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GloomModx256 Gloom130xWhite
3
EnergyOrb50
+.75-7.5/s
Gloom

Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.


Introduced in Update 30.0 (2021-04-13)

AbilityStrengthBuff Strength:25 / 30 / 33 / 35 % (slow)
1 / 2 / 3 / 5 % (life steal)
AbilityDurationBuff Duration:1 / 1.2 / 1.5 / 2 m/s (range increase)
AbilityRangeBuff Range:1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m

Misc: 95 % (slow cap)
10 (energy drain enemy cap)
0.1 %/s (Death Well gain per second per enemy)

Subsumable to Helminth

Info

  • Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of AbilityDurationBuff1 / 1.2 / 1.5 / 2 meters per second, beginning from AbilityRangeBuff1 / 2 / 3 / 4 meters then expands up to AbilityRangeBuff5 / 8 / 11 / 16 meters. Enemies within his aura suffer from AbilityStrengthBuff25% / 30% / 33% / 35% UnidentifiedItem Slow, whilst Sevagoth and allies standing within gain AbilityStrengthBuff1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies.
    • Slow is capped at 95%, achievable with 272% AbilityStrengthBuff Ability Strength.
    • Activation cast speed is affected by Casting Speed.
    • Gloom also affects fighters flying too close to a Railjack, allowing the aura user to heal themselves while using a turret, be it via direct fire or offensive abilities such as Mod TT 20px Shatter Burst.
    • Sevagoth does not require enemies to be in Line of Sight to be slowed.
  • Gloom costs EnergyOrb50 energy to deploy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of EnergyOrbAbilityDurationBuff0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of EnergyOrbAbilityDurationBuff7.5 energy per second, to maintain the aura until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy.
  • While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as:
  • Going Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a nullifier bubble, a Disruption Demo Unit, or a possessed Exolizer crosses the frame to forcefully disable it.
  • Ability Synergy:
    • While Gloom is active, damage dealt by Reap130xWhite Reap's Shadow and Sow130xWhite Sow heal Sevagoth's health. Damage dealt by Consume130xWhite Consume further heals the Shadow's health with lifesteal while the Shadow remains in range.
    • Gloom remains activated and centered on Sevagoth's body during ExaltedShadow130xWhite Exalted Shadow.
    • Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.
  • Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation.
  • Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiraling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions.
  • Subsuming Sevagoth to the Helminth will offer Gloom and its augments to be used by other Warframes.
    • When injected into LavosIcon272 Lavos, Gloom is altered to cost 0 energy to cast and sustain, lasts for AbilityDurationBuff12 seconds that triggers a 10 second cooldown after deactivation.

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