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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Stats 2 Drop Locations 2.1 Mission Drop Tables 2.2 Enemy Drop Tables 3 Notes 4 Tips 5 Bugs 6 Gallery 7 Patch History 8 See also (/wiki/Rage?veaction=edit) in: (/wiki/Category:Mods) (Category:Mods) Mods , (/wiki/Category:Tradeable_Mods) (Category:Tradeable Mods) Tradeable Mods , (/wiki/Category:Transmutable_Mods) (Category:Transmutable Mods) Transmutable Mods , and 5 more (/wiki/Category:Warframe_Mods) (Category:Warframe Mods) Warframe Mods (/wiki/Category:Madurai_Mods) (Category:Madurai Mods) Madurai Mods (/wiki/Category:Rare_Mods) (Category:Rare Mods) Rare Mods (/wiki/Category:Update_8) (Category:Update 8) Update 8 (/wiki/Category:Energy_Restoration) (Category:Energy Restoration) Energy Restoration English (https://warframe.fandom.com/de/wiki/Zorn) Deutsch (https://warframe.fandom.com/es/wiki/Ira) Español (https://warframe.fandom.com/fr/wiki/Rage) Français (https://warframe.fandom.com/ru/wiki/%D0%93%D0%BD%D0%B5%D0%B2) Русский (https://warframe.fandom.com/uk/wiki/%D0%93%D0%BD%D1%96%D0%B2) Українська Rage 356 (/wiki/Rage?veaction=edit) Edit (/wiki/Rage?action=edit) Edit source (/wiki/Rage?action=history) History (/wiki/Talk:Rage?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Rage Full Icon (https://static.wikia.nocookie.net/warframe/images/c/c3/RageMod.png/revision/latest?cb=20240502005950) (Full) (Full) (https://static.wikia.nocookie.net/warframe/images/2/27/Rage.png/revision/latest?cb=20221213192309) (Icon) (Icon) (https://static.wikia.nocookie.net/warframe/images/c/ce/TradableIcon.png/revision/latest?cb=20220126193804) (TradableIcon) (/wiki/Trading) (Trading) Tradeable (/wiki/Transmutation) (Transmutation) Can be obtained from transmutation (/wiki/Module:Mods/data) (Module:Mods/data) 📝 Update Infobox Data Max Rank Description Convert +40% of Damage on Health to Energy General Information (/wiki/Mod#Item_Compatibility) (Mod) Type Warframe (/wiki/Polarity) (Polarity) Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Madurai (/wiki/Rarity) (Rarity) Rarity Rare Max Rank 5 (/wiki/Endo) (Endo) Endo Required To Max 930 (/wiki/Credits) (Credits) Credits Required To Max 44,919 Base Capacity Cost 6 (/wiki/Trade_System) (Trade System) Trading Tax (/wiki/Credits) (Credits) 8,000 Introduced (/wiki/Update_8#Update_8.0) (Update 8) Update 8.0 (2013-05-23) Vendor Sources Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables Rage is a (/wiki/Category:Warframe_Mods) (Category:Warframe Mods) Warframe mod that converts a percentage of (/wiki/Health) (Health) Health damage received into (/wiki/Energy) (Energy) Energy . If the user has no (/wiki/Shield) (Shield) Shields , damage taken to (/wiki/Overguard) Overguard granted from an ally is converted into Energy. Contents 1 Stats 2 Drop Locations 2.1 Mission Drop Tables 2.2 Enemy Drop Tables 3 Notes 4 Tips 5 Bugs 6 Gallery 7 Patch History 8 See also Stats [ (/wiki/Rage?veaction=edit§ion=1) (Edit section: Stats) ] (/wiki/Mods#Mod_Rank) (Mods) Rank Effect (/wiki/Mods#Mod_Power_Cost) (Mods) Cost 0 +10% 6 1 +20% 7 2 +30% 8 3 +40% 9 Drop Locations [ (/wiki/Rage?veaction=edit§ion=2) (Edit section: Drop Locations) ] Mission Drop Tables (Sort ascending) Mission Type (Sort ascending) Source (Sort ascending) (/wiki/Mission_Rewards#Reward_Rotations) (Mission Rewards) RotationsorDrop Table (Sort ascending) Chance[1] (Sort ascending) Quantity[2] (Sort ascending) Avg. per roll[3] (Sort ascending) (/wiki/Star_Chart) (Star Chart) Star Chart Nodes (/wiki/The_Circuit) (The Circuit) The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149 Accessed through (/wiki/Duviri) (Duviri) Duviri 's The Circuit gamemode (/wiki/The_Circuit) (The Circuit) The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103 Accessed through (/wiki/Duviri) (Duviri) Duviri 's The Circuit gamemode Enemy Drop Tables (Sort ascending) Enemy (Sort ascending) Drop Table Chance[4] (Sort ascending) Item Chance[5] (Sort ascending) Chance[6] (Sort ascending) Expected Kills[7] (Sort ascending) Quantity[8] (Sort ascending) Avg. per roll attempt[9] (/wiki/Infested_Chroma) (Infested Chroma) Infested Chroma 3% 20% 0.6% 167 1 0.006 (/wiki/Infested_Mesa) (Infested Mesa) Infested Mesa 3% 20% 0.6% 167 1 0.006 (/wiki/Kuva_Napalm) (Kuva Napalm) Kuva Napalm 3% 2.01% 0.0603% 1658 1 0.000603 (/wiki/Napalm) (Napalm) Napalm 3% 2.01% 0.0603% 1658 1 0.000603 (/wiki/Narmer_Napalm) (Narmer Napalm) Narmer Napalm 3% 2.01% 0.0603% 1658 1 0.000603 (/wiki/Tenno_Specter) (Tenno Specter) Tenno Specter 3% 20% 0.6% 167 1 0.006 (/wiki/Tusk_Napalm) (Tusk Napalm) Tusk Napalm 3% 2.01% 0.0603% 1658 1 0.000603 Sourced from the (https://www.warframe.com/droptables) official drop table repository . See (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data to edit on the wiki. Notes [ (/wiki/Rage?veaction=edit§ion=3) (Edit section: Notes) ] The amount of Energy gained from damage taken to health is affected by Warframe (/wiki/Armor) (Armor) Armor . Stacks with (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline for a total of 85% damage conversion. Applies to (/wiki/Status_Effect) (Status Effect) Status Effects that deal damage over time and damage that bypasses shields. Damage taken to (/wiki/Overguard) Overguard only applies energy if the user does not have (/wiki/Shield) (Shield) Shields ((/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros and (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus ). The Overguard must also come from an ally. As such, (/wiki/Kullervo) (KullervoIcon272) (/wiki/Kullervo) Kullervo 's (/wiki/Recompense) (RecompenseIcon) (/wiki/Recompense) Recompense does not receive this benefit despite his lack of shields. Does not apply to the following sources of damage: Self-inflicted damage, such as (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros 's (/wiki/Despoil) (Mod TT 20px) (/wiki/Despoil) Despoil , or (/wiki/Combat_Discipline) (Mod TT 20px) (/wiki/Combat_Discipline) Combat Discipline . Laser traps encountered in the (/wiki/Orokin_Void) (Orokin Void) Orokin Void and (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelicts . Health lost due to the Vampire (/wiki/Nightmare_Mode) (Nightmare Mode) Nightmare Mode modifier, or health drained in (/wiki/Survival) (Survival) Survival missions by falling to 0% life support. Tips [ (/wiki/Rage?veaction=edit§ion=4) (Edit section: Tips) ] Rage gains more mileage when equipped to Warframes with high (/wiki/Health) (Health) Health such as (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash , (/wiki/Grendel) (GrendelIcon272) (/wiki/Grendel) Grendel , (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros , (/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa , (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn , (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus , or (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr . In particular, (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros and (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus benefit greatly from Rage due to their lack of shields and significantly high health. Damage reduction from things like (/wiki/Armor) (Armor) armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all. This means that frames with low (/wiki/Health) (Health) health and high damage reduction and/or shields are usually a poor choice for Rage. Rage can