Hunter Adrenaline is a set mod dropped from the Hemocyte during Operation: Plague Star and Ghoul Purge bounties that converts a percentage of Health damage received into Energy. If the user has no Shields, damage taken to Overguard granted from an ally is converted into Energy.
Stats[]
Rank | Efficiency | Cost |
---|---|---|
0 | +7.5% | 6 |
1 | +15% | 7 |
2 | +22.5% | 8 |
3 | +30% | 9 |
4 | +37.5% | 10 |
5 | +45% | 11 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Hunter Set: Companions gain X% additional damage to targets affected by a Slash status effect.
Mods Equipped | Bonus Damage |
---|---|
1 | 25% |
2 | 50% |
3 | 75% |
4 | 100% |
5 | 125% |
6 | 150% |
Drop Locations[]
Mission Drop Tables
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Ghoul Rictus Alpha | 50% | 75.88% | 37.94% | 3 | 1 | 0.3794 |
Hemocyte | 100% | 28.95% | 28.95% | 3 | 1 | 0.2895 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
Tips[]
Patch History[]
Hotfix 35.5.6 (2024-04-10)
- Updated Overguard Interactions With Hunter Adrenaline
As announced last week, we’ve changed how Overguard interacts with effects that benefit from receiving damage on Warframe to make it more co-op friendly. Specifically, the Hunter Adrenaline Mod. The conversations regarding Dante’s abilities with Overguard became a driving factor to look at these interactions and find ways in which we can make them work to benefit co-op play. Overall, these changes aim to create a harmonious arrangement between the often unpredictable Overguard gains from allies and Hunter Adrenaline.
The following changes are in addition to their existing functionality.
Hunter Adrenaline
Previously, Overguard granted by allies could prevent you from gaining Energy from these Mods (since it blocked damage dealt to Health). So, in an effort to create a more co-op friendly experience between the two, we’ve made the following change:
Now, Hunter Adrenaline can convert the Damage on Overguard granted by allies to Energy while Shields are inactive.
More specifically, they will trigger when the last source of Overguard originates from an ally (includes spawned allies, such as Specters). This allows shield-less Warframes, such as Inaros and Nidus, to be able to regenerate Energy via these Mods when they would have previously been blocked by Overguard granted by allies.
Here are the exact stat details:
- Hunter Adrenaline: +45% (same effectiveness as the base functionality) of Damage on Overguard granted by allies to Energy while Shields are inactive.
NOTE: Warframes that grant themselves Overguard, like Kullervo or Rhino, will not be able to trigger Hunter Adrenaline from their own Overguard. Only Overguard granted by allies is eligible because this is the only interaction that is potentially disruptive to your build (i.e your ally puts Overguard onto your Rage-Build Nidus).
Update 22.3 (2017-11-15)
- Introduced.
See also[]
Rage - another mod with the same functionality.
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)