- For the Grineer counterpart, see Kuva Lich.
- For the Infested counterpart, see Technocyte Coda.
The Sisters of Parvos are Corpus super soldiers that work under Parvos Granum. Sought out as Candidates by Vala Glarios, the Sisters seek to fulfill Parvos's desire in having a reliable sibling, and are armed with advanced Tenet weaponry and Hound companions.
Acting as an Adversary to the individual Tenno whose actions in battle have caused them to rise, Sisters establish a foothold in the Star Chart. From there, they hinder the progress of the Tenno, seizing a large portion of credits gained from missions. Their powers, bestowed upon them by Parvos' technology, grant them invincibility in battle that can only be broken by the Tenno who they are bound to - by discovering a sequence of enigmatic phrases inscribed on Requiem Mods, which the Tenno must unearth and apply to their Parazon in corresponding order, thus being able to purify and permanently break the Sister's security encryption. Every Sister has a unique name and various properties.
Creation[]

Profile page of a newly created Sister.

Mission nodes that a Sister has taken.
After the completion of The War Within and Call of the Tempestarii quests, as well as obtaining Mastery Rank 5, the player may encounter a Candidate after completing the Granum Void in any Corpus Ship tileset while qualifying for Rank 1 rewards of Nightmare Difficulty (using a Zenith Granum Crown; not to be confused with Nightmare Mode which is a different mission modifier). This can be done before or after completing the mission's main objective.
By choosing to kill the Sister Candidate with a Parazon Mercy kill, the player causes a Sister to rise in the Origin System, thus becoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. In a squad, only the last player who damaged the Candidate may perform the Mercy kill. If no one takes the mercy action, the Candidate will despawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Sister. The Sister's profile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen.
Players cannot Mercy the Candidate if they already have an active Sister or Kuva Lich. A Candidate can still spawn if any member of the squad already has an active Sister/Lich, or has not met the quest prerequisites to spawn one. Should a Candidate be downed by a player who has not completed the quest prerequisites, the Candidate will immediately die without a Mercy prompt.
When the player is within Mercy distance, the downed Candidate will display an icon and name of the Tenet Weapon the created Sister will wield. The displayed weapon is always random, meaning players can run a mission multiple times before Mercy killing her with their weapon of choice. If the Candidate is ignored, the displayed weapon will not show up again for any subsequent Candidates (only if the mission is finished properly) until the entire weapon pool is rejected.
As an added challenge, Sister Candidates may flee and despawn if not caught in time. If they do, this will trigger unique voice lines from Vala Glarios indicating that they have fled (rather than simply turned invisible a la Treasurers). Whilst the timer is fairly generous and Candidates are not particularly challenging to defeat, players are nonetheless advised to prioritize catching the Candidate over all other objectives and enemies, and if hunting as a group then squads should stick together (or at least stay in pairs) to ensure that the path to the Candidate is not blocked by a Co-op Door.
Progenitor Warframe[]
The Warframe who created the Sister will determine the elemental damage bonus that her Tenet Weapon will have, as well as the type of Ephemera should they spawn with one. In addition, it will determine the Sister's Ability kit, and the Sister will typically have complete immunity to damage of her progenitor element.
*Note that the Primed or Umbra version of a Warframe share the same element
Personality[]
Sisters can have one of four personalities.[1] Since Sisters are always female, the personality chosen will be random and not split between sexes like Kuva Liches. These personalities can be described as "Business", "Nervous", "Domineering", and "Folksy".
Tutorial[]
The Sisters of Parvos tutorial summary can be accessed from the "Tutorial" button in the Sisters of Parvos profile.
You can only defeat this Adversary with the power of mysterious Requiem Mods.
Requiem Mods can be acquired from Requiem Relics, found in Kuva Siphons, Thralls & Hounds and Kuva Floods.
Collect Murmurs by defeating [ADVERSARY NAME]'s Thralls (Grineer) or Hounds (Corpus) to learn the Known Requiems.
Equip the Known Requiems on your Parazon and battle [ADVERSARY NAME] to determine the correct sequence.
In regions containing your Adversary's territory, [ADVERSARY NAME] may steal your rewards. Defeating [ADVERSARY NAME] is the only way to recover your losses.
Lure [ADVERSARY NAME] out of hiding by defeating Thralls or Hounds in controlled areas.
