verse can heal them and will subsequently activate Archon Intensify.
This ability does not increase max health. The current text on this page may be from an outdated source. The in-game description: "Dante's vitalizing composition grants him and his allies Oveguard and increases their Health."
I assume this is a flat heal, but I have no idea if it applies to defense objects.
Upon testing, I can confirm that it does nothing for defense objects.
Just did some quick tests, yeah its a percentage heal.
Hmm, not seeing a difference in max HP, could this be a heal instead?
Maybe health multplier?!?! Iam here for check this, looks insane for me as 50% of 1000hp = 500hp.
Its hard to test because overguard envolves shild and health points very well. If you play Nectracells looks tath drain decrees cant affect Dant health, maybe this skills is heal?!?!? IDK