be used alongside healing effects to create a renewable source of energy. Examples of healing include (/wiki/Life_Strike) (Mod TT 20px) (/wiki/Life_Strike) Life Strike for melee weapons, melee weapons such as (/wiki/Hirudo) (Hirudo) (/wiki/Hirudo) Hirudo , (/wiki/Valkyr) (Valkyr) Valkyr's (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria ability, and the healing abilities of (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity and (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon . Note that Trinity already possesses a (/wiki/Energy_Vampire) (Energy Vampire) primary means of generating energy. Many Warframe ability (/wiki/Augment) (Augment) Augments (such as Saryn's (/wiki/Regenerative_Molt) (Mod TT 20px) (/wiki/Regenerative_Molt) Regenerative Molt ) create healing effects which can be employed in the same fashion. Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves. If the player has (/wiki/Quick_Thinking) (Mod TT 20px) (/wiki/Quick_Thinking) Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health. When hunting for vaults in the (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict , or even outside of the derelict, equipping the (/wiki/Decaying_Dragon_Key) (Decaying Dragon Key) Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect. Rage converts 5% less energy than (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods. Bugs [ (/wiki/Rage?veaction=edit§ion=5) (Edit section: Bugs) ] Rage does not provide energy if attacked by (/wiki/Arc_Trap) (Arc Trap) Arc Traps Gallery [ (/wiki/Rage?veaction=edit§ion=6) (Edit section: Gallery) ] (/wiki/File:RageModOld.png) (RageModOld.png (190 KB)) (RageModOld.png (190 KB)) (Older Appearance) (RageModOld.png (190 KB)) (Older Appearance) Older Appearance (/wiki/File:RageModOld2.png) (RageModOld2.png (215 KB)) (RageModOld2.png (215 KB)) (Older Appearance) (RageModOld2.png (215 KB)) (Older Appearance) Older Appearance Patch History [ (/wiki/Rage?veaction=edit§ion=7) (Edit section: Patch History) ] (/wiki/Update_35#Hotfix_35.5.6) (Update 35) Hotfix 35.5.6 (2024-04-10) Updated Overguard Interactions With Rage As announced last week, we’ve changed how Overguard interacts with effects that benefit from receiving damage on Warframe to make it more co-op friendly. Specifically, the Rage Mod. The conversations regarding Dante’s abilities with Overguard became a driving factor to look at these interactions and find ways in which we can make them work to benefit co-op play. Overall, these changes aim to create a harmonious arrangement between the often unpredictable Overguard gains from allies and Rage. The following changes are in addition to their existing functionality. Rage Previously, Overguard granted by allies could prevent you from gaining Energy from these Mods (since it blocked damage dealt to Health). So, in an effort to create a more co-op friendly experience between the two, we’ve made the following change: Now, Rage and Hunter Adrenaline can convert the Damage on Overguard granted by allies to Energy while Shields are inactive. More specifically, they will trigger when the last source of Overguard originates from an ally (includes spawned allies, such as Specters). This allows shield-less Warframes, such as Inaros and Nidus , to be able to regenerate Energy via these Mods when they would have previously been blocked by Overguard granted by allies. Here are the exact stat details: Rage: +40% (same effectiveness as the base functionality) of Damage on Overguard granted by allies to Energy while Shields are inactive. NOTE: Warframes that grant themselves Overguard, like Kullervo or Rhino, will not be able to trigger Rage from their own Overguard. Only Overguard granted