Pursue [ADVERSARY NAME] in Railjack once they Flee to the Proxima Regions.
Behavior & Mechanics[]
Star Chart Influence and Reward Tax[]
A Sister increasingly establishes influence across a set of nodes in the system by commanding Mechanized Hounds, which will appear during missions. The Sister will gain influence each time she ranks up, and a node will lose its influence after the player defeats the Sister Controlled Territory mission there. Clearing influence from nodes on the Star Chart will cause the Sister to take control of new planets.
Influence serves to diminish the player's rewards for completing missions in the affected nodes as a part of the reward will be claimed by the Sister through a Reward Tax in form of Credits. As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Credits that the player has lost through Reward Tax will only be reclaimed after they have defeated the Sister.
- A Sister that has retreated to their Railjack confrontation node in Neptune Proxima will continue stealing Credits from normal Neptune starchart missions until the player defeats them.
Rage Meter[]
A rage meter can be seen in the Sister Profile page, representing the likelihood that the Sister will appear in the player's missions. The 'angrier' the Sister, the more likely the player will encounter her. Only killing mechanized hounds in nodes occupied by the player's Sister will further anger the Sister and increase the meter. Occupied node mission completion and killing mechanized hounds in different Sister nodes (via taxi) will not increase the Sister's anger, although the latter will still progress the murmur. There are five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged. The meter will reset every time the Sister levels up, except for the final level of 5.
Using a Requiem Ultimatum can instantly spawn the player's Sister regardless of rage meter level.
Level[]
Sister Level | Enemy Level on Controlled Nodes |
Region |
---|---|---|
1 | 55-75 | Venus |
2 | 50-60 | Phobos |
3 | 55-70 | Jupiter |
4 | 75-90 | Neptune |
5 | 90-110 | Pluto |
Newly created Sisters start at Level 1, indicated above her name in her profile page. As the player progressively fills the Sister's rage meter they will eventually encounter the Sister in combat during a mission. If the player fails a Mercy attack at any point during the fight, the Sister will be staggered, swearing vengeance towards the player. After doing so, the Sister will despawn, though not before increasing in level by one. As a Sister increases in level, so too does the level of missions under her influence. A Sister can reach a maximum level of 5. Sisters may gain additional resistances and immunities upon leveling up.
Abilities/Attacks[]
Sisters have four unique Abilities, three of them are variants of existing Warframe Abilities and one is a movement Ability. The first three Abilities that they possess depend on the Element associated with the Progenitor Warframe that summoned the Sister. Regardless of the Progenitor Warframe, the fourth Ability can be one of the following four abilities: Lurch, Stampede, Teleport, or Vault.
As Corpus units, Sisters have very high natural shield regeneration and low regeneration delay.
Sisters start out with their first Ability and fourth movement Ability; they will gain access to their second and third Abilities at levels 2 and 3 respectively similar to how Warframes gain access to their Abilities when ranking up.
Element | Ability 1 | Ability 2 | Ability 3 | Ability 4 |
---|---|---|---|---|
![]() |
Overload ( ![]() |
Cursed Ground ( ![]() |
Blaze Artillery ( ![]() |
Lurch, Stampede, Teleport, or Vault |
![]() |
Fireball ( ![]() |
Spectral Scream ( ![]() |
Warding Halo ( ![]() | |
![]() |
Balefire ( ![]() |
Undertow ( ![]() |
Snow Globe ( ![]() | |
![]() |
Null Star ( ![]() |
Radial Blind ( ![]() |
Electric Shield ( ![]() | |
![]() |
Molt ( ![]() |
Renewal ( ![]() |
Prowl ( ![]() | |
![]() |
Rhino Stomp ( ![]() |
Tectonics ( ![]() |
Soul Punch ( ![]() | |
![]() |
Magnetic Snare ( ![]() |
Polarize ( ![]() |
Ensnare ( ![]() |
Mechanized Hound[]
A Sister does not maintain her territory on her own. Aside from enlisting the aid of Corpus troops and proxies, she also has Hounds that assist her conquest. In addition to having Robotic, Alloy Armor, and Proto Shield health types, they receive 25% less damage, Toxin does not bypass their shields, and receive up to a maximum of 4 stacks of any Status Effect. On creation of the Sister, the Hound's components (Model, Core, Bracket, and Stabilizer) are randomly generated, possessing unique precepts depending on their modular parts.
