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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Gloom?veaction=edit) in: (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities , (/wiki/Category:Sevagoth) (Category:Sevagoth) Sevagoth , (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) Channeled Abilities , and 2 more (/wiki/Category:Healing) (Category:Healing) Healing (/wiki/Category:Slow) (Category:Slow) Slow English (https://warframe.fandom.com/uk/wiki/%D0%9C%D0%BE%D1%80%D0%BE%D0%BA) Українська Gloom 45 (/wiki/Gloom?veaction=edit) Edit (/wiki/Gloom?action=edit) Edit source (/wiki/Gloom?action=history) History (/wiki/Talk:Gloom?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Gloom) (Gloom) (GloomModx256) (/wiki/Gloom) (Gloom) (Gloom130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) .75-7.5/s Gloom Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 30 / 33 / 35 % (slow)1 / 2 / 3 / 5 % (life steal) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 1 / 1.2 / 1.5 / 2 m/s (range increase) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m (Stats unlisted in-game, not affected by Mods) Misc : 95 % (slow cap)10 (energy drain enemy cap)0.1 %/s (Death Well gain per second per enemy) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Tips & Tricks Bugs Info Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of (/wiki/Ability_Duration) (AbilityDurationBuff) 1 / 1.2 / 1.5 / 2 meters per second, beginning from (/wiki/Ability_Range) (AbilityRangeBuff) 1 / 2 / 3 / 4 meters then expands up to (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 8 / 11 / 16 meters. Enemies within his aura suffer from (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 30% / 33% / 35% (/wiki/Slow) (UnidentifiedItem) (/wiki/Slow) Slow , whilst Sevagoth and allies standing within gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies. Slow is capped at 95% , achievable with 272% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Activation cast speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Gloom also affects fighters flying too close to a (/wiki/Railjack) (Railjack) Railjack , allowing the aura user to heal themselves while using a turret, be it via direct fire or offensive abilities such as (/wiki/Shatter_Burst) (Mod TT 20px) (/wiki/Shatter_Burst) Shatter Burst . Sevagoth does not require enemies to be in (/wiki/Line_of_Sight) (Line of Sight) Line of Sight to be slowed. Gloom costs (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to deploy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 7.5 energy per second, to maintain the aura until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy. Energy drain enemy cap is not affected by mods. Sevagoth himself, his Shadow, and allies within Gloom do not trigger energy drain per second, granting them a persistent lifesteal effect while in range. While Gloom is active, Sevagoth can replenish energy with flat energy gains, such as: (/wiki/Energy_Orb) (Energy Orb) Energy Orb , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes. When infused into (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda , (/wiki/Bloodletting) (Bloodletting130xWhite) (/wiki/Bloodletting) Bloodletting replenishes energy even if Gloom is active as it is considered a flat Energy gain. While Gloom is active, Sevagoth can not replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, or (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores . While Gloom is active, but not draining energy, Sevagoth can replenish energy using (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring . If an enemy walks into range the energy replenishment from these effects will halt until the enemy is removed from the radius. While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as: the (/wiki/Eidolon) (Eidolon) Eidolons ; (/wiki/Profit-Taker_Orb) (Profit-Taker Orb) Profit-Taker and (/wiki/Exploiter_Orb) (Exploiter Orb) Exploiter Orbs ; (/wiki/Synthesis) (Synthesis) Synthesis and (/wiki/Capture) (Capture) Capture Targets; (/wiki/Arbitration_Shield_Drone) (Arbitration Shield Drone) Arbitration Shield Drones ; enemies with (/wiki/Overguard) (Overguard) Overguard , such as (/wiki/Eximus) (Eximus) Eximus ; the (/wiki/Ropalolyst) (Ropalolyst) Ropalolyst ; the (/wiki/Stalker) (Stalker) Stalker and his (/wiki/Shadow_Stalker) (Shadow Stalker) upgraded forms ; some enemies in the (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero tileset such as the (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legatus , (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax Centurions and (/wiki/Void_Angel) (Void Angel) Void Angels ; and, (/wiki/Narmer) (IconNarmer) (/wiki/Narmer) Narmer (/wiki/Archon) (Archon) Archons . Do note that Sevagoth and his allies can still heal themselves while attacking these slow-immune enemies as long as everyone is within his aura. Going (/wiki/Operator) (Operator) Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a (/wiki/Nullifier_Crewman) (Nullifier Crewman) nullifier bubble , a (/wiki/Disruption) (Disruption) Disruption Demo Unit, or a possessed (/wiki/Void_Cascade) (Void Cascade) Exolizer crosses the frame to forcefully disable it. Ability Synergy: While Gloom is active, damage dealt by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 's Shadow and (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow heal Sevagoth's health. Damage dealt by (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume further heals the Shadow's health with lifesteal while the Shadow remains in range. Gloom remains activated and centered on Sevagoth's body during (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow. Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation. Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiraling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions. Subsuming Sevagoth to the (/wiki/Helminth) (Helminth) Helminth will offer Gloom and its augments to be used by other Warframes. When injected into (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos , Gloom is altered to cost 0 energy to cast and sustain, lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 12 seconds that triggers a 10 second cooldown after deactivation. Tips & Tricks As the ability's energy drain is only dependent on the number of enemies within the slowing aura, (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage is a practical mod to equip to maximize the slowing effect. Do note that the reduced efficiency does increase the toggling cost. Investing in increased Energy reserves, such as by using (/wiki/Flow) (Mod TT 20px) (/wiki/Flow) Flow ((/wiki/Primed_Flow) (Mod TT 20px) (/wiki/Primed_Flow) Primed) or slotting (/wiki/Archon_Shard) (AzureArchonShard) (/wiki/Archon_Shard) Azure Archon Shard s, also ensures the longevity of a toggled Gloom aura. Ability Strength bonuses from various sources can assist in reaching higher slow effect of Gloom and, in some cases, free mod slots. These, for example, include Helminth's (/wiki/Empower) (Empower130xWhite) (/wiki/Empower) Empower , (/wiki/Molt_Augmented) (MoltAugmented) (/wiki/Molt_Augmented) Molt Augmented , (/wiki/Focus/Madurai#Sling_Strength) (FocusSlingStrength) (/wiki/Focus/Madurai#Sling_Strength) Sling Strength , (/wiki/Archon_Shard) (CrimsonArchonShard) (/wiki/Archon_Shard) Crimson Archon Shard s and several Warframes' Passives, if Gloom is infused as subsumed ability. (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea trivializes the Ability Strength requirements to reach the Slow effect cap, as her additive 100% Ability Strength bonus every 4th ability cast means that she only has to mod for the remaining 72% Ability Strength, then reach the bonus by using her other abilities. (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary also lets her manage the Energy costs easily. If Gloom is subsumed onto a given Warframe's fourth ability, (/wiki/Precision_Intensify) (Mod TT 20px) (/wiki/Precision_Intensify) Precision Intensify can used to reach the slow cap, leaving only the 82% remaining Ability Strength to be reached with other sources. When extracted, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e. (/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa can heal herself with (/wiki/Peacemaker) (Peacemaker130xWhite) (/wiki/Peacemaker) Peacemaker as she shoots down enemies within range of her infused Gloom}. (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda can exchange (/wiki/Blood_Altar) (BloodAltar130xWhite) (/wiki/Blood_Altar) Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by (/wiki/Bloodletting) (Bloodletting130xWhite) (/wiki/Bloodletting) Bloodletting . This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself. (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember can easily reach 95% Slow effect with her passive, in combination with several Ability Strength mods. Gloom is an ideal skill to utilize in (/wiki/Defection) (Defection) Defection , (/wiki/Excavation) (Excavation) Excavation , (/wiki/Kuva_Survival) (Kuva Survival) Kuva Survival , the (/wiki/Arbitrations) (Arbitrations) Arbitrations ' version of (/wiki/Defense) (Defense) Defense , and (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon missions, as well as (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vault bounties in the (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift , as it can help in managing swarms of enemies attacking moving or shifting targets that players have to protect. (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors and Arbitration Defense targets can heal themselves by shooting enemies while under the effects of Gloom. Hostile (/wiki/Necramech_(Enemy)) (Necramech (Enemy)) Necramechs are also slowed by Gloom, making aiming at their exposed weakpoints far easier. Also, (/wiki/Loid) (Loid) Loid and Otak 's survivability is increased as long as the Gloom user stays near them to keep the Infested at bay. (/wiki/Inaros/Prime) (InarosPrimeIcon272) (/wiki/Inaros/Prime) Inaros Prime can opt to infuse himself with Gloom to help (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer survive better in (/wiki/Baro_Void-Signal) (Baro Void-Signal) Void Raider missions, not only to help manage incoming Nightwatch enemies but also, as with the above Defectors, help him heal himself when he attacks. Gloom will also affect Demo units in (/wiki/Disruption) (Disruption) Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit. Coming too close to the Demo units while using the nullifying pulse can also dispel Gloom, so players should be mindful of reactivating it as soon as possible. Be careful when doing missions in the Zariman Ten Zero, as (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legates and (/wiki/Thrax_Centurion) (Thrax Centurion) Centurions are not slowed by Gloom until their (/wiki/Overguard) (Overguard) Overguard is dealt with and can take players by complete surprise. Note that Gloom can sometimes prolong the invulnerability phases of enemies, such as (/wiki/Torment) (Torment) Torment while she is using (/wiki/Tidal_Surge) (TidalSurge130xWhite) (/wiki/Tidal_Surge) Tidal Surge , so be mindful of either moving away from them or disable Gloom to let them finish their invulnerability mode. Bugs Gloom can sometimes inadvertently set off the alarms of data vaults in (/wiki/Spy) (Spy) Spy missions when the aura slows down patrolling (/wiki/Sensor_Regulator) (Sensor Regulator) Sensor Regulators or (/wiki/Orokin_Spectator) (Orokin Spectator) Orokin Spectator drones. If subsumed onto (/wiki/Harrow) (Harrow) Harrow , (/wiki/Thurible) (Thurible) Thurible will not grant energy on kill if enemies are under the effect of Gloom (Expand/Collapse) (Expand/Collapse) See Also [ (/wiki/Gloom?veaction=edit§ion=1) (Edit section: See Also) ] (/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities (/wiki/Category:Sevagoth) (Category:Sevagoth) Sevagoth (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) Channeled Abilities (/wiki/Category:Healing) (Category:Healing) Healing (/wiki/Category:Slow) (Category:Slow) Slow Add category Cancel Save [Configure Reference Popups] Languages (https://warframe.fandom.com/uk/wiki/%D0%9C%D0%BE%D1%80%D0%BE%D0%BA) Українська Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. 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