Ready Steel is an aura mod that increases squad's Initial Combo.
Stats[]
| Rank | Effect | Cost * |
|---|---|---|
| 0 | 4 | -2 |
| 1 | 8 | -3 |
| 2 | 12 | -4 |
| 3 | 16 | -5 |
| 4 | 20 | -6 |
| 5 | 24 | -7 |
* Aura mods increase the amount of Mod Capacity
Acquisition[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| The Fragmented | 3% | 30.3% | 0.909% | 110 | 1 | 0.00909 |
| The Hollow Vein | 3% | 20.27% | 0.6081% | 164 | 1 | 0.006081 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Patch History[]
Update 35.0 (2023-12-13)
- Introduced
See also[]
| CollapseAuras | |
|---|---|
(Offensive) |
|
(Defensive) |
|
(Utility) |
|
| Unreleased | |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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6 comments
Gunblade heavy attack spam's best friend.
One of the few times Coaction drift is worth slotting. With Ready Steel + Coaction + Corrupt charge you’ll get just over 60 initial combo - enough to hit another tier
Didnt think of that actually, ty
Found a weird bug.. its effects do not work on exalted weapons, yet it'll change the arsenal display of it (at least in simulacrum). It'll buff your actual melee weapon's initial combo, but swap to an exalted melee and it just flat out won't be added there at all.
Does this only give you initial combo at the very start of the mission? If so this is useless outside of exterminate/capture.
Permanent for the whole mission duration.
Still useless
Not for glaive prime
Yup. With Coaction Drift and a riven, you might be able to push this to 80 initial combo even. Don't know how high that stat on rivens can get for the Glaive Prime though...
Seems to fuck up gladiator set bonus effect when it "refresh", at least when using exalted weapons
Finally, another useful mod for Vazarin other than Combat Discipline.
^ If you knew how to read you'd know empowered blades would never even work on Kullervo because he doesn't have shields.
^ If you knew how to read you'd know empowered blades would never even work on Kullervo because he doesn't have shields.
That's exactly what he wrote, actually. So who's the one not reading here? And double posting is lame. Nevermind, we're used to that kind of behavior on the wiki...
Doubleposting might actually be a bug lmao