All hounds have a 5% chance of dropping a Requiem Relic.[2][3] Each Requiem Relic has an equal chance to be dropped.
Spawning Mechanics[]
Unlike Kuva Thralls that are normal enemies converted into upgraded units, Hounds are a new type of enemy that spawn in Sister controlled mission nodes. A Hound appearing in a mission will be accompanied by a musical sting and a waypoint marker. The Hounds are aggressive and will often seek out the player regardless of alert status. One Hound will always appear at the start of a mission, with additional Hounds appearing as the player kills enemies. Up to a maximum of 3 Hounds can spawn in a mission naturally.
Sisters that challenge the player also can summon one Hound per health bar (with a 30 second cooldown between summons), regardless of the mission's existing or defeated Hounds. Up to a maximum of 3 Hounds can be spawned in this manner.
Quirk[]
Sisters may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered.
Flavor Text[]
A Sister will spawn with a randomly-generated title that appears beneath their name in their profile. These follow a naming scheme of the following format:
[Adjective/Rank]* [Position] of/for/in charge of [Purpose/Field] ([Division])^ *Can have anywhere from one to four sequentially ^Division is optional; a Sister may or may not have this
Examples of such titles are:
- Creative Manager of Best Practices
- Senior Representative Inspector of Creative Models
- Junior Creative Inspector of Onboarding
- Student Trainee Executive Member for Interdepartmental Mobility
- Principal Head Fiduciary Designer of Dynamics
- Psychological Operations Trainee Creative Passionpreneur in charge of Core Competencies (Marketing)
- Legacy Fiduciary Coordinator of Envisioned Intiatives
- Student Advising Clerk in charge of Certified Thinking (Business Affairs)
- Junior Technical Overseer of Customer Service (Defence)
- Enmeshed Lead Member for Parvosian Acquisition
- Psychological Operations Head Coordinating Architect of Confidential Negotiation (Legal Department)
Adjective/Rank | Position | Purpose/Field | Division |
---|---|---|---|
|
|
|
|
Requiem Mods[]

Requiem Mods
Requiem Mods are a special subset of Parazon Mods, each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich or Sisters of Parvos's Immortality.
Notes[]
- All Sisters of Parvos interactions will be registered in the Codex, under "Sisters of Parvos" in the Universe tab.
- The ability to rewatch the Sisters of Parvos intro cutscene is present in the Sisters of Parvos History, through the "View Cinematic" button.
- Successfully completing all available Sisters of Parvos mission nodes without failing during the requiem mini-game (or by just ignoring it) will automatically increase the Sister's level and spread their influence to another planet.
- An enemy Sister of Parvos can appear in Ascension after triggering 3 Sister Beacons during the elevator ride. This Sister has a randomly generated name, personality, weapon, and abilities, but only possesses a single health bar and she and her Hound will immediately be defeated upon depleting her health without the need for Mercy. However, she does not drop any traditional adversary loot, such as her weapon, Hound, and Ephemera if any.
Converted Notes[]
- Will always spawn at level 75 (If Rank 5) on Railjack missions and through normal missions with the On-Call feature of Railjack. However, they will have limited scaling when they spawn naturally to assist players who have died at least once, going past level 75 in Steel Path missions.
- Toxin Sisters will almost always use
Molt, then use
Prowl to hide. However, they never move or attack while in prowl and simply stand next to their decoy, which will cause them to still be attacked by stray bullets or AoE. On the Railjack they do the same, limiting their ability to rush to downed human crew members to revive them.
- Radiation Sisters will use
Ensnare somewhat often, which will immobilize entire groups of enemies for a short time, however their Magnetize only lasts a couple seconds and is entirely useless while
Polarize only regenerates a tiny portion of their own shields while temporarily stunning the sister (by raising herself in the air similar to
Mag specters in The Index).
- Cold Sisters will use a mobile version of
Snow Globe similar to Arctic Eximus enemies, but not only will it block allied fire from going through (if the sister is between the player and enemies) but the globe is very weak and will very quickly be dispatched even on low level missions. They will also use a non-damaging version of
Undertow to evade damage for a short time, but on Railjacks this can prove detrimental as they will often hide when crewmembers need to be revived.