by allies is eligible because this is the only interaction that is potentially disruptive to your build (i.e your ally puts Overguard onto your Rage-Build Nidus). (/wiki/Update_11#Update_11.1) (Update 11) Update 11.1 (2013-11-27) Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. (/wiki/Update_10#Update_10.2) (Update 10) Update 10.2 (2013-09-27) Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy. (/wiki/Update_8#Hotfix_8.0.6) (Update 8) Hotfix 8.0.6 (2013-05-31) Fixed Rage mod not having a polarity. (/wiki/Update_8#Update_8.0) (Update 8) Update 8.0 (2013-05-23) Introduced See also [ (/wiki/Rage?veaction=edit§ion=8) (Edit section: See also) ] (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline another mod with the same functionality. Collapse (/wiki/Mods) (Mods) (WarframeNav Icon) (/wiki/Warframe) (Warframe) Warframe (/wiki/Category:Warframe_Mods) (Category:Warframe Mods) Mods (https://warframe.fandom.com/wiki/Template:WarframeMods?action=edit) Edit (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Madurai(Offense) (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage • (/wiki/Continuity) (Mod TT 20px) (/wiki/Continuity) Continuity ((/wiki/Archon_Continuity) (Mod TT 20px) (/wiki/Archon_Continuity) Archon , (/wiki/Primed_Continuity) (Mod TT 20px) (/wiki/Primed_Continuity) Primed ) • (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion • (/wiki/Gale_Kick) (Mod TT 20px) (/wiki/Gale_Kick) Gale Kick • (/wiki/Firewalker) (Mod TT 20px) (/wiki/Firewalker) Firewalker • (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline • (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify ((/wiki/Archon_Intensify) (Mod TT 20px) (/wiki/Archon_Intensify) Archon • (/wiki/Precision_Intensify) (Mod TT 20px) (/wiki/Precision_Intensify) Precision ) • (/wiki/Lightning_Dash) (Mod TT 20px) (/wiki/Lightning_Dash) Lightning Dash • (/wiki/Provoked) (Mod TT 20px) (/wiki/Provoked) Provoked • (/wiki/Rage) (Mod TT 20px) Rage • (/wiki/Rending_Turn) (Mod TT 20px) (/wiki/Rending_Turn) Rending Turn • (/wiki/Transient_Fortitude) (Mod TT 20px) (/wiki/Transient_Fortitude) Transient Fortitude (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Vazarin(Defense) (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation • (/wiki/Antitoxin_(Mod)) (Mod TT 20px) (/wiki/Antitoxin_(Mod)) Antitoxin • (/wiki/Armored_Agility) (Mod TT 20px) (/wiki/Armored_Agility) Armored Agility • (/wiki/Augur_Accord) (Mod TT 20px) (/wiki/Augur_Accord) Augur Accord • (/wiki/Aviator) (Mod TT 20px) (/wiki/Aviator) Aviator • (/wiki/Battering_Maneuver) (Mod TT 20px) (/wiki/Battering_Maneuver) Battering Maneuver • (/wiki/Catalyzing_Shields) (Mod TT 20px) (/wiki/Catalyzing_Shields) Catalyzing Shields • (/wiki/Diamond_Skin) (Mod TT 20px) (/wiki/Diamond_Skin) Diamond Skin • (/wiki/Fast_Deflection) (Mod TT 20px) (/wiki/Fast_Deflection) Fast Deflection • (/wiki/Flame_Repellent) (Mod TT 20px) (/wiki/Flame_Repellent) Flame Repellent • (/wiki/Gladiator_Aegis) (Mod TT 20px) (/wiki/Gladiator_Aegis) Gladiator Aegis • (/wiki/Gladiator_Finesse) (Mod TT 20px) (/wiki/Gladiator_Finesse) Gladiator Finesse • (/wiki/Gladiator_Resolve) (Mod TT 20px) (/wiki/Gladiator_Resolve) Gladiator Resolve • (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion • (/wiki/Ice_Spring) (Mod TT 20px) (/wiki/Ice_Spring) Ice Spring • (/wiki/Insulation) (Mod TT 20px) (/wiki/Insulation) Insulation • (/wiki/Lightning_Rod) (Mod TT 20px) (/wiki/Lightning_Rod) Lightning Rod • (/wiki/Narrow_Minded) (Mod TT 20px) (/wiki/Narrow_Minded) Narrow Minded • (/wiki/Overextended) (Mod TT 20px) (/wiki/Overextended) Overextended • (/wiki/Quick_Thinking) (Mod TT 20px) (/wiki/Quick_Thinking) Quick Thinking • (/wiki/Rapid_Resilience) (Mod