- They will however, attempt to stay close to the player who spawned them in, making the globe somewhat effective at temporarily stopping attacks from reaching them.
- Magnetic Sisters will never create Spectralysts with Soul Punch, despite being able to make one of the player when she is the player's nemesis. This is likely due to Spectralysts being copies of Tenno only, despite the description of the Amalgam Heqet implying it can create Spectralysts of any enemy. This makes the ability largely useless as it has very minor damage.
- Heat based Sister's
Fireball ability travels very slowly, about as slow as a Bombard rocket. As such, it will very often miss any targets not standing still or at near point blank range to the Sister. They will use their
Spectral Scream ability most often, which locks them in place as they deal low damage heat procs to enemies they aim at in a tight cone, and rarely will use
Warding Halo.
- Electric based sisters will use their
Null Star ability the most out of their kit, creating 3 orbiting null stars which presumably give her 15% damage reduction to her health but its very common for them to seek enemies, wasting the DR they could give her. She will use her Radial Blind uncommonly, blinding enemies in a small radius for a few seconds but NOT opening them up for finishers. Finally, she will rarely use her personal
Electric Shield only when damaged enough, which will block most frontal damage and vanish after a few seconds.
Converted Tips[]
- Sister weapons are currently limited to single targets with the exception of the Tenet Arca Plasmor and Tenet Envoy which have mild or good Aoe capabilities respectively, making these two weapons the best overall if the Converted sister is meant to be a fighter of any kind. The Tenet Arca Plasmor has built-in radiation for crowd control and can be spawned with Heat or Electric to add additional crowd control, while the Tenet Envoy can have built in radiation with Toxin, or Radiation for crowd control. As these weapons lack Slash damage however, their damage against heavy armor will always be rather limited compared to Converted Kuva Liches.
- The Tenet Cycron on an Impact based sister can be a decent alternative combat fighter, as the heat procs the weapon deals will stack fairly quickly and the impact procs will constantly stun enemies. Impact sisters also have access to Radiation focused attacks, offering additional crowd control when damage isn't sufficient.
- A
Toxin based sister with the Tenet Cycron will end up dealing
Gas damage, which is effective against Deimos Infested and can deal good area of effect damage.
Trivia[]
- The Sisters of Parvos were originally known as "Queenpins" prior to Devstream 154 where they were officially dubbed.
- Unlike Kuva Liches, who have the Progenitor's helmet on their shoulder, the Sisters have their hounds project the helmets on top of their heads.
- During the overview video of what was to come in the first half of 2021 in Devstream 150, a
Tenet Envoy wielding Sister was present named "Ladia Cru" who was on board a Corpus Ship in Railjack, serving as the final act of killing a Sister of Parvos.
- It also noted that originally, the Sisters of Parvos showdown was supposed to be in Pluto Proxima before they decided to move it to Neptune Proxima.
- Sisters of Parvos are voiced by Claire Vousden (Business), Keaton Talmadge (Folksy), Xyta Midnyte (Domineering), and Kyla Ward (Nervous).[4]
- Unlike Kuva Liches, their abilities in combat do not necessarily reflect the element they are associated with. For example a Sister with
Radiation will instead mostly deal attacks that primarily are associated with
Mag, who is
Magnetic themed.
- A Toxin based Sister with the Cycron will deal
Gas damage, the only current way to gain Gas on Converted Liches or Sisters.
- The Hypatia and Solena Ephemeras have a sound effect when previewing Sisters Of Parvos with it, but has no sounds for the player.
- They are possibly created by extracting the essence of a Parazon-stabbed Candidate, using the information derived from the Warframe who stabbed them to create an enhanced spectral copy of them, possibly similar to Tenno Specters.
- Unlike Liches who will boast then Vaporize out of the map in a red burst when incorrectly stabbed (Being reborn again and possibly gaining new resistances in the process) Sisters will actively attack the Warframe who stabbed them before leaving the mission through teleportation. This seems to imply that while mechanically the same, the flavor of them "leveling up" is different as it does not requiring them to die.
Bugs[]
- There is a discrepancy between the stats you see in your Tenet weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Tenet weapon and the equip menu reflects generic Tenet weapon stats for that specific Tenet weapon, before the Sister's modifier is applied.
- Occasionally, Mercy Finishers may not correctly play against Hounds, resulting in a simple placeholder animation where the Warframe stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the Operator lacks animations for it.
- If player(s) can deal damage fast enough when the Sister stands up after being incapacitated for the third time, the Sister will be incapacitated again without having time to retreat/despawn.
- Nova's
Null Stars and Baruuk's
Desolate Hands will attack downed Sister Candidates and Hounds, despite not being able to damage them further. (Hounds however still "die" when killed so Nova's
Molecular Fission augment still works to replenish some on doing a mercy kill)
- If you have a Index return stolen under a credit booster and kill the Sister even if you have a credit booster active you will only receive the original return and not the boosted return (250k return with booster gives 500k return in Index, but the Sister will only give you 250k even with the booster)
- A bug might happen where an Ephemera might not match up with the element of the weapon.
- Sisters with the "Fear of Children" Quirk will run away constantly, regardless of if Transference is used by the player or their squad.
- Converted sisters with the Renewal ability heal for 0 health a second (no health regen at all but still has the buff icon).
- Converted sisters spawned by the On Call feature of Railjack will "A pose" and have a one handed melee fighter animation (Similar to Butchers) and have their weapon glitched out and pointing at the floor as a result which may limit their combat effectiveness. They will break out of this A pose to cast abilities normally however.
Media[]
References[]
- ↑ https://www.reddit.com/r/Warframe/comments/ogrvhd/how_many_lich_and_sister_personalities_do_we_have/h4lg1tw?utm_source=share&utm_medium=web2x&context=3
- ↑ https://forums.warframe.com/topic/1139431-the-old-blood-hotfix-2604-26041/
- ↑ https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/
- ↑ https://twitter.com/Cam_Rogers/status/1413512921586540544 Cam Rogers' Tweet
CollapseGame System Mechanics | |||
---|---|---|---|
Currencies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Player Housing | Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Bounce • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Ricochet • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research |
252 comments
Is it need any enemy level's mission for creation? I do it in syndicate mission but not work.
It's a syndicate mission, it probably won't spawn in it
Done two Zenith and gotten two candidates to spawn... but can't mercy kill them. The prompt says "Secret Mercy" and shows me their would-be weapon, stated mercy kill keybind as E, but it won't let me actually mercy kill them. I downed them with Wrathful Advance and Xoris without anyone else in the squad.
Any ideas?
Scratch that, this one was user error. Turns out the bug here is that I need glasses!
X marks the spot ;p
is it able to see within the mission appearance whether they bring along an ephemera somehow ?
Yes, u can see it in the Menu before u modify your Parazon. If it has one, it will wear it.
Are you asking whether you can tell if they’ll have an ephemera before you stab them with the parazon when they spawn as a candidate? The answer is no, you can’t tell until after you’ve stabbed them, and after the mission is over.
Is it possible to armorstrip the Sister in Ascension?
Kavat can
Welp that's not helpful
Even Ember can full strip the Sister. Don't lie to OP.
Styanax'2 can remove both shield and armour in one hit
With 200% strength
Seems like the Candidates can't spawn in Void fissure missions
Still no armored Sisters
Still no Masked Sisters
Tragic
if you like to see masked sisters take a trip to southern countries where the sun burns braincells without cape
So when r we gonna get a infested counterpart to kuva liches and sisters of parvos
Winter 2024, yay!
So it has been confirmed then?
Yes, at the end of TennoCon 2024 vid.
silence! you little maggots! xD
For everyone that may be going for one but can't get it to spawn. Make sure you do The War Within quest and the Call of Tempastarri (somethin like that <-) I was missing the second one and it wouldnt spawn. Ive seen no guides so far saying you need the quest done cause i guess they assumed. GL!
This has to be the single worst update in video game history
Oh boy, it was bad, but I know worse
The displayed weapon is NOT always random. I just did like 20 runs and got multiple weapons several times. Trying to get a tenet melee, but instead got diplos, plynx, detron, envoy and tetra 2+ times. *angry ordis noises*
Got so angry that even used a wrong sentence lmao. "Displayed weapon will not show up again for any subsequent Candidates (only if the mission is finished properly) until the entire weapon pool is rejected.". Meant to say that it will show up even if you finish the mission properly.
Sisters DO NOT HAVE tenet melees btw.
Bro, melee tenet weapons are purchased from Ergo Glast in any repeater...