TT 20px) (/wiki/Rapid_Resilience) Rapid Resilience • (/wiki/Redirection) (Mod TT 20px) (/wiki/Redirection) Redirection ((/wiki/Primed_Redirection) (Mod TT 20px) (/wiki/Primed_Redirection) Primed ) • (/wiki/Reflection) (Mod TT 20px) (/wiki/Reflection) Reflection • (/wiki/Reflex_Guard) (Mod TT 20px) (/wiki/Reflex_Guard) Reflex Guard • (/wiki/Retribution) (Mod TT 20px) (/wiki/Retribution) Retribution • (/wiki/Rolling_Guard) (Mod TT 20px) (/wiki/Rolling_Guard) Rolling Guard • (/wiki/Shock_Absorbers) (Mod TT 20px) (/wiki/Shock_Absorbers) Shock Absorbers • (/wiki/Steel_Fiber) (Mod TT 20px) (/wiki/Steel_Fiber) Steel Fiber • (/wiki/Sure_Footed) (Mod TT 20px) (/wiki/Sure_Footed) Sure Footed ((/wiki/Primed_Sure_Footed) (Mod TT 20px) (/wiki/Primed_Sure_Footed) Primed ) • (/wiki/Undying_Will) (Mod TT 20px) (/wiki/Undying_Will) Undying Will • (/wiki/Vigilante_Vigor) (Mod TT 20px) (/wiki/Vigilante_Vigor) Vigilante Vigor • (/wiki/Vigor) (Mod TT 20px) (/wiki/Vigor) Vigor ((/wiki/Primed_Vigor) (Mod TT 20px) (/wiki/Primed_Vigor) Primed ) • (/wiki/Vitality) (Mod TT 20px) (/wiki/Vitality) Vitality ((/wiki/Archon_Vitality) (Mod TT 20px) (/wiki/Archon_Vitality) Archon ) • (/wiki/Warm_Coat) (Mod TT 20px) (/wiki/Warm_Coat) Warm Coat (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Naramon(Utility) (/wiki/Augur_Message) (Mod TT 20px) (/wiki/Augur_Message) Augur Message • (/wiki/Augur_Reach) (Mod TT 20px) (/wiki/Augur_Reach) Augur Reach • (/wiki/Augur_Secrets) (Mod TT 20px) (/wiki/Augur_Secrets) Augur Secrets • (/wiki/Constitution) (Mod TT 20px) (/wiki/Constitution) Constitution • (/wiki/Enemy_Sense) (Mod TT 20px) (/wiki/Enemy_Sense) Enemy Sense • (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus • 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(/wiki/Rush) (Mod TT 20px) (/wiki/Rush) Rush • (/wiki/Streamline) (Mod TT 20px) (/wiki/Streamline) Streamline • (/wiki/Stretch) (Mod TT 20px) (/wiki/Stretch) Stretch ((/wiki/Archon_Stretch) (Mod TT 20px) (/wiki/Archon_Stretch) Archon ) • (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit • (/wiki/Toxic_Flight) (Mod TT 20px) (/wiki/Toxic_Flight) Toxic Flight • (/wiki/Vigilante_Pursuit) (Mod TT 20px) (/wiki/Vigilante_Pursuit) Vigilante Pursuit • (/wiki/Vigorous_Swap) (Mod TT 20px) (/wiki/Vigorous_Swap) Vigorous Swap (https://static.wikia.nocookie.net/warframe/images/8/8c/Zenurik_Pol.svg/revision/latest?cb=20220203120518) (Zenurik Pol) Zenurik (/wiki/Endurance_Drift) (Mod TT 20px) (/wiki/Endurance_Drift) Endurance Drift • (/wiki/Power_Drift) (Mod TT 20px) (/wiki/Power_Drift) Power Drift • (/wiki/Preparation) (Mod TT 20px) (/wiki/Preparation) Preparation (https://static.wikia.nocookie.net/warframe/images/d/d2/Umbra_Pol.svg/revision/latest?cb=20220206064713) (Umbra Pol) Umbra (/wiki/Umbral_Fiber) (Mod TT 20px) (/wiki/Umbral_Fiber) Umbral Fiber • (/wiki/Umbral_Intensify) (Mod TT 20px) (/wiki/Umbral_Intensify) Umbral Intensify • (/wiki/Umbral_Vitality) (Mod TT 20px) (/wiki/Umbral_Vitality) Umbral Vitality (Jump up) ↑ Chance to roll item within drop table (Jump up) ↑ Amount rewarded on successful roll (Jump up) ↑ (Quantity × Chance) (Jump up) ↑ Chance to roll drop table (Jump up) ↑ Chance to roll item within drop table (Jump up) ↑ (Drop Table Chance × Item Chance) (Jump up) ↑ (1 / Chance), see (/wiki/WARFRAME_Wiki:Expected_%26_Nearly_Guaranteed_Numbers) (WARFRAME Wiki:Expected & Nearly Guaranteed Numbers) WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details (Jump up) ↑ Amount rewarded on successful roll (Jump up) ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not) Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Mods) (Category:Mods) Mods 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