I can't spawn a new candidate, even after i just killed about 50+ in the granum void.
I just killed my last "sister of parvos" today, is there a cooldown before you can make a new one?
Just did 2 Sisters today back to back so is all fine. What you need is to nuke of trash enemies real fast after coming out of the granum void to trigger a candidate spawn. or restart game before try again.
You need to kill 75 enemies in the last Granum crown
The guy above me is wrong.
Complete Call Of The Tempestarii
Go into Granum Void with Zenith Crown
Kill 25 Specters
Congrats you have spawned a Sister of Parvos
If the Treasurer interfere during the sister mission, Sister will shut him up(she say Hold up) and he gone.
Go to Hydra, Pluto, use Xoris, spam throws and explode via middle mouse button when you think u hit them. That's how I sometimes even manage to get t3 rewards with frames like Inaros for heat.
This is great addition, too bad weapon variety are not many as Kuva one.
Holly... is truly a Parvos harem
Just did my first SOP (have not done a kuva lich yet non of the guns seemed interesting to me ), and i have to say the times you can get even one other person in your squad is amazing how fast getting the sequence is, but if I was doing it solo only I would want to die because of how many tries I would need to get all the requiems, they should give us an oull so at least new players getting into this content don't feel like they are punching their head against a wall.
What? The new breed Liches and Sisters are wimps compared to the old breed from the beginning of the Kuva Lich era. There were no Oulls to shorten the grind or overpowered weapons to oneshot them. Nearly all of my Kuva Liches from that era are Tier 5 Liches whereas today I barely wouldn't get one beyond Tier 3 if I wouldn't force it. Nowadays you need more or less 2 hours for a Lich. In the past it was more like at least the double or triple of time.
Why the fuck cant i find any squads anymore for sisters missions jesus christ you'd think with crossplay id find ONE OTHER FUCKING GUY in NA
Because the SoP are no longer everyone's focus, new content is.
This is a finite grind, so the longer it is since DE added more loot, the fewer players there are present to grind it, since people tend to do these grinds when they're added. Normally, the only exception is newer players.
It's why tying (directly or not) the amount of Corrupted Holokeys you get from the confrontation mission to the amount of players in the squad is such a horrible idea: Players complete the grind, players leave the grind and don't come back, no one left to grind with.
I can handle grinding the SoP alone, but they should ALWAYS be thinking long-term with this crap.
Ikr right
Welcome to my world. Content older than 6 month is not played by anyone. It will take me ages to unlock the heavy weapons thanks to this WF quirk.
You just found out about Warframe's biggest issue (outside of the endgame conundrum), content islands. This game is just a bunch of content islands which become diluted over time.
It's pretty late for me to make the following discovery, and do a PSA about it, but better late than never I suppose.
When doing the Confrontation mission (and this likely applies to the one for Kuva Liches too), once the Sister(s)/Lich(es) die(s), extraction is specifically waiting for the transmissions the host is getting to end. So, if the host still has transmissions going by then, the host opening Nightwave to close the transmissions will cause extraction to become available earlier.
I don't know if this information should be added to both pages, but I insist that the community at least TRY to keep this info documented somewhere, on the Wiki or otherwise.
This can be used to skip almost any dialouge in game and can speedup parts of quests massively, like the second dream for example. Or for any missions that have weird into transmissions that your not overly fond of.
God bless the Noraskip
I dont find any information about this on this page
If you go solo there is something weird.
I went with Garuda to kill a level 5. Did all the optionals (ice mine+drifting ship), then i died to the confrontation. Before you laugh, she had a plasmor 50 something% bonus damage and kept one shotting me. Sucks to be on the receiving end after one-shooting more than a million corpuses and gclones.
So I died 5 times and failed.
I said oh imma bring the big guns then. Took rhino with nataruk. The 3 seconds of invul should've been enough but my damage was crap so I died just once. Only this time, i did none of the optionals. The first time i died it failed the mission.
Then i took Ivara and cheezed it cuz cloak is the best armor in this game
Point is, if you don't do the optionals you cannot revive, it just fails first time you die.
Just use necramech :/
Just use a Revenant :]
Additional info: You dont need to be in Granum Void yourself to get the Sister to spawn. If you have a friend they can do the Void while you do the mission and still get yourself the sister even when the friend already has one
I'm not likely to use this info, but it's good to know